Specifies the include file search paths for the compiler, treating headers included from these paths as external. ```lua externalincludedirs { "paths" } ``` For Visual Studio, these paths are placed in the "VC++ Directories" properties panel. For GCC and Clang, they are preceded with the `-isystem` flag, rather than `-I`. For toolsets which do not support the concept of external include directories, they are treated as a normal include directory. Include files located via an external include directory are treated specially, see [externalwarnings](externalwarnings.md). ### Parameters ### `paths` specifies a list of include file search directories. Paths should be specified relative to the currently running script file. ### Applies To ### Project configurations. ### Availability ### Premake 5.0 or later. ### Examples ### Define two external include file search paths. ```lua externalincludedirs { "../lua/include", "../zlib" } ``` You can also use wildcards to match multiple directories. The * will match against a single directory, ** will recurse into subdirectories as well. ```lua externalincludedirs { "../includes/**" } ``` ### See Also ### * [externalanglebrackets](externalanglebrackets.md) * [externalwarnings](externalwarnings.md) * [includedirs](includedirs.md)