# Deer Deer is a game engine currently in development by Chewico, focused on facilitating voxel-based scenarios. # How to Compile Deer can compile for both Linux and Windows. Mac support is not considered due to philosophical and technical reasons. Deer is built using Premake 5, which generates project files for various build systems such as Make and MSVC. You can check out Premake at: - [Premake Official Website](https://premake.github.io) - [Premake Core Source Code](https://github.com/premake/premake-core) ## Linux ### Clone the repo ```bash git clone --recursive https://git.frostdeer.com/Chewico/DeerEngine.git cd DeerEngine ``` ### Generating Project Files Install dependencies (if you haven't already): ```bash sudo apt-get update sudo apt-get install uuid-dev make gcc ``` Build Premake from source: ```bash cd vendor/premake-core make -f Bootstrap.mak linux cd ../.. ``` Generate Makefiles: ```bash vendor/premake-core/bin/release/premake5 gmake ``` If you want to generate a VSCode workspace, run: ```bash vendor/premake-core/bin/release/premake5 vscode ``` ### Compile Before compiling, ensure you have the necessary dependencies installed: ```bash sudo apt update sudo apt install clang libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libgtk-3-dev gdb ``` Then compile the project: ```bash make ``` ### Run ```bash ./bin/linux-x86_64/Debug/DeerStudio/DeerStudio ```