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Deer
Deer is a game engine currently in development by Chewico, focused on facilitating voxel-based scenarios.
How to Compile
Deer can compile for both Linux and Windows. Mac support is not considered due to philosophical and technical reasons. Deer is built using Premake 5, which generates project files for various build systems such as Make and MSVC.
You can check out Premake at:
Linux
Clone the repo
git clone --recursive https://git.frostdeer.com/Chewico/DeerEngine.git
cd DeerEngine
Generating Project Files
Install dependencies (if you haven't already):
sudo apt-get update
sudo apt-get install uuid-dev make gcc
Build Premake from source:
cd vendor/premake-core
make -f Bootstrap.mak linux
cd ../..
Generate Makefiles:
vendor/premake-core/bin/release/premake5 gmake
If you want to generate a VSCode workspace, run:
vendor/premake-core/bin/release/premake5 vscode
Compile
Before compiling, ensure you have the necessary dependencies installed:
sudo apt update
sudo apt install clang libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libgtk-3-dev gdb
Then compile the project:
make
Run
./bin/linux-x86_64/Debug/DeerStudio/DeerStudio
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