Improved Environment and Entity managment

This commit is contained in:
Chewico 2025-05-26 02:49:22 +02:00
parent ea8420f0d8
commit 88ba321f68
21 changed files with 393 additions and 311 deletions

View File

@ -1,13 +1,8 @@
#pragma once
#include <algorithm>
#include <array>
#include <string>
#include <unordered_map>
#include <vector>
#include "Deer/Components.h"
#include "Deer/Log.h"
#include "Deer/Memory.h"
#include "entt/entt.hpp"
#ifdef DEER_RENDER
@ -15,13 +10,18 @@
#include "DeerRender/SceneCamera.h"
#endif
#define ENVIRONMENT_MAX_ENTITIES 2048
#define MAX_ENVIRONMENT_COUNT 64
#include <algorithm>
#include <string>
#include <unordered_map>
#include <vector>
#include <stack>
namespace Deer {
class Entity;
class Environment {
// Note: Outdated note
///////// NOTES ///////////
// - The entity id means the position in a array defined in Environment
// - The entity id is relative to a Environment so it can be a complete
@ -39,22 +39,25 @@ namespace Deer {
// Clears all entities
void clear();
// Obtains the entity
Entity& getEntity(uint16_t id) const;
Entity& getEntity(uint16_t id);
bool entityExists(uint16_t id) const;
uint16_t getEntityCount() const { return m_entityCount; }
uint16_t getEntityCount() const;
// Creates a entity child at root
// WARNING: This method can change internal pointers and invalidate entitiy references
Entity& createEntity(const std::string& name = "");
// Can be slow! This has to empty the stack of empty entities in case its necessary so use it in ascendent order!
// WARNING: This method can change internal pointers and invalidate entitiy references
Entity& createEntityWithId(uint16_t id, const std::string& name = "");
void destroyEntity(uint16_t id);
// Special behaviour
// WARNING: This method can change internal pointers and invalidate entitiy references
Entity createEmptyEntity();
// FEO
uint16_t tryGetMainCamera();
uint16_t tryGetMainCamera() const;
void setMainCamera(Entity& entity);
// Obtains the entity that is on the root of the environment
@ -62,112 +65,89 @@ namespace Deer {
#ifdef DEER_RENDER
void render(SceneCamera& camera);
#endif
entt::registry m_registry;
Scope<entt::registry> m_registry;
private:
private:
uint16_t m_mainCamera = 0;
// To avoid inecessary loop we set this variable that means that smaller
// id's than this numbers are not null, empty or used
uint16_t m_idCreationOffset = 0;
// Since we don't initialize Entity in the big array for performance we
// want to keep track the ones we initialized defined by this value, it
// the id is greater it means that any information that it has can't be
// seen as valid
uint16_t m_maxIdValue = 0;
// Number of entities that exists inside
uint16_t m_entityCount = 0;
// This is where we save the entities, in a const list defined by
// ENVIRONMENT_MAX_ENTITIES, we have to make sure this system is as fast
// as possible
Scope<std::array<Entity, ENVIRONMENT_MAX_ENTITIES>> entities;
inline uint16_t pullEntityID() {
m_idCreationOffset++;
if (m_idCreationOffset > m_maxIdValue)
m_maxIdValue = m_idCreationOffset;
return m_idCreationOffset;
}
std::stack<u_int16_t> unused_entities_spaces;
std::vector<Entity> entities;
friend class Entity;
};
// Warning: This calss does not initialize for performance
class Entity {
public:
// This class can not be copied
Entity(const Entity&) = delete;
public:
Entity() {}
Entity(const Entity&) = delete;
template <typename T, typename... Args>
T& addComponent(Args&&... args) const {
DEER_CORE_ASSERT(
!m_environment->m_registry.all_of<T>(m_entityHandle),
"Entity already have component {0}", typeid(T).name());
return m_environment->m_registry.emplace<T>(
m_entityHandle, std::forward<Args>(args)...);
}
template <typename T>
T& getComponent() const {
DEER_CORE_ASSERT(
m_environment->m_registry.all_of<T>(m_entityHandle),
"Entity has no component {0}", typeid(T).name());
return m_environment->m_registry.get<T>(m_entityHandle);
}
template <typename T>
bool hasComponent() const {
return m_environment->m_registry.all_of<T>(m_entityHandle);
}
template <typename T>
void removeComponent() const {
DEER_CORE_ASSERT(
m_environment->m_registry.all_of<T>(m_entityHandle),
"Entity does not have component {0}", typeid(T).name());
m_environment->m_registry.remove<T>(m_entityHandle);
}
Entity(Entity&&) noexcept;
Entity& operator=(Entity&&) noexcept;
Entity& duplicate();
void destroy();
uint16_t getId() const { return m_entityID; }
uint16_t getId() const { return entId; }
Entity& getParent() const;
inline uint16_t getParentId() const { return m_parentID; }
inline uint16_t getParentId() const { return parentId; }
// TODO, enable transfer entitys from difrent environments
void setParent(Entity& parent);
bool isDescendantOf(Entity& parent) const;
Environment* getEnvironment() const { return m_environment; }
Environment* getEnvironment() const { return environment; }
bool isRoot() const { return m_entityID == 0; }
glm::mat4 getWorldMatrix();
glm::mat4 getRelativeMatrix();
bool isRoot() const { return entId == 0; }
glm::mat4 getWorldMatrix() const;
glm::mat4 getRelativeMatrix() const;
void tickExecution();
void clear();
inline bool isValid() const { return m_exists; }
private:
Environment* m_environment = nullptr;
entt::entity m_entityHandle = entt::null;
uint16_t m_entityID = 0;
uint16_t m_parentID = 0;
bool m_exists = false;
bool isValid() const;
private:
Environment* environment = nullptr;
entt::entity entHandle = entt::null;
uint16_t entId = 0;
uint16_t parentId = 0;
Entity(entt::entity handle, Environment* scene, uint16_t entityID);
friend class Environment;
public:
template <typename T, typename... Args>
T& addComponent(Args&&... args) const {
DEER_CORE_ASSERT(
!environment->m_registry->all_of<T>(entHandle),
"Entity already have component {0}", typeid(T).name());
return environment->m_registry->emplace<T>(
entHandle, std::forward<Args>(args)...);
}
template <typename T>
T& getComponent() const {
DEER_CORE_ASSERT(
environment->m_registry->all_of<T>(entHandle),
"Entity has no component {0}", typeid(T).name());
return environment->m_registry->get<T>(entHandle);
}
template <typename T>
bool hasComponent() const {
return environment->m_registry->all_of<T>(entHandle);
}
template <typename T>
void removeComponent() const {
DEER_CORE_ASSERT(
environment->m_registry->all_of<T>(entHandle),
"Entity does not have component {0}", typeid(T).name());
environment->m_registry->remove<T>(entHandle);
}
};
namespace EnvironmentManager {
uint16_t createEnvironment();
Environment& getEnvironment(uint16_t);
void clearAllEnvironments();
}
} // namespace Deer

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@ -8,7 +8,6 @@
#include "glm/gtc/quaternion.hpp"
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
#define MAX_TEXTURE_BINDINGS 4
namespace Deer {

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@ -1,16 +1,46 @@
#include "Deer/Components.h"
#include "Deer/Enviroment.h"
#include "Deer/Log.h"
namespace Deer {
Entity::Entity(entt::entity handle, Environment* scene, uint16_t entityID)
: m_entityHandle(handle),
m_environment(scene),
m_entityID(entityID),
m_exists(true) {}
: entHandle(handle),
environment(scene),
entId(entityID) { }
Entity::Entity(Entity&& ent) noexcept {
environment = ent.environment;
entHandle = ent.entHandle;
parentId = ent.parentId;
entId = ent.entId;
ent.environment = nullptr;
ent.entHandle = entt::null;
ent.parentId = 0;
ent.entId = 0;
}
Entity& Entity::operator=(Entity&& ent) noexcept {
environment = ent.environment;
entHandle = ent.entHandle;
parentId = ent.parentId;
entId = ent.entId;
ent.environment = nullptr;
ent.entHandle = entt::null;
ent.parentId = 0;
ent.entId = 0;
return *this;
}
inline bool Entity::isValid() const {
return environment != nullptr;
}
void Entity::setParent(Entity& parent) {
DEER_CORE_ASSERT(isValid(), "Entity is not valid");
DEER_CORE_ASSERT(parent.m_environment == m_environment,
DEER_CORE_ASSERT(parent.environment == environment,
"Can not set parent from diferent environments");
DEER_CORE_ASSERT(parent.isValid(), "Parent is not valid");
if (parent.getId() == getId()) return;
@ -29,7 +59,7 @@ namespace Deer {
return;
}
m_parentID = parent.getId();
parentId = parent.getId();
current_parent.getComponent<RelationshipComponent>().removeChildren(
getId());
@ -46,7 +76,7 @@ namespace Deer {
Entity& Entity::duplicate() {
DEER_CORE_ASSERT(isValid(), "Entity is not valid");
Entity& creation = m_environment->createEntity(
Entity& creation = environment->createEntity(
getComponent<TagComponent>().tag + "(d)");
creation.setParent(getParent());
@ -55,12 +85,12 @@ namespace Deer {
getComponent<TransformComponent>();
#ifdef DEER_RENDER
if (m_environment->m_registry.any_of<MeshComponent>(
m_entityHandle))
if (environment->m_registry->any_of<MeshComponent>(
entHandle))
creation.addComponent<MeshComponent>(
getComponent<MeshComponent>());
if (m_environment->m_registry.any_of<CameraComponent>(m_entityHandle))
if (environment->m_registry->any_of<CameraComponent>(entHandle))
creation.addComponent<CameraComponent>(
getComponent<CameraComponent>());
#endif
@ -70,21 +100,28 @@ namespace Deer {
void Entity::destroy() {
DEER_CORE_ASSERT(isValid(), "Entity is not valid");
DEER_CORE_ASSERT(!isRoot(), "Can not destroy the root");
m_environment->destroyEntity(getId());
environment->destroyEntity(getId());
}
Entity& Entity::getParent() const {
DEER_CORE_ASSERT(isValid(), "Entity is not valid");
return m_environment->getEntity(m_parentID);
return environment->getEntity(parentId);
}
glm::mat4 Entity::getWorldMatrix() {
glm::mat4 Entity::getWorldMatrix() const {
if (isRoot()) return glm::mat4(1.0f);
return getParent().getWorldMatrix() * getRelativeMatrix();
}
glm::mat4 Entity::getRelativeMatrix() {
void Entity::clear() {
environment = nullptr;
entHandle = entt::null;
parentId = 0;
entId = 0;
}
glm::mat4 Entity::getRelativeMatrix() const {
return getComponent<TransformComponent>().getMatrix();
}
} // namespace Deer

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@ -9,86 +9,111 @@
namespace Deer {
Environment::Environment() {
entities = MakeScope<std::array<Entity, ENVIRONMENT_MAX_ENTITIES>>();
clear();
m_registry = MakeScope<entt::registry>();
createEntityWithId(0, "root");
}
Environment::~Environment() {}
void Environment::clear() {
// Clear all existing entities and map
m_registry.clear();
m_registry->clear();
m_mainCamera = 0;
m_idCreationOffset = 0;
m_maxIdValue = 0;
// We set it to one because we count root
m_entityCount = 1;
while (!unused_entities_spaces.empty()) {
unused_entities_spaces.pop();
}
entities.clear();
createEntityWithId(0, "root");
}
Entity& Environment::getEntity(uint16_t id) const {
uint16_t Environment::getEntityCount() const {
return entities.size() - unused_entities_spaces.size();
}
Entity& Environment::getEntity(uint16_t id) {
DEER_CORE_ASSERT(entityExists(id), "Entity id {0} does not exist", id);
Entity& refEntity = (*entities)[id];
return refEntity;
return entities[id];
}
bool Environment::entityExists(uint16_t id) const {
if (id < 0) return false;
if (id > m_maxIdValue) return false;
if (id >= ENVIRONMENT_MAX_ENTITIES) return false;
Entity& refEntity = (*entities)[id];
if (id >= entities.size()) return false;
const Entity& refEntity = entities[id];
return refEntity.isValid();
}
Entity& Environment::createEntity(const std::string& name) {
uint16_t id;
do {
id = pullEntityID();
DEER_CORE_ASSERT(id < ENVIRONMENT_MAX_ENTITIES,
"Fatal error, max number of entities exited");
} while (entityExists(id));
entt::entity entityID = m_registry->create();
if (unused_entities_spaces.empty()) {
id = entities.size();
entities.push_back({});
} else {
id = unused_entities_spaces.top();
unused_entities_spaces.pop();
}
entt::entity entityID = m_registry.create();
Entity& entity = (*entities)[id];
Entity& entity = entities[id];
entity = {entityID, this, id};
entity.addComponent<TagComponent>(name, id);
entity.addComponent<RelationshipComponent>();
entity.addComponent<TransformComponent>();
entity.m_exists = true;
m_entityCount++;
entity.m_parentID = 0;
if (!getRoot().getComponent<RelationshipComponent>().addChildrenId(
id)) {
entity.parentId = 0;
if (!getRoot().getComponent<RelationshipComponent>().addChildrenId(id)) {
DEER_CORE_ERROR("Root is full!");
}
return entity;
}
Entity& Environment::createEntityWithId(uint16_t id,
const std::string& name) {
// We want to initialize all entities that are not initialized to a
// default state of invalid
for (int i = m_maxIdValue + 1; i < id; i++) {
Entity& nullEntity = (*entities)[i];
nullEntity.m_exists = false;
}
if (m_maxIdValue < id) m_maxIdValue = id;
Entity& Environment::createEntityWithId(uint16_t id, const std::string& name) {
entt::entity entityID = m_registry->create();
Entity& entity = (*entities)[id];
entt::entity entityID = m_registry.create();
entity = {entityID, this, id};
entity.m_exists = true;
// We allocate all the memory until that id
if (id >= entities.size()) {
if (entities.capacity() <= id)
entities.reserve(id + 1);
for (int i = entities.size(); i < id; i++) {
entities.push_back({});
unused_entities_spaces.push(i);
}
entities.push_back({});
} else {
static std::stack<uint16_t> unused_entities_spaces_cache;
// This code its to remove a specific element from a stack
// We pop the stack until we find the id or we empty it to
// completly remove the target id and then we fill it again with the cache
while (!unused_entities_spaces.empty()) {
uint16_t topId = unused_entities_spaces.top();
unused_entities_spaces.pop();
if (topId == id)
break;
unused_entities_spaces_cache.push(topId);
}
while (!unused_entities_spaces_cache.empty()) {
uint16_t refillId = unused_entities_spaces_cache.top();
unused_entities_spaces_cache.pop();
unused_entities_spaces.push(refillId);
}
}
Entity& entity = entities[id];
entt::entity _entityId = m_registry->create();
entity = {_entityId, this, id};
entity.addComponent<TagComponent>(name, id);
entity.addComponent<RelationshipComponent>();
entity.addComponent<TransformComponent>();
m_entityCount++;
if (id != 0) {
if (!getRoot().getComponent<RelationshipComponent>().addChildrenId(
id)) {
@ -99,16 +124,13 @@ namespace Deer {
}
void Environment::destroyEntity(uint16_t entityID) {
DEER_CORE_ASSERT(entityExists(entityID), "Entity id {0} does not exist",
entityID);
DEER_CORE_ASSERT(entityID != 0, "Can not destroy root");
DEER_CORE_ASSERT(entityExists(entityID), "Entity id {0} does not exist", entityID);
DEER_CORE_ASSERT(entityID != 0, "Cannot destroy root");
Entity& entity = (*entities)[entityID];
entity.getParent().getComponent<RelationshipComponent>().removeChildren(
entityID);
Entity& entity = entities[entityID];
entity.getParent().getComponent<RelationshipComponent>().removeChildren(entityID);
RelationshipComponent& relationship =
entity.getComponent<RelationshipComponent>();
RelationshipComponent& relationship = entity.getComponent<RelationshipComponent>();
// We want to delete all childrens
for (int i = 0; i < relationship.childCount; i++) {
uint16_t childID = relationship.getChildrenId(i);
@ -116,14 +138,14 @@ namespace Deer {
}
if (m_mainCamera == entityID) m_mainCamera = 0;
if (entityID <= m_idCreationOffset) m_idCreationOffset = entityID - 1;
m_registry->destroy(entity.entHandle);
entity.clear();
m_registry.destroy(entity.m_entityHandle);
entity.m_exists = false;
m_entityCount--;
unused_entities_spaces.push(entityID);
}
uint16_t Environment::tryGetMainCamera() { return m_mainCamera; }
uint16_t Environment::tryGetMainCamera() const { return m_mainCamera; }
void Environment::setMainCamera(Entity& entity) {
if (!entity.isValid()) m_mainCamera = 0;

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@ -1,47 +0,0 @@
#include "Deer/Enviroment.h"
#include "Deer/Scene.h"
#include <unordered_map>
namespace Deer {
namespace EnvironmentManager {
struct EnvironmentContainer {
Environment* env_data = nullptr;
};
EnvironmentContainer environments[MAX_ENVIRONMENT_COUNT]{};
uint16_t maxEnvironmentId = 1;
}
uint16_t EnvironmentManager::createEnvironment() {
if (maxEnvironmentId >= MAX_ENVIRONMENT_COUNT) {
DEER_CORE_ERROR("Max environment count");
return 0;
}
uint16_t envId = maxEnvironmentId;
maxEnvironmentId++;
environments[envId].env_data = new Environment();
return envId;
}
Environment& EnvironmentManager::getEnvironment(uint16_t id) {
DEER_CORE_ASSERT(id >= 0 && id < MAX_ENVIRONMENT_COUNT, "Invalid environment id {0}", id);
if (id == 0)
return Scene::environment;
return *environments[id].env_data;
}
void EnvironmentManager::clearAllEnvironments() {
for (int i = 1; i < maxEnvironmentId; i++) {
delete environments[i].env_data;
environments[i].env_data = nullptr;
}
environments[0].env_data = &Scene::environment;
maxEnvironmentId = 1;
}
}

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@ -22,7 +22,7 @@ namespace Deer {
// Lets invert the z axis for engine convenience
glm::mat4 cameraProjectionMatrix = projectionMatrix * invertZ * camMatrix;
{
auto view = m_registry.view<MeshComponent, ShaderComponent, TagComponent>();
auto view = m_registry->view<MeshComponent, ShaderComponent, TagComponent>();
for (auto entityId : view) {
auto& meshComponent = view.get<MeshComponent>(entityId);
auto& shaderComponent = view.get<ShaderComponent>(entityId);
@ -75,7 +75,7 @@ namespace Deer {
RenderUtils::m_lineShader->uploadUniformMat4("u_viewMatrix", cameraProjectionMatrix);
RenderUtils::m_lineShader->uploadUniformFloat3("u_color", glm::vec3(.7f, .85f, 1));
auto view = m_registry.view<CameraComponent, TagComponent>();
auto view = m_registry->view<CameraComponent, TagComponent>();
for (auto entityId : view) {
CameraComponent cameraComponent = view.get<CameraComponent>(entityId);
cameraComponent.nearZ = .5f;

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@ -1,6 +1,6 @@
[Window][DockSpace Demo]
Pos=0,0
Size=1280,720
Size=2560,1371
Collapsed=0
[Window][Debug##Default]
@ -9,53 +9,59 @@ Size=400,400
Collapsed=0
[Window][Terrain Editor]
Pos=854,24
Size=426,454
Pos=2249,24
Size=311,1128
Collapsed=0
DockId=0x00000006,0
[Window][Viewport]
Pos=361,24
Size=491,454
Pos=299,24
Size=668,477
Collapsed=0
DockId=0x00000005,0
[Window][ViewportPannel]
Pos=361,24
Size=491,454
Pos=312,24
Size=1935,1128
Collapsed=0
DockId=0x00000005,1
DockId=0x00000005,0
[Window][ShaderExplorer]
Pos=0,480
Size=1280,240
Pos=0,1154
Size=2560,217
Collapsed=0
DockId=0x00000004,1
[Window][TreePannel]
Pos=0,24
Size=359,454
Size=310,1128
Collapsed=0
DockId=0x00000001,0
[Window][MeshExplorer]
Pos=0,480
Size=1280,240
Pos=0,1154
Size=2560,217
Collapsed=0
DockId=0x00000004,0
[Window][PropertiesPannel]
Pos=854,24
Size=426,454
Pos=2249,24
Size=311,1128
Collapsed=0
DockId=0x00000006,1
[Docking][Data]
DockSpace ID=0xA1672E74 Window=0x4647B76E Pos=0,24 Size=1280,696 Split=Y Selected=0x34A4C10F
DockNode ID=0x00000003 Parent=0xA1672E74 SizeRef=1280,454 Split=X
DockNode ID=0x00000001 Parent=0x00000003 SizeRef=359,696 Selected=0xE45B9F93
DockNode ID=0x00000002 Parent=0x00000003 SizeRef=1380,696 Split=X Selected=0x34A4C10F
DockNode ID=0x00000005 Parent=0x00000002 SizeRef=952,454 CentralNode=1 Selected=0x34A4C10F
DockNode ID=0x00000006 Parent=0x00000002 SizeRef=426,454 Selected=0xA35A27E3
DockNode ID=0x00000004 Parent=0xA1672E74 SizeRef=1280,240 Selected=0xD962995A
[Window][CameraPannel]
Pos=312,24
Size=1935,1128
Collapsed=0
DockId=0x00000005,1
[Docking][Data]
DockSpace ID=0xA1672E74 Window=0x4647B76E Pos=0,24 Size=2560,1347 Split=Y Selected=0x34A4C10F
DockNode ID=0x00000003 Parent=0xA1672E74 SizeRef=1280,477 Split=X
DockNode ID=0x00000001 Parent=0x00000003 SizeRef=310,696 Selected=0xE45B9F93
DockNode ID=0x00000002 Parent=0x00000003 SizeRef=2248,696 Split=X Selected=0x34A4C10F
DockNode ID=0x00000005 Parent=0x00000002 SizeRef=1935,454 CentralNode=1 Selected=0x34A4C10F
DockNode ID=0x00000006 Parent=0x00000002 SizeRef=311,454 Selected=0xA35A27E3
DockNode ID=0x00000004 Parent=0xA1672E74 SizeRef=1280,217 Selected=0xD962995A

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@ -98,13 +98,18 @@ namespace Deer {
ImGuiID dockspace_id = ImGui::GetID("DockSpace Demo");
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(10, 10));
if (ImGui::BeginMenuBar()) {
// MENUBAR
if (ImGui::BeginMenu("Pannel")) {
onPannelMenuBar();
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
ImGui::PopStyleVar();
TerrainEditor::onImGui();
viewport_onImGui();
//viewport_onImGui();
EditorEngine::render();
Scene::gizmoRenderer.refresh();
@ -112,7 +117,7 @@ namespace Deer {
}
void onEvent(Event& e) {
viewport_onEvent(e);
//viewport_onEvent(e);
EventDispatcher ed(e);

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@ -13,5 +13,8 @@ namespace Deer {
void main();
bool onWindowCloseEvent(WindowCloseEvent&);
// Other
void onPannelMenuBar();
}
}

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@ -5,6 +5,7 @@
class asIScriptEngine;
class asIScriptModule;
class asIScriptContext;
class CScriptBuilder;
namespace Deer {
// This namespace implements all interface ported from c++ ImGui to an easier lua aproach with simplifications
@ -16,9 +17,11 @@ namespace Deer {
void render();
// INTERNAL
extern asIScriptEngine* scriptEngine;
extern asIScriptModule* scriptModule;
extern asIScriptContext* scriptContext;
extern CScriptBuilder builtContext;
extern std::vector<DockPanelObject> dockPanels;
extern DockPanelObject* currentDockPanelExecution;

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@ -1,10 +1,10 @@
#pragma once
#include "GenericRefStructs.h"
#include "DeerRender/SceneCamera.h"
#include <string>
//#include "DeerRender/SceneCamera.h"
namespace Deer {
class SceneCamera;
namespace EditorEngine {
struct EnvironmentStruct : EnvironmentHandleStruct {
void render(FrameBufferHandleStruct, SceneCamera&);

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@ -7,10 +7,14 @@
#include "Deer/Enviroment.h"
#include "Deer/Scene.h"
#define GET_ENTITY(id) Scene::environment.getEntity(id)
#define GET_MESH_COMPONENT(id) Scene::environment.getEntity(id).getComponent<MeshComponent>()
#define GET_SHADER_COMPONENT(id) Scene::environment.getEntity(id).getComponent<ShaderComponent>()
#define GET_CAMERA_COMPONENT(id) Scene::environment.getEntity(id).getComponent<CameraComponent>()
#include <vector>
#define GET_ENV(env) (*Deer::EditorEngine::environments[env])
#define GET_ENTITY(env, id) GET_ENV(env).getEntity(id)
#define GET_MESH_COMPONENT(env, id) GET_ENV(env).getEntity(id).getComponent<MeshComponent>()
#define GET_SHADER_COMPONENT(env, id) GET_ENV(env).getEntity(id).getComponent<ShaderComponent>()
#define GET_CAMERA_COMPONENT(env, id) GET_ENV(env).getEntity(id).getComponent<CameraComponent>()
#define ASSERT_ENTITY(func, ret) if (!assertEntity(func)) ret;
#define ASSERT_MESH_COMPONENT(func, ret) if (!assertMeshComponent(func)) ret;
@ -20,6 +24,8 @@
namespace Deer {
namespace EditorEngine {
extern std::vector <Scope<Environment>> environments;
EntityHandleStruct getRoot() {
return EntityStruct(0);
}
@ -45,7 +51,7 @@ namespace Deer {
std::string EntityStruct::getName() {
ASSERT_ENTITY("getName()", return "NULL");
return GET_ENTITY(entityId)
return GET_ENTITY(environmentId, entityId)
.getComponent<TagComponent>()
.tag;
}
@ -54,7 +60,7 @@ namespace Deer {
void EntityStruct::setName(std::string& name) {
ASSERT_ENTITY("setName()", return);
GET_ENTITY(entityId)
GET_ENTITY(environmentId, entityId)
.getComponent<TagComponent>()
.tag = name;
}
@ -62,7 +68,7 @@ namespace Deer {
void EntityStruct::destroy() {
ASSERT_ENTITY("destroy()", return);
GET_ENTITY(entityId)
GET_ENTITY(environmentId, entityId)
.destroy();
}
@ -82,16 +88,16 @@ namespace Deer {
void EntityStruct::setParent(EntityHandleStruct parent_struct) {
ASSERT_ENTITY("setParent()", return);
Entity& parent = GET_ENTITY(parent_struct.entityId);
Entity& parent = GET_ENTITY(parent_struct.environmentId, parent_struct.entityId);
GET_ENTITY(entityId)
GET_ENTITY(environmentId, entityId)
.setParent(parent);
}
EntityHandleStruct EntityStruct::getParent() {
ASSERT_ENTITY("getParent()", return *this);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (self.isRoot())
return *this;
@ -101,9 +107,9 @@ namespace Deer {
bool EntityStruct::isDescendantOf(EntityHandleStruct parent_struct) {
ASSERT_ENTITY("isDescendantOf()", return false);
Entity& parent = GET_ENTITY(parent_struct.entityId);
Entity& parent = GET_ENTITY(parent_struct.environmentId, parent_struct.entityId);
return GET_ENTITY(entityId)
return GET_ENTITY(environmentId, entityId)
.isDescendantOf(parent);
}
@ -122,43 +128,43 @@ namespace Deer {
glm::vec3 TransformComponentStruct::getPosition() {
ASSERT_ENTITY("getPosition()", return glm::vec3());
return GET_ENTITY(entityId).getComponent<TransformComponent>().position;
return GET_ENTITY(environmentId, entityId).getComponent<TransformComponent>().position;
}
glm::vec3 TransformComponentStruct::getScale() {
ASSERT_ENTITY("getScale()", return glm::vec3());
return GET_ENTITY(entityId).getComponent<TransformComponent>().scale;
return GET_ENTITY(environmentId, entityId).getComponent<TransformComponent>().scale;
}
glm::vec3 TransformComponentStruct::getRotation() {
ASSERT_ENTITY("getRotation()", return glm::vec3());
return GET_ENTITY(entityId).getComponent<TransformComponent>().getEulerAngles();
return GET_ENTITY(environmentId, entityId).getComponent<TransformComponent>().getEulerAngles();
}
void TransformComponentStruct::setPosition(glm::vec3 value) {
ASSERT_ENTITY("setPosition()", return);
GET_ENTITY(entityId).getComponent<TransformComponent>().position = value;
GET_ENTITY(environmentId, entityId).getComponent<TransformComponent>().position = value;
}
void TransformComponentStruct::setScale(glm::vec3 value) {
ASSERT_ENTITY("setScale()", return);
GET_ENTITY(entityId).getComponent<TransformComponent>().scale = value;
GET_ENTITY(environmentId, entityId).getComponent<TransformComponent>().scale = value;
}
void TransformComponentStruct::setRotation(glm::vec3 value) {
ASSERT_ENTITY("setRotation()", return);
GET_ENTITY(entityId).getComponent<TransformComponent>().setEulerAngles(value);
GET_ENTITY(environmentId, entityId).getComponent<TransformComponent>().setEulerAngles(value);
}
int EntityChildArrayStruct::getChildCount() {
ASSERT_ENTITY("getChildCount()", return 0);
return GET_ENTITY(entityId)
return GET_ENTITY(environmentId, entityId)
.getComponent<RelationshipComponent>()
.childCount;
}
@ -185,7 +191,7 @@ namespace Deer {
EntityHandleStruct EntityChildArrayStruct::getChild(int i) {
ASSERT_ENTITY("getChild()", return *this);
RelationshipComponent& rc = GET_ENTITY(entityId)
RelationshipComponent& rc = GET_ENTITY(environmentId, entityId)
.getComponent<RelationshipComponent>();
if (i < 0 || i >= rc.childCount) {
@ -202,10 +208,8 @@ namespace Deer {
EntityHandleStruct EntityStruct::createChild(std::string& name) {
ASSERT_ENTITY("createChild()", return *this);
Entity& me = GET_ENTITY(entityId);
Entity& newEnt = Scene::environment
.createEntity(name);
Entity& newEnt = Scene::environment.createEntity(name);
Entity& me = GET_ENTITY(environmentId, entityId);
newEnt.setParent(me);
@ -215,11 +219,11 @@ namespace Deer {
EntityHandleStruct EntityStruct::getMeshComponent() {
ASSERT_ENTITY("getMeshComponent()", return *this);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (!self.hasComponent<MeshComponent>()) {
DEER_CORE_ERROR("Error, entity {0} with id {1} does not have MeshComponent",
GET_ENTITY(entityId).getComponent<TagComponent>().tag.c_str(),
GET_ENTITY(environmentId, entityId).getComponent<TagComponent>().tag.c_str(),
entityId
);
@ -233,7 +237,7 @@ namespace Deer {
EntityHandleStruct EntityStruct::createMeshComponent() {
ASSERT_ENTITY("createMeshComponent()", return *this);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (!self.hasComponent<MeshComponent>()) {
self.addComponent<MeshComponent>();
@ -245,7 +249,7 @@ namespace Deer {
bool EntityStruct::hasMeshComponent() {
ASSERT_ENTITY("hasMeshComponent()", return false);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
return self.hasComponent<MeshComponent>();
}
@ -253,7 +257,7 @@ namespace Deer {
void EntityStruct::removeMeshComponent() {
ASSERT_ENTITY("removeMeshComponent()", return);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (self.hasComponent<MeshComponent>()) {
self.removeComponent<MeshComponent>();
@ -263,11 +267,11 @@ namespace Deer {
EntityHandleStruct EntityStruct::getCameraComponent() {
ASSERT_ENTITY("getCameraComponent()", return *this);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (!self.hasComponent<CameraComponent>()) {
DEER_CORE_ERROR("Error, entity {0} with id {1} does not have Camera Component",
GET_ENTITY(entityId).getComponent<TagComponent>().tag.c_str(),
GET_ENTITY(environmentId, entityId).getComponent<TagComponent>().tag.c_str(),
entityId
);
@ -281,7 +285,7 @@ namespace Deer {
EntityHandleStruct EntityStruct::createCameraComponent() {
ASSERT_ENTITY("createCameraComponent()", return *this);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (!self.hasComponent<CameraComponent>()) {
self.addComponent<CameraComponent>();
@ -293,7 +297,7 @@ namespace Deer {
bool EntityStruct::hasCameraComponent() {
ASSERT_ENTITY("hasCameraComponent()", return false);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
return self.hasComponent<CameraComponent>();
}
@ -301,7 +305,7 @@ namespace Deer {
void EntityStruct::removeCameraComponent() {
ASSERT_ENTITY("removeMeshComponent()", return);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (self.hasComponent<CameraComponent>()) {
self.removeComponent<CameraComponent>();
@ -311,11 +315,11 @@ namespace Deer {
EntityHandleStruct EntityStruct::getShaderComponent() {
ASSERT_ENTITY("getShaderComponent()", return *this);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (!self.hasComponent<ShaderComponent>()) {
DEER_CORE_ERROR("Error, entity {0} with id {1} does not have Shader Component",
GET_ENTITY(entityId).getComponent<TagComponent>().tag.c_str(),
GET_ENTITY(environmentId, entityId).getComponent<TagComponent>().tag.c_str(),
entityId
);
@ -329,7 +333,7 @@ namespace Deer {
EntityHandleStruct EntityStruct::createShaderComponent() {
ASSERT_ENTITY("createShaderComponent()", return *this);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (!self.hasComponent<ShaderComponent>()) {
self.addComponent<ShaderComponent>();
@ -341,14 +345,14 @@ namespace Deer {
bool EntityStruct::hasShaderComponent() {
ASSERT_ENTITY("hasShaderComponent()", return false);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
return self.hasComponent<ShaderComponent>();
}
void EntityStruct::removeShaderComponent() {
ASSERT_ENTITY("removeShaderComponent()", return);
Entity& self = GET_ENTITY(entityId);
Entity& self = GET_ENTITY(environmentId, entityId);
if (self.hasComponent<ShaderComponent>()) {
self.removeComponent<ShaderComponent>();
@ -357,44 +361,44 @@ namespace Deer {
bool MeshComponentStruct::isActive() {
ASSERT_MESH_COMPONENT("isActive()", return false);
return GET_MESH_COMPONENT(entityId).isActive();
return GET_MESH_COMPONENT(environmentId, entityId).isActive();
}
void MeshComponentStruct::setActive(bool value) {
ASSERT_MESH_COMPONENT("setActive(bool)", return);
GET_MESH_COMPONENT(entityId).setActive(value);
GET_MESH_COMPONENT(environmentId, entityId).setActive(value);
}
bool MeshComponentStruct::hasMesh() {
ASSERT_MESH_COMPONENT("hasMesh()", return false);
return GET_MESH_COMPONENT(entityId).hasMesh();
return GET_MESH_COMPONENT(environmentId, entityId).hasMesh();
}
void MeshComponentStruct::clear() {
ASSERT_MESH_COMPONENT("clear()", return);
GET_MESH_COMPONENT(entityId).clear();
GET_MESH_COMPONENT(environmentId, entityId).clear();
}
std::string MeshComponentStruct::getMesh() {
ASSERT_MESH_COMPONENT("getMesh()", return "NULL");
return GET_MESH_COMPONENT(entityId).getMeshName();
return GET_MESH_COMPONENT(environmentId, entityId).getMeshName();
}
void MeshComponentStruct::setMesh(std::string& name) {
ASSERT_MESH_COMPONENT("setMesh()", return);
uint16_t meshId = MeshManager::loadModel(name);
GET_MESH_COMPONENT(entityId).setMesh(meshId);
GET_MESH_COMPONENT(environmentId, entityId).setMesh(meshId);
}
bool ShaderComponentStruct::hasShader() {
ASSERT_ENTITY("hasShader()", return false);
return GET_SHADER_COMPONENT(entityId).hasShader();
return GET_SHADER_COMPONENT(environmentId, entityId).hasShader();
}
bool ShaderComponentStruct::assertShaderComponent(const char* funcName) {
@ -419,20 +423,20 @@ namespace Deer {
void ShaderComponentStruct::clear() {
ASSERT_SHADER_COMPONENT("clear()", return);
GET_SHADER_COMPONENT(entityId).clear();
GET_SHADER_COMPONENT(environmentId, entityId).clear();
}
std::string ShaderComponentStruct::getShader() {
ASSERT_SHADER_COMPONENT("getShader()", return "NULL");
return GET_SHADER_COMPONENT(entityId).getName();
return GET_SHADER_COMPONENT(environmentId, entityId).getName();
}
void ShaderComponentStruct::setShader(std::string& name) {
ASSERT_SHADER_COMPONENT("getShader()", return);
uint16_t shaderId = ShaderManager::loadShader(name);
GET_SHADER_COMPONENT(entityId).setShader(shaderId);
GET_SHADER_COMPONENT(environmentId, entityId).setShader(shaderId);
}
@ -458,46 +462,46 @@ namespace Deer {
float CameraComponentStruct::getFov() {
ASSERT_CAMERA_COMPONENT("getFov()", return 0);
return GET_CAMERA_COMPONENT(entityId).fov / 3.141f * 180.0f;
return GET_CAMERA_COMPONENT(environmentId, entityId).fov / 3.141f * 180.0f;
}
float CameraComponentStruct::getAspectRation() {
ASSERT_CAMERA_COMPONENT("getAspectRation()", return 0);
return GET_CAMERA_COMPONENT(entityId).aspect;
return GET_CAMERA_COMPONENT(environmentId, entityId).aspect;
}
float CameraComponentStruct::getNearZ() {
ASSERT_CAMERA_COMPONENT("getNearZ()", return 0);
return GET_CAMERA_COMPONENT(entityId).nearZ;
return GET_CAMERA_COMPONENT(environmentId, entityId).nearZ;
}
float CameraComponentStruct::getFarZ() {
ASSERT_CAMERA_COMPONENT("getFarZ()", return 0);
return GET_CAMERA_COMPONENT(entityId).farZ;
return GET_CAMERA_COMPONENT(environmentId, entityId).farZ;
}
void CameraComponentStruct::setFov(float v) {
ASSERT_CAMERA_COMPONENT("getFarZ()", return);
GET_CAMERA_COMPONENT(entityId).fov = v * 3.141f / 180.0f;
GET_CAMERA_COMPONENT(environmentId, entityId).fov = v * 3.141f / 180.0f;
}
void CameraComponentStruct::setAspectRation(float v) {
ASSERT_CAMERA_COMPONENT("setAspectRation()", return);
GET_CAMERA_COMPONENT(entityId).aspect = v;
GET_CAMERA_COMPONENT(environmentId, entityId).aspect = v;
}
void CameraComponentStruct::setNearZ(float v) {
ASSERT_CAMERA_COMPONENT("setNearZ()", return);
GET_CAMERA_COMPONENT(entityId).nearZ = v;
GET_CAMERA_COMPONENT(environmentId, entityId).nearZ = v;
}
void CameraComponentStruct::setFarZ(float v) {
ASSERT_CAMERA_COMPONENT("setFarZ()", return);
GET_CAMERA_COMPONENT(entityId).farZ = v;
GET_CAMERA_COMPONENT(environmentId, entityId).farZ = v;
}

View File

@ -1,20 +1,27 @@
#include "DeerStudio/EditorEngine/API/Environment.h"
#include "Deer/Enviroment.h"
#include "Deer/Scene.h"
#include "Deer/Memory.h"
#include "DeerStudio/EditorEngine/API/Environment.h"
#include "DeerRender/FrameBuffer.h"
#include "DeerRender/SceneCamera.h"
#include "Deer/Scene.h"
#include <vector>
namespace Deer {
namespace EditorEngine {
// The first element has to allways point to the main scene env
std::vector <Environment*> environments { &Scene::environment };
void EnvironmentStruct::render(FrameBufferHandleStruct frameBuffer_handle, SceneCamera& sc) {
FrameBuffer& frameBuffer = FrameBufferManager::getFrameBuffer(frameBuffer_handle.frameBufferId);
Environment& env = EnvironmentManager::getEnvironment(environmentId);
Environment& env = *environments[environmentId];
frameBuffer.bind();
// TODO
Scene::render(sc);
//env.render(sceneCamera);
env.render(sc);
frameBuffer.unbind();
}
@ -32,7 +39,10 @@ namespace Deer {
}
EnvironmentHandleStruct createEnvironment() {
return EnvironmentHandleStruct(EnvironmentManager::createEnvironment());
uint16_t envId = environments.size();
environments.push_back({});
return EnvironmentHandleStruct(envId);
}
}
}

View File

@ -52,6 +52,10 @@ namespace Deer {
isValid = true;
}
const char* EditorEngine::DockPanelObject::getName() {
return type->GetName();
}
EditorEngine::DockPanelObject::~DockPanelObject() {
if (object)
object->Release();

View File

@ -27,10 +27,13 @@ namespace Deer {
DockPanelObject& operator=(DockPanelObject&& other) noexcept;
uint32_t flags = 0;
bool enabled = true;
void executeRender();
void invalidate();
void init();
const char* getName();
};
}

View File

@ -15,11 +15,14 @@
namespace fs = std::filesystem;
namespace Deer {
namespace EditorEngine {
CScriptBuilder builtContext;
}
void EditorEngine::loadScripts() {
Path path = DataStore::rootPath / DEER_EDITOR_PATH;
CScriptBuilder builder;
AS_RET_CHECK(builder.StartNewModule(scriptEngine, "DeerModule"));
AS_RET_CHECK(builtContext.StartNewModule(scriptEngine, "DeerModule"));
DEER_CORE_TRACE("Extracting UI Engine Scripts ");
for (const auto& entry : fs::recursive_directory_iterator(path)) {
@ -27,12 +30,12 @@ namespace Deer {
//DEER_UI_ENGINE_TRACE("\t{0}", entry.path().stem().string().c_str());
// We add aditional info to check who caused the error
AS_CHECK_ADDITIONAL_INFO(
builder.AddSectionFromFile(entry.path().string().c_str());,
builtContext.AddSectionFromFile(entry.path().string().c_str());,
entry.path().string().c_str()
);
}
}
AS_RET_CHECK(builder.BuildModule());
AS_RET_CHECK(builtContext.BuildModule());
}
}

View File

@ -0,0 +1,20 @@
#include "DeerStudio/DeerStudio.h"
#include "DeerStudio/EditorEngine.h"
#include "DeerStudio/EditorEngine/DockPanelObject.h"
#include "imgui.h"
namespace Deer {
namespace DeerStudio {
void onPannelMenuBar() {
if (ImGui::BeginMenu("Show/Hide")) {
for (EditorEngine::DockPanelObject& pannel : EditorEngine::dockPanels) {
const char* name = pannel.getName();
ImGui::MenuItem(name, nullptr, &pannel.enabled);
}
ImGui::EndMenu();
}
}
}
}

View File

@ -29,7 +29,7 @@ void printFuncList(const asIScriptEngine& engine) {
asIScriptFunction* f = t->GetFuncdefSignature();
stream << "funcdef "<< f->GetDeclaration(false, false, true) << ";\n";
stream << "funcdef "<< f->GetDeclaration(true, false, true) << ";\n";
}
}

View File

@ -0,0 +1,30 @@
class CameraPannel : DockPanel {
FrameBuffer frameBuffer;
Environment mainEnv;
void onRender() {
if (!frameBuffer.isValid())
return;
int x = UI::getAvailableSizeX();
int y = UI::getAvailableSizeY();
if (x < 10 || y < 10)
return;
frameBuffer.resize(x, y);
frameBuffer.clearRGBA(0, 0, 0, 255);
UI::drawFrameBufferCentered(frameBuffer, x, y);
}
void onInit() {
frameBuffer = Engine::createRGBA8FrameBuffer("MainFrameBuffer", 400, 400);
mainEnv = Engine::getMainEnvironment();
UI::disablePannelPadding(true);
}
}

View File

@ -7,6 +7,9 @@ class PropertiesPannel : DockPanel {
void onRender() {
Entity entity = activeEntity;
// We don't want to change root options
if (entity.isRoot)
return;
// NAME
// -------
// Id:0 [+ add component]
@ -16,9 +19,6 @@ class PropertiesPannel : DockPanel {
UI::separator();
UI::textColor(0.5, 0.5, 0.5f, "Id : " + entity.id);
// We don't want to change root options
if (entity.isRoot)
return;
UI::sameline();
if (UI::buttonEnd("Add Component")) {

View File

@ -1,5 +1,5 @@
//This file was generated automatically
funcdef bool less(const T&in a, const T&in b);
funcdef bool T[]::less(const T&in a, const T&in b);
funcdef void ReciverFunc(any@);
funcdef void TransferFunc(any@, any@);
enum key {