38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#pragma once
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#include "glm/glm.hpp"
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#include "glm/gtc/quaternion.hpp"
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#include "DeerRender/Components.h"
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#include "DeerRender/World.h"
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namespace Deer {
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namespace Scripting {
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void vec3_constructor(void*);
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void vec3_constructor_params(float, float, float, void*);
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void mat4_constructor(void*);
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glm::mat4 mat4_getRelativeMatrix(glm::mat4&, glm::mat4&);
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glm::vec3 mat4_getPosition(glm::mat4&);
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glm::vec3 vec3_add(glm::vec3&, glm::vec3&);
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glm::vec3 vec3_sub(const glm::vec3&, glm::vec3&);
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glm::vec3 vec3_neg(glm::vec3&);
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glm::vec3 vec3_mult(float, glm::vec3&);
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void quat_construct(glm::quat*);
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void quat_copyConstruct(glm::quat*, glm::quat*);
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void quat_constructFromValue(float, float, float, float, glm::quat*);
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glm::vec3 quat_getEuler(glm::quat*);
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void quat_setEuler(glm::vec3, glm::quat*);
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glm::quat quat_multiply(glm::quat*, glm::quat*);
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void transform_construct(TransformComponent*);
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void camera_construct(CameraComponent*);
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void sceneCamera_Construct(WorldCamera*);
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glm::vec3 transform_relative(glm::vec3, TransformComponent*);
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void emptyDestructor();
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} // namespace Scripting
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} // namespace Deer
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