2026-02-27 17:28:39 +01:00

217 lines
6.5 KiB
ActionScript

bool allowRender = false;
class MeshResource {
string displayName;
string path;
GPUMesh meshResource;
FrameBuffer frameBuffer;
bool loaded = false;
MeshResource(string _meshPath) {
path = _meshPath;
}
void render() {
if (!loaded) {
if (allowRender) {
meshResource = StudioAPI::loadGPUMesh(path);
frameBuffer = Previewer::getMeshPreview(meshResource);
displayName = meshResource.name;
allowRender = false;
loaded = true;
} else {
ImGui::text("Loading");
return;
}
}
ImGui::cartIconButton(displayName, frameBuffer, 128, ImGui::getAvailableSizeX());
ImGui::dragDropSource("MESH", any(meshResource), displayName);
}
}
class ShaderResource {
string displayName;
string path;
Shader shaderResource;
FrameBuffer frameBuffer;
bool loaded = false;
ShaderResource(string _path) {
path = _path;
}
void render() {
if (!loaded) {
if (allowRender) {
shaderResource = StudioAPI::loadShader(path);
frameBuffer = Previewer::getShaderPreview(shaderResource);
displayName = shaderResource.name;
allowRender = false;
loaded = true;
} else {
ImGui::text("Loading");
return;
}
}
ImGui::cartIconButton(displayName, frameBuffer, 128, ImGui::getAvailableSizeX());
ImGui::dragDropSource("SHADER", any(shaderResource), displayName);
}
}
class TextureResource {
string displayName;
string path;
Texture texture;
TextureResource(string _path) {
path = _path;
texture = StudioAPI::loadTexture(_path);
displayName = texture.name;
}
void render() {
ImGui::cartIconButton(displayName, texture, 128, ImGui::getAvailableSizeX());
ImGui::dragDropSource("TEXTURE", any(texture), displayName);
}
}
class ResourceExplorer : Panel {
string selectedResource = "";
string currentPath = "";
array<string> subFolders;
array<MeshResource@> meshes;
array<ShaderResource@> shaders;
array<TextureResource@> textures;
array<string> subFiles;
bool alreadyRendered = false;
float fase = 0;
dictionary meshFrameBuffer;
void onInit() {
setPath("");
}
void setPath(string&in path) {
meshFrameBuffer.deleteAll();
currentPath = path;
subFolders = StudioAPI::getResourceFolders(path);
subFiles = StudioAPI::getResourceFiles(path);
meshes = array<MeshResource@>(0);
shaders = array<ShaderResource@>(0);
textures = array<TextureResource@>(0);
for ( uint i = 0; i < subFiles.length(); i++) {
ResourceType resType = StudioAPI::getResourceType(subFiles[i]);
if (resType == ResourceType::Mesh) {
MeshResource@ meshRes = @MeshResource(subFiles[i]);
meshes.insertLast(@meshRes);
}
if (resType == ResourceType::Shader) {
ShaderResource@ shaderRes = @ShaderResource(subFiles[i]);
shaders.insertLast(@shaderRes);
}
if (resType == ResourceType::Texture) {
TextureResource@ texture = @TextureResource(subFiles[i]);
textures.insertLast(@texture);
}
}
}
void onImGui() {
renderMenuBar();
ImGui::space();
fase += 0.3;
ImGui::automaticColumns(182);
string temp_path = currentPath;
// Render navigation folders
for (uint i = 0; i < subFolders.length(); i++) {
Texture folder = StudioAPI::loadIcon("folder.png");
if (ImGui::cartIconButton(Path::getName(subFolders[i]), folder, 128, ImGui::getAvailableSizeX())) {
setPath(subFolders[i]);
}
ImGui::nextColumn();
}
allowRender = true;
for ( uint i = 0; i < meshes.length(); i++) {
meshes[i].render();
ImGui::nextColumn();
}
for ( uint i = 0; i < shaders.length(); i++) {
shaders[i].render();
ImGui::nextColumn();
}
for ( uint i = 0; i < textures.length(); i++) {
textures[i].render();
ImGui::nextColumn();
}
}
void drawResource(string&in filename) {
ResourceType resType = StudioAPI::getResourceType(filename);
bool selected = filename == selectedResource;
if (resType == ResourceType::Shader) {
Texture shaderTexture = StudioAPI::loadIcon("shader.png");
Shader shader = StudioAPI::loadShader(filename);
FrameBuffer frame = Previewer::getShaderPreview(shader);
if (ImGui::cartIconButton(Path::getName(filename), frame, 128, ImGui::getAvailableSizeX())) {
selectedResource = filename;
}
ImGui::dragDropSource("SHADER", any(shader), filename);
ImGui::nextColumn();
return;
}
if (resType == ResourceType::Texture) {
Texture texture = StudioAPI::loadTexture(filename);
if (ImGui::cartIconButton(Path::getName(filename), texture, 128, ImGui::getAvailableSizeX())) {
selectedResource = filename;
}
ImGui::dragDropSource("TEXTURE", any(texture), filename);
ImGui::nextColumn();
return;
}
Texture fileTexture = StudioAPI::loadIcon("file.png");
ImGui::cartIconButton(Path::getName(filename), fileTexture, 128, ImGui::getAvailableSizeX());
ImGui::nextColumn();
}
void renderMenuBar() {
// If we select that path
if (ImGui::button("Resources")) {
setPath("");
}
array<string>@ paths = Path::divide(currentPath);
for (uint i = 0; i < paths.length(); i++) {
ImGui::sameline();
ImGui::text("/");
ImGui::sameline();
// If we select that path
if (ImGui::button(paths[i])) {
// We obtain that pat
string changePath = "";
for (uint z = 0; z <= i; z++) {
if (z != 0)
changePath += "/";
changePath += paths[z];
}
setPath(changePath);
}
}
}
}