13 lines
327 B
C++
Executable File

#pragma once
#include "Deer/Scene.h"
#include "DeerRender/Components.h"
namespace Deer {
struct SceneCamera {
TransformComponent transform;
CameraComponent camera;
SceneCamera() {}
SceneCamera(TransformComponent _transform, CameraComponent _camera) : transform(_transform), camera(_camera) {}
};
} // namespace Deer