#pragma once #include "DeerRender/Render/FrameBuffer.h" #include #include namespace Deer { // TODO: Add safety namespace FrameBufferManager { uint16_t createRGBA8FrameBuffer(std::string& name, int, int); void resizeFrameBuffer(uint16_t frameBufferId, int, int); int getFrameBufferWidth(uint16_t frameBufferId); int getFrameBufferHeight(uint16_t frameBufferId); const std::string& getFrameBufferName(uint16_t); uint16_t getFrameBufferId(std::string& name); void unloadAllFrameBuffer(); } }