2026-02-11 01:49:59 +01:00

38 lines
1.1 KiB
C++

#pragma once
#include "glm/glm.hpp"
#include "glm/gtc/quaternion.hpp"
#include "DeerRender/Components.h"
#include "DeerRender/World.h"
namespace Deer {
namespace Scripting {
void vec3_constructor(void*);
void vec3_constructor_params(float, float, float, void*);
void mat4_constructor(void*);
glm::mat4 mat4_getRelativeMatrix(glm::mat4&, glm::mat4&);
glm::vec3 mat4_getPosition(glm::mat4&);
glm::vec3 vec3_add(glm::vec3&, glm::vec3&);
glm::vec3 vec3_sub(const glm::vec3&, glm::vec3&);
glm::vec3 vec3_neg(glm::vec3&);
glm::vec3 vec3_mult(float, glm::vec3&);
void quat_construct(glm::quat*);
void quat_copyConstruct(glm::quat*, glm::quat*);
void quat_constructFromValue(float, float, float, float, glm::quat*);
glm::vec3 quat_getEuler(glm::quat*);
void quat_setEuler(glm::vec3, glm::quat*);
glm::quat quat_multiply(glm::quat*, glm::quat*);
void transform_construct(TransformComponent*);
void camera_construct(CameraComponent*);
void sceneCamera_Construct(WorldCamera*);
glm::vec3 transform_relative(glm::vec3, TransformComponent*);
void emptyDestructor();
} // namespace Scripting
} // namespace Deer