#include "ImGradient.h" #include "imgui.h" #include "imgui_internal.h" #include #include namespace ImGradient { #ifndef IMGUI_DEFINE_MATH_OPERATORS static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x*rhs, lhs.y*rhs); } static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x / rhs, lhs.y / rhs); } static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x + rhs.x, lhs.y + rhs.y); } static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); } static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); } static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x / rhs.x, lhs.y / rhs.y); } #endif static int DrawPoint(ImDrawList* draw_list, ImVec4 color, const ImVec2 size, bool editing, ImVec2 pos) { int ret = 0; ImGuiIO& io = ImGui::GetIO(); ImVec2 p1 = ImLerp(pos, ImVec2(pos + ImVec2(size.x - size.y, 0.f)), color.w) + ImVec2(3, 3); ImVec2 p2 = ImLerp(pos + ImVec2(size.y, size.y), ImVec2(pos + size), color.w) - ImVec2(3, 3); ImRect rc(p1, p2); color.w = 1.f; draw_list->AddRectFilled(p1, p2, ImColor(color)); if (editing) draw_list->AddRect(p1, p2, 0xFFFFFFFF, 2.f, 15, 2.5f); else draw_list->AddRect(p1, p2, 0x80FFFFFF, 2.f, 15, 1.25f); if (rc.Contains(io.MousePos)) { if (io.MouseClicked[0]) return 2; return 1; } return 0; } bool Edit(Delegate &delegate, const ImVec2& size, int& selection) { bool ret = false; ImGuiIO& io = ImGui::GetIO(); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); ImGui::BeginChildFrame(137, size); ImDrawList* draw_list = ImGui::GetWindowDrawList(); const ImVec2 offset = ImGui::GetCursorScreenPos(); const ImVec4* pts = delegate.GetPoints(); static int currentSelection = -1; static int movingPt = -1; if (currentSelection >= int(delegate.GetPointCount())) currentSelection = -1; if (movingPt != -1) { ImVec4 current = pts[movingPt]; current.w += io.MouseDelta.x / size.x; current.w = ImClamp(current.w, 0.f, 1.f); delegate.EditPoint(movingPt, current); ret = true; if (!io.MouseDown[0]) movingPt = -1; } for (size_t i = 0; i < delegate.GetPointCount(); i++) { int ptSel = DrawPoint(draw_list, pts[i], size, i == currentSelection, offset); if (ptSel == 2) { currentSelection = int(i); ret = true; } if (ptSel == 1 && io.MouseDown[0] && movingPt == -1) { movingPt = int(i); } } ImRect rc(offset, offset + size); if (rc.Contains(io.MousePos) && io.MouseDoubleClicked[0]) { float t = (io.MousePos.x - offset.x) / size.x; delegate.AddPoint(delegate.GetPoint(t)); ret = true; } ImGui::EndChildFrame(); ImGui::PopStyleVar(); selection = currentSelection; return ret; } }