121 lines
3.9 KiB
ActionScript
121 lines
3.9 KiB
ActionScript
class ResourceExplorer : Panel {
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string selectedResource = "";
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string currentPath = "";
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array<string> subFolders;
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array<string> subFiles;
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bool alreadyRendered = false;
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float fase = 0;
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dictionary meshFrameBuffer;
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void onInit() {
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print("hy");
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setPath("");
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}
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void setPath(string&in path) {
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meshFrameBuffer.deleteAll();
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currentPath = path;
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subFolders = StudioAPI::getResourceFolders(path);
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subFiles = StudioAPI::getResourceFiles(path);
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fase = 0;
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}
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void onImGui() {
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alreadyRendered = false;
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renderMenuBar();
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ImGui::space();
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fase += 0.3;
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ImGui::automaticColumns(182);
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string temp_path = currentPath;
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// Render navigation folders
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for (uint i = 0; i < subFolders.length(); i++) {
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Texture folder = StudioAPI::loadIcon("folder.png");
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if (ImGui::cartIconButton(Path::getName(subFolders[i]), folder, 128, ImGui::getAvailableSizeX())) {
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setPath(subFolders[i]);
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}
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ImGui::nextColumn();
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}
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for ( uint i = 0; i < subFiles.length(); i++) {
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drawResource(subFiles[i]);
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}
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}
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void drawResource(string&in filename) {
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ResourceType resType = StudioAPI::getResourceType(filename);
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bool selected = filename == selectedResource;
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if (resType == ResourceType::Mesh) {
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FrameBuffer frameBuffer;
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GPUMesh mesh = StudioAPI::loadGPUMesh(filename);
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//frameBuffer = Previewer::renderMeshPreview_fase(mesh, fase);
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meshFrameBuffer[filename] = frameBuffer;
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alreadyRendered = true;
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Texture mesTexture = StudioAPI::loadIcon("mesh.png");
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if (ImGui::cartIconButton(Path::getName(filename), mesTexture, 128, ImGui::getAvailableSizeX())) {
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selectedResource = filename;
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}
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ImGui::dragDropSource("MESH", any(mesh), filename);
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ImGui::nextColumn();
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return;
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}
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if (resType == ResourceType::Shader) {
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Texture shaderTexture = StudioAPI::loadIcon("shader.png");
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Shader shader = StudioAPI::loadShader(filename);
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if (ImGui::cartIconButton(Path::getName(filename), shaderTexture, 128, ImGui::getAvailableSizeX())) {
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selectedResource = filename;
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}
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ImGui::dragDropSource("SHADER", any(shader), filename);
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ImGui::nextColumn();
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return;
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}
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if (resType == ResourceType::Texture) {
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Texture texture = StudioAPI::loadTexture(filename);
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if (ImGui::cartIconButton(Path::getName(filename), texture, 128, ImGui::getAvailableSizeX())) {
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selectedResource = filename;
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}
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ImGui::dragDropSource("TEXTURE", any(texture), filename);
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ImGui::nextColumn();
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return;
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}
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Texture fileTexture = StudioAPI::loadIcon("file.png");
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ImGui::cartIconButton(Path::getName(filename), fileTexture, 128, ImGui::getAvailableSizeX());
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ImGui::nextColumn();
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}
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void renderMenuBar() {
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// If we select that path
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if (ImGui::button("Resources")) {
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setPath("");
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}
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array<string>@ paths = Path::divide(currentPath);
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for (uint i = 0; i < paths.length(); i++) {
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ImGui::sameline();
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ImGui::text("/");
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ImGui::sameline();
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// If we select that path
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if (ImGui::button(paths[i])) {
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// We obtain that pat
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string changePath = "";
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for (uint z = 0; z <= i; z++) {
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if (z != 0)
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changePath += "/";
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changePath += paths[z];
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}
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setPath(changePath);
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}
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}
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}
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}
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