2025-07-10 23:10:33 +02:00

12 lines
456 B
ActionScript

// Here we render the base folders
AssetType renderRootAssets() {
AssetType selectedAssetType = AssetType::None;
if (drawIcon("Scripts", "script")) selectedAssetType = AssetType::None;
if (drawIcon("Meshes", "mesh")) selectedAssetType = AssetType::Mesh;
if (drawIcon("Textures", "texture")) selectedAssetType = AssetType::None;
if (drawIcon("Shaders", "shader")) selectedAssetType = AssetType::Shader;
return selectedAssetType;
}