14 lines
315 B
ActionScript
14 lines
315 B
ActionScript
dictionary meshFrameBuffer;
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FrameBuffer getMeshFrameBuffer(string mesh) {
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if (meshFrameBuffer.exists(mesh))
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return cast<FrameBuffer>(meshFrameBuffer[mesh]);
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}
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FrameBuffer generateMeshFrameBuffer(string mesh) {
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FrameBuffer fb = Engine::createRGBA8FrameBuffer(mesh, 64, 64);
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return fb;
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} |