string selectedResource = ""; class ResourceExplorer : Panel { string currentPath = ""; array subFolders; array subFiles; void init() { setPath(""); } void setPath(string&in path) { currentPath = path; subFolders = Resource::getResourceFolders(path); subFiles = Resource::getResourceFiles(path); } void render() { renderMenuBar(); UI::space(); UI::automaticColumns(160); string temp_path = currentPath; // Render navigation folders for (uint i = 0; i < subFolders.length(); i++) { if (UI::cartIconButton(Path::getName(subFolders[i]), "folder.png", 64, UI::getAvailableSizeX())) { setPath(subFolders[i]); } UI::nextColumn(); } for (uint i = 0; i < subFiles.length(); i++) { drawResource(subFiles[i]); } } void drawResource(string&in filename) { ResourceType resType = Resource::getResourceType(filename); bool selected = filename == selectedResource; if (resType == ResourceType::Mesh) { if (UI::cartIconButton(Path::getName(filename), "mesh.png", 64, UI::getAvailableSizeX())) { selectedResource = filename; } UI::nextColumn(); return; } if (resType == ResourceType::Shader) { if (UI::cartIconButton(Path::getName(filename), "shader.png", 64, UI::getAvailableSizeX())) { selectedResource = filename; } UI::nextColumn(); return; } if (resType == ResourceType::Texture) { TextureResource textureResource = Resource::loadTexture(filename); if (UI::cartIconButton(Path::getName(filename), "texture.png", 64, UI::getAvailableSizeX())) { selectedResource = filename; } UI::nextColumn(); return; } UI::cartIconButton(Path::getName(filename), "file.png", 64, UI::getAvailableSizeX()); UI::nextColumn(); } void renderMenuBar() { // If we select that path if (UI::button("Resources")) { setPath(""); } array@ paths = Path::divide(currentPath); for (uint i = 0; i < paths.length(); i++) { UI::sameline(); UI::text("/"); UI::sameline(); // If we select that path if (UI::button(paths[i])) { // We obtain that pat string changePath = ""; for (uint z = 0; z <= i; z++) { if (z != 0) changePath += "/"; changePath += paths[z]; } setPath(changePath); } } } }