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@ -15,14 +15,14 @@ Collapsed=0
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DockId=0x00000006,0
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[Window][Viewport]
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Pos=309,24
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Size=614,434
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Pos=369,24
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Size=554,434
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Collapsed=0
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DockId=0x00000005,0
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[Window][ViewportPannel]
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Pos=309,24
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Size=614,434
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Pos=369,24
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Size=554,434
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Collapsed=0
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DockId=0x00000005,1
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@ -34,7 +34,7 @@ DockId=0x00000004,0
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[Window][TreePannel]
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Pos=0,24
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Size=307,434
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Size=367,434
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Collapsed=0
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DockId=0x00000001,0
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@ -81,9 +81,9 @@ DockId=0x00000004,1
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[Docking][Data]
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DockSpace ID=0xA1672E74 Window=0x4647B76E Pos=0,24 Size=1280,696 Split=Y Selected=0x34A4C10F
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DockNode ID=0x00000003 Parent=0xA1672E74 SizeRef=1280,434 Split=X
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DockNode ID=0x00000001 Parent=0x00000003 SizeRef=307,696 Selected=0xE45B9F93
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DockNode ID=0x00000002 Parent=0x00000003 SizeRef=971,696 Split=X Selected=0x34A4C10F
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DockNode ID=0x00000005 Parent=0x00000002 SizeRef=614,454 CentralNode=1 Selected=0x34A4C10F
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DockNode ID=0x00000001 Parent=0x00000003 SizeRef=367,696 Selected=0xE45B9F93
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DockNode ID=0x00000002 Parent=0x00000003 SizeRef=2191,696 Split=X Selected=0x34A4C10F
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DockNode ID=0x00000005 Parent=0x00000002 SizeRef=1834,454 CentralNode=1 Selected=0x34A4C10F
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DockNode ID=0x00000006 Parent=0x00000002 SizeRef=355,454 Selected=0xA35A27E3
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DockNode ID=0x00000004 Parent=0xA1672E74 SizeRef=1280,260 Selected=0x21191D0B
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@ -3,6 +3,58 @@ class AssetExplorer : DockPanel {
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string currentPath = "";
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void onRender() {
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renderTopBar();
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UI::setupAutomaticColumns(128);
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if (searchAssetType == AssetType::None) {
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searchAssetType = renderRootAssets();
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UI::setupColumns(1);
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return;
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}
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string temp_path = currentPath;
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// Render navigation folders
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int folderCount = Assets::getDirCount(searchAssetType, temp_path);
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for (int i = 0; i < folderCount; i++) {
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if (drawFolder(Assets::getDirNameById(AssetType::Mesh, temp_path, i)))
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currentPath = Assets::getDirPathById(AssetType::Mesh, temp_path, i);
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}
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switch (searchAssetType) {
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case AssetType::Mesh:
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renderMeshes(temp_path);
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break;
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case AssetType::Shader:
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renderShaders(temp_path);
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break;
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}
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}
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void renderMeshes(string&in dir) {
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int assetCount = Assets::getAssetCount(AssetType::Mesh, dir);
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for (int i = 0; i < assetCount; i++) {
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drawFile(
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Assets::getAssetNameById(AssetType::Mesh, dir, i),
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"MESH",
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any(Assets::getAssetTypePathById(AssetType::Mesh, dir, i)),
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Assets::getAssetTypePathById(AssetType::Mesh, dir, i));
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}
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}
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void renderShaders(string&in dir) {
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int assetCount = Assets::getAssetCount(AssetType::Shader, dir);
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for (int i = 0; i < assetCount; i++) {
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drawFile(
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Assets::getAssetNameById(AssetType::Shader, dir, i),
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"SHADER",
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any(Assets::getAssetTypePathById(AssetType::Shader, dir, i)),
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Assets::getAssetTypePathById(AssetType::Shader, dir, i));
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}
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}
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void renderTopBar() {
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UI::text("\t");
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UI::sameline();
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if (UI::button("Assets")) {
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@ -57,19 +109,5 @@ class AssetExplorer : DockPanel {
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}
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}
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}
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UI::setupAutomaticColumns(128);
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if (searchAssetType == AssetType::None) {
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searchAssetType = renderRootAssets();
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}
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if (searchAssetType == AssetType::Mesh) {
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currentPath = renderMeshExplorer(currentPath);
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if (currentPath == "..") {
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searchAssetType = AssetType::None;
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currentPath = "";
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}
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}
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UI::setupColumns(1);
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}
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}
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@ -3,13 +3,6 @@ string renderMeshExplorer(string&in dir) {
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AssetType resourceType = AssetType::Mesh;
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int dirCount = Assets::getDirCount(resourceType, dir);
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for (int i = 0; i < dirCount; i++) {
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if (drawFolder(Assets::getDirNameById(AssetType::Mesh, dir, i))) {
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return_dir = Assets::getDirPathById(AssetType::Mesh, dir, i);
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}
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}
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//int meshCount = Assets::getAssetCount(AssetType::Mesh, dir);
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//for (int i = 0; i < meshCount; i++) {
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// drawFile(
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@ -1,30 +0,0 @@
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class CameraPannel : DockPanel {
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FrameBuffer frameBuffer;
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Environment mainEnv;
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void onRender() {
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if (!frameBuffer.isValid())
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return;
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int x = UI::getAvailableSizeX();
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int y = UI::getAvailableSizeY();
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if (x < 10 || y < 10)
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return;
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frameBuffer.resize(x, y);
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frameBuffer.clearRGBA(0, 0, 0, 255);
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UI::drawFrameBufferCentered(frameBuffer, x, y);
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}
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void onInit() {
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frameBuffer = Engine::createRGBA8FrameBuffer("MainFrameBuffer", 400, 400);
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mainEnv = Engine::getMainEnvironment();
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UI::disablePannelPadding(true);
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}
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}
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