Impoving api for Environment...
This commit is contained in:
parent
f81574efed
commit
f7d69eb21d
@ -165,11 +165,8 @@ namespace Deer {
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};
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namespace EnvironmentManager {
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uint16_t createEnvironment(const std::string& name);
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uint16_t getEnvironmentId(const std::string& name);
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uint16_t createEnvironment();
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Environment& getEnvironment(uint16_t);
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const std::string& getEnvironmentName(uint16_t);
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void clearAllEnvironments();
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}
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@ -2,15 +2,6 @@
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#include <functional>
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#include <thread>
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#ifdef DEER_RENDER
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#include "DeerRender/Render/RenderCommand.h"
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#include "DeerRender/Render/RenderUtils.h"
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#include "DeerRender/Render/Render.h"
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#include "DeerRender/ImGui/ImGuiLayer.h"
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#include "imgui.h"
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#endif
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namespace Deer {
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namespace Application {
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// Implemented in DeerRender/Application
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@ -6,45 +6,35 @@ namespace Deer {
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namespace EnvironmentManager {
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struct EnvironmentContainer {
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Environment* env_data = nullptr;
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std::string env_name;
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};
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std::unordered_map<std::string, uint16_t> environment_name_id;
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EnvironmentContainer environments[MAX_ENVIRONMENT_COUNT]{};
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uint16_t maxEnvironmentId = 1;
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}
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uint16_t EnvironmentManager::createEnvironment(const std::string& name) {
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uint16_t EnvironmentManager::createEnvironment() {
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if (maxEnvironmentId >= MAX_ENVIRONMENT_COUNT) {
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DEER_CORE_ERROR("Max environment count");
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return 0;
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}
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uint16_t envId = maxEnvironmentId;
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maxEnvironmentId++;
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environments[envId].env_data = new Environment();
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environments[envId].env_name = name;
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environment_name_id[name] = envId;
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return envId;
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}
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uint16_t EnvironmentManager::getEnvironmentId(const std::string& name) {
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return environment_name_id[name];
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}
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Environment& EnvironmentManager::getEnvironment(uint16_t id) {
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DEER_CORE_ASSERT(id >= 0 && id < MAX_ENVIRONMENT_COUNT, "Invalid environment id {0}", id);
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if (id == 0)
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return Scene::environment;
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return *environments[id].env_data;
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}
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const std::string& EnvironmentManager::getEnvironmentName(uint16_t id) {
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const static std::string main_env_name("Main Environment");
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if (id == 0)
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return main_env_name;
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return environments[id].env_name;
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}
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void EnvironmentManager::clearAllEnvironments() {
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for (int i = 1; i < maxEnvironmentId; i++) {
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delete environments[i].env_data;
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@ -52,11 +42,6 @@ namespace Deer {
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}
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environments[0].env_data = &Scene::environment;
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environments[0].env_name = "Main Environment";
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environment_name_id.clear();
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environment_name_id["Main Environment"] = 0;
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maxEnvironmentId = 1;
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}
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}
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1
Deer/vendor/angelScript/Build.lua
vendored
1
Deer/vendor/angelScript/Build.lua
vendored
@ -21,6 +21,7 @@ project "angelScript"
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defines {
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"ANGELSCRIPT_EXPORT",
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"AS_ENABLE_METADATA",
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"_LIB"}
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filter "system:linux"
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240
Deer/vendor/angelScript/include/scriptdictionary.h
vendored
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240
Deer/vendor/angelScript/include/scriptdictionary.h
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@ -0,0 +1,240 @@
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#ifndef SCRIPTDICTIONARY_H
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#define SCRIPTDICTIONARY_H
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// The dictionary class relies on the script string object, thus the script
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// string type must be registered with the engine before registering the
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// dictionary type
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#ifndef ANGELSCRIPT_H
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// Avoid having to inform include path if header is already include before
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#include <angelscript.h>
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#endif
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// By default the CScriptDictionary use the std::string for the keys.
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// If the application uses a custom string type, then this typedef
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// can be changed accordingly.
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#include <string>
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typedef std::string dictKey_t;
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// Forward declare CScriptDictValue so we can typedef the internal map type
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BEGIN_AS_NAMESPACE
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class CScriptDictValue;
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END_AS_NAMESPACE
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// C++11 introduced the std::unordered_map which is a hash map which is
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// is generally more performatic for lookups than the std::map which is a
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// binary tree.
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// TODO: memory: The map allocator should use the asAllocMem and asFreeMem
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#if AS_CAN_USE_CPP11
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#include <unordered_map>
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typedef std::unordered_map<dictKey_t, AS_NAMESPACE_QUALIFIER CScriptDictValue> dictMap_t;
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#else
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#include <map>
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typedef std::map<dictKey_t, AS_NAMESPACE_QUALIFIER CScriptDictValue> dictMap_t;
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#endif
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#ifdef _MSC_VER
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// Turn off annoying warnings about truncated symbol names
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#pragma warning (disable:4786)
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#endif
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// Sometimes it may be desired to use the same method names as used by C++ STL.
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// This may for example reduce time when converting code from script to C++ or
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// back.
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//
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// 0 = off
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// 1 = on
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#ifndef AS_USE_STLNAMES
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#define AS_USE_STLNAMES 0
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#endif
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BEGIN_AS_NAMESPACE
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class CScriptArray;
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class CScriptDictionary;
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class CScriptDictValue
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{
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public:
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// This class must not be declared as local variable in C++, because it needs
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// to receive the script engine pointer in all operations. The engine pointer
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// is not kept as member in order to keep the size down
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CScriptDictValue();
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CScriptDictValue(asIScriptEngine *engine, void *value, int typeId);
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// Destructor must not be called without first calling FreeValue, otherwise a memory leak will occur
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~CScriptDictValue();
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// Replace the stored value
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void Set(asIScriptEngine *engine, void *value, int typeId);
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void Set(asIScriptEngine *engine, const asINT64 &value);
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void Set(asIScriptEngine *engine, const double &value);
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void Set(asIScriptEngine *engine, CScriptDictValue &value);
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// Gets the stored value. Returns false if the value isn't compatible with the informed typeId
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bool Get(asIScriptEngine *engine, void *value, int typeId) const;
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bool Get(asIScriptEngine *engine, asINT64 &value) const;
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bool Get(asIScriptEngine *engine, double &value) const;
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// Returns the address of the stored value for inspection
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const void *GetAddressOfValue() const;
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// Returns the type id of the stored value
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int GetTypeId() const;
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// Free the stored value
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void FreeValue(asIScriptEngine *engine);
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// GC callback
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void EnumReferences(asIScriptEngine *engine);
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protected:
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friend class CScriptDictionary;
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union
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{
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asINT64 m_valueInt;
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double m_valueFlt;
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void *m_valueObj;
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};
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int m_typeId;
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};
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class CScriptDictionary
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{
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public:
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// Factory functions
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static CScriptDictionary *Create(asIScriptEngine *engine);
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// Called from the script to instantiate a dictionary from an initialization list
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static CScriptDictionary *Create(asBYTE *buffer);
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// Reference counting
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void AddRef() const;
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void Release() const;
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// Reassign the dictionary
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CScriptDictionary &operator =(const CScriptDictionary &other);
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// Sets a key/value pair
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void Set(const dictKey_t &key, void *value, int typeId);
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void Set(const dictKey_t &key, const asINT64 &value);
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void Set(const dictKey_t &key, const double &value);
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// Gets the stored value. Returns false if the value isn't compatible with the informed typeId
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bool Get(const dictKey_t &key, void *value, int typeId) const;
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bool Get(const dictKey_t &key, asINT64 &value) const;
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bool Get(const dictKey_t &key, double &value) const;
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// Index accessors. If the dictionary is not const it inserts the value if it doesn't already exist
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// If the dictionary is const then a script exception is set if it doesn't exist and a null pointer is returned
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CScriptDictValue *operator[](const dictKey_t &key);
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const CScriptDictValue *operator[](const dictKey_t &key) const;
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// Returns the type id of the stored value, or negative if it doesn't exist
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int GetTypeId(const dictKey_t &key) const;
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// Returns true if the key is set
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bool Exists(const dictKey_t &key) const;
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// Returns true if there are no key/value pairs in the dictionary
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bool IsEmpty() const;
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// Returns the number of key/value pairs in the dictionary
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asUINT GetSize() const;
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// Deletes the key
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bool Delete(const dictKey_t &key);
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// Deletes all keys
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void DeleteAll();
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// Get an array of all keys
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CScriptArray *GetKeys() const;
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// STL style iterator
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class CIterator
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{
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public:
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void operator++(); // Pre-increment
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void operator++(int); // Post-increment
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// This is needed to support C++11 range-for
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CIterator &operator*();
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bool operator==(const CIterator &other) const;
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bool operator!=(const CIterator &other) const;
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// Accessors
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const dictKey_t &GetKey() const;
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int GetTypeId() const;
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bool GetValue(asINT64 &value) const;
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bool GetValue(double &value) const;
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bool GetValue(void *value, int typeId) const;
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const void * GetAddressOfValue() const;
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protected:
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friend class CScriptDictionary;
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CIterator();
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CIterator(const CScriptDictionary &dict,
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dictMap_t::const_iterator it);
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CIterator &operator=(const CIterator &) {return *this;} // Not used
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dictMap_t::const_iterator m_it;
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const CScriptDictionary &m_dict;
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};
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CIterator begin() const;
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CIterator end() const;
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CIterator find(const dictKey_t &key) const;
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// Garbage collections behaviours
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int GetRefCount();
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void SetGCFlag();
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bool GetGCFlag();
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void EnumReferences(asIScriptEngine *engine);
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void ReleaseAllReferences(asIScriptEngine *engine);
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protected:
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// Since the dictionary uses the asAllocMem and asFreeMem functions to allocate memory
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// the constructors are made protected so that the application cannot allocate it
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// manually in a different way
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CScriptDictionary(asIScriptEngine *engine);
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CScriptDictionary(asBYTE *buffer);
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// We don't want anyone to call the destructor directly, it should be called through the Release method
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virtual ~CScriptDictionary();
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// Cache the object types needed
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void Init(asIScriptEngine *engine);
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// Our properties
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asIScriptEngine *engine;
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mutable int refCount;
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mutable bool gcFlag;
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dictMap_t dict;
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};
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// This function will determine the configuration of the engine
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// and use one of the two functions below to register the dictionary object
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void RegisterScriptDictionary(asIScriptEngine *engine);
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// Call this function to register the math functions
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// using native calling conventions
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void RegisterScriptDictionary_Native(asIScriptEngine *engine);
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// Use this one instead if native calling conventions
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// are not supported on the target platform
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void RegisterScriptDictionary_Generic(asIScriptEngine *engine);
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END_AS_NAMESPACE
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#endif
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1299
Deer/vendor/angelScript/src/scriptdictionary.cpp
vendored
Normal file
1299
Deer/vendor/angelScript/src/scriptdictionary.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
@ -28,7 +28,8 @@ project "DeerStudio"
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"ImGui",
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"angelScript"
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}
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defines { "DEER_RENDER" }
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defines { "DEER_RENDER",
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"AS_ENABLE_METADATA" }
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targetdir ("../bin/" .. OutputDir .. "/%{prj.name}")
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objdir ("../bin/int/" .. OutputDir .. "/%{prj.name}")
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@ -1,6 +1,6 @@
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[Window][DockSpace Demo]
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Pos=0,0
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Size=1920,1011
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Size=1741,1159
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Collapsed=0
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[Window][Debug##Default]
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@ -9,53 +9,53 @@ Size=400,400
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Collapsed=0
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[Window][Terrain Editor]
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Pos=1587,24
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Size=333,745
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Pos=1315,24
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Size=426,893
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Collapsed=0
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DockId=0x00000006,1
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[Window][Viewport]
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Pos=294,24
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Size=1291,745
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Pos=361,24
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Size=952,893
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Collapsed=0
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DockId=0x00000005,1
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[Window][ViewportPannel]
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Pos=294,24
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Size=1291,745
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Pos=361,24
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Size=952,893
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Collapsed=0
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DockId=0x00000005,0
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[Window][ShaderExplorer]
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Pos=0,771
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Size=1920,240
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Pos=0,919
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Size=1741,240
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Collapsed=0
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DockId=0x00000004,1
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[Window][TreePannel]
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Pos=0,24
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Size=292,745
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Size=359,893
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Collapsed=0
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DockId=0x00000001,0
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[Window][MeshExplorer]
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Pos=0,771
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Size=1920,240
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Pos=0,919
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Size=1741,240
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Collapsed=0
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DockId=0x00000004,0
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[Window][PropertiesPannel]
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Pos=1587,24
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Size=333,745
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Pos=1315,24
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Size=426,893
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Collapsed=0
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DockId=0x00000006,0
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[Docking][Data]
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DockSpace ID=0xA1672E74 Window=0x4647B76E Pos=0,24 Size=1920,987 Split=Y Selected=0x34A4C10F
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DockSpace ID=0xA1672E74 Window=0x4647B76E Pos=0,24 Size=1741,1135 Split=Y Selected=0x34A4C10F
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DockNode ID=0x00000003 Parent=0xA1672E74 SizeRef=1280,454 Split=X
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DockNode ID=0x00000001 Parent=0x00000003 SizeRef=292,696 Selected=0xE45B9F93
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DockNode ID=0x00000002 Parent=0x00000003 SizeRef=986,696 Split=X Selected=0x34A4C10F
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DockNode ID=0x00000005 Parent=0x00000002 SizeRef=651,454 CentralNode=1 Selected=0x34A4C10F
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DockNode ID=0x00000006 Parent=0x00000002 SizeRef=333,454 Selected=0xA35A27E3
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DockNode ID=0x00000001 Parent=0x00000003 SizeRef=359,696 Selected=0xE45B9F93
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DockNode ID=0x00000002 Parent=0x00000003 SizeRef=1380,696 Split=X Selected=0x34A4C10F
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DockNode ID=0x00000005 Parent=0x00000002 SizeRef=952,454 CentralNode=1 Selected=0x34A4C10F
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DockNode ID=0x00000006 Parent=0x00000002 SizeRef=426,454 Selected=0x2A2C795E
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DockNode ID=0x00000004 Parent=0xA1672E74 SizeRef=1280,240 Selected=0xD962995A
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@ -11,6 +11,8 @@
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#include "angelscript.h"
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#include "scriptbuilder.h"
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#include "scriptstdstring.h"
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#include "scriptarray.h"
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#include "scriptdictionary.h"
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void extract_angelScript();
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@ -34,6 +36,8 @@ namespace Deer {
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scriptEngine = asCreateScriptEngine();
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RegisterStdString(scriptEngine);
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RegisterScriptArray(scriptEngine, true);
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RegisterScriptDictionary(scriptEngine);
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AS_RET_CHECK(scriptEngine->SetMessageCallback(asFUNCTION(Deer::EditorEngine::errorCallback), 0, asCALL_CDECL));
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14
roe/Editor/MeshExplorer/MeshPreviewRender.as
Normal file
14
roe/Editor/MeshExplorer/MeshPreviewRender.as
Normal file
@ -0,0 +1,14 @@
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dictionary meshFrameBuffer;
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FrameBuffer getMeshFrameBuffer(string mesh) {
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if (meshFrameBuffer.exists(mesh))
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return cast<FrameBuffer>(meshFrameBuffer[mesh]);
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}
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FrameBuffer generateMeshFrameBuffer(string mesh) {
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FrameBuffer fb = Engine::createRGBA8FrameBuffer(mesh, 64, 64);
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return fb;
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}
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@ -506,3 +506,63 @@ namespace UI {
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int sliderInt(string&in, int value, int min, int max);
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float slider(string&in, float value, float min, float max);
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}
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class array<T> {
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T& opIndex(uint index);
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const T& opIndex(uint index) const;
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T[]& opAssign(const T[]&in);
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void insertAt(uint index, const T&in value);
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void insertAt(uint index, const T[]&inout arr);
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void insertLast(const T&in value);
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void removeAt(uint index);
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void removeLast();
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void removeRange(uint start, uint count);
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uint length() const;
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void reserve(uint length);
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void resize(uint length);
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void sortAsc();
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void sortAsc(uint startAt, uint count);
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void sortDesc();
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void sortDesc(uint startAt, uint count);
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void reverse();
|
||||
int find(const T&in value) const;
|
||||
int find(uint startAt, const T&in value) const;
|
||||
int findByRef(const T&in value) const;
|
||||
int findByRef(uint startAt, const T&in value) const;
|
||||
bool opEquals(const T[]&in) const;
|
||||
bool isEmpty() const;
|
||||
//void sort(T[]::less&in, uint startAt = 0, uint count = uint ( - 1 ));
|
||||
funcdef bool less(const T&in, const T&in);
|
||||
}
|
||||
|
||||
class dictionaryValue {
|
||||
~dictionaryValue();
|
||||
dictionaryValue();
|
||||
dictionaryValue& opAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opHndlAssign(const ?&in);
|
||||
dictionaryValue& opHndlAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opAssign(const ?&in);
|
||||
dictionaryValue& opAssign(double);
|
||||
dictionaryValue& opAssign(int64);
|
||||
void opCast(?&out);
|
||||
void opConv(?&out);
|
||||
int64 opConv();
|
||||
double opConv();
|
||||
}
|
||||
class dictionary {
|
||||
dictionary& opAssign(const dictionary&in);
|
||||
void set(const string&in, const ?&in);
|
||||
bool get(const string&in, ?&out) const;
|
||||
void set(const string&in, const int64&in);
|
||||
bool get(const string&in, int64&out) const;
|
||||
void set(const string&in, const double&in);
|
||||
bool get(const string&in, double&out) const;
|
||||
bool exists(const string&in) const;
|
||||
bool isEmpty() const;
|
||||
uint getSize() const;
|
||||
bool delete(const string&in);
|
||||
void deleteAll();
|
||||
string[]@ getKeys() const;
|
||||
dictionaryValue& opIndex(const string&in);
|
||||
const dictionaryValue& opIndex(const string&in) const;
|
||||
}
|
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