52 lines
915 B
C++
Executable File
52 lines
915 B
C++
Executable File
#pragma once
|
|
#include "DeerCore/Tools/Memory.h"
|
|
#include "DeerCore/Tools/TypeDefs.h"
|
|
|
|
#include <atomic>
|
|
#include <functional>
|
|
|
|
namespace Deer {
|
|
class EntityEnvironment;
|
|
class GizmoRenderer;
|
|
class World;
|
|
|
|
struct WorldCamera;
|
|
using WorldCallback = std::function<void(World&)>;
|
|
|
|
struct WorldSettings {
|
|
WorldCallback updateCallback;
|
|
u_int32_t updateFrequency;
|
|
#ifdef DEER_RENDER
|
|
WorldCallback renderCallback;
|
|
u_int32_t renderFrequency;
|
|
#endif
|
|
};
|
|
|
|
enum class WorldState {
|
|
Created,
|
|
Executing,
|
|
StopRequested,
|
|
Stopped,
|
|
DestroyQueued,
|
|
ReadyToDestroy
|
|
};
|
|
|
|
class World {
|
|
public:
|
|
World(const WorldSettings&);
|
|
~World();
|
|
|
|
void execute();
|
|
void stopExecution();
|
|
void destroy();
|
|
|
|
WorldState getExecutionState();
|
|
Scope<EntityEnvironment> entityEnvironment;
|
|
|
|
private:
|
|
std::atomic<WorldState> executingState;
|
|
WorldSettings worldSettings;
|
|
|
|
}; // namespace World
|
|
} // namespace Deer
|