25 lines
551 B
C++
25 lines
551 B
C++
#pragma once
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#include "DeerCore/Tools/Memory.h"
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namespace Deer {
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class World;
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class WorldSettings;
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namespace Universe {
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struct WorldHandle {
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uint32_t worldId = 0;
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uint32_t generation = 0;
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WorldHandle() {}
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WorldHandle(uint32_t _worldId, uint32_t _generation) : worldId(_worldId), generation(_generation) {}
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};
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WorldHandle createWorld(const WorldSettings&);
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World& getWorld(WorldHandle);
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void destroyWorld(WorldHandle);
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void destroyAllWorlds();
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void flushDestroyedWorlds();
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} // namespace Universe
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} // namespace Deer
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