// Here we render the base folders AssetType renderGenerics() { AssetType selectedAssetType = AssetType::None; if (drawFolder("Scripts")) selectedAssetType = AssetType::None; if (drawFolder("Meshes")) selectedAssetType = AssetType::Mesh; if (drawFolder("Textures")) selectedAssetType = AssetType::None; if (drawFolder("Shaders")) selectedAssetType = AssetType::Shader; return selectedAssetType; }