12 lines
286 B
C++
Executable File
12 lines
286 B
C++
Executable File
#pragma once
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#include "DeerRender/Components.h"
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namespace Deer {
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struct SceneCamera {
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TransformComponent transform;
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CameraComponent camera;
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SceneCamera() {}
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SceneCamera(TransformComponent _transform, CameraComponent _camera) : transform(_transform), camera(_camera) { }
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};
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} |