30 lines
730 B
C++

#pragma once
#include "DeerRender/Tools/TypeDefs.h"
namespace Deer {
class EntityEnvironment;
namespace StudioAPI {
struct EntityEnvironmentHandleStruct {
EntityEnvironmentHandleStruct(int32_t _id = -1) : environmentId(_id) {}
int32_t environmentId;
};
struct EntityHandleStruct {
EntityHandleStruct(int _entId = 0, int _envId = -1) : entityId(_entId), environmentId(_envId) {}
int32_t entityId;
int32_t environmentId;
bool assertEntity(const char* funcName);
EntityEnvironment* getEntityEntityEnvironment();
};
struct FrameBufferHandleStruct {
FrameBufferHandleStruct(int _id = 0) : frameBufferId(_id) {}
int32_t frameBufferId = 0;
};
} // namespace StudioAPI
} // namespace Deer