73 lines
1.4 KiB
Markdown
Executable File
73 lines
1.4 KiB
Markdown
Executable File
# Deer
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Deer is a game engine currently in development by Chewico, focused on facilitating voxel-based scenarios.
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# How to Compile
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Deer can compile for both Linux and Windows. Mac support is not considered due to philosophical and technical reasons.
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Deer is built using Premake 5, which generates project files for various build systems such as Make and MSVC.
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You can check out Premake at:
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- [Premake Official Website](https://premake.github.io)
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- [Premake Core Source Code](https://github.com/premake/premake-core)
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## Linux
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### Clone the repo
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```bash
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git clone --recursive https://git.frostdeer.com/Chewico/DeerEngine.git
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cd DeerEngine
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```
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### Generating Project Files
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Install dependencies (if you haven't already):
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```bash
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sudo apt-get update
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sudo apt-get install uuid-dev make gcc
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```
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Build Premake from source:
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```bash
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cd vendor/premake-core
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make -f Bootstrap.mak linux
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cd ../..
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```
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Generate Makefiles:
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```bash
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vendor/premake-core/bin/release/premake5 gmake
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```
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If you want to generate a VSCode workspace, run:
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```bash
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vendor/premake-core/bin/release/premake5 vscode
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```
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### Compile
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Before compiling, ensure you have the necessary dependencies installed:
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```bash
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sudo apt update
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sudo apt install clang libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libgtk-3-dev gdb
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```
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Then compile the project:
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```bash
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make
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```
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### Run
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```bash
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./bin/linux-x86_64/Debug/DeerStudio/DeerStudio
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```
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