#pragma once #include "DeerRender/Render/FrameBuffer.h" #include "DeerRender/Tools/Memory.h" #include "DeerRender/Enviroment.h" namespace Deer { class RenderPiperline { public: RenderPiperline(RenderPiperline&) = delete; RenderPiperline(PiperlineOptions); void render(const Environment&); private: Scope resultImage; PiperlineOptions options; }; struct PiperlineOptions { int width = 100; int height = 100; }; }