DeerEngine/DeerStudio/src/DeerStudio/EditorEngine/API/EditorEngine_Environment.h

16 lines
303 B
C++

#pragma once
#include <stdint.h>
namespace Deer {
namespace EditorEngine {
struct EntityStruct {
uint16_t entityId;
};
EntityStruct getRoot();
int getChildCount(EntityStruct&);
EntityStruct getChild(EntityStruct&, int);
}
}