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c5ca30dcfb
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Improved tree pannel
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2025-05-10 20:49:17 +02:00 |
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b3884b6bd5
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Working Mesh and Rendering component
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2025-05-09 01:24:28 +02:00 |
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930a17d730
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Working set mesh
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2025-05-08 02:05:51 +02:00 |
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5581dfa8ad
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Get Mesh component starts to workgit add .!
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2025-05-07 19:24:32 +02:00 |
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8529fb1a66
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Working system
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2025-05-07 18:09:37 +02:00 |
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52d34f48ab
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Refactor and make Shader and Mesh managment systems
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2025-05-07 15:47:13 +02:00 |
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d29fabffb9
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Refactor to make Scene unique and also Voxel World
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2025-05-07 00:26:34 +02:00 |
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5d7025e141
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Working on tree pannel from angelscriptgit add .!
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2025-05-03 00:19:06 +02:00 |
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0ce75eeec8
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Working on tree pannel implementation in angelscript
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2025-05-02 16:39:54 +02:00 |
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a0e49a2690
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Making UIEngine editor
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2025-04-29 22:18:15 +02:00 |
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af877c42ed
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Porting all Pannels to Angel Script to make a super modulable Game Enginegit add .!
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2025-04-28 03:13:39 +02:00 |
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b1215c2563
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Model loading fully working and tools for workbench
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2025-04-27 01:36:11 +02:00 |
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423e41efda
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Mesh format working
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2025-04-24 17:51:15 +02:00 |
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769cc6842f
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Working on custom mesh saving mode
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2025-04-23 17:58:20 +02:00 |
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76880e25b6
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working on mesh explorer to load meshes
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2025-04-23 00:31:06 +02:00 |
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66737f4eec
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Improving looks
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2025-04-22 17:42:47 +02:00 |
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fddb88a9b2
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Refactor scene, environment, entity, and child entity saving for clear and faster execution
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2025-04-21 12:36:29 +02:00 |
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d1a99961b1
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Initial commit
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2025-04-16 17:30:03 +02:00 |
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