2026-01-22 17:38:25 +01:00

13 lines
331 B
C++
Executable File

#pragma once
#include "DeerCore/World.h"
#include "DeerRender/Components.h"
namespace Deer {
struct WorldCamera {
TransformComponent transform;
CameraComponent camera;
WorldCamera() {}
WorldCamera(TransformComponent _transform, CameraComponent _camera) : transform(_transform), camera(_camera) {}
};
} // namespace Deer