13 lines
331 B
C++
Executable File
13 lines
331 B
C++
Executable File
#pragma once
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#include "DeerCore/World.h"
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#include "DeerRender/Components.h"
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namespace Deer {
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struct WorldCamera {
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TransformComponent transform;
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CameraComponent camera;
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WorldCamera() {}
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WorldCamera(TransformComponent _transform, CameraComponent _camera) : transform(_transform), camera(_camera) {}
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};
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} // namespace Deer
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