21 lines
582 B
C++
21 lines
582 B
C++
#pragma once
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#include "DeerRender/Render/FrameBuffer.h"
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#include <cstring>
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#include <stdint.h>
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namespace Deer {
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// TODO: Add safety
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namespace FrameBufferManager {
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uint16_t createRGBA8FrameBuffer(std::string& name, int, int);
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void resizeFrameBuffer(uint16_t frameBufferId, int, int);
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int getFrameBufferWidth(uint16_t frameBufferId);
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int getFrameBufferHeight(uint16_t frameBufferId);
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const std::string& getFrameBufferName(uint16_t);
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uint16_t getFrameBufferId(std::string& name);
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void unloadAllFrameBuffer();
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}
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} |