22 lines
629 B
C++

#pragma once
#include "DeerRender/Render/FrameBuffer.h"
#include <cstring>
#include <stdint.h>
namespace Deer {
// TODO: Add safety
namespace FrameBufferManager {
uint16_t createRGBA8FrameBuffer(std::string& name, int, int);
void resizeFrameBuffer(uint16_t frameBufferId, int, int);
int getFrameBufferWidth(uint16_t frameBufferId);
int getFrameBufferHeight(uint16_t frameBufferId);
const std::string& getFrameBufferName(uint16_t);
uint16_t getFrameBufferId(std::string& name);
FrameBuffer& getFrameBuffer(uint16_t);
void unloadAllFrameBuffer();
}
}