Improving looks
This commit is contained in:
parent
fddb88a9b2
commit
66737f4eec
@ -102,7 +102,7 @@ namespace Deer {
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void Environment::destroyEntity(uint16_t entityID) {
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DEER_CORE_ASSERT(entityExists(entityID), "Entity id {0} does not exist",
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entityID);
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DEER_CORE_ASSERT(entityID == 0, "Can not destroy root");
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DEER_CORE_ASSERT(entityID != 0, "Can not destroy root");
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Entity& entity = (*entities)[entityID];
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entity.getParent().getComponent<RelationshipComponent>().removeChildren(
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@ -7,6 +7,7 @@
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#include "Deer/ScriptEngine.h"
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#include "Deer/Voxel.h"
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#include "Deer/VoxelWorld.h"
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#include "DeerStudio/Editor/Fonts.h"
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#include "DeerStudio/Editor/GamePannel.h"
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#include "DeerStudio/Editor/Icons.h"
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#include "DeerStudio/Editor/PropertiesPannel.h"
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@ -40,20 +41,17 @@ namespace Deer {
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// IMGUI STYLE
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->Clear();
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std::string fLoc = (DataStore::rootPath / "imgui.ini").generic_string();
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char* filenameFLoc = new char[fLoc.size() + 1]();
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strcpy(filenameFLoc, fLoc.c_str());
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io.IniFilename = filenameFLoc;
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ImFontConfig cnfg;
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// cnfg.SizePixels = 26
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Path rfPath = DataStore::rootPath / "editor/fonts/Roboto-Regular.ttf";
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io.Fonts->AddFontFromFileTTF(rfPath.generic_string().c_str(), 18);
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// io.Fonts->AddFontDefault(&cnfg);
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initializeFonts();
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setNatureStyle();
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20, 20));
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auto m_gamePannel = Ref<GamePannel>(new GamePannel());
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pannels.push_back(m_gamePannel);
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22
DeerStudio/src/DeerStudio/Editor/Fonts.cpp
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22
DeerStudio/src/DeerStudio/Editor/Fonts.cpp
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@ -0,0 +1,22 @@
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#include "Fonts.h"
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#include "Deer/DataStore.h"
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namespace Deer {
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ImFont* normalText;
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ImFont* titleText;
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void initializeFonts() {
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->Clear();
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ImFontConfig cnfg;
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// cnfg.SizePixels = 26
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Path rfPath = DataStore::rootPath / "editor/fonts/Roboto-Regular.ttf";
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normalText =
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io.Fonts->AddFontFromFileTTF(rfPath.generic_string().c_str(), 18);
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titleText =
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io.Fonts->AddFontFromFileTTF(rfPath.generic_string().c_str(), 27);
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// io.Fonts->AddFontDefault(&cnfg);
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}
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} // namespace Deer
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9
DeerStudio/src/DeerStudio/Editor/Fonts.h
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9
DeerStudio/src/DeerStudio/Editor/Fonts.h
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@ -0,0 +1,9 @@
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#pragma once
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#include "imgui.h"
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namespace Deer {
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extern ImFont* normalText;
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extern ImFont* titleText;
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void initializeFonts();
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} // namespace Deer
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@ -5,6 +5,7 @@
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#include "DeerRender/Input.h"
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#include "DeerRender/KeyCodes.h"
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#include "DeerRender/Render/Texture.h"
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#include "DeerStudio/Editor/Fonts.h"
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#include "DeerStudio/Project.h"
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#include "imgui.h"
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@ -38,16 +39,17 @@ namespace Deer {
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}
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void PropertiesPannel::propertiesPannel_onImgui() {
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20, 20));
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ImGui::Begin("Properties");
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if (ActiveEntity::count() == 0) {
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ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1),
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"No entity selected");
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ImGui::End();
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ImGui::PopStyleVar();
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return;
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}
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Entity& activeEntity = ActiveEntity::getEntity(0);
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ImGui::PushFont(titleText);
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auto& tag = activeEntity.getComponent<TagComponent>();
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if (tag.tag == "")
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@ -55,8 +57,16 @@ namespace Deer {
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else
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ImGui::Text("%s", tag.tag.c_str());
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ImGui::SameLine();
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ImGui::Text("id : %u", tag.entityUID);
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ImGui::PopFont();
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ImGui::Separator();
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ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1), "Id : %u",
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tag.entityUID);
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if (activeEntity.isRoot()) {
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ImGui::End();
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return;
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}
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ImGui::SameLine();
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addComponentContext();
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@ -65,8 +75,6 @@ namespace Deer {
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if (collapsingComponentHeader<TransformComponent>("Transform Component",
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false)) {
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auto& transform = activeEntity.getComponent<TransformComponent>();
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ImGui::Dummy(ImVec2(0.0f, 10.0f));
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ImGui::Indent();
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drawMagicSlider3f("Position", &transform.position.x, 0);
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glm::vec3 rotation = transform.getEulerAngles();
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@ -76,15 +84,10 @@ namespace Deer {
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drawMagicSlider3f("Scale", &transform.scale.x, 1);
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if (rotation != lastRotation) transform.setEulerAngles(rotation);
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ImGui::Unindent();
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ImGui::Dummy(ImVec2(0.0f, 10.0f));
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ImGui::Dummy(ImVec2(0.0f, 5.0f));
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}
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if (collapsingComponentHeader<ScriptComponent>("Script Component")) {
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ImGui::Dummy(ImVec2(0.0f, 10.0f));
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ImGui::Indent();
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auto& script = activeEntity.getComponent<ScriptComponent>();
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// ------ MESH -----
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@ -98,15 +101,11 @@ namespace Deer {
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ImGui::SameLine();
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ImGui::Button(scriptName.c_str());
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ImGui::Unindent();
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ImGui::Dummy(ImVec2(0.0f, 10.0f));
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ImGui::Dummy(ImVec2(0.0f, 5.0f));
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}
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if (collapsingComponentHeader<MeshRenderComponent>(
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"Mesh Render Component")) {
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ImGui::Dummy(ImVec2(0.0f, 10.0f));
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ImGui::Indent();
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auto& mesh = activeEntity.getComponent<MeshRenderComponent>();
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// ------ MESH -----
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@ -153,15 +152,11 @@ namespace Deer {
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ImGui::EndDragDropTarget();
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}
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ImGui::Unindent();
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ImGui::Dummy(ImVec2(0.0f, 10.0f));
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ImGui::Dummy(ImVec2(0.0f, 5.0f));
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}
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if (collapsingComponentHeader<TextureBindingComponent>(
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"Texture Binding Component")) {
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ImGui::Dummy(ImVec2(0.0f, 10.0f));
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ImGui::Indent();
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TextureBindingComponent& textureBinding =
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activeEntity.getComponent<TextureBindingComponent>();
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@ -266,7 +261,6 @@ namespace Deer {
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}
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ImGui::End();
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ImGui::PopStyleVar();
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}
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void PropertiesPannel::drawMagicSlider(const std::string& text,
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@ -25,6 +25,10 @@ namespace Deer {
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ImGui::Begin("Terrain Editor");
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if (!Project::m_scene.isVoxelWorldInitialized()) {
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ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1),
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"No voxel world created");
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ImGui::Separator();
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ImGui::Spacing();
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if (ImGui::Button("Create Voxel World")) {
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ImGui::OpenPopup(TERRAIN_EDITOR_CREATE_VOXEL_WORLD_POPUP_NAME);
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}
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@ -53,12 +53,13 @@ namespace Deer {
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Project::m_scene.getMainEnviroment()
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.getRoot()
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.getComponent<RelationshipComponent>();
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for (int i = 0; i < relation.childCount; i++) {
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Entity& childEntity =
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Project::m_scene.getMainEnviroment().getEntity(
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relation.getChildrenId(i));
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updateEntity(childEntity);
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}
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updateEntity(Project::m_scene.getMainEnviroment().getRoot());
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// for (int i = 0; i < relation.childCount; i++) {
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// Entity& childEntity =
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// Project::m_scene.getMainEnviroment().getEntity(
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// relation.getChildrenId(i));
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// }
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ImGui::PopStyleVar();
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updateContextMenu();
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@ -95,7 +96,7 @@ namespace Deer {
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ImGui::Spacing();
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// End of the tree
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if (relationship.childCount == 0) {
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if (relationship.childCount == 0 && !entity.isRoot()) {
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ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf |
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ImGuiTreeNodeFlags_NoTreePushOnOpen |
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ImGuiTreeNodeFlags_SpanFullWidth;
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@ -1,130 +1,150 @@
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#pragma once
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#include "imgui.h"
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void SetupVSCodeStyle();
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void SetupModernStyle();
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void geminiStyle();
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void setNatureStyle() {
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//geminiStyle();
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SetupVSCodeStyle();
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// geminiStyle();
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SetupModernStyle();
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}
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void SetupModernStyle() {
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ImGuiStyle& style = ImGui::GetStyle();
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ImVec4* colors = style.Colors;
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// Round everything slightly more for modern softness
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style.WindowRounding = 6.0f;
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style.FrameRounding = 4.0f;
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style.ScrollbarRounding = 6.0f;
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style.GrabRounding = 4.0f;
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style.TabRounding = 4.0f;
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style.WindowBorderSize = 0.0f;
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style.FrameBorderSize = 0.0f;
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// Core background colors
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colors[ImGuiCol_WindowBg] =
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ImVec4(0.11f, 0.11f, 0.13f, 1.00f); // Slightly lighter than pure black
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colors[ImGuiCol_ChildBg] = ImVec4(0.13f, 0.13f, 0.15f, 1.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.15f, 0.15f, 0.18f, 1.00f);
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// Text
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colors[ImGuiCol_Text] = ImVec4(0.95f, 0.96f, 0.98f, 1.00f); // Almost white
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colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.55f, 0.60f, 1.00f);
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// Borders
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colors[ImGuiCol_Border] = ImVec4(0.20f, 0.20f, 0.22f, 1.00f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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// Frames
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colors[ImGuiCol_FrameBg] = ImVec4(0.18f, 0.18f, 0.20f, 1.00f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.22f, 0.22f, 0.25f, 1.00f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.25f, 0.25f, 0.28f, 1.00f);
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// Title bar
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colors[ImGuiCol_TitleBg] = ImVec4(0.10f, 0.10f, 0.12f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.15f, 0.15f, 0.18f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.10f, 0.10f, 0.12f, 1.00f);
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// Scrollbars
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.10f, 0.12f, 1.00f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.30f, 0.30f, 0.35f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.35f, 0.35f, 0.40f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.40f, 0.40f, 0.45f, 1.00f);
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// Checkboxes, sliders, etc.
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colors[ImGuiCol_CheckMark] =
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ImVec4(0.22f, 0.65f, 0.90f, 1.00f); // Vivid blue
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colors[ImGuiCol_SliderGrab] = ImVec4(0.22f, 0.65f, 0.90f, 1.00f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.30f, 0.70f, 0.95f, 1.00f);
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// Buttons
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colors[ImGuiCol_Button] = ImVec4(0.18f, 0.18f, 0.22f, 1.00f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.22f, 0.22f, 0.27f, 1.00f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.25f, 0.30f, 1.00f);
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// Headers
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colors[ImGuiCol_Header] = ImVec4(0.18f, 0.18f, 0.22f, 1.00f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.22f, 0.22f, 0.27f, 1.00f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.25f, 0.25f, 0.30f, 1.00f);
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// Tabs
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colors[ImGuiCol_Tab] = ImVec4(0.12f, 0.12f, 0.15f, 1.00f);
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colors[ImGuiCol_TabHovered] = ImVec4(0.22f, 0.65f, 0.90f, 1.00f);
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colors[ImGuiCol_TabActive] = ImVec4(0.18f, 0.50f, 0.75f, 1.00f);
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colors[ImGuiCol_TabUnfocused] = ImVec4(0.12f, 0.12f, 0.15f, 1.00f);
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colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.18f, 0.20f, 0.25f, 1.00f);
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// Resize grip
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colors[ImGuiCol_ResizeGrip] = ImVec4(0.22f, 0.65f, 0.90f, 0.25f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.22f, 0.65f, 0.90f, 0.67f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.22f, 0.65f, 0.90f, 0.95f);
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// Highlight
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.22f, 0.65f, 0.90f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(0.22f, 0.65f, 0.90f, 0.90f);
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colors[ImGuiCol_NavHighlight] = ImVec4(0.22f, 0.65f, 0.90f, 0.80f);
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.22f, 0.65f, 0.90f, 0.78f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.22f, 0.65f, 0.90f, 1.00f);
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}
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void SetupVSCodeStyle() {
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ImVec4* colors = ImGui::GetStyle().Colors;
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ImGuiStyle& style = ImGui::GetStyle();
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style.WindowRounding = 2.0f;
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style.FrameRounding = 2.0f;
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style.GrabRounding = 2.0f;
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style.ScrollbarRounding = 2.0f;
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colors[ImGuiCol_Text] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); // #CCCCCC
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colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); // #808080
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colors[ImGuiCol_WindowBg] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); // #1E1E1E
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colors[ImGuiCol_ChildBg] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f); // #262626
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colors[ImGuiCol_PopupBg] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f); // #262626
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colors[ImGuiCol_Border] = ImVec4(0.23f, 0.23f, 0.23f, 1.00f); // #3C3C3C
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); // Transparent
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colors[ImGuiCol_FrameBg] = ImVec4(0.24f, 0.24f, 0.24f, 1.00f); // #3C3C3C
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.30f, 0.30f, 0.30f, 1.00f); // #4D4D4D
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f); // #595959
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colors[ImGuiCol_TitleBg] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); // #1E1E1E
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); // #1E1E1E
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f); // #262626
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f); // #262626
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); // #1E1E1E
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.28f, 0.28f, 0.28f, 1.00f); // #474747
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f); // #525252
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.36f, 0.36f, 0.36f, 1.00f); // #5C5C5C
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colors[ImGuiCol_CheckMark] = ImVec4(0.10f, 0.55f, 0.85f, 1.00f); // Darker light blue
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colors[ImGuiCol_SliderGrab] = ImVec4(0.10f, 0.55f, 0.85f, 1.00f); // Darker light blue
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.08f, 0.47f, 0.75f, 1.00f); // Even darker light blue
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colors[ImGuiCol_Button] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); // #2E2E2E
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.24f, 0.24f, 0.24f, 1.00f); // #3C3C3C
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colors[ImGuiCol_ButtonActive] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f); // #525252
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colors[ImGuiCol_Header] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); // #2E2E2E
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.24f, 0.24f, 0.24f, 1.00f); // #3C3C3C
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colors[ImGuiCol_HeaderActive] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f); // #525252
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colors[ImGuiCol_Separator] = ImVec4(0.23f, 0.23f, 0.23f, 1.00f); // #3C3C3C
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f); // #525252
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.36f, 0.36f, 0.36f, 1.00f); // #5C5C5C
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.10f, 0.55f, 0.85f, 1.00f); // Darker light blue
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.08f, 0.47f, 0.75f, 1.00f); // Even darker light blue
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.06f, 0.40f, 0.65f, 1.00f); // Much darker light blue
|
||||
colors[ImGuiCol_Tab] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); // #1E1E1E
|
||||
colors[ImGuiCol_TabHovered] = ImVec4(0.10f, 0.55f, 0.85f, 1.00f); // Darker light blue
|
||||
colors[ImGuiCol_TabActive] = ImVec4(0.10f, 0.55f, 0.85f, 1.00f); // Darker light blue
|
||||
colors[ImGuiCol_TabUnfocused] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); // #1E1E1E
|
||||
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f); // #262626
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); // #9C9C9C
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.86f, 0.50f, 0.14f, 1.00f); // #DB8E3B
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.10f, 0.55f, 0.85f, 1.00f); // Darker light blue
|
||||
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.08f, 0.47f, 0.75f, 1.00f); // Even darker light blue
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.10f, 0.55f, 0.85f, 0.35f); // Darker light blue with transparency
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(0.10f, 0.55f, 0.85f, 1.00f); // Darker light blue
|
||||
colors[ImGuiCol_NavHighlight] = ImVec4(0.10f, 0.55f, 0.85f, 1.00f); // Darker light blue
|
||||
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); // White with transparency
|
||||
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); // Grey with transparency
|
||||
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); // Grey with transparency
|
||||
|
||||
|
||||
|
||||
}
|
||||
void geminiStyle() {
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.WindowRounding = 8.0f;
|
||||
style.FrameRounding = 6.0f;
|
||||
style.GrabRounding = 6.0f;
|
||||
style.ScrollbarRounding = 6.0f;
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.WindowRounding = 8.0f;
|
||||
style.FrameRounding = 6.0f;
|
||||
style.GrabRounding = 6.0f;
|
||||
style.ScrollbarRounding = 6.0f;
|
||||
|
||||
ImVec4* colors = ImGui::GetStyle().Colors;
|
||||
ImVec4* colors = ImGui::GetStyle().Colors;
|
||||
|
||||
colors[ImGuiCol_Text] = ImVec4(0.95f, 0.95f, 0.95f, 1.00f); // Lighter text for better readability
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.10f, 0.10f, 0.10f, 1.00f); // Slightly darker background
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.30f, 0.30f, 0.30f, 1.00f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_TitleBg] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
|
||||
colors[ImGuiCol_MenuBarBg] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.20f, 0.80f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.20f, 0.80f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.18f, 0.70f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.30f, 0.30f, 0.30f, 1.00f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_Header] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.24f, 0.24f, 0.24f, 1.00f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.23f, 0.23f, 0.23f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.36f, 0.36f, 0.36f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.20f, 0.80f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.18f, 0.70f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.14f, 0.56f, 0.36f, 1.00f);
|
||||
colors[ImGuiCol_Tab] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_TabHovered] = ImVec4(0.20f, 0.80f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_TabActive] = ImVec4(0.20f, 0.80f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_TabUnfocused] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.86f, 0.50f, 0.14f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.20f, 0.80f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.18f, 0.70f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.20f, 0.80f, 0.40f, 0.35f);
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
|
||||
colors[ImGuiCol_NavHighlight] = ImVec4(0.20f, 0.80f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
|
||||
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
|
||||
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
|
||||
colors[ImGuiCol_Text] = ImVec4(
|
||||
0.95f, 0.95f, 0.95f, 1.00f); // Lighter text for better readability
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] =
|
||||
ImVec4(0.10f, 0.10f, 0.10f, 1.00f); // Slightly darker background
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.30f, 0.30f, 0.30f, 1.00f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_TitleBg] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
|
||||
colors[ImGuiCol_MenuBarBg] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.20f, 0.80f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.20f, 0.80f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.18f, 0.70f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.30f, 0.30f, 0.30f, 1.00f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_Header] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.24f, 0.24f, 0.24f, 1.00f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.23f, 0.23f, 0.23f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.36f, 0.36f, 0.36f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.20f, 0.80f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.18f, 0.70f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.14f, 0.56f, 0.36f, 1.00f);
|
||||
colors[ImGuiCol_Tab] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_TabHovered] = ImVec4(0.20f, 0.80f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_TabActive] = ImVec4(0.20f, 0.80f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_TabUnfocused] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.86f, 0.50f, 0.14f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.20f, 0.80f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.18f, 0.70f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.20f, 0.80f, 0.40f, 0.35f);
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
|
||||
colors[ImGuiCol_NavHighlight] = ImVec4(0.20f, 0.80f, 0.40f, 1.00f);
|
||||
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
|
||||
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
|
||||
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
[Window][DockSpace Demo]
|
||||
Pos=0,0
|
||||
Size=2560,1371
|
||||
Size=1628,720
|
||||
Collapsed=0
|
||||
|
||||
[Window][Debug##Default]
|
||||
@ -9,32 +9,32 @@ Size=400,400
|
||||
Collapsed=0
|
||||
|
||||
[Window][Properties]
|
||||
Pos=2152,24
|
||||
Size=408,1347
|
||||
Pos=1236,24
|
||||
Size=392,696
|
||||
Collapsed=0
|
||||
DockId=0x00000004,1
|
||||
DockId=0x00000004,0
|
||||
|
||||
[Window][Game Window]
|
||||
Pos=526,24
|
||||
Size=1624,1347
|
||||
Pos=368,24
|
||||
Size=866,696
|
||||
Collapsed=0
|
||||
DockId=0x00000006,1
|
||||
|
||||
[Window][Tree Pannel]
|
||||
Pos=0,24
|
||||
Size=524,1347
|
||||
Size=366,696
|
||||
Collapsed=0
|
||||
DockId=0x00000005,0
|
||||
|
||||
[Window][Terrain Editor]
|
||||
Pos=2152,24
|
||||
Size=408,1347
|
||||
Pos=1236,24
|
||||
Size=392,696
|
||||
Collapsed=0
|
||||
DockId=0x00000004,0
|
||||
DockId=0x00000004,1
|
||||
|
||||
[Window][Viewport]
|
||||
Pos=526,24
|
||||
Size=1624,1347
|
||||
Pos=368,24
|
||||
Size=866,696
|
||||
Collapsed=0
|
||||
DockId=0x00000006,0
|
||||
|
||||
@ -45,11 +45,11 @@ Collapsed=0
|
||||
DockId=0x00000002,0
|
||||
|
||||
[Docking][Data]
|
||||
DockSpace ID=0xA1672E74 Window=0x4647B76E Pos=0,24 Size=2560,1347 Split=Y
|
||||
DockSpace ID=0xA1672E74 Window=0x4647B76E Pos=0,24 Size=1628,696 Split=Y
|
||||
DockNode ID=0x00000001 Parent=0xA1672E74 SizeRef=2560,903 Split=X Selected=0x13926F0B
|
||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=2150,779 Split=X Selected=0x13926F0B
|
||||
DockNode ID=0x00000005 Parent=0x00000003 SizeRef=524,779 Selected=0xBD1B42A3
|
||||
DockNode ID=0x00000006 Parent=0x00000003 SizeRef=1624,779 CentralNode=1 Selected=0x13926F0B
|
||||
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=408,779 Selected=0x2A2C795E
|
||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=1234,779 Split=X Selected=0x13926F0B
|
||||
DockNode ID=0x00000005 Parent=0x00000003 SizeRef=366,779 Selected=0xBD1B42A3
|
||||
DockNode ID=0x00000006 Parent=0x00000003 SizeRef=866,779 CentralNode=1 Selected=0x13926F0B
|
||||
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=392,779 Selected=0x199AB496
|
||||
DockNode ID=0x00000002 Parent=0xA1672E74 SizeRef=2560,442 Selected=0xCF339702
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user