16 lines
303 B
C++
16 lines
303 B
C++
#pragma once
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#include <stdint.h>
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namespace Deer {
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namespace EditorEngine {
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struct EntityStruct {
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uint16_t entityId;
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};
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EntityStruct getRoot();
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int getChildCount(EntityStruct&);
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EntityStruct getChild(EntityStruct&, int);
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}
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} |