Refactor for correct naming
This commit is contained in:
parent
10175d92b3
commit
8b1aa63327
@ -83,7 +83,7 @@ namespace deerith {
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QueueFamilyIndices find_queue_families(VkPhysicalDevice device);
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SwapChainSupportDetails query_swap_chain_support(VkPhysicalDevice device);
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void record_command_buffer(VkCommandBuffer commandBuffer, uint32_t imageIndex);
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void record_command_buffer(VkCommandBuffer command_buffer, uint32_t image_index);
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} // namespace graphics
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} // namespace deerith
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@ -7,16 +7,16 @@ namespace deerith {
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for (size_t i = 0; i < swap_chain_image_views.size(); i++) {
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VkImageView attachments[] = {swap_chain_image_views[i]};
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VkFramebufferCreateInfo framebufferInfo{};
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framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebufferInfo.renderPass = render_pass;
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framebufferInfo.attachmentCount = 1;
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framebufferInfo.pAttachments = attachments;
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framebufferInfo.width = swap_chain_extent.width;
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framebufferInfo.height = swap_chain_extent.height;
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framebufferInfo.layers = 1;
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VkFramebufferCreateInfo frame_buffer_info{};
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frame_buffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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frame_buffer_info.renderPass = render_pass;
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frame_buffer_info.attachmentCount = 1;
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frame_buffer_info.pAttachments = attachments;
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frame_buffer_info.width = swap_chain_extent.width;
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frame_buffer_info.height = swap_chain_extent.height;
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frame_buffer_info.layers = 1;
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if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swap_chain_frame_buffers[i]) != VK_SUCCESS) {
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if (vkCreateFramebuffer(device, &frame_buffer_info, nullptr, &swap_chain_frame_buffers[i]) != VK_SUCCESS) {
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deerith_graphics_error("failed to create framebuffer!");
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}
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}
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@ -9,37 +9,37 @@ namespace deerith {
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} // namespace graphics
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void graphics::create_vulkan_graphics_pipeline() {
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auto vertShaderCode = read_file("shaders/vert.spv");
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auto fragShaderCode = read_file("shaders/frag.spv");
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auto vert_shader_code = read_file("shaders/vert.spv");
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auto frag_shader_code = read_file("shaders/frag.spv");
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VkShaderModule vertShaderModule = create_shader_module(vertShaderCode);
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VkShaderModule fragShaderModule = create_shader_module(fragShaderCode);
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VkShaderModule vert_shader_module = create_shader_module(vert_shader_code);
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VkShaderModule frag_shader_module = create_shader_module(frag_shader_code);
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VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
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vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vertShaderStageInfo.module = vertShaderModule;
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vertShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo vert_shader_stage_info{};
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vert_shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vert_shader_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vert_shader_stage_info.module = vert_shader_module;
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vert_shader_stage_info.pName = "main";
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VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
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fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fragShaderStageInfo.module = fragShaderModule;
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fragShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo frag_shader_stage_info{};
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frag_shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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frag_shader_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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frag_shader_stage_info.module = frag_shader_module;
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frag_shader_stage_info.pName = "main";
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VkPipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo};
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VkPipelineShaderStageCreateInfo shader_stages[] = {vert_shader_stage_info, frag_shader_stage_info};
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VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
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vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.vertexBindingDescriptionCount = 0;
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vertexInputInfo.pVertexBindingDescriptions = nullptr; // Optional
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vertexInputInfo.vertexAttributeDescriptionCount = 0;
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vertexInputInfo.pVertexAttributeDescriptions = nullptr; // Optional
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VkPipelineVertexInputStateCreateInfo vertex_input_info{};
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vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertex_input_info.vertexBindingDescriptionCount = 0;
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vertex_input_info.pVertexBindingDescriptions = nullptr; // Optional
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vertex_input_info.vertexAttributeDescriptionCount = 0;
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vertex_input_info.pVertexAttributeDescriptions = nullptr; // Optional
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VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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inputAssembly.primitiveRestartEnable = VK_FALSE;
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VkPipelineInputAssemblyStateCreateInfo input_assembly{};
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input_assembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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input_assembly.primitiveRestartEnable = VK_FALSE;
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VkViewport viewport{};
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viewport.x = 0.0f;
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@ -53,12 +53,12 @@ namespace deerith {
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scissor.offset = {0, 0};
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scissor.extent = swap_chain_extent;
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VkPipelineViewportStateCreateInfo viewportState{};
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viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportState.viewportCount = 1;
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viewportState.pViewports = &viewport;
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viewportState.scissorCount = 1;
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viewportState.pScissors = &scissor;
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VkPipelineViewportStateCreateInfo viewport_state{};
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viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewport_state.viewportCount = 1;
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viewport_state.pViewports = &viewport;
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viewport_state.scissorCount = 1;
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viewport_state.pScissors = &scissor;
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VkPipelineRasterizationStateCreateInfo rasterizer{};
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rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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@ -70,16 +70,16 @@ namespace deerith {
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rasterizer.depthBiasClamp = 0.0f; // Optional
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rasterizer.depthBiasSlopeFactor = 0.0f; // Optional
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VkPipelineColorBlendAttachmentState colorBlendAttachment{};
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colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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colorBlendAttachment.blendEnable = VK_FALSE;
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VkPipelineColorBlendAttachmentState color_blend_attachment{};
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color_blend_attachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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color_blend_attachment.blendEnable = VK_FALSE;
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutInfo.setLayoutCount = 0; // Optional
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pipelineLayoutInfo.pSetLayouts = nullptr; // Optional
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pipelineLayoutInfo.pushConstantRangeCount = 0; // Optional
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pipelineLayoutInfo.pPushConstantRanges = nullptr; // Optional
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VkPipelineLayoutCreateInfo pipeline_layout_info{};
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pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipeline_layout_info.setLayoutCount = 0; // Optional
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pipeline_layout_info.pSetLayouts = nullptr; // Optional
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pipeline_layout_info.pushConstantRangeCount = 0; // Optional
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pipeline_layout_info.pPushConstantRanges = nullptr; // Optional
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VkPipelineMultisampleStateCreateInfo multisampling{};
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multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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@ -90,44 +90,44 @@ namespace deerith {
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multisampling.alphaToCoverageEnable = VK_FALSE; // Optional
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multisampling.alphaToOneEnable = VK_FALSE; // Optional
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VkPipelineColorBlendStateCreateInfo colorBlending{};
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colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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colorBlending.logicOpEnable = VK_FALSE;
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colorBlending.logicOp = VK_LOGIC_OP_COPY; // Optional
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colorBlending.attachmentCount = 1;
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colorBlending.pAttachments = &colorBlendAttachment;
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colorBlending.blendConstants[0] = 0.0f; // Optional
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colorBlending.blendConstants[1] = 0.0f; // Optional
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colorBlending.blendConstants[2] = 0.0f; // Optional
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colorBlending.blendConstants[3] = 0.0f; // Optional
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VkPipelineColorBlendStateCreateInfo color_blending{};
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color_blending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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color_blending.logicOpEnable = VK_FALSE;
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color_blending.logicOp = VK_LOGIC_OP_COPY; // Optional
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color_blending.attachmentCount = 1;
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color_blending.pAttachments = &color_blend_attachment;
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color_blending.blendConstants[0] = 0.0f; // Optional
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color_blending.blendConstants[1] = 0.0f; // Optional
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color_blending.blendConstants[2] = 0.0f; // Optional
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color_blending.blendConstants[3] = 0.0f; // Optional
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if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipeline_layout) != VK_SUCCESS) {
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if (vkCreatePipelineLayout(device, &pipeline_layout_info, nullptr, &pipeline_layout) != VK_SUCCESS) {
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deerith_graphics_error("failed to create pipeline layout!");
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}
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VkGraphicsPipelineCreateInfo pipelineInfo{};
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pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pipelineInfo.stageCount = 2;
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pipelineInfo.pStages = shaderStages;
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VkGraphicsPipelineCreateInfo pipline_info{};
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pipline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pipline_info.stageCount = 2;
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pipline_info.pStages = shader_stages;
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pipelineInfo.pVertexInputState = &vertexInputInfo;
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pipelineInfo.pInputAssemblyState = &inputAssembly;
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pipelineInfo.pViewportState = &viewportState;
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pipelineInfo.pRasterizationState = &rasterizer;
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pipelineInfo.pMultisampleState = &multisampling;
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pipelineInfo.pDepthStencilState = nullptr; // Optional
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pipelineInfo.pColorBlendState = &colorBlending;
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pipelineInfo.pDynamicState = nullptr;
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pipelineInfo.layout = pipeline_layout;
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pipelineInfo.renderPass = render_pass;
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pipelineInfo.subpass = 0;
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pipline_info.pVertexInputState = &vertex_input_info;
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pipline_info.pInputAssemblyState = &input_assembly;
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pipline_info.pViewportState = &viewport_state;
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pipline_info.pRasterizationState = &rasterizer;
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pipline_info.pMultisampleState = &multisampling;
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pipline_info.pDepthStencilState = nullptr; // Optional
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pipline_info.pColorBlendState = &color_blending;
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pipline_info.pDynamicState = nullptr;
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pipline_info.layout = pipeline_layout;
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pipline_info.renderPass = render_pass;
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pipline_info.subpass = 0;
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if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphics_pipeline) != VK_SUCCESS) {
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if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipline_info, nullptr, &graphics_pipeline) != VK_SUCCESS) {
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deerith_graphics_error("failed to create graphics pipeline!");
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}
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vkDestroyShaderModule(device, fragShaderModule, nullptr);
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vkDestroyShaderModule(device, vertShaderModule, nullptr);
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vkDestroyShaderModule(device, frag_shader_module, nullptr);
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vkDestroyShaderModule(device, vert_shader_module, nullptr);
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}
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VkShaderModule graphics::create_shader_module(const std::vector<char>& code) {
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@ -151,11 +151,11 @@ namespace deerith {
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deerith_graphics_error("failed to open file!");
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}
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size_t fileSize = (size_t)file.tellg();
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std::vector<char> buffer(fileSize);
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size_t file_size = (size_t)file.tellg();
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std::vector<char> buffer(file_size);
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file.seekg(0);
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file.read(buffer.data(), fileSize);
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file.read(buffer.data(), file_size);
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file.close();
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return buffer;
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@ -37,19 +37,21 @@ namespace deerith {
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}
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bool graphics::is_device_suitable(VkPhysicalDevice device) {
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VkPhysicalDeviceProperties deviceProperties;
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vkGetPhysicalDeviceProperties(device, &deviceProperties);
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VkPhysicalDeviceProperties device_properties;
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vkGetPhysicalDeviceProperties(device, &device_properties);
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VkPhysicalDeviceFeatures deviceFeatures;
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vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
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VkPhysicalDeviceFeatures device_features;
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vkGetPhysicalDeviceFeatures(device, &device_features);
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QueueFamilyIndices indices = find_queue_families(device);
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SwapChainSupportDetails swap_chainSupport = query_swap_chain_support(device);
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bool swap_chain_adequate = !swap_chainSupport.formats.empty() && !swap_chainSupport.present_modes.empty();
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return deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
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deviceFeatures.geometryShader &&
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bool is_gpu = device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU ||
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device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
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return is_gpu && device_features.geometryShader &&
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indices.is_complete() &&
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swap_chain_adequate;
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}
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@ -69,10 +71,10 @@ namespace deerith {
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indices.graphics_family = i;
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}
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VkBool32 presentSupport = false;
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vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
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VkBool32 present_support = false;
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vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &present_support);
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if (presentSupport) {
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if (present_support) {
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indices.present_family = i;
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}
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@ -87,18 +89,18 @@ namespace deerith {
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}
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bool graphics::check_device_extension_support(VkPhysicalDevice device) {
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uint32_t extensionCount;
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vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
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uint32_t extension_count;
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vkEnumerateDeviceExtensionProperties(device, nullptr, &extension_count, nullptr);
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std::vector<VkExtensionProperties> availableExtensions(extensionCount);
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vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
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std::vector<VkExtensionProperties> available_extensions(extension_count);
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vkEnumerateDeviceExtensionProperties(device, nullptr, &extension_count, available_extensions.data());
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std::set<std::string> requiredExtensions(device_extensions.begin(), device_extensions.end());
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std::set<std::string> required_extensions(device_extensions.begin(), device_extensions.end());
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for (const auto& extension : availableExtensions) {
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requiredExtensions.erase(extension.extensionName);
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for (const auto& extension : available_extensions) {
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required_extensions.erase(extension.extensionName);
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}
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return requiredExtensions.empty();
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return required_extensions.empty();
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}
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} // namespace deerith
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@ -2,57 +2,57 @@
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namespace deerith {
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void graphics::create_vulkan_command_buffer() {
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QueueFamilyIndices queueFamilyIndices = find_queue_families(physical_device);
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QueueFamilyIndices queue_family_indices = find_queue_families(physical_device);
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VkCommandPoolCreateInfo poolInfo{};
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poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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poolInfo.queueFamilyIndex = queueFamilyIndices.graphics_family.value();
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VkCommandPoolCreateInfo pool_info{};
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pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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pool_info.queueFamilyIndex = queue_family_indices.graphics_family.value();
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if (vkCreateCommandPool(device, &poolInfo, nullptr, &command_pool) != VK_SUCCESS) {
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if (vkCreateCommandPool(device, &pool_info, nullptr, &command_pool) != VK_SUCCESS) {
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deerith_graphics_error("failed to create command pool!");
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}
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VkCommandBufferAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.commandPool = command_pool;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandBufferCount = 1;
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VkCommandBufferAllocateInfo alloc_info{};
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alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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alloc_info.commandPool = command_pool;
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alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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alloc_info.commandBufferCount = 1;
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if (vkAllocateCommandBuffers(device, &allocInfo, &command_buffer) != VK_SUCCESS) {
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if (vkAllocateCommandBuffers(device, &alloc_info, &command_buffer) != VK_SUCCESS) {
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deerith_graphics_error("failed to allocate command buffers!");
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}
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}
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void graphics::record_command_buffer(VkCommandBuffer commandBuffer, uint32_t imageIndex) {
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VkCommandBufferBeginInfo beginInfo{};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.flags = 0; // Optional
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beginInfo.pInheritanceInfo = nullptr; // Optional
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void graphics::record_command_buffer(VkCommandBuffer command_buffer, uint32_t image_index) {
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VkCommandBufferBeginInfo begin_info{};
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begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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begin_info.flags = 0; // Optional
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begin_info.pInheritanceInfo = nullptr; // Optional
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if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) {
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if (vkBeginCommandBuffer(command_buffer, &begin_info) != VK_SUCCESS) {
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deerith_graphics_error("failed to begin recording command buffer!");
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}
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VkRenderPassBeginInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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renderPassInfo.renderPass = render_pass;
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renderPassInfo.framebuffer = swap_chain_frame_buffers[imageIndex];
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renderPassInfo.renderArea.offset = {0, 0};
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renderPassInfo.renderArea.extent = swap_chain_extent;
|
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VkRenderPassBeginInfo render_pass_info{};
|
||||
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
render_pass_info.renderPass = render_pass;
|
||||
render_pass_info.framebuffer = swap_chain_frame_buffers[image_index];
|
||||
render_pass_info.renderArea.offset = {0, 0};
|
||||
render_pass_info.renderArea.extent = swap_chain_extent;
|
||||
|
||||
VkClearValue clearColor = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
|
||||
renderPassInfo.clearValueCount = 1;
|
||||
renderPassInfo.pClearValues = &clearColor;
|
||||
VkClearValue clear_color = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
|
||||
render_pass_info.clearValueCount = 1;
|
||||
render_pass_info.pClearValues = &clear_color;
|
||||
|
||||
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
|
||||
vkCmdBeginRenderPass(command_buffer, &render_pass_info, VK_SUBPASS_CONTENTS_INLINE);
|
||||
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
|
||||
|
||||
vkCmdDraw(commandBuffer, 3, 1, 0, 0);
|
||||
vkCmdDraw(command_buffer, 3, 1, 0, 0);
|
||||
|
||||
vkCmdEndRenderPass(commandBuffer);
|
||||
vkCmdEndRenderPass(command_buffer);
|
||||
|
||||
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
|
||||
if (vkEndCommandBuffer(command_buffer) != VK_SUCCESS) {
|
||||
deerith_graphics_error("failed to record command buffer!");
|
||||
}
|
||||
}
|
||||
|
||||
@ -2,37 +2,37 @@
|
||||
|
||||
namespace deerith {
|
||||
void graphics::create_vulkan_render_pass() {
|
||||
VkAttachmentDescription colorAttachment{};
|
||||
colorAttachment.format = swap_chain_image_format;
|
||||
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
VkAttachmentDescription color_attachment{};
|
||||
color_attachment.format = swap_chain_image_format;
|
||||
color_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
|
||||
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
|
||||
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
|
||||
VkAttachmentReference colorAttachmentRef{};
|
||||
colorAttachmentRef.attachment = 0;
|
||||
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
VkAttachmentReference color_attachmentRef{};
|
||||
color_attachmentRef.attachment = 0;
|
||||
color_attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
|
||||
VkSubpassDescription subpass{};
|
||||
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
|
||||
subpass.colorAttachmentCount = 1;
|
||||
subpass.pColorAttachments = &colorAttachmentRef;
|
||||
subpass.pColorAttachments = &color_attachmentRef;
|
||||
|
||||
VkRenderPassCreateInfo renderPassInfo{};
|
||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
renderPassInfo.attachmentCount = 1;
|
||||
renderPassInfo.pAttachments = &colorAttachment;
|
||||
renderPassInfo.subpassCount = 1;
|
||||
renderPassInfo.pSubpasses = &subpass;
|
||||
VkRenderPassCreateInfo render_pass_info{};
|
||||
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
render_pass_info.attachmentCount = 1;
|
||||
render_pass_info.pAttachments = &color_attachment;
|
||||
render_pass_info.subpassCount = 1;
|
||||
render_pass_info.pSubpasses = &subpass;
|
||||
|
||||
if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &render_pass) != VK_SUCCESS) {
|
||||
if (vkCreateRenderPass(device, &render_pass_info, nullptr, &render_pass) != VK_SUCCESS) {
|
||||
deerith_graphics_error("failed to create render pass!");
|
||||
}
|
||||
}
|
||||
|
||||
@ -31,30 +31,30 @@ namespace deerith {
|
||||
vkWaitForFences(device, 1, &in_flight_fence, VK_TRUE, UINT64_MAX);
|
||||
vkResetFences(device, 1, &in_flight_fence);
|
||||
|
||||
uint32_t imageIndex;
|
||||
vkAcquireNextImageKHR(device, swap_chain, UINT64_MAX, image_available_semaphore, VK_NULL_HANDLE, &imageIndex);
|
||||
uint32_t image_index;
|
||||
vkAcquireNextImageKHR(device, swap_chain, UINT64_MAX, image_available_semaphore, VK_NULL_HANDLE, &image_index);
|
||||
|
||||
vkResetCommandBuffer(command_buffer, 0);
|
||||
|
||||
record_command_buffer(command_buffer, imageIndex);
|
||||
record_command_buffer(command_buffer, image_index);
|
||||
|
||||
VkSubmitInfo submitInfo{};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
VkSubmitInfo submit_info{};
|
||||
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
|
||||
VkSemaphore waitSemaphores[] = {image_available_semaphore};
|
||||
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
|
||||
submitInfo.waitSemaphoreCount = 1;
|
||||
submitInfo.pWaitSemaphores = waitSemaphores;
|
||||
submitInfo.pWaitDstStageMask = waitStages;
|
||||
submit_info.waitSemaphoreCount = 1;
|
||||
submit_info.pWaitSemaphores = waitSemaphores;
|
||||
submit_info.pWaitDstStageMask = waitStages;
|
||||
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &command_buffer;
|
||||
submit_info.commandBufferCount = 1;
|
||||
submit_info.pCommandBuffers = &command_buffer;
|
||||
|
||||
VkSemaphore signalSemaphores[] = {render_finished_semaphore};
|
||||
submitInfo.signalSemaphoreCount = 1;
|
||||
submitInfo.pSignalSemaphores = signalSemaphores;
|
||||
submit_info.signalSemaphoreCount = 1;
|
||||
submit_info.pSignalSemaphores = signalSemaphores;
|
||||
|
||||
if (vkQueueSubmit(graphics_queue, 1, &submitInfo, in_flight_fence) != VK_SUCCESS) {
|
||||
if (vkQueueSubmit(graphics_queue, 1, &submit_info, in_flight_fence) != VK_SUCCESS) {
|
||||
deerith_graphics_error("failed to submit draw command buffer!");
|
||||
}
|
||||
|
||||
@ -77,7 +77,7 @@ namespace deerith {
|
||||
VkSwapchainKHR swapChains[] = {swap_chain};
|
||||
presentInfo.swapchainCount = 1;
|
||||
presentInfo.pSwapchains = swapChains;
|
||||
presentInfo.pImageIndices = &imageIndex;
|
||||
presentInfo.pImageIndices = &image_index;
|
||||
presentInfo.pResults = nullptr; // Optional
|
||||
|
||||
vkQueuePresentKHR(pressent_queue, &presentInfo);
|
||||
|
||||
@ -34,12 +34,12 @@ namespace deerith {
|
||||
create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
|
||||
QueueFamilyIndices indices = find_queue_families(physical_device);
|
||||
uint32_t queueFamilyIndices[] = {indices.graphics_family.value(), indices.present_family.value()};
|
||||
uint32_t queue_family_indices[] = {indices.graphics_family.value(), indices.present_family.value()};
|
||||
|
||||
if (indices.graphics_family != indices.present_family) {
|
||||
create_info.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
||||
create_info.queueFamilyIndexCount = 2;
|
||||
create_info.pQueueFamilyIndices = queueFamilyIndices;
|
||||
create_info.pQueueFamilyIndices = queue_family_indices;
|
||||
} else {
|
||||
create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
create_info.queueFamilyIndexCount = 0;
|
||||
|
||||
@ -27,8 +27,8 @@ namespace deerith {
|
||||
for (const char* layerName : validation_layers) {
|
||||
bool layerFound = false;
|
||||
|
||||
for (const auto& layerProperties : available_layers) {
|
||||
if (strcmp(layerName, layerProperties.layerName) == 0) {
|
||||
for (const auto& layer_properties : available_layers) {
|
||||
if (strcmp(layerName, layer_properties.layerName) == 0) {
|
||||
layerFound = true;
|
||||
break;
|
||||
}
|
||||
|
||||
BIN
shaders/frag.spv
BIN
shaders/frag.spv
Binary file not shown.
@ -1,9 +0,0 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec3 fragColor;
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = vec4(fragColor, 1.0);
|
||||
}
|
||||
@ -1,20 +0,0 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) out vec3 fragColor;
|
||||
|
||||
vec2 positions[3] = vec2[](
|
||||
vec2(0.0, -0.5),
|
||||
vec2(0.5, 0.5),
|
||||
vec2(-0.5, 0.5)
|
||||
);
|
||||
|
||||
vec3 colors[3] = vec3[](
|
||||
vec3(1.0, 0.0, 0.0),
|
||||
vec3(0.0, 1.0, 0.0),
|
||||
vec3(0.0, 0.0, 1.0)
|
||||
);
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
|
||||
fragColor = colors[gl_VertexIndex];
|
||||
}
|
||||
BIN
shaders/vert.spv
BIN
shaders/vert.spv
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user