76 lines
1.9 KiB
ActionScript

class ShaderComponentRender {
Entity entity;
ShaderComponent shaderComponent;
ShaderComponentRender(Entity _entity) {
entity = _entity;
shaderComponent = entity.getShaderComponent();
}
void setShader(any@ shader_data) {
string shader;
shader_data.retrieve(shader);
shaderComponent.shader = Resource::loadShader(shader);
}
void setTexture(any@ texture_data) {
Texture texture;
texture_data.retrieve(texture);
Engine::print(texture.name);
shaderComponent.texture = texture;
Engine::print(shaderComponent.texture.name);
}
void render() {
if (!entity.hasShaderComponent())
return;
if (shaderComponent.hasShader) {
UI::drawIcon("shader.png", 32);
} else {
UI::drawIcon("empty.png", 32);
}
UI::dragDropTarget("SHADER", AnyCallback(this.setShader));
if (shaderComponent.hasShader) {
UI::sameline();
UI::space();
UI::sameline();
UI::titleCenterY(shaderComponent.shader.name, 32);
UI::dragDropTarget("SHADER", AnyCallback(this.setShader));
}
UI::space();
if (shaderComponent.texture.isValid()) {
UI::drawIcon(shaderComponent.texture, 32);
} else {
UI::drawIcon("empty.png", 32);
}
UI::dragDropTarget("TEXTURE", AnyCallback(this.setTexture));
if (shaderComponent.texture.isValid()) {
UI::sameline();
UI::space();
UI::sameline();
UI::titleCenterY(shaderComponent.texture.name, 32);
UI::dragDropTarget("TEXTURE", AnyCallback(this.setTexture));
}
UI::space(20, 20);
if (UI::button("Clear")) {
shaderComponent.clear();
}
}
void remove() {
if (UI::menuItem("Remove")) {
entity.removeShaderComponent();
}
}
}