34 lines
1.4 KiB
C++
34 lines
1.4 KiB
C++
#include "detail/graphics.h"
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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namespace deerith {
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graphics::GraphicsConfig graphics::graphics_config;
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GLFWwindow* graphics::window;
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VkInstance graphics::instance;
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const std::vector<const char*> graphics::validation_layers = {"VK_LAYER_KHRONOS_validation"};
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const std::vector<const char*> graphics::device_extensions = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
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VkPhysicalDevice graphics::physical_device = VK_NULL_HANDLE;
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graphics::QueueFamilyIndices graphics::queue_family_indices;
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graphics::SwapChainSupportDetails graphics::swap_chain_support_details;
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VkDevice graphics::device;
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VkQueue graphics::graphics_queue;
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VkQueue graphics::pressent_queue;
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VkSurfaceKHR graphics::surface;
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VkSwapchainKHR graphics::swap_chain;
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std::vector<VkImage> graphics::swap_chain_images;
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VkFormat graphics::swap_chain_image_format;
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VkExtent2D graphics::swap_chain_extent;
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std::vector<VkImageView> graphics::swap_chain_image_views;
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VkPipelineLayout graphics::pipeline_layout;
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VkRenderPass graphics::render_pass;
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VkPipeline graphics::graphics_pipeline;
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std::vector<VkFramebuffer> graphics::swap_chain_frame_buffers;
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VkCommandPool graphics::command_pool;
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VkCommandBuffer graphics::command_buffer;
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VkSemaphore graphics::image_available_semaphore;
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VkSemaphore graphics::render_finished_semaphore;
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VkFence graphics::in_flight_fence;
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} // namespace deerith
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