12 lines
423 B
ActionScript

// Here we render the base folders
AssetType renderGenerics() {
AssetType selectedAssetType = AssetType::None;
if (drawFolder("Scripts")) selectedAssetType = AssetType::None;
if (drawFolder("Meshes")) selectedAssetType = AssetType::Mesh;
if (drawFolder("Textures")) selectedAssetType = AssetType::None;
if (drawFolder("Shaders")) selectedAssetType = AssetType::Shader;
return selectedAssetType;
}