// Here we render the base folders AssetType renderRootAssets() { AssetType selectedAssetType = AssetType::None; if (drawIcon("Scripts", "script")) selectedAssetType = AssetType::None; if (drawIcon("Meshes", "mesh")) selectedAssetType = AssetType::Mesh; if (drawIcon("Textures", "texture")) selectedAssetType = AssetType::None; if (drawIcon("Shaders", "shader")) selectedAssetType = AssetType::Shader; return selectedAssetType; }