2026-02-11 01:49:59 +01:00

60 lines
1.5 KiB
ActionScript

class ShaderComponentRender {
Entity entity;
ShaderComponent shaderComponent;
ShaderComponentRender(Entity _entity) {
entity = _entity;
shaderComponent = entity.getComponent<ShaderComponent>();
}
void setShader(any@ shaderData) {
Shader shader;
if (shaderData.retrieve(shader)) {
shaderComponent.shader = shader;
}
}
void setTexture(any@ textureData) {
Texture texture;
if (textureData.retrieve(texture)) {
shaderComponent.texture = texture;
}
}
void render() {
if (!entity.hasComponent<ShaderComponent>())
return;
ImGui::title("Shader Component");
ImGui::space(10, 10);
ImGui::text("Shader : ");
ImGui::sameline();
if (shaderComponent.hasShader) {
ImGui::text(shaderComponent.shader.name);
} else {
ImGui::text("Empty");
}
// Mesh icon
if (shaderComponent.hasShader) {
FrameBuffer frameBuffer = Previewer::getShaderPreview(shaderComponent.shader);
ImGui::drawFrameBufferCentered(frameBuffer, 128, 128);
} else {
ImGui::drawIconCentered(StudioAPI::loadIcon("empty.png"), 128);
}
ImGui::dragDropTarget("SHADER", ReciverFunction(this.setShader));
if (ImGui::buttonEnd("Clear")) {
shaderComponent.clear();
}
}
void remove() {
if (ImGui::menuItem("Remove")) {
entity.removeComponent<ShaderComponent>();
}
}
}