class ResourceExplorer : Panel { string selectedResource = ""; string currentPath = ""; array subFolders; array subFiles; bool alreadyRendered = false; float fase = 0; dictionary meshFrameBuffer; void onInit() { print("hy"); setPath(""); } void setPath(string&in path) { meshFrameBuffer.deleteAll(); currentPath = path; subFolders = StudioAPI::getResourceFolders(path); subFiles = StudioAPI::getResourceFiles(path); fase = 0; } void onImGui() { alreadyRendered = false; renderMenuBar(); ImGui::space(); fase += 0.3; ImGui::automaticColumns(182); string temp_path = currentPath; // Render navigation folders for (uint i = 0; i < subFolders.length(); i++) { Texture folder = StudioAPI::loadIcon("folder.png"); if (ImGui::cartIconButton(Path::getName(subFolders[i]), folder, 128, ImGui::getAvailableSizeX())) { setPath(subFolders[i]); } ImGui::nextColumn(); } for ( uint i = 0; i < subFiles.length(); i++) { drawResource(subFiles[i]); } } void drawResource(string&in filename) { ResourceType resType = StudioAPI::getResourceType(filename); bool selected = filename == selectedResource; if (resType == ResourceType::Mesh) { FrameBuffer frameBuffer; GPUMesh mesh = StudioAPI::loadGPUMesh(filename); //frameBuffer = Previewer::renderMeshPreview_fase(mesh, fase); meshFrameBuffer[filename] = frameBuffer; alreadyRendered = true; Texture mesTexture = StudioAPI::loadIcon("mesh.png"); if (ImGui::cartIconButton(Path::getName(filename), mesTexture, 128, ImGui::getAvailableSizeX())) { selectedResource = filename; } ImGui::dragDropSource("MESH", any(mesh), filename); ImGui::nextColumn(); return; } if (resType == ResourceType::Shader) { Texture shaderTexture = StudioAPI::loadIcon("shader.png"); Shader shader = StudioAPI::loadShader(filename); if (ImGui::cartIconButton(Path::getName(filename), shaderTexture, 128, ImGui::getAvailableSizeX())) { selectedResource = filename; } ImGui::dragDropSource("SHADER", any(shader), filename); ImGui::nextColumn(); return; } if (resType == ResourceType::Texture) { Texture texture = StudioAPI::loadTexture(filename); if (ImGui::cartIconButton(Path::getName(filename), texture, 128, ImGui::getAvailableSizeX())) { selectedResource = filename; } ImGui::dragDropSource("TEXTURE", any(texture), filename); ImGui::nextColumn(); return; } Texture fileTexture = StudioAPI::loadIcon("file.png"); ImGui::cartIconButton(Path::getName(filename), fileTexture, 128, ImGui::getAvailableSizeX()); ImGui::nextColumn(); } void renderMenuBar() { // If we select that path if (ImGui::button("Resources")) { setPath(""); } array@ paths = Path::divide(currentPath); for (uint i = 0; i < paths.length(); i++) { ImGui::sameline(); ImGui::text("/"); ImGui::sameline(); // If we select that path if (ImGui::button(paths[i])) { // We obtain that pat string changePath = ""; for (uint z = 0; z <= i; z++) { if (z != 0) changePath += "/"; changePath += paths[z]; } setPath(changePath); } } } }