#pragma once #include "DeerCore/Tools/Memory.h" namespace Deer { class ImGuiLayer; namespace Core { extern int argc; extern char** argv; } // namespace Core class Timestep { public: Timestep(float time = 0.0f) : m_time(time) {} float getSeconds() const { return m_time; } float getMilliseconds() const { return m_time * 1000; } private: float m_time; }; namespace Application { using Function = void (*)(); extern bool running; void run(); void setTickCallback(Function); void shutdown(); } // namespace Application } // namespace Deer