string renderMeshExplorer(string&in dir) { string return_dir = dir; AssetType resourceType = AssetType::Mesh; //int meshCount = Assets::getAssetCount(AssetType::Mesh, dir); //for (int i = 0; i < meshCount; i++) { // drawFile( // Assets::getAssetNameById(AssetType::Mesh, dir, i), // "MESH", // any(Assets::getAssetTypePathById(AssetType::Mesh, dir, i)), // Assets::getAssetTypePathById(AssetType::Mesh, dir, i)); //} return return_dir; }