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2 Commits

Author SHA1 Message Date
88ba321f68 Improved Environment and Entity managment 2025-05-26 02:49:22 +02:00
ea8420f0d8 Fixed auto generated docs for angelscript 2025-05-23 23:24:59 +02:00
25 changed files with 1294 additions and 810 deletions

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@ -1,13 +1,8 @@
#pragma once
#include <algorithm>
#include <array>
#include <string>
#include <unordered_map>
#include <vector>
#include "Deer/Components.h"
#include "Deer/Log.h"
#include "Deer/Memory.h"
#include "entt/entt.hpp"
#ifdef DEER_RENDER
@ -15,13 +10,18 @@
#include "DeerRender/SceneCamera.h"
#endif
#define ENVIRONMENT_MAX_ENTITIES 2048
#define MAX_ENVIRONMENT_COUNT 64
#include <algorithm>
#include <string>
#include <unordered_map>
#include <vector>
#include <stack>
namespace Deer {
class Entity;
class Environment {
// Note: Outdated note
///////// NOTES ///////////
// - The entity id means the position in a array defined in Environment
// - The entity id is relative to a Environment so it can be a complete
@ -39,22 +39,25 @@ namespace Deer {
// Clears all entities
void clear();
// Obtains the entity
Entity& getEntity(uint16_t id) const;
Entity& getEntity(uint16_t id);
bool entityExists(uint16_t id) const;
uint16_t getEntityCount() const { return m_entityCount; }
uint16_t getEntityCount() const;
// Creates a entity child at root
// WARNING: This method can change internal pointers and invalidate entitiy references
Entity& createEntity(const std::string& name = "");
// Can be slow! This has to empty the stack of empty entities in case its necessary so use it in ascendent order!
// WARNING: This method can change internal pointers and invalidate entitiy references
Entity& createEntityWithId(uint16_t id, const std::string& name = "");
void destroyEntity(uint16_t id);
// Special behaviour
// WARNING: This method can change internal pointers and invalidate entitiy references
Entity createEmptyEntity();
// FEO
uint16_t tryGetMainCamera();
uint16_t tryGetMainCamera() const;
void setMainCamera(Entity& entity);
// Obtains the entity that is on the root of the environment
@ -62,112 +65,89 @@ namespace Deer {
#ifdef DEER_RENDER
void render(SceneCamera& camera);
#endif
entt::registry m_registry;
Scope<entt::registry> m_registry;
private:
private:
uint16_t m_mainCamera = 0;
// To avoid inecessary loop we set this variable that means that smaller
// id's than this numbers are not null, empty or used
uint16_t m_idCreationOffset = 0;
// Since we don't initialize Entity in the big array for performance we
// want to keep track the ones we initialized defined by this value, it
// the id is greater it means that any information that it has can't be
// seen as valid
uint16_t m_maxIdValue = 0;
// Number of entities that exists inside
uint16_t m_entityCount = 0;
// This is where we save the entities, in a const list defined by
// ENVIRONMENT_MAX_ENTITIES, we have to make sure this system is as fast
// as possible
Scope<std::array<Entity, ENVIRONMENT_MAX_ENTITIES>> entities;
inline uint16_t pullEntityID() {
m_idCreationOffset++;
if (m_idCreationOffset > m_maxIdValue)
m_maxIdValue = m_idCreationOffset;
return m_idCreationOffset;
}
std::stack<u_int16_t> unused_entities_spaces;
std::vector<Entity> entities;
friend class Entity;
};
// Warning: This calss does not initialize for performance
class Entity {
public:
// This class can not be copied
Entity(const Entity&) = delete;
public:
Entity() {}
Entity(const Entity&) = delete;
template <typename T, typename... Args>
T& addComponent(Args&&... args) const {
DEER_CORE_ASSERT(
!m_environment->m_registry.all_of<T>(m_entityHandle),
"Entity already have component {0}", typeid(T).name());
return m_environment->m_registry.emplace<T>(
m_entityHandle, std::forward<Args>(args)...);
}
template <typename T>
T& getComponent() const {
DEER_CORE_ASSERT(
m_environment->m_registry.all_of<T>(m_entityHandle),
"Entity has no component {0}", typeid(T).name());
return m_environment->m_registry.get<T>(m_entityHandle);
}
template <typename T>
bool hasComponent() const {
return m_environment->m_registry.all_of<T>(m_entityHandle);
}
template <typename T>
void removeComponent() const {
DEER_CORE_ASSERT(
m_environment->m_registry.all_of<T>(m_entityHandle),
"Entity does not have component {0}", typeid(T).name());
m_environment->m_registry.remove<T>(m_entityHandle);
}
Entity(Entity&&) noexcept;
Entity& operator=(Entity&&) noexcept;
Entity& duplicate();
void destroy();
uint16_t getId() const { return m_entityID; }
uint16_t getId() const { return entId; }
Entity& getParent() const;
inline uint16_t getParentId() const { return m_parentID; }
inline uint16_t getParentId() const { return parentId; }
// TODO, enable transfer entitys from difrent environments
void setParent(Entity& parent);
bool isDescendantOf(Entity& parent) const;
Environment* getEnvironment() const { return m_environment; }
Environment* getEnvironment() const { return environment; }
bool isRoot() const { return m_entityID == 0; }
glm::mat4 getWorldMatrix();
glm::mat4 getRelativeMatrix();
bool isRoot() const { return entId == 0; }
glm::mat4 getWorldMatrix() const;
glm::mat4 getRelativeMatrix() const;
void tickExecution();
void clear();
inline bool isValid() const { return m_exists; }
private:
Environment* m_environment = nullptr;
entt::entity m_entityHandle = entt::null;
uint16_t m_entityID = 0;
uint16_t m_parentID = 0;
bool m_exists = false;
bool isValid() const;
private:
Environment* environment = nullptr;
entt::entity entHandle = entt::null;
uint16_t entId = 0;
uint16_t parentId = 0;
Entity(entt::entity handle, Environment* scene, uint16_t entityID);
friend class Environment;
public:
template <typename T, typename... Args>
T& addComponent(Args&&... args) const {
DEER_CORE_ASSERT(
!environment->m_registry->all_of<T>(entHandle),
"Entity already have component {0}", typeid(T).name());
return environment->m_registry->emplace<T>(
entHandle, std::forward<Args>(args)...);
}
template <typename T>
T& getComponent() const {
DEER_CORE_ASSERT(
environment->m_registry->all_of<T>(entHandle),
"Entity has no component {0}", typeid(T).name());
return environment->m_registry->get<T>(entHandle);
}
template <typename T>
bool hasComponent() const {
return environment->m_registry->all_of<T>(entHandle);
}
template <typename T>
void removeComponent() const {
DEER_CORE_ASSERT(
environment->m_registry->all_of<T>(entHandle),
"Entity does not have component {0}", typeid(T).name());
environment->m_registry->remove<T>(entHandle);
}
};
namespace EnvironmentManager {
uint16_t createEnvironment();
Environment& getEnvironment(uint16_t);
void clearAllEnvironments();
}
} // namespace Deer

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@ -8,7 +8,6 @@
#include "glm/gtc/quaternion.hpp"
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
#define MAX_TEXTURE_BINDINGS 4
namespace Deer {

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@ -1,16 +1,46 @@
#include "Deer/Components.h"
#include "Deer/Enviroment.h"
#include "Deer/Log.h"
namespace Deer {
Entity::Entity(entt::entity handle, Environment* scene, uint16_t entityID)
: m_entityHandle(handle),
m_environment(scene),
m_entityID(entityID),
m_exists(true) {}
: entHandle(handle),
environment(scene),
entId(entityID) { }
Entity::Entity(Entity&& ent) noexcept {
environment = ent.environment;
entHandle = ent.entHandle;
parentId = ent.parentId;
entId = ent.entId;
ent.environment = nullptr;
ent.entHandle = entt::null;
ent.parentId = 0;
ent.entId = 0;
}
Entity& Entity::operator=(Entity&& ent) noexcept {
environment = ent.environment;
entHandle = ent.entHandle;
parentId = ent.parentId;
entId = ent.entId;
ent.environment = nullptr;
ent.entHandle = entt::null;
ent.parentId = 0;
ent.entId = 0;
return *this;
}
inline bool Entity::isValid() const {
return environment != nullptr;
}
void Entity::setParent(Entity& parent) {
DEER_CORE_ASSERT(isValid(), "Entity is not valid");
DEER_CORE_ASSERT(parent.m_environment == m_environment,
DEER_CORE_ASSERT(parent.environment == environment,
"Can not set parent from diferent environments");
DEER_CORE_ASSERT(parent.isValid(), "Parent is not valid");
if (parent.getId() == getId()) return;
@ -29,7 +59,7 @@ namespace Deer {
return;
}
m_parentID = parent.getId();
parentId = parent.getId();
current_parent.getComponent<RelationshipComponent>().removeChildren(
getId());
@ -46,7 +76,7 @@ namespace Deer {
Entity& Entity::duplicate() {
DEER_CORE_ASSERT(isValid(), "Entity is not valid");
Entity& creation = m_environment->createEntity(
Entity& creation = environment->createEntity(
getComponent<TagComponent>().tag + "(d)");
creation.setParent(getParent());
@ -55,12 +85,12 @@ namespace Deer {
getComponent<TransformComponent>();
#ifdef DEER_RENDER
if (m_environment->m_registry.any_of<MeshComponent>(
m_entityHandle))
if (environment->m_registry->any_of<MeshComponent>(
entHandle))
creation.addComponent<MeshComponent>(
getComponent<MeshComponent>());
if (m_environment->m_registry.any_of<CameraComponent>(m_entityHandle))
if (environment->m_registry->any_of<CameraComponent>(entHandle))
creation.addComponent<CameraComponent>(
getComponent<CameraComponent>());
#endif
@ -70,21 +100,28 @@ namespace Deer {
void Entity::destroy() {
DEER_CORE_ASSERT(isValid(), "Entity is not valid");
DEER_CORE_ASSERT(!isRoot(), "Can not destroy the root");
m_environment->destroyEntity(getId());
environment->destroyEntity(getId());
}
Entity& Entity::getParent() const {
DEER_CORE_ASSERT(isValid(), "Entity is not valid");
return m_environment->getEntity(m_parentID);
return environment->getEntity(parentId);
}
glm::mat4 Entity::getWorldMatrix() {
glm::mat4 Entity::getWorldMatrix() const {
if (isRoot()) return glm::mat4(1.0f);
return getParent().getWorldMatrix() * getRelativeMatrix();
}
glm::mat4 Entity::getRelativeMatrix() {
void Entity::clear() {
environment = nullptr;
entHandle = entt::null;
parentId = 0;
entId = 0;
}
glm::mat4 Entity::getRelativeMatrix() const {
return getComponent<TransformComponent>().getMatrix();
}
} // namespace Deer

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@ -9,86 +9,111 @@
namespace Deer {
Environment::Environment() {
entities = MakeScope<std::array<Entity, ENVIRONMENT_MAX_ENTITIES>>();
clear();
m_registry = MakeScope<entt::registry>();
createEntityWithId(0, "root");
}
Environment::~Environment() {}
void Environment::clear() {
// Clear all existing entities and map
m_registry.clear();
m_registry->clear();
m_mainCamera = 0;
m_idCreationOffset = 0;
m_maxIdValue = 0;
// We set it to one because we count root
m_entityCount = 1;
while (!unused_entities_spaces.empty()) {
unused_entities_spaces.pop();
}
entities.clear();
createEntityWithId(0, "root");
}
Entity& Environment::getEntity(uint16_t id) const {
uint16_t Environment::getEntityCount() const {
return entities.size() - unused_entities_spaces.size();
}
Entity& Environment::getEntity(uint16_t id) {
DEER_CORE_ASSERT(entityExists(id), "Entity id {0} does not exist", id);
Entity& refEntity = (*entities)[id];
return refEntity;
return entities[id];
}
bool Environment::entityExists(uint16_t id) const {
if (id < 0) return false;
if (id > m_maxIdValue) return false;
if (id >= ENVIRONMENT_MAX_ENTITIES) return false;
Entity& refEntity = (*entities)[id];
if (id >= entities.size()) return false;
const Entity& refEntity = entities[id];
return refEntity.isValid();
}
Entity& Environment::createEntity(const std::string& name) {
uint16_t id;
do {
id = pullEntityID();
DEER_CORE_ASSERT(id < ENVIRONMENT_MAX_ENTITIES,
"Fatal error, max number of entities exited");
} while (entityExists(id));
entt::entity entityID = m_registry.create();
Entity& entity = (*entities)[id];
entt::entity entityID = m_registry->create();
if (unused_entities_spaces.empty()) {
id = entities.size();
entities.push_back({});
} else {
id = unused_entities_spaces.top();
unused_entities_spaces.pop();
}
Entity& entity = entities[id];
entity = {entityID, this, id};
entity.addComponent<TagComponent>(name, id);
entity.addComponent<RelationshipComponent>();
entity.addComponent<TransformComponent>();
entity.m_exists = true;
m_entityCount++;
entity.m_parentID = 0;
if (!getRoot().getComponent<RelationshipComponent>().addChildrenId(
id)) {
entity.parentId = 0;
if (!getRoot().getComponent<RelationshipComponent>().addChildrenId(id)) {
DEER_CORE_ERROR("Root is full!");
}
return entity;
}
Entity& Environment::createEntityWithId(uint16_t id,
const std::string& name) {
// We want to initialize all entities that are not initialized to a
// default state of invalid
for (int i = m_maxIdValue + 1; i < id; i++) {
Entity& nullEntity = (*entities)[i];
nullEntity.m_exists = false;
}
if (m_maxIdValue < id) m_maxIdValue = id;
Entity& Environment::createEntityWithId(uint16_t id, const std::string& name) {
entt::entity entityID = m_registry->create();
Entity& entity = (*entities)[id];
entt::entity entityID = m_registry.create();
entity = {entityID, this, id};
entity.m_exists = true;
// We allocate all the memory until that id
if (id >= entities.size()) {
if (entities.capacity() <= id)
entities.reserve(id + 1);
for (int i = entities.size(); i < id; i++) {
entities.push_back({});
unused_entities_spaces.push(i);
}
entities.push_back({});
} else {
static std::stack<uint16_t> unused_entities_spaces_cache;
// This code its to remove a specific element from a stack
// We pop the stack until we find the id or we empty it to
// completly remove the target id and then we fill it again with the cache
while (!unused_entities_spaces.empty()) {
uint16_t topId = unused_entities_spaces.top();
unused_entities_spaces.pop();
if (topId == id)
break;
unused_entities_spaces_cache.push(topId);
}
while (!unused_entities_spaces_cache.empty()) {
uint16_t refillId = unused_entities_spaces_cache.top();
unused_entities_spaces_cache.pop();
unused_entities_spaces.push(refillId);
}
}
Entity& entity = entities[id];
entt::entity _entityId = m_registry->create();
entity = {_entityId, this, id};
entity.addComponent<TagComponent>(name, id);
entity.addComponent<RelationshipComponent>();
entity.addComponent<TransformComponent>();
m_entityCount++;
if (id != 0) {
if (!getRoot().getComponent<RelationshipComponent>().addChildrenId(
id)) {
@ -99,16 +124,13 @@ namespace Deer {
}
void Environment::destroyEntity(uint16_t entityID) {
DEER_CORE_ASSERT(entityExists(entityID), "Entity id {0} does not exist",
entityID);
DEER_CORE_ASSERT(entityID != 0, "Can not destroy root");
DEER_CORE_ASSERT(entityExists(entityID), "Entity id {0} does not exist", entityID);
DEER_CORE_ASSERT(entityID != 0, "Cannot destroy root");
Entity& entity = (*entities)[entityID];
entity.getParent().getComponent<RelationshipComponent>().removeChildren(
entityID);
Entity& entity = entities[entityID];
entity.getParent().getComponent<RelationshipComponent>().removeChildren(entityID);
RelationshipComponent& relationship =
entity.getComponent<RelationshipComponent>();
RelationshipComponent& relationship = entity.getComponent<RelationshipComponent>();
// We want to delete all childrens
for (int i = 0; i < relationship.childCount; i++) {
uint16_t childID = relationship.getChildrenId(i);
@ -116,14 +138,14 @@ namespace Deer {
}
if (m_mainCamera == entityID) m_mainCamera = 0;
if (entityID <= m_idCreationOffset) m_idCreationOffset = entityID - 1;
m_registry.destroy(entity.m_entityHandle);
entity.m_exists = false;
m_entityCount--;
m_registry->destroy(entity.entHandle);
entity.clear();
unused_entities_spaces.push(entityID);
}
uint16_t Environment::tryGetMainCamera() { return m_mainCamera; }
uint16_t Environment::tryGetMainCamera() const { return m_mainCamera; }
void Environment::setMainCamera(Entity& entity) {
if (!entity.isValid()) m_mainCamera = 0;

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@ -1,47 +0,0 @@
#include "Deer/Enviroment.h"
#include "Deer/Scene.h"
#include <unordered_map>
namespace Deer {
namespace EnvironmentManager {
struct EnvironmentContainer {
Environment* env_data = nullptr;
};
EnvironmentContainer environments[MAX_ENVIRONMENT_COUNT]{};
uint16_t maxEnvironmentId = 1;
}
uint16_t EnvironmentManager::createEnvironment() {
if (maxEnvironmentId >= MAX_ENVIRONMENT_COUNT) {
DEER_CORE_ERROR("Max environment count");
return 0;
}
uint16_t envId = maxEnvironmentId;
maxEnvironmentId++;
environments[envId].env_data = new Environment();
return envId;
}
Environment& EnvironmentManager::getEnvironment(uint16_t id) {
DEER_CORE_ASSERT(id >= 0 && id < MAX_ENVIRONMENT_COUNT, "Invalid environment id {0}", id);
if (id == 0)
return Scene::environment;
return *environments[id].env_data;
}
void EnvironmentManager::clearAllEnvironments() {
for (int i = 1; i < maxEnvironmentId; i++) {
delete environments[i].env_data;
environments[i].env_data = nullptr;
}
environments[0].env_data = &Scene::environment;
maxEnvironmentId = 1;
}
}

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@ -22,7 +22,7 @@ namespace Deer {
// Lets invert the z axis for engine convenience
glm::mat4 cameraProjectionMatrix = projectionMatrix * invertZ * camMatrix;
{
auto view = m_registry.view<MeshComponent, ShaderComponent, TagComponent>();
auto view = m_registry->view<MeshComponent, ShaderComponent, TagComponent>();
for (auto entityId : view) {
auto& meshComponent = view.get<MeshComponent>(entityId);
auto& shaderComponent = view.get<ShaderComponent>(entityId);
@ -75,7 +75,7 @@ namespace Deer {
RenderUtils::m_lineShader->uploadUniformMat4("u_viewMatrix", cameraProjectionMatrix);
RenderUtils::m_lineShader->uploadUniformFloat3("u_color", glm::vec3(.7f, .85f, 1));
auto view = m_registry.view<CameraComponent, TagComponent>();
auto view = m_registry->view<CameraComponent, TagComponent>();
for (auto entityId : view) {
CameraComponent cameraComponent = view.get<CameraComponent>(entityId);
cameraComponent.nearZ = .5f;

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@ -1,6 +1,6 @@
[Window][DockSpace Demo]
Pos=0,0
Size=1741,1159
Size=2560,1371
Collapsed=0
[Window][Debug##Default]
@ -9,53 +9,59 @@ Size=400,400
Collapsed=0
[Window][Terrain Editor]
Pos=1315,24
Size=426,893
Pos=2249,24
Size=311,1128
Collapsed=0
DockId=0x00000006,1
DockId=0x00000006,0
[Window][Viewport]
Pos=361,24
Size=952,893
Pos=299,24
Size=668,477
Collapsed=0
DockId=0x00000005,1
DockId=0x00000005,0
[Window][ViewportPannel]
Pos=361,24
Size=952,893
Pos=312,24
Size=1935,1128
Collapsed=0
DockId=0x00000005,0
[Window][ShaderExplorer]
Pos=0,919
Size=1741,240
Pos=0,1154
Size=2560,217
Collapsed=0
DockId=0x00000004,1
[Window][TreePannel]
Pos=0,24
Size=359,893
Size=310,1128
Collapsed=0
DockId=0x00000001,0
[Window][MeshExplorer]
Pos=0,919
Size=1741,240
Pos=0,1154
Size=2560,217
Collapsed=0
DockId=0x00000004,0
[Window][PropertiesPannel]
Pos=1315,24
Size=426,893
Pos=2249,24
Size=311,1128
Collapsed=0
DockId=0x00000006,0
DockId=0x00000006,1
[Window][CameraPannel]
Pos=312,24
Size=1935,1128
Collapsed=0
DockId=0x00000005,1
[Docking][Data]
DockSpace ID=0xA1672E74 Window=0x4647B76E Pos=0,24 Size=1741,1135 Split=Y Selected=0x34A4C10F
DockNode ID=0x00000003 Parent=0xA1672E74 SizeRef=1280,454 Split=X
DockNode ID=0x00000001 Parent=0x00000003 SizeRef=359,696 Selected=0xE45B9F93
DockNode ID=0x00000002 Parent=0x00000003 SizeRef=1380,696 Split=X Selected=0x34A4C10F
DockNode ID=0x00000005 Parent=0x00000002 SizeRef=952,454 CentralNode=1 Selected=0x34A4C10F
DockNode ID=0x00000006 Parent=0x00000002 SizeRef=426,454 Selected=0x2A2C795E
DockNode ID=0x00000004 Parent=0xA1672E74 SizeRef=1280,240 Selected=0xD962995A
DockSpace ID=0xA1672E74 Window=0x4647B76E Pos=0,24 Size=2560,1347 Split=Y Selected=0x34A4C10F
DockNode ID=0x00000003 Parent=0xA1672E74 SizeRef=1280,477 Split=X
DockNode ID=0x00000001 Parent=0x00000003 SizeRef=310,696 Selected=0xE45B9F93
DockNode ID=0x00000002 Parent=0x00000003 SizeRef=2248,696 Split=X Selected=0x34A4C10F
DockNode ID=0x00000005 Parent=0x00000002 SizeRef=1935,454 CentralNode=1 Selected=0x34A4C10F
DockNode ID=0x00000006 Parent=0x00000002 SizeRef=311,454 Selected=0xA35A27E3
DockNode ID=0x00000004 Parent=0xA1672E74 SizeRef=1280,217 Selected=0xD962995A

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@ -98,13 +98,18 @@ namespace Deer {
ImGuiID dockspace_id = ImGui::GetID("DockSpace Demo");
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(10, 10));
if (ImGui::BeginMenuBar()) {
// MENUBAR
if (ImGui::BeginMenu("Pannel")) {
onPannelMenuBar();
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
ImGui::PopStyleVar();
TerrainEditor::onImGui();
viewport_onImGui();
//viewport_onImGui();
EditorEngine::render();
Scene::gizmoRenderer.refresh();
@ -112,7 +117,7 @@ namespace Deer {
}
void onEvent(Event& e) {
viewport_onEvent(e);
//viewport_onEvent(e);
EventDispatcher ed(e);

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@ -13,5 +13,8 @@ namespace Deer {
void main();
bool onWindowCloseEvent(WindowCloseEvent&);
// Other
void onPannelMenuBar();
}
}

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@ -5,6 +5,7 @@
class asIScriptEngine;
class asIScriptModule;
class asIScriptContext;
class CScriptBuilder;
namespace Deer {
// This namespace implements all interface ported from c++ ImGui to an easier lua aproach with simplifications
@ -16,9 +17,11 @@ namespace Deer {
void render();
// INTERNAL
extern asIScriptEngine* scriptEngine;
extern asIScriptModule* scriptModule;
extern asIScriptContext* scriptContext;
extern CScriptBuilder builtContext;
extern std::vector<DockPanelObject> dockPanels;
extern DockPanelObject* currentDockPanelExecution;

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@ -1,24 +1,20 @@
#pragma once
#include "GenericRefStructs.h"
#include "DeerRender/SceneCamera.h"
#include <string>
//#include "DeerRender/SceneCamera.h"
namespace Deer {
class SceneCamera;
namespace EditorEngine {
struct EnvironmentStruct : EnvironmentHandleStruct {
void render(FrameBufferHandleStruct, SceneCamera&);
EntityHandleStruct getRootEntity();
EntityHandleStruct getEntity(int);
std::string getName();
};
EnvironmentHandleStruct getMainEnvironment();
EnvironmentHandleStruct createEnvironment(std::string&);
EnvironmentHandleStruct getEnvironment(std::string&);
EnvironmentHandleStruct createEnvironment();
void registerEnvironmentStructs();
void registerEnvironmentFunctions();

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@ -7,10 +7,14 @@
#include "Deer/Enviroment.h"
#include "Deer/Scene.h"
#define GET_ENTITY(id) Scene::environment.getEntity(id)
#define GET_MESH_COMPONENT(id) Scene::environment.getEntity(id).getComponent<MeshComponent>()
#define GET_SHADER_COMPONENT(id) Scene::environment.getEntity(id).getComponent<ShaderComponent>()
#define GET_CAMERA_COMPONENT(id) Scene::environment.getEntity(id).getComponent<CameraComponent>()
#include <vector>
#define GET_ENV(env) (*Deer::EditorEngine::environments[env])
#define GET_ENTITY(env, id) GET_ENV(env).getEntity(id)
#define GET_MESH_COMPONENT(env, id) GET_ENV(env).getEntity(id).getComponent<MeshComponent>()
#define GET_SHADER_COMPONENT(env, id) GET_ENV(env).getEntity(id).getComponent<ShaderComponent>()
#define GET_CAMERA_COMPONENT(env, id) GET_ENV(env).getEntity(id).getComponent<CameraComponent>()
#define ASSERT_ENTITY(func, ret) if (!assertEntity(func)) ret;
#define ASSERT_MESH_COMPONENT(func, ret) if (!assertMeshComponent(func)) ret;
@ -20,6 +24,8 @@
namespace Deer {
namespace EditorEngine {
extern std::vector <Scope<Environment>> environments;
EntityHandleStruct getRoot() {
return EntityStruct(0);
}
@ -45,7 +51,7 @@ namespace Deer {
std::string EntityStruct::getName() {
ASSERT_ENTITY("getName()", return "NULL");
return GET_ENTITY(entityId)
return GET_ENTITY(environmentId, entityId)
.getComponent<TagComponent>()
.tag;
}
@ -54,7 +60,7 @@ namespace Deer {
void EntityStruct::setName(std::string& name) {
ASSERT_ENTITY("setName()", return);
GET_ENTITY(entityId)
GET_ENTITY(environmentId, entityId)
.getComponent<TagComponent>()
.tag = name;
}
@ -62,7 +68,7 @@ namespace Deer {
void EntityStruct::destroy() {
ASSERT_ENTITY("destroy()", return);
GET_ENTITY(entityId)
GET_ENTITY(environmentId, entityId)
.destroy();
}
@ -82,16 +88,16 @@ namespace Deer {
void EntityStruct::setParent(EntityHandleStruct parent_struct) {
ASSERT_ENTITY("setParent()", return);
Entity& parent = GET_ENTITY(parent_struct.entityId);
Entity& parent = GET_ENTITY(parent_struct.environmentId, parent_struct.entityId);
GET_ENTITY(entityId)
GET_ENTITY(environmentId, entityId)
.setParent(parent);
}
EntityHandleStruct EntityStruct::getParent() {
ASSERT_ENTITY("getParent()", return *this);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (self.isRoot())
return *this;
@ -101,9 +107,9 @@ namespace Deer {
bool EntityStruct::isDescendantOf(EntityHandleStruct parent_struct) {
ASSERT_ENTITY("isDescendantOf()", return false);
Entity& parent = GET_ENTITY(parent_struct.entityId);
Entity& parent = GET_ENTITY(parent_struct.environmentId, parent_struct.entityId);
return GET_ENTITY(entityId)
return GET_ENTITY(environmentId, entityId)
.isDescendantOf(parent);
}
@ -122,43 +128,43 @@ namespace Deer {
glm::vec3 TransformComponentStruct::getPosition() {
ASSERT_ENTITY("getPosition()", return glm::vec3());
return GET_ENTITY(entityId).getComponent<TransformComponent>().position;
return GET_ENTITY(environmentId, entityId).getComponent<TransformComponent>().position;
}
glm::vec3 TransformComponentStruct::getScale() {
ASSERT_ENTITY("getScale()", return glm::vec3());
return GET_ENTITY(entityId).getComponent<TransformComponent>().scale;
return GET_ENTITY(environmentId, entityId).getComponent<TransformComponent>().scale;
}
glm::vec3 TransformComponentStruct::getRotation() {
ASSERT_ENTITY("getRotation()", return glm::vec3());
return GET_ENTITY(entityId).getComponent<TransformComponent>().getEulerAngles();
return GET_ENTITY(environmentId, entityId).getComponent<TransformComponent>().getEulerAngles();
}
void TransformComponentStruct::setPosition(glm::vec3 value) {
ASSERT_ENTITY("setPosition()", return);
GET_ENTITY(entityId).getComponent<TransformComponent>().position = value;
GET_ENTITY(environmentId, entityId).getComponent<TransformComponent>().position = value;
}
void TransformComponentStruct::setScale(glm::vec3 value) {
ASSERT_ENTITY("setScale()", return);
GET_ENTITY(entityId).getComponent<TransformComponent>().scale = value;
GET_ENTITY(environmentId, entityId).getComponent<TransformComponent>().scale = value;
}
void TransformComponentStruct::setRotation(glm::vec3 value) {
ASSERT_ENTITY("setRotation()", return);
GET_ENTITY(entityId).getComponent<TransformComponent>().setEulerAngles(value);
GET_ENTITY(environmentId, entityId).getComponent<TransformComponent>().setEulerAngles(value);
}
int EntityChildArrayStruct::getChildCount() {
ASSERT_ENTITY("getChildCount()", return 0);
return GET_ENTITY(entityId)
return GET_ENTITY(environmentId, entityId)
.getComponent<RelationshipComponent>()
.childCount;
}
@ -185,7 +191,7 @@ namespace Deer {
EntityHandleStruct EntityChildArrayStruct::getChild(int i) {
ASSERT_ENTITY("getChild()", return *this);
RelationshipComponent& rc = GET_ENTITY(entityId)
RelationshipComponent& rc = GET_ENTITY(environmentId, entityId)
.getComponent<RelationshipComponent>();
if (i < 0 || i >= rc.childCount) {
@ -202,10 +208,8 @@ namespace Deer {
EntityHandleStruct EntityStruct::createChild(std::string& name) {
ASSERT_ENTITY("createChild()", return *this);
Entity& me = GET_ENTITY(entityId);
Entity& newEnt = Scene::environment
.createEntity(name);
Entity& newEnt = Scene::environment.createEntity(name);
Entity& me = GET_ENTITY(environmentId, entityId);
newEnt.setParent(me);
@ -215,11 +219,11 @@ namespace Deer {
EntityHandleStruct EntityStruct::getMeshComponent() {
ASSERT_ENTITY("getMeshComponent()", return *this);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (!self.hasComponent<MeshComponent>()) {
DEER_CORE_ERROR("Error, entity {0} with id {1} does not have MeshComponent",
GET_ENTITY(entityId).getComponent<TagComponent>().tag.c_str(),
GET_ENTITY(environmentId, entityId).getComponent<TagComponent>().tag.c_str(),
entityId
);
@ -233,7 +237,7 @@ namespace Deer {
EntityHandleStruct EntityStruct::createMeshComponent() {
ASSERT_ENTITY("createMeshComponent()", return *this);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (!self.hasComponent<MeshComponent>()) {
self.addComponent<MeshComponent>();
@ -245,7 +249,7 @@ namespace Deer {
bool EntityStruct::hasMeshComponent() {
ASSERT_ENTITY("hasMeshComponent()", return false);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
return self.hasComponent<MeshComponent>();
}
@ -253,7 +257,7 @@ namespace Deer {
void EntityStruct::removeMeshComponent() {
ASSERT_ENTITY("removeMeshComponent()", return);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (self.hasComponent<MeshComponent>()) {
self.removeComponent<MeshComponent>();
@ -263,11 +267,11 @@ namespace Deer {
EntityHandleStruct EntityStruct::getCameraComponent() {
ASSERT_ENTITY("getCameraComponent()", return *this);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (!self.hasComponent<CameraComponent>()) {
DEER_CORE_ERROR("Error, entity {0} with id {1} does not have Camera Component",
GET_ENTITY(entityId).getComponent<TagComponent>().tag.c_str(),
GET_ENTITY(environmentId, entityId).getComponent<TagComponent>().tag.c_str(),
entityId
);
@ -281,7 +285,7 @@ namespace Deer {
EntityHandleStruct EntityStruct::createCameraComponent() {
ASSERT_ENTITY("createCameraComponent()", return *this);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (!self.hasComponent<CameraComponent>()) {
self.addComponent<CameraComponent>();
@ -293,7 +297,7 @@ namespace Deer {
bool EntityStruct::hasCameraComponent() {
ASSERT_ENTITY("hasCameraComponent()", return false);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
return self.hasComponent<CameraComponent>();
}
@ -301,7 +305,7 @@ namespace Deer {
void EntityStruct::removeCameraComponent() {
ASSERT_ENTITY("removeMeshComponent()", return);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (self.hasComponent<CameraComponent>()) {
self.removeComponent<CameraComponent>();
@ -311,11 +315,11 @@ namespace Deer {
EntityHandleStruct EntityStruct::getShaderComponent() {
ASSERT_ENTITY("getShaderComponent()", return *this);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (!self.hasComponent<ShaderComponent>()) {
DEER_CORE_ERROR("Error, entity {0} with id {1} does not have Shader Component",
GET_ENTITY(entityId).getComponent<TagComponent>().tag.c_str(),
GET_ENTITY(environmentId, entityId).getComponent<TagComponent>().tag.c_str(),
entityId
);
@ -329,7 +333,7 @@ namespace Deer {
EntityHandleStruct EntityStruct::createShaderComponent() {
ASSERT_ENTITY("createShaderComponent()", return *this);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (!self.hasComponent<ShaderComponent>()) {
self.addComponent<ShaderComponent>();
@ -341,14 +345,14 @@ namespace Deer {
bool EntityStruct::hasShaderComponent() {
ASSERT_ENTITY("hasShaderComponent()", return false);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
return self.hasComponent<ShaderComponent>();
}
void EntityStruct::removeShaderComponent() {
ASSERT_ENTITY("removeShaderComponent()", return);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (self.hasComponent<ShaderComponent>()) {
self.removeComponent<ShaderComponent>();
@ -357,44 +361,44 @@ namespace Deer {
bool MeshComponentStruct::isActive() {
ASSERT_MESH_COMPONENT("isActive()", return false);
return GET_MESH_COMPONENT(entityId).isActive();
return GET_MESH_COMPONENT(environmentId, entityId).isActive();
}
void MeshComponentStruct::setActive(bool value) {
ASSERT_MESH_COMPONENT("setActive(bool)", return);
GET_MESH_COMPONENT(entityId).setActive(value);
GET_MESH_COMPONENT(environmentId, entityId).setActive(value);
}
bool MeshComponentStruct::hasMesh() {
ASSERT_MESH_COMPONENT("hasMesh()", return false);
return GET_MESH_COMPONENT(entityId).hasMesh();
return GET_MESH_COMPONENT(environmentId, entityId).hasMesh();
}
void MeshComponentStruct::clear() {
ASSERT_MESH_COMPONENT("clear()", return);
GET_MESH_COMPONENT(entityId).clear();
GET_MESH_COMPONENT(environmentId, entityId).clear();
}
std::string MeshComponentStruct::getMesh() {
ASSERT_MESH_COMPONENT("getMesh()", return "NULL");
return GET_MESH_COMPONENT(entityId).getMeshName();
return GET_MESH_COMPONENT(environmentId, entityId).getMeshName();
}
void MeshComponentStruct::setMesh(std::string& name) {
ASSERT_MESH_COMPONENT("setMesh()", return);
uint16_t meshId = MeshManager::loadModel(name);
GET_MESH_COMPONENT(entityId).setMesh(meshId);
GET_MESH_COMPONENT(environmentId, entityId).setMesh(meshId);
}
bool ShaderComponentStruct::hasShader() {
ASSERT_ENTITY("hasShader()", return false);
return GET_SHADER_COMPONENT(entityId).hasShader();
return GET_SHADER_COMPONENT(environmentId, entityId).hasShader();
}
bool ShaderComponentStruct::assertShaderComponent(const char* funcName) {
@ -419,20 +423,20 @@ namespace Deer {
void ShaderComponentStruct::clear() {
ASSERT_SHADER_COMPONENT("clear()", return);
GET_SHADER_COMPONENT(entityId).clear();
GET_SHADER_COMPONENT(environmentId, entityId).clear();
}
std::string ShaderComponentStruct::getShader() {
ASSERT_SHADER_COMPONENT("getShader()", return "NULL");
return GET_SHADER_COMPONENT(entityId).getName();
return GET_SHADER_COMPONENT(environmentId, entityId).getName();
}
void ShaderComponentStruct::setShader(std::string& name) {
ASSERT_SHADER_COMPONENT("getShader()", return);
uint16_t shaderId = ShaderManager::loadShader(name);
GET_SHADER_COMPONENT(entityId).setShader(shaderId);
GET_SHADER_COMPONENT(environmentId, entityId).setShader(shaderId);
}
@ -458,46 +462,46 @@ namespace Deer {
float CameraComponentStruct::getFov() {
ASSERT_CAMERA_COMPONENT("getFov()", return 0);
return GET_CAMERA_COMPONENT(entityId).fov / 3.141f * 180.0f;
return GET_CAMERA_COMPONENT(environmentId, entityId).fov / 3.141f * 180.0f;
}
float CameraComponentStruct::getAspectRation() {
ASSERT_CAMERA_COMPONENT("getAspectRation()", return 0);
return GET_CAMERA_COMPONENT(entityId).aspect;
return GET_CAMERA_COMPONENT(environmentId, entityId).aspect;
}
float CameraComponentStruct::getNearZ() {
ASSERT_CAMERA_COMPONENT("getNearZ()", return 0);
return GET_CAMERA_COMPONENT(entityId).nearZ;
return GET_CAMERA_COMPONENT(environmentId, entityId).nearZ;
}
float CameraComponentStruct::getFarZ() {
ASSERT_CAMERA_COMPONENT("getFarZ()", return 0);
return GET_CAMERA_COMPONENT(entityId).farZ;
return GET_CAMERA_COMPONENT(environmentId, entityId).farZ;
}
void CameraComponentStruct::setFov(float v) {
ASSERT_CAMERA_COMPONENT("getFarZ()", return);
GET_CAMERA_COMPONENT(entityId).fov = v * 3.141f / 180.0f;
GET_CAMERA_COMPONENT(environmentId, entityId).fov = v * 3.141f / 180.0f;
}
void CameraComponentStruct::setAspectRation(float v) {
ASSERT_CAMERA_COMPONENT("setAspectRation()", return);
GET_CAMERA_COMPONENT(entityId).aspect = v;
GET_CAMERA_COMPONENT(environmentId, entityId).aspect = v;
}
void CameraComponentStruct::setNearZ(float v) {
ASSERT_CAMERA_COMPONENT("setNearZ()", return);
GET_CAMERA_COMPONENT(entityId).nearZ = v;
GET_CAMERA_COMPONENT(environmentId, entityId).nearZ = v;
}
void CameraComponentStruct::setFarZ(float v) {
ASSERT_CAMERA_COMPONENT("setFarZ()", return);
GET_CAMERA_COMPONENT(entityId).farZ = v;
GET_CAMERA_COMPONENT(environmentId, entityId).farZ = v;
}

View File

@ -1,20 +1,27 @@
#include "DeerStudio/EditorEngine/API/Environment.h"
#include "Deer/Enviroment.h"
#include "Deer/Scene.h"
#include "Deer/Memory.h"
#include "DeerStudio/EditorEngine/API/Environment.h"
#include "DeerRender/FrameBuffer.h"
#include "DeerRender/SceneCamera.h"
#include "Deer/Scene.h"
#include <vector>
namespace Deer {
namespace EditorEngine {
// The first element has to allways point to the main scene env
std::vector <Environment*> environments { &Scene::environment };
void EnvironmentStruct::render(FrameBufferHandleStruct frameBuffer_handle, SceneCamera& sc) {
FrameBuffer& frameBuffer = FrameBufferManager::getFrameBuffer(frameBuffer_handle.frameBufferId);
Environment& env = EnvironmentManager::getEnvironment(environmentId);
Environment& env = *environments[environmentId];
frameBuffer.bind();
// TODO
Scene::render(sc);
//env.render(sceneCamera);
env.render(sc);
frameBuffer.unbind();
}
@ -27,20 +34,15 @@ namespace Deer {
return EntityHandleStruct(id, environmentId);
}
std::string EnvironmentStruct::getName() {
return EnvironmentManager::getEnvironmentName(environmentId);
}
EnvironmentHandleStruct getMainEnvironment() {
return EnvironmentHandleStruct(0);
}
EnvironmentHandleStruct createEnvironment(std::string& name) {
return EnvironmentHandleStruct(EnvironmentManager::createEnvironment(name));
}
EnvironmentHandleStruct createEnvironment() {
uint16_t envId = environments.size();
environments.push_back({});
EnvironmentHandleStruct getEnvironment(std::string& name) {
return EnvironmentHandleStruct(EnvironmentManager::getEnvironmentId(name));
return EnvironmentHandleStruct(envId);
}
}
}

View File

@ -18,15 +18,12 @@ namespace Deer {
void registerEnvironmentFunctions() {
scriptEngine->SetDefaultNamespace("Engine");
REGISTER_GLOBAL_FUNC("Environment getMainEnvironment()", getMainEnvironment);
REGISTER_GLOBAL_FUNC("Environment createEnvironment(const string&in)", createEnvironment);
REGISTER_GLOBAL_FUNC("Environment getEnvironment(const string&in)", getEnvironment);
REGISTER_GLOBAL_FUNC("Environment createEnvironment()", createEnvironment);
scriptEngine->SetDefaultNamespace("");
REGISTER_OBJECT_METHOD("Environment", "void render(FrameBuffer, SceneCamera&in)", EnvironmentStruct, render);
REGISTER_OBJECT_METHOD("Environment", "Entity getRootEntity()", EnvironmentStruct, getRootEntity);
REGISTER_OBJECT_METHOD("Environment", "Entity getEntity(int)", EnvironmentStruct, getEntity);
REGISTER_OBJECT_METHOD("Environment", "string get_name() const property", EnvironmentStruct, getName);
}
}
}

View File

@ -52,6 +52,10 @@ namespace Deer {
isValid = true;
}
const char* EditorEngine::DockPanelObject::getName() {
return type->GetName();
}
EditorEngine::DockPanelObject::~DockPanelObject() {
if (object)
object->Release();

View File

@ -27,10 +27,13 @@ namespace Deer {
DockPanelObject& operator=(DockPanelObject&& other) noexcept;
uint32_t flags = 0;
bool enabled = true;
void executeRender();
void invalidate();
void init();
const char* getName();
};
}

View File

@ -15,11 +15,14 @@
namespace fs = std::filesystem;
namespace Deer {
namespace EditorEngine {
CScriptBuilder builtContext;
}
void EditorEngine::loadScripts() {
Path path = DataStore::rootPath / DEER_EDITOR_PATH;
CScriptBuilder builder;
AS_RET_CHECK(builder.StartNewModule(scriptEngine, "DeerModule"));
AS_RET_CHECK(builtContext.StartNewModule(scriptEngine, "DeerModule"));
DEER_CORE_TRACE("Extracting UI Engine Scripts ");
for (const auto& entry : fs::recursive_directory_iterator(path)) {
@ -27,12 +30,12 @@ namespace Deer {
//DEER_UI_ENGINE_TRACE("\t{0}", entry.path().stem().string().c_str());
// We add aditional info to check who caused the error
AS_CHECK_ADDITIONAL_INFO(
builder.AddSectionFromFile(entry.path().string().c_str());,
builtContext.AddSectionFromFile(entry.path().string().c_str());,
entry.path().string().c_str()
);
}
}
AS_RET_CHECK(builder.BuildModule());
AS_RET_CHECK(builtContext.BuildModule());
}
}

View File

@ -0,0 +1,20 @@
#include "DeerStudio/DeerStudio.h"
#include "DeerStudio/EditorEngine.h"
#include "DeerStudio/EditorEngine/DockPanelObject.h"
#include "imgui.h"
namespace Deer {
namespace DeerStudio {
void onPannelMenuBar() {
if (ImGui::BeginMenu("Show/Hide")) {
for (EditorEngine::DockPanelObject& pannel : EditorEngine::dockPanels) {
const char* name = pannel.getName();
ImGui::MenuItem(name, nullptr, &pannel.enabled);
}
ImGui::EndMenu();
}
}
}
}

View File

@ -22,10 +22,19 @@
#include "Deer/Path.h"
std::stringstream stream;
void printEnumList(const asIScriptEngine& engine)
{
for (int i = 0; i < engine.GetEnumCount(); ++i)
{
void printFuncList(const asIScriptEngine& engine) {
for (int i = 0; i < engine.GetFuncdefCount(); ++i) {
asITypeInfo* t = engine.GetFuncdefByIndex(i);
if (!t) continue;
asIScriptFunction* f = t->GetFuncdefSignature();
stream << "funcdef "<< f->GetDeclaration(true, false, true) << ";\n";
}
}
void printEnumList(const asIScriptEngine& engine) {
for (int i = 0; i < engine.GetEnumCount(); ++i) {
const auto e = engine.GetEnumByIndex(i);
if (!e) continue;
@ -41,7 +50,7 @@ void printEnumList(const asIScriptEngine& engine)
stream << "\n";
}
stream << "}\n";
if (!ns.empty()) stream << "}\n";
if (!ns.empty()) stream << "}\n\n";
}
}
@ -49,13 +58,15 @@ void printClassTypeList(const asIScriptEngine& engine)
{
for (int i = 0; i < engine.GetObjectTypeCount(); ++i)
{
const auto t = engine.GetObjectTypeByIndex(i);
asITypeInfo* t = engine.GetObjectTypeByIndex(i);
if (!t) continue;
std::string_view ns = t->GetNamespace();
if (!ns.empty()) stream << "namespace " << ns << " {\n";
stream << "class " << t->GetName();
if (std::string("any") == t->GetName())
stream << " " ;
if (t->GetSubTypeCount() > 0)
{
stream << "<";
@ -70,26 +81,36 @@ void printClassTypeList(const asIScriptEngine& engine)
stream << " {\n";
for (int j = 0; j < t->GetFactoryCount(); ++j)
{
asIScriptFunction* f = t->GetFactoryByIndex(j);
stream << "\t" << f->GetDeclaration(false, false, true) << ";\n";
}
for (int j = 0; j < t->GetBehaviourCount(); ++j)
{
asEBehaviours behaviours;
const auto f = t->GetBehaviourByIndex(j, &behaviours);
if (behaviours == asBEHAVE_CONSTRUCT ||
behaviours == asBEHAVE_DESTRUCT)
{
stream << "\t" << f->GetDeclaration(false, true, true) << ";\n";
}
behaviours == asBEHAVE_DESTRUCT ||
behaviours == asBEHAVE_FACTORY)
stream << "\t" << f->GetDeclaration(false, false, true) << ";\n";
}
for (int j = 0; j < t->GetMethodCount(); ++j)
{
const auto m = t->GetMethodByIndex(j);
stream << "\t" << m->GetDeclaration(false, true, true) << ";\n";
stream << "\t" << m->GetDeclaration(false, false, true);
if (m->IsProperty())
stream << " property";
stream << ";\n";
}
for (int j = 0; j < t->GetPropertyCount(); ++j)
{
stream << "\t" << t->GetPropertyDeclaration(j, true) << ";\n";
stream << "\t" << t->GetPropertyDeclaration(j, false) << ";\n";
}
for (int j = 0; j < t->GetChildFuncdefCount(); ++j)
@ -98,7 +119,7 @@ void printClassTypeList(const asIScriptEngine& engine)
}
stream << "}\n";
if (!ns.empty()) stream << "}\n";
if (!ns.empty()) stream << "}\n\n";
}
}
@ -155,6 +176,8 @@ void printGlobalTypedef(const asIScriptEngine& engine)
void printAngelInfo(const asIScriptEngine& engine)
{
printFuncList(engine);
printEnumList(engine);
printClassTypeList(engine);
@ -173,7 +196,7 @@ void extract_angelScript() {
std::string str = stream.str();
Deer::Path filePath = Deer::DataStore::rootPath / DEER_EDITOR_PATH / "as.predefined_tmp";
Deer::Path filePath = Deer::DataStore::rootPath / DEER_EDITOR_PATH / "as.predefined";
std::ofstream file(filePath, std::ios::out | std::ios::binary);
file.write(reinterpret_cast<const char*>(str.c_str()), str.size());

View File

@ -0,0 +1,30 @@
class CameraPannel : DockPanel {
FrameBuffer frameBuffer;
Environment mainEnv;
void onRender() {
if (!frameBuffer.isValid())
return;
int x = UI::getAvailableSizeX();
int y = UI::getAvailableSizeY();
if (x < 10 || y < 10)
return;
frameBuffer.resize(x, y);
frameBuffer.clearRGBA(0, 0, 0, 255);
UI::drawFrameBufferCentered(frameBuffer, x, y);
}
void onInit() {
frameBuffer = Engine::createRGBA8FrameBuffer("MainFrameBuffer", 400, 400);
mainEnv = Engine::getMainEnvironment();
UI::disablePannelPadding(true);
}
}

View File

@ -1,4 +1,3 @@
class MeshExplorer : DockPanel {
string currentPath = "";

View File

@ -1,14 +1,13 @@
dictionary meshFrameBuffer;
Environment renderEnvironment;
FrameBuffer getMeshFrameBuffer(string mesh) {
if (meshFrameBuffer.exists(mesh))
return cast<FrameBuffer>(meshFrameBuffer[mesh]);
return generateMeshFrameBuffer(mesh);
}
FrameBuffer generateMeshFrameBuffer(string mesh) {
FrameBuffer fb = Engine::createRGBA8FrameBuffer(mesh, 64, 64);
return fb;
}

View File

@ -7,6 +7,9 @@ class PropertiesPannel : DockPanel {
void onRender() {
Entity entity = activeEntity;
// We don't want to change root options
if (entity.isRoot)
return;
// NAME
// -------
// Id:0 [+ add component]
@ -16,9 +19,6 @@ class PropertiesPannel : DockPanel {
UI::separator();
UI::textColor(0.5, 0.5, 0.5f, "Id : " + entity.id);
// We don't want to change root options
if (entity.isRoot)
return;
UI::sameline();
if (UI::buttonEnd("Add Component")) {

View File

@ -1,23 +1,71 @@
funcdef void ReciverFunc(any@ value);
funcdef void TransferFunc(any@ from, any@ data);
enum key
{
None = 0,
A, B, C, D, E, F, G, H, I, J, K, L, M,
N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
K0, K1, K2, K3, K4, K5, K6, K7, K8, K9,
Tab, Enter, Escape, Backspace, Space, Delete, Insert, Home, End, PageUp, PageDown,
Right, Up, Down, Left,
RightCtrl, LeftShift, RightShift,
LeftAlt, RightAlt, LeftSuper,
RightSuper, LeftCtrl,
MouseLeft,MouseRight,MouseMiddle
};
//This file was generated automatically
funcdef bool T[]::less(const T&in a, const T&in b);
funcdef void ReciverFunc(any@);
funcdef void TransferFunc(any@, any@);
enum key {
A = 546,
B = 547,
C = 548,
D = 549,
E = 550,
F = 551,
G = 552,
H = 553,
I = 554,
J = 555,
K = 556,
L = 557,
M = 558,
N = 559,
O = 560,
P = 561,
Q = 562,
R = 563,
S = 564,
T = 565,
U = 566,
V = 567,
W = 568,
X = 569,
Y = 570,
Z = 571,
K0 = 536,
K1 = 537,
K2 = 538,
K3 = 539,
K4 = 540,
K5 = 541,
K6 = 542,
K7 = 543,
K8 = 544,
K9 = 545,
Tab = 512,
Enter = 525,
Escape = 526,
Backspace = 523,
Space = 524,
Delete = 522,
Insert = 521,
Home = 519,
End = 520,
PageUp = 517,
PageDown = 518,
Right = 514,
Up = 515,
Down = 516,
Left = 513,
RightCtrl = 531,
LeftShift = 528,
RightShift = 532,
LeftAlt = 529,
RightAlt = 533,
LeftSuper = 530,
RightSuper = 534,
LeftCtrl = 527,
MouseLeft = 641,
MouseRight = 642,
MouseMiddle = 643
}
enum ResourceType {
Mesh = 1,
Shader = 2
@ -66,448 +114,10 @@ class string {
void insert(uint pos, const string&in other);
void erase(uint pos, int count = - 1);
}
class ref {
~ref();
ref();
ref(const ref&in);
ref(const ?&in);
void opCast(?&out);
ref& opHndlAssign(const ref&in);
ref& opHndlAssign(const ?&in);
bool opEquals(const ref&in) const;
bool opEquals(const ?&in) const;
}
class any {
any& opAssign(any&in);
any();
any(?&in);
void store(?&in);
void store(const int64&in);
void store(const double&in);
bool retrieve(?&out);
bool retrieve(int64&out);
bool retrieve(double&out);
}
class Entity {
// Gets the entity's name
string get_name() const property;
// Sets the entity's name
void set_name(string&in) property;
// Gets the unique entity ID
int get_id() const property;
// Creates a new child entity with the given name
Entity createChild(const string&in);
// Returns true if this entity is the root entity
bool get_isRoot() const property;
// Destroys this entity
void destroy();
// Returns true if the entity currently exists
bool get_exists() const property;
// Gets the parent entity
Entity get_parent() property;
// Sets the parent entity
void set_parent(Entity) property;
// Checks if this entity is a descendant of the given entity
bool isDescendantOf(Entity);
// Compares this entity with another entity for equality
bool opEquals(const Entity&in) const;
// Gets the collection of child entities
EntityChilds get_childs() const property;
// Gets the transform component of the entity
TransformComponent get_transform() const property;
// Mesh component methods
MeshComponent getMeshComponent();
MeshComponent createMeshComponent();
bool hasMeshComponent();
void removeMeshComponent();
// Shader component methods
ShaderComponent getShaderComponent();
ShaderComponent createShaderComponent();
bool hasShaderComponent();
void removeShaderComponent();
// Camera component methods
CameraComponent getCameraComponent();
CameraComponent createCameraComponent();
bool hasCameraComponent();
void removeCameraComponent();
}
class EntityChilds {
// Gets the number of child entities
int get_count() const property;
// Access child entity by index
Entity opIndex(int) const;
}
class TransformComponent {
// Gets/sets position vector
vec3 get_position() const property;
void set_position(const vec3) property;
// Gets/sets scale vector
vec3 get_scale() const property;
void set_scale(const vec3) property;
// Gets/sets rotation vector (Euler angles)
vec3 get_rotation() const property;
void set_rotation(const vec3) property;
}
class MeshComponent {
// Is mesh component active?
bool get_isActive() const property;
void set_isActive(const bool) property;
// Does this component have a mesh assigned?
bool get_hasMesh() const property;
// Clears the mesh data
void clear();
// Gets/sets mesh identifier
string getMesh();
void setMesh(string&in);
}
class ShaderComponent {
// Does this component have a shader assigned?
bool get_hasShader() const property;
// Clears the shader data
void clear();
// Gets/sets shader identifier
string getShader();
void setShader(const string&in);
}
class CameraComponent {
// Gets/sets field of view
float get_fov() const property;
void set_fov(float) property;
// Gets/sets aspect ratio
float get_aspectRatio() const property;
void set_aspectRatio(float) property;
// Gets/sets near clipping plane distance
float get_nearZ() const property;
void set_nearZ(float) property;
// Gets/sets far clipping plane distance
float get_farZ() const property;
void set_farZ(float) property;
}
class vec3 {
// Default constructor (zero vector)
vec3();
// Constructor with components (y,z default to 0)
vec3(float, float = 0, float = 0);
// Vector addition
vec3 opAdd(const vec3&in);
// Vector subtraction
vec3 opSub(const vec3&in) const;
// Negation
vec3 opNeg() const;
// Multiply by scalar
vec3 opMul(float) const;
vec3 opMul_r(float) const;
float x;
float y;
float z;
}
class quat {
~quat();
quat();
quat(const quat&in);
quat(float, float, float, float);
// Quaternion multiplication
quat opMul(const quat&in) const;
// Gets/sets Euler angles representation of the quaternion
vec3 getEuler() const;
void setEuler(vec3);
float x;
float y;
float z;
float w;
}
class Transform {
Transform();
vec3 position;
vec3 scale;
quat rotation;
// Returns a vec3 relative to the transform
vec3 relative(vec3);
}
class Camera {
~Camera();
float fov;
float aspect;
float nearZ;
float farZ;
}
class SceneCamera {
~SceneCamera();
Camera camera;
Transform transform;
}
class FrameBuffer {
// Clears the framebuffer with RGBA color
void clearRGBA(int, int, int, int);
// Gets the height of the framebuffer
int get_height() const property;
// Resizes the framebuffer
void resize(int, int);
// Gets the framebuffer's name
string get_name() const property;
bool isValid();
}
class Environment {
// Renders the scene with the given camera and framebuffer target
void render(FrameBuffer, SceneCamera);
// Gets the root entity of the environment
Entity getRootEntity();
// Gets an entity by its ID
Entity getEntity(int);
// Gets the environment's name
string get_name() const property;
}
class DockPanel {
// Called to render the dock panel UI
void onRender();
void onInit();
void onMenuBar();
}
// Format a signed 64-bit integer to string with optional formatting and width
string formatInt(int64 val, const string& in options = "", uint width = 0);
// Format an unsigned 64-bit integer to string with optional formatting and width
string formatUInt(uint64 val, const string& in options = "", uint width = 0);
// Format a double-precision float to string with options, width, and precision
string formatFloat(double val, const string& in options = "", uint width = 0, uint precision = 0);
// Parse a signed 64-bit integer from string with base, returning byte count parsed
int64 parseInt(const string& in str, uint base = 10, uint& out byteCount = 0);
// Parse an unsigned 64-bit integer from string with base, returning byte count parsed
uint64 parseUInt(const string& in str, uint base = 10, uint& out byteCount = 0);
// Parse a double-precision float from string, returning byte count parsed
double parseFloat(const string& in str, uint& out byteCount = 0);
namespace Engine {
// Print a message to the engine's console or log
void print(const string& in message);
// Retrieve the root entity of the scene or hierarchy
Entity getRoot();
// Create an RGBA8 framebuffer with a name and size
FrameBuffer createRGBA8FrameBuffer(const string& in name, int width, int height);
// Retrieve an existing framebuffer by name
FrameBuffer getFrameBuffer(const string& in name);
// Get the main environment instance
Environment getMainEnvironment();
// Create a new environment with the given name
Environment createEnvironment(const string& in name);
// Retrieve an environment by name
Environment getEnvironment(const string& in name);
}
namespace Resource {
// Get the number of resources of a given type and category
int getResourceCount(ResourceType type, const string& in category);
// Get the name of a resource by type, category, and resource ID
string getResourceNameById(ResourceType type, const string& in category, int id);
// Get the file path of a resource by type, category, and resource ID
string getResourcePathById(ResourceType type, const string& in category, int id);
// Get the number of directories of a given resource type and category
int getDirCount(ResourceType type, const string& in category);
// Get the path of a directory by resource type, category, and directory ID
string getDirPathById(ResourceType type, const string& in category, int id);
// Get the name of a directory by resource type, category, and directory ID
string getDirNameById(ResourceType type, const string& in category, int id);
}
namespace UI {
// Columns
// Setup automatic columns with given count
void setupAutomaticColumns(int count);
// Setup fixed columns count
void setupColumns(int count);
// End columns layout
void endColumns();
// Move to next column
void nextColumn();
// Tree nodes
// Draw leaf node with label and open state
void treeNodeLeaf(const string& in label, bool open);
// Draw tree node with label, open state, data, and callback
bool treeNode(const string& in label, bool open, any@ data, ReciverFunc@ cb);
// Draw component node with label, data, and callback
bool componentNode(const string& in label, any@ data, ReciverFunc@ cb);
// Draw component node with context menu support
bool componentNode_contextMenu(const string& in label, any@ data, ReciverFunc@ cb, ReciverFunc@ ctxMenu);
// Popups & Context menus
// Show a context menu popup with callback
void contextMenuPopup(const string& in label, any@ data, ReciverFunc@ cb);
// Popup attached to an item with label, data, and callback
void contextItemPopup(const string& in label, any@ data, ReciverFunc@ cb);
// Show a modal popup blocking interaction until closed
void modalPopup(const string& in label, ReciverFunc@ cb);
// Show a simple popup window with callback
void simplePopup(const string& in label, ReciverFunc@ cb);
// Open a popup with label and associated data
void openPopup(const string& in label, any@ data);
// Close the currently opened popup
void closePopup();
// Drag & Drop
// Start a drag-drop source with type, data, and payload string
void dragDropSource(const string& in type, any@ data, const string& in payload);
// Define a drag-drop target with type, data, and transfer callback
void dragDropTarget(const string& in type, any@ data, TransferFunc@ transfer);
// Buttons & Controls
// Create a clickable button with label
bool button(const string& in label);
// Create a centered button
bool buttonCenter(const string& in label);
// Create a button aligned to the end of the line
bool buttonEnd(const string& in label);
// Checkbox toggle with label and current value
bool checkbox(const string& in label, bool val);
// Disabled checkbox with label and current value
bool checkboxDisabled(const string& in label, bool val);
// Drawing
// Draw a framebuffer with given width and height
void drawFrameBuffer(FrameBuffer fb, int w, int h);
// Draw a framebuffer centered with given dimensions
void drawFrameBufferCentered(FrameBuffer fb, int w, int h);
// Draw an icon with name and size
void drawIcon(const string& in icon, int size);
// Draw a centered icon with name and size
void drawIconCentered(const string& in icon, int size);
// Input & Interaction
// Text input field with label, initial value, and output string
bool inputText(const string& in label, const string& in initial, string& out result);
// Check if an item was clicked with specific mouse button
bool isItemClicked(int button);
// Check if mouse was double-clicked with specific button
bool isMouseDoubleClicked(int button);
// Sliders
// Slider for a float value with step increment
float magicSlider(const string& in label, float val, float step);
// Slider for a vec3 value with step increment
vec3 magicSlider3(const string& in label, vec3 val, float step);
// Menu Items
// Selectable menu item with label
bool menuItem(const string& in label);
// Disabled (non-selectable) menu item with label
void menuItemDisabled(const string& in label);
// Menu space with label, data, and callback
void menuSpace(const string& in label, any@ data, ReciverFunc@ cb);
// Layout
// Place next UI element on the same line
void sameline();
// Draw a horizontal separator line
void separator();
// Add vertical space
void space();
// Add multiple vertical spaces with optional spacing
void space(int count, int spacing=10);
// Text
// Draw normal text
void text(const string& in txt);
// Draw centered text
void textCenter(const string& in txt);
// Draw colored text with RGB and string
void textColor(float r, float g, float b, const string& in txt);
// Draw text aligned to end
void textEnd(const string& in txt);
// Titles
// Draw a title text
void title(const string& in txt);
// Draw a centered title
void titleCenter(const string& in txt);
// Draw a vertically offset centered title
void titleCenterY(const string& in txt, int yOffset);
// Draw a title aligned to the end
void titleEnd(const string& in txt);
bool isPannelActive();
bool isKeyDown(key);
bool isKeyPressed(key);
bool isMouseDraggin(key);
float getMouseDragDeltaX();
float getMouseDragDeltaY();
float getMouseDeltaX();
float getMouseDeltaY();
int getAvailableSizeX();
int getAvailableSizeY();
void disablePannelPadding(bool);
int sliderInt(string&in, int value, int min, int max);
float slider(string&in, float value, float min, float max);
}
class array<T> {
T[]@ array(int&in);
T[]@ array(int&in, uint length);
T[]@ array(int&in, uint length, const T&in value);
T& opIndex(uint index);
const T& opIndex(uint index) const;
T[]& opAssign(const T[]&in);
@ -531,10 +141,9 @@ class array<T> {
int findByRef(uint startAt, const T&in value) const;
bool opEquals(const T[]&in) const;
bool isEmpty() const;
//void sort(T[]::less&in, uint startAt = 0, uint count = uint ( - 1 ));
void sort(T[]::less&in, uint startAt = 0, uint count = uint ( - 1 ));
funcdef bool less(const T&in, const T&in);
}
class dictionaryValue {
~dictionaryValue();
dictionaryValue();
@ -550,6 +159,7 @@ class dictionaryValue {
double opConv();
}
class dictionary {
dictionary@ dictionary();
dictionary& opAssign(const dictionary&in);
void set(const string&in, const ?&in);
bool get(const string&in, ?&out) const;
@ -566,3 +176,225 @@ class dictionary {
dictionaryValue& opIndex(const string&in);
const dictionaryValue& opIndex(const string&in) const;
}
class ref {
~ref();
ref();
ref(const ref&in);
ref(const ?&in);
void opCast(?&out);
ref& opHndlAssign(const ref&in);
ref& opHndlAssign(const ?&in);
bool opEquals(const ref&in) const;
bool opEquals(const ?&in) const;
}
class any {
any@ any();
any@ any(?&in);
any@ any(const int64&in);
any@ any(const double&in);
any& opAssign(any&in);
void store(?&in);
void store(const int64&in);
void store(const double&in);
bool retrieve(?&out);
bool retrieve(int64&out);
bool retrieve(double&out);
}
class Entity {
string get_name() const property;
void set_name(string&in) property;
int get_id() const property;
Entity createChild(const string&in);
bool get_isRoot() const property;
void destroy();
bool get_exists() const property;
Entity get_parent() property;
void set_parent(Entity) property;
bool isDescendantOf(Entity);
bool opEquals(const Entity&in) const;
EntityChilds get_childs() const property;
TransformComponent get_transform() const property;
MeshComponent getMeshComponent();
MeshComponent createMeshComponent();
bool hasMeshComponent();
void removeMeshComponent();
ShaderComponent getShaderComponent();
ShaderComponent createShaderComponent();
bool hasShaderComponent();
void removeShaderComponent();
CameraComponent getCameraComponent();
CameraComponent createCameraComponent();
bool hasCameraComponent();
void removeCameraComponent();
}
class EntityChilds {
int get_count() const property;
Entity opIndex(int) const;
}
class TransformComponent {
vec3 get_position() const property;
vec3 get_scale() const property;
vec3 get_rotation() const property;
void set_position(const vec3) property;
void set_scale(const vec3) property;
void set_rotation(const vec3) property;
}
class MeshComponent {
bool get_isActive() const property;
bool get_hasMesh() const property;
void clear();
string getMesh();
void setMesh(string&in);
void set_isActive(const bool) property;
}
class ShaderComponent {
bool get_hasShader() const property;
void clear();
string getShader();
void setShader(const string&in);
}
class CameraComponent {
float get_fov() const property;
float get_aspectRatio() const property;
float get_nearZ() const property;
float get_farZ() const property;
void set_fov(float) property;
void set_aspectRatio(float) property;
void set_nearZ(float) property;
void set_farZ(float) property;
}
class vec3 {
vec3();
vec3(float, float = 0, float = 0);
vec3 opAdd(const vec3&in);
vec3 opSub(const vec3&in) const;
vec3 opNeg() const;
vec3 opMul(float) const;
vec3 opMul_r(float) const;
float x;
float y;
float z;
}
class quat {
~quat();
quat();
quat(float, float, float, float);
quat opMul(const quat&in) const;
vec3 getEuler() const;
void setEuler(vec3);
float x;
float y;
float z;
float w;
}
class Transform {
Transform();
vec3 relative(vec3);
vec3 position;
vec3 scale;
quat rotation;
}
class Camera {
Camera();
float fov;
float aspect;
float nearZ;
float farZ;
}
class SceneCamera {
SceneCamera();
Camera camera;
Transform transform;
}
class FrameBuffer {
FrameBuffer();
void clearRGBA(int, int, int, int);
int get_height() const property;
void resize(int, int);
string get_name() const property;
bool isValid();
}
class Environment {
void render(FrameBuffer, SceneCamera&in);
Entity getRootEntity();
Entity getEntity(int);
}
class DockPanel {
void onRender();
}
string formatInt(int64 val, const string&in options = "", uint width = 0);
string formatUInt(uint64 val, const string&in options = "", uint width = 0);
string formatFloat(double val, const string&in options = "", uint width = 0, uint precision = 0);
int64 parseInt(const string&in, uint base = 10, uint&out byteCount = 0);
uint64 parseUInt(const string&in, uint base = 10, uint&out byteCount = 0);
double parseFloat(const string&in, uint&out byteCount = 0);
namespace Engine { Entity getRoot(); }
namespace UI { bool button(const string&in); }
namespace UI { bool buttonCenter(const string&in); }
namespace UI { bool buttonEnd(const string&in); }
namespace UI { bool checkbox(const string&in, bool); }
namespace UI { bool checkboxDisabled(const string&in, bool); }
namespace UI { void drawFrameBuffer(FrameBuffer, int, int); }
namespace UI { void drawFrameBufferCentered(FrameBuffer, int, int); }
namespace UI { void drawIcon(const string&in, int); }
namespace UI { void drawIconCentered(const string&in, int); }
namespace UI { bool inputText(const string&in, const string&in, string&out); }
namespace UI { bool isItemClicked(int); }
namespace UI { bool isMouseDoubleClicked(int); }
namespace UI { float magicSlider(const string&in, float, float); }
namespace UI { vec3 magicSlider3(const string&in, vec3, float); }
namespace UI { bool menuItem(const string&in); }
namespace UI { void menuItemDisabled(const string&in); }
namespace UI { void menuSpace(const string&in, any@, ReciverFunc@); }
namespace UI { void sameline(); }
namespace UI { void separator(); }
namespace UI { void space(); }
namespace UI { void space(int, int = 10); }
namespace UI { void text(const string&in); }
namespace UI { void textCenter(const string&in); }
namespace UI { void textColor(float, float, float, const string&in); }
namespace UI { void textEnd(const string&in); }
namespace UI { void title(const string&in); }
namespace UI { void titleCenter(const string&in); }
namespace UI { void titleCenterY(const string&in, int); }
namespace UI { void titleEnd(const string&in); }
namespace UI { bool isKeyDown(key); }
namespace UI { bool isKeyPressed(key); }
namespace UI { bool isMouseDraggin(key); }
namespace UI { bool isPannelActive(); }
namespace UI { float getMouseDragDeltaX(); }
namespace UI { float getMouseDragDeltaY(); }
namespace UI { float getMouseDeltaX(); }
namespace UI { float getMouseDeltaY(); }
namespace UI { int getAvailableSizeX(); }
namespace UI { int getAvailableSizeY(); }
namespace UI { void disablePannelPadding(bool); }
namespace UI { int sliderInt(string&in, int, int, int); }
namespace UI { float slider(string&in, float, float, float); }
namespace Engine { FrameBuffer createRGBA8FrameBuffer(const string&in, int, int); }
namespace Engine { FrameBuffer getFrameBuffer(const string&in); }
namespace Engine { Environment getMainEnvironment(); }
namespace Engine { Environment createEnvironment(); }
namespace UI { void setupAutomaticColumns(int); }
namespace UI { void setupColumns(int); }
namespace UI { void endColumns(); }
namespace UI { void nextColumn(); }
namespace Resource { int getResourceCount(ResourceType, const string&in); }
namespace Resource { string getResourceNameById(ResourceType, const string&in, int); }
namespace Resource { string getResourcePathById(ResourceType, const string&in, int); }
namespace Resource { int getDirCount(ResourceType, const string&in); }
namespace Resource { string getDirPathById(ResourceType, const string&in, int); }
namespace Resource { string getDirNameById(ResourceType, const string&in, int); }
namespace Engine { void print(const string&in); }
namespace UI { void treeNodeLeaf(const string&in, bool); }
namespace UI { bool treeNode(const string&in, bool, any@, ReciverFunc@); }
namespace UI { bool componentNode(const string&in, any@, ReciverFunc@); }
namespace UI { bool componentNode_contextMenu(const string&in, any@, ReciverFunc@, ReciverFunc@); }
namespace UI { void contextItemPopup(const string&in, any@, ReciverFunc@); }
namespace UI { void contextMenuPopup(const string&in, any@, ReciverFunc@); }
namespace UI { void modalPopup(const string&in, ReciverFunc@); }
namespace UI { void simplePopup(const string&in, ReciverFunc@); }
namespace UI { void openPopup(const string&in, any@); }
namespace UI { void closePopup(); }
namespace UI { void dragDropSource(const string&in, any@, const string&in); }
namespace UI { void dragDropTarget(const string&in, any@, TransferFunc@); }

View File

@ -0,0 +1,564 @@
funcdef void ReciverFunc(any@ value);
funcdef void TransferFunc(any@ from, any@ data);
enum key
{
None = 0,
A, B, C, D, E, F, G, H, I, J, K, L, M,
N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
K0, K1, K2, K3, K4, K5, K6, K7, K8, K9,
Tab, Enter, Escape, Backspace, Space, Delete, Insert, Home, End, PageUp, PageDown,
Right, Up, Down, Left,
RightCtrl, LeftShift, RightShift,
LeftAlt, RightAlt, LeftSuper,
RightSuper, LeftCtrl,
MouseLeft,MouseRight,MouseMiddle
};
//This file was generated automatically
enum ResourceType {
Mesh = 1,
Shader = 2
}
class string {
~string();
string();
string(const string&in);
string& opAssign(const string&in);
string& opAddAssign(const string&in);
bool opEquals(const string&in) const;
int opCmp(const string&in) const;
string opAdd(const string&in) const;
uint length() const;
void resize(uint);
bool isEmpty() const;
uint8& opIndex(uint);
const uint8& opIndex(uint) const;
string& opAssign(double);
string& opAddAssign(double);
string opAdd(double) const;
string opAdd_r(double) const;
string& opAssign(float);
string& opAddAssign(float);
string opAdd(float) const;
string opAdd_r(float) const;
string& opAssign(int64);
string& opAddAssign(int64);
string opAdd(int64) const;
string opAdd_r(int64) const;
string& opAssign(uint64);
string& opAddAssign(uint64);
string opAdd(uint64) const;
string opAdd_r(uint64) const;
string& opAssign(bool);
string& opAddAssign(bool);
string opAdd(bool) const;
string opAdd_r(bool) const;
string substr(uint start = 0, int count = - 1) const;
int findFirst(const string&in, uint start = 0) const;
int findFirstOf(const string&in, uint start = 0) const;
int findFirstNotOf(const string&in, uint start = 0) const;
int findLast(const string&in, int start = - 1) const;
int findLastOf(const string&in, int start = - 1) const;
int findLastNotOf(const string&in, int start = - 1) const;
void insert(uint pos, const string&in other);
void erase(uint pos, int count = - 1);
}
class ref {
~ref();
ref();
ref(const ref&in);
ref(const ?&in);
void opCast(?&out);
ref& opHndlAssign(const ref&in);
ref& opHndlAssign(const ?&in);
bool opEquals(const ref&in) const;
bool opEquals(const ?&in) const;
}
class any {
any& opAssign(any&in);
any();
any(?&in);
void store(?&in);
void store(const int64&in);
void store(const double&in);
bool retrieve(?&out);
bool retrieve(int64&out);
bool retrieve(double&out);
}
class Entity {
// Gets the entity's name
string get_name() const property;
// Sets the entity's name
void set_name(string&in) property;
// Gets the unique entity ID
int get_id() const property;
// Creates a new child entity with the given name
Entity createChild(const string&in);
// Returns true if this entity is the root entity
bool get_isRoot() const property;
// Destroys this entity
void destroy();
// Returns true if the entity currently exists
bool get_exists() const property;
// Gets the parent entity
Entity get_parent() property;
// Sets the parent entity
void set_parent(Entity) property;
// Checks if this entity is a descendant of the given entity
bool isDescendantOf(Entity);
// Compares this entity with another entity for equality
bool opEquals(const Entity&in) const;
// Gets the collection of child entities
EntityChilds get_childs() const property;
// Gets the transform component of the entity
TransformComponent get_transform() const property;
// Mesh component methods
MeshComponent getMeshComponent();
MeshComponent createMeshComponent();
bool hasMeshComponent();
void removeMeshComponent();
// Shader component methods
ShaderComponent getShaderComponent();
ShaderComponent createShaderComponent();
bool hasShaderComponent();
void removeShaderComponent();
// Camera component methods
CameraComponent getCameraComponent();
CameraComponent createCameraComponent();
bool hasCameraComponent();
void removeCameraComponent();
}
class EntityChilds {
// Gets the number of child entities
int get_count() const property;
// Access child entity by index
Entity opIndex(int) const;
}
class TransformComponent {
// Gets/sets position vector
vec3 get_position() const property;
void set_position(const vec3) property;
// Gets/sets scale vector
vec3 get_scale() const property;
void set_scale(const vec3) property;
// Gets/sets rotation vector (Euler angles)
vec3 get_rotation() const property;
void set_rotation(const vec3) property;
}
class MeshComponent {
// Is mesh component active?
bool get_isActive() const property;
void set_isActive(const bool) property;
// Does this component have a mesh assigned?
bool get_hasMesh() const property;
// Clears the mesh data
void clear();
// Gets/sets mesh identifier
string getMesh();
void setMesh(string&in);
}
class ShaderComponent {
// Does this component have a shader assigned?
bool get_hasShader() const property;
// Clears the shader data
void clear();
// Gets/sets shader identifier
string getShader();
void setShader(const string&in);
}
class CameraComponent {
// Gets/sets field of view
float get_fov() const property;
void set_fov(float) property;
// Gets/sets aspect ratio
float get_aspectRatio() const property;
void set_aspectRatio(float) property;
// Gets/sets near clipping plane distance
float get_nearZ() const property;
void set_nearZ(float) property;
// Gets/sets far clipping plane distance
float get_farZ() const property;
void set_farZ(float) property;
}
class vec3 {
// Default constructor (zero vector)
vec3();
// Constructor with components (y,z default to 0)
vec3(float, float = 0, float = 0);
// Vector addition
vec3 opAdd(const vec3&in);
// Vector subtraction
vec3 opSub(const vec3&in) const;
// Negation
vec3 opNeg() const;
// Multiply by scalar
vec3 opMul(float) const;
vec3 opMul_r(float) const;
float x;
float y;
float z;
}
class quat {
~quat();
quat();
quat(const quat&in);
quat(float, float, float, float);
// Quaternion multiplication
quat opMul(const quat&in) const;
// Gets/sets Euler angles representation of the quaternion
vec3 getEuler() const;
void setEuler(vec3);
float x;
float y;
float z;
float w;
}
class Transform {
Transform();
vec3 position;
vec3 scale;
quat rotation;
// Returns a vec3 relative to the transform
vec3 relative(vec3);
}
class Camera {
~Camera();
float fov;
float aspect;
float nearZ;
float farZ;
}
class SceneCamera {
~SceneCamera();
Camera camera;
Transform transform;
}
class FrameBuffer {
// Clears the framebuffer with RGBA color
void clearRGBA(int, int, int, int);
// Gets the height of the framebuffer
int get_height() const property;
// Resizes the framebuffer
void resize(int, int);
// Gets the framebuffer's name
string get_name() const property;
bool isValid();
}
class Environment {
// Renders the scene with the given camera and framebuffer target
void render(FrameBuffer, SceneCamera);
// Gets the root entity of the environment
Entity getRootEntity();
// Gets an entity by its ID
Entity getEntity(int);
}
class DockPanel {
// Called to render the dock panel UI
void onRender();
void onInit();
void onMenuBar();
}
// Format a signed 64-bit integer to string with optional formatting and width
string formatInt(int64 val, const string& in options = "", uint width = 0);
// Format an unsigned 64-bit integer to string with optional formatting and width
string formatUInt(uint64 val, const string& in options = "", uint width = 0);
// Format a double-precision float to string with options, width, and precision
string formatFloat(double val, const string& in options = "", uint width = 0, uint precision = 0);
// Parse a signed 64-bit integer from string with base, returning byte count parsed
int64 parseInt(const string& in str, uint base = 10, uint& out byteCount = 0);
// Parse an unsigned 64-bit integer from string with base, returning byte count parsed
uint64 parseUInt(const string& in str, uint base = 10, uint& out byteCount = 0);
// Parse a double-precision float from string, returning byte count parsed
double parseFloat(const string& in str, uint& out byteCount = 0);
namespace Engine {
// Print a message to the engine's console or log
void print(const string& in message);
// Retrieve the root entity of the scene or hierarchy
Entity getRoot();
// Create an RGBA8 framebuffer with a name and size
FrameBuffer createRGBA8FrameBuffer(const string& in name, int width, int height);
// Retrieve an existing framebuffer by name
FrameBuffer getFrameBuffer(const string& in name);
// Get the main environment instance
Environment getMainEnvironment();
// Create a new environment
Environment createEnvironment();
}
namespace Resource {
// Get the number of resources of a given type and category
int getResourceCount(ResourceType type, const string& in category);
// Get the name of a resource by type, category, and resource ID
string getResourceNameById(ResourceType type, const string& in category, int id);
// Get the file path of a resource by type, category, and resource ID
string getResourcePathById(ResourceType type, const string& in category, int id);
// Get the number of directories of a given resource type and category
int getDirCount(ResourceType type, const string& in category);
// Get the path of a directory by resource type, category, and directory ID
string getDirPathById(ResourceType type, const string& in category, int id);
// Get the name of a directory by resource type, category, and directory ID
string getDirNameById(ResourceType type, const string& in category, int id);
}
namespace UI {
// Columns
// Setup automatic columns with given count
void setupAutomaticColumns(int count);
// Setup fixed columns count
void setupColumns(int count);
// End columns layout
void endColumns();
// Move to next column
void nextColumn();
// Tree nodes
// Draw leaf node with label and open state
void treeNodeLeaf(const string& in label, bool open);
// Draw tree node with label, open state, data, and callback
bool treeNode(const string& in label, bool open, any@ data, ReciverFunc@ cb);
// Draw component node with label, data, and callback
bool componentNode(const string& in label, any@ data, ReciverFunc@ cb);
// Draw component node with context menu support
bool componentNode_contextMenu(const string& in label, any@ data, ReciverFunc@ cb, ReciverFunc@ ctxMenu);
// Popups & Context menus
// Show a context menu popup with callback
void contextMenuPopup(const string& in label, any@ data, ReciverFunc@ cb);
// Popup attached to an item with label, data, and callback
void contextItemPopup(const string& in label, any@ data, ReciverFunc@ cb);
// Show a modal popup blocking interaction until closed
void modalPopup(const string& in label, ReciverFunc@ cb);
// Show a simple popup window with callback
void simplePopup(const string& in label, ReciverFunc@ cb);
// Open a popup with label and associated data
void openPopup(const string& in label, any@ data);
// Close the currently opened popup
void closePopup();
// Drag & Drop
// Start a drag-drop source with type, data, and payload string
void dragDropSource(const string& in type, any@ data, const string& in payload);
// Define a drag-drop target with type, data, and transfer callback
void dragDropTarget(const string& in type, any@ data, TransferFunc@ transfer);
// Buttons & Controls
// Create a clickable button with label
bool button(const string& in label);
// Create a centered button
bool buttonCenter(const string& in label);
// Create a button aligned to the end of the line
bool buttonEnd(const string& in label);
// Checkbox toggle with label and current value
bool checkbox(const string& in label, bool val);
// Disabled checkbox with label and current value
bool checkboxDisabled(const string& in label, bool val);
// Drawing
// Draw a framebuffer with given width and height
void drawFrameBuffer(FrameBuffer fb, int w, int h);
// Draw a framebuffer centered with given dimensions
void drawFrameBufferCentered(FrameBuffer fb, int w, int h);
// Draw an icon with name and size
void drawIcon(const string& in icon, int size);
// Draw a centered icon with name and size
void drawIconCentered(const string& in icon, int size);
// Input & Interaction
// Text input field with label, initial value, and output string
bool inputText(const string& in label, const string& in initial, string& out result);
// Check if an item was clicked with specific mouse button
bool isItemClicked(int button);
// Check if mouse was double-clicked with specific button
bool isMouseDoubleClicked(int button);
// Sliders
// Slider for a float value with step increment
float magicSlider(const string& in label, float val, float step);
// Slider for a vec3 value with step increment
vec3 magicSlider3(const string& in label, vec3 val, float step);
// Menu Items
// Selectable menu item with label
bool menuItem(const string& in label);
// Disabled (non-selectable) menu item with label
void menuItemDisabled(const string& in label);
// Menu space with label, data, and callback
void menuSpace(const string& in label, any@ data, ReciverFunc@ cb);
// Layout
// Place next UI element on the same line
void sameline();
// Draw a horizontal separator line
void separator();
// Add vertical space
void space();
// Add multiple vertical spaces with optional spacing
void space(int count, int spacing=10);
// Text
// Draw normal text
void text(const string& in txt);
// Draw centered text
void textCenter(const string& in txt);
// Draw colored text with RGB and string
void textColor(float r, float g, float b, const string& in txt);
// Draw text aligned to end
void textEnd(const string& in txt);
// Titles
// Draw a title text
void title(const string& in txt);
// Draw a centered title
void titleCenter(const string& in txt);
// Draw a vertically offset centered title
void titleCenterY(const string& in txt, int yOffset);
// Draw a title aligned to the end
void titleEnd(const string& in txt);
bool isPannelActive();
bool isKeyDown(key);
bool isKeyPressed(key);
bool isMouseDraggin(key);
float getMouseDragDeltaX();
float getMouseDragDeltaY();
float getMouseDeltaX();
float getMouseDeltaY();
int getAvailableSizeX();
int getAvailableSizeY();
void disablePannelPadding(bool);
int sliderInt(string&in, int value, int min, int max);
float slider(string&in, float value, float min, float max);
}
class array<T> {
T& opIndex(uint index);
const T& opIndex(uint index) const;
T[]& opAssign(const T[]&in);
void insertAt(uint index, const T&in value);
void insertAt(uint index, const T[]&inout arr);
void insertLast(const T&in value);
void removeAt(uint index);
void removeLast();
void removeRange(uint start, uint count);
uint length() const;
void reserve(uint length);
void resize(uint length);
void sortAsc();
void sortAsc(uint startAt, uint count);
void sortDesc();
void sortDesc(uint startAt, uint count);
void reverse();
int find(const T&in value) const;
int find(uint startAt, const T&in value) const;
int findByRef(const T&in value) const;
int findByRef(uint startAt, const T&in value) const;
bool opEquals(const T[]&in) const;
bool isEmpty() const;
//void sort(T[]::less&in, uint startAt = 0, uint count = uint ( - 1 ));
funcdef bool less(const T&in, const T&in);
}
class dictionaryValue {
~dictionaryValue();
dictionaryValue();
dictionaryValue& opAssign(const dictionaryValue&in);
dictionaryValue& opHndlAssign(const ?&in);
dictionaryValue& opHndlAssign(const dictionaryValue&in);
dictionaryValue& opAssign(const ?&in);
dictionaryValue& opAssign(double);
dictionaryValue& opAssign(int64);
void opCast(?&out);
void opConv(?&out);
int64 opConv();
double opConv();
}
class dictionary {
dictionary& opAssign(const dictionary&in);
void set(const string&in, const ?&in);
bool get(const string&in, ?&out) const;
void set(const string&in, const int64&in);
bool get(const string&in, int64&out) const;
void set(const string&in, const double&in);
bool get(const string&in, double&out) const;
bool exists(const string&in) const;
bool isEmpty() const;
uint getSize() const;
bool delete(const string&in);
void deleteAll();
string[]@ getKeys() const;
dictionaryValue& opIndex(const string&in);
const dictionaryValue& opIndex(const string&in) const;
}