From bbdd9b126e0e8ff916f7ecc1b4ef0cb9b634e214 Mon Sep 17 00:00:00 2001 From: Chewico Date: Tue, 20 May 2025 15:14:29 +0200 Subject: [PATCH] Remove as.predefiend_tmp --- .gitignore | 2 + roe/Editor/as.predefined_tmp | 253 ----------------------------------- 2 files changed, 2 insertions(+), 253 deletions(-) delete mode 100644 roe/Editor/as.predefined_tmp diff --git a/.gitignore b/.gitignore index 0d69a1d..7e2d515 100755 --- a/.gitignore +++ b/.gitignore @@ -7,6 +7,8 @@ *.code-workspace Makefile +as.predefined_tmp + .vscode/ bin/ .vs/ diff --git a/roe/Editor/as.predefined_tmp b/roe/Editor/as.predefined_tmp deleted file mode 100644 index e5aa689..0000000 --- a/roe/Editor/as.predefined_tmp +++ /dev/null @@ -1,253 +0,0 @@ -//This file was generated automatically -enum ResourceType { - Mesh = 1, - Shader = 2 -} -class string { - ~string(); - string(); - string(const string&in); - string& opAssign(const string&in); - string& opAddAssign(const string&in); - bool opEquals(const string&in) const; - int opCmp(const string&in) const; - string opAdd(const string&in) const; - uint length() const; - void resize(uint); - bool isEmpty() const; - uint8& opIndex(uint); - const uint8& opIndex(uint) const; - string& opAssign(double); - string& opAddAssign(double); - string opAdd(double) const; - string opAdd_r(double) const; - string& opAssign(float); - string& opAddAssign(float); - string opAdd(float) const; - string opAdd_r(float) const; - string& opAssign(int64); - string& opAddAssign(int64); - string opAdd(int64) const; - string opAdd_r(int64) const; - string& opAssign(uint64); - string& opAddAssign(uint64); - string opAdd(uint64) const; - string opAdd_r(uint64) const; - string& opAssign(bool); - string& opAddAssign(bool); - string opAdd(bool) const; - string opAdd_r(bool) const; - string substr(uint start = 0, int count = - 1) const; - int findFirst(const string&in, uint start = 0) const; - int findFirstOf(const string&in, uint start = 0) const; - int findFirstNotOf(const string&in, uint start = 0) const; - int findLast(const string&in, int start = - 1) const; - int findLastOf(const string&in, int start = - 1) const; - int findLastNotOf(const string&in, int start = - 1) const; - void insert(uint pos, const string&in other); - void erase(uint pos, int count = - 1); -} -class ref { - ~ref(); - ref(); - ref(const ref&in); - ref(const ?&in); - void opCast(?&out); - ref& opHndlAssign(const ref&in); - ref& opHndlAssign(const ?&in); - bool opEquals(const ref&in) const; - bool opEquals(const ?&in) const; -} -class any { - any& opAssign(any&in); - void store(?&in); - void store(const int64&in); - void store(const double&in); - bool retrieve(?&out); - bool retrieve(int64&out); - bool retrieve(double&out); -} -class Entity { - string get_name() const; - void set_name(string&in); - int get_id() const; - Entity createChild(const string&in); - bool get_isRoot() const; - void destroy(); - bool get_exists() const; - Entity get_parent(); - void set_parent(Entity); - bool isDescendantOf(Entity); - bool opEquals(const Entity&in) const; - EntityChilds get_childs() const; - TransformComponent get_transform() const; - MeshComponent getMeshComponent(); - MeshComponent createMeshComponent(); - bool hasMeshComponent(); - void removeMeshComponent(); - ShaderComponent getShaderComponent(); - ShaderComponent createShaderComponent(); - bool hasShaderComponent(); - void removeShaderComponent(); - CameraComponent getCameraComponent(); - CameraComponent createCameraComponent(); - bool hasCameraComponent(); - void removeCameraComponent(); -} -class EntityChilds { - int get_count() const; - Entity opIndex(int) const; -} -class TransformComponent { - vec3 get_position() const; - vec3 get_scale() const; - vec3 get_rotation() const; - void set_position(const vec3); - void set_scale(const vec3); - void set_rotation(const vec3); -} -class MeshComponent { - bool get_isActive() const; - bool get_hasMesh() const; - void clear(); - string getMesh(); - void setMesh(string&in); - void set_isActive(const bool); -} -class ShaderComponent { - bool get_hasShader() const; - void clear(); - string getShader(); - void setShader(const string&in); -} -class CameraComponent { - float get_fov() const; - float get_aspectRatio() const; - float get_nearZ() const; - float get_farZ() const; - void set_fov(float); - void set_aspectRatio(float); - void set_nearZ(float); - void set_farZ(float); -} -class vec3 { - vec3(); - vec3(float, float = 0, float = 0); - vec3 opAdds(const vec3&in); - vec3 opSub(const vec3&in) const; - vec3 opNeg() const; - vec3 opMul(float) const; - float x; - float y; - float z; -} -class quat { - ~quat(); - quat(); - quat(const quat&in); - quat(float, float, float, float); - quat opMul(const quat&in) const; - vec3 getEuler() const; - void setEuler(vec3); - float x; - float y; - float z; - float w; -} -class Transform { - Transform(); - vec3 position; - vec3 scale; - quat rotation; -} -class Camera { - ~Camera(); - float fov; - float aspect; - float nearZ; - float farZ; -} -class SceneCamera { - ~SceneCamera(); - Camera camera; - Transform transform; -} -class FrameBuffer { - void clearRGBA(int, int, int, int); - int get_height() const; - void resize(int, int); - string get_name() const; -} -class Environment { - void render(SceneCamera, FrameBuffer); - Entity getRootEntity(); - Entity getEntity(int); - string get_name() const; -} -class DockPanel { - void onRender(); -} -string formatInt(int64 val, const string&in options = "", uint width = 0); -string formatUInt(uint64 val, const string&in options = "", uint width = 0); -string formatFloat(double val, const string&in options = "", uint width = 0, uint precision = 0); -int64 parseInt(const string&in, uint base = 10, uint&out byteCount = 0); -uint64 parseUInt(const string&in, uint base = 10, uint&out byteCount = 0); -double parseFloat(const string&in, uint&out byteCount = 0); -namespace Engine { Entity getRoot(); } -namespace UI { bool button(const string&in); } -namespace UI { bool buttonCenter(const string&in); } -namespace UI { bool buttonEnd(const string&in); } -namespace UI { bool checkbox(const string&in, bool); } -namespace UI { bool checkboxDisabled(const string&in, bool); } -namespace UI { void drawFrameBuffer(FrameBuffer, int, int); } -namespace UI { void drawFrameBufferCentered(FrameBuffer, int, int); } -namespace UI { void drawIcon(const string&in, int); } -namespace UI { void drawIconCentered(const string&in, int); } -namespace UI { bool inputText(const string&in, const string&in, string&out); } -namespace UI { bool isItemClicked(int); } -namespace UI { bool isMouseDoubleClicked(int); } -namespace UI { float magicSlider(const string&in, float, float); } -namespace UI { vec3 magicSlider3(const string&in, vec3, float); } -namespace UI { bool menuItem(const string&in); } -namespace UI { void menuItemDisabled(const string&in); } -namespace UI { void menuSpace(const string&in, any@, ReciverFunc@); } -namespace UI { void sameline(); } -namespace UI { void separator(); } -namespace UI { void space(); } -namespace UI { void space(int, int = 10); } -namespace UI { void text(const string&in); } -namespace UI { void textCenter(const string&in); } -namespace UI { void textColor(float, float, float, const string&in); } -namespace UI { void textEnd(const string&in); } -namespace UI { void title(const string&in); } -namespace UI { void titleCenter(const string&in); } -namespace UI { void titleCenterY(const string&in, int); } -namespace UI { void titleEnd(const string&in); } -namespace Engine { FrameBuffer createRGBA8FrameBuffer(const string&in, int, int); } -namespace Engine { FrameBuffer getFrameBuffer(const string&in); } -namespace Engine { Environment getMainEnvironment(); } -namespace Engine { Environment createEnvironment(const string&in); } -namespace Engine { Environment getEnvironment(const string&in); } -namespace UI { void setupAutomaticColumns(int); } -namespace UI { void setupColumns(int); } -namespace UI { void endColumns(); } -namespace UI { void nextColumn(); } -namespace Resource { int getResourceCount(ResourceType, const string&in); } -namespace Resource { string getResourceNameById(ResourceType, const string&in, int); } -namespace Resource { string getResourcePathById(ResourceType, const string&in, int); } -namespace Resource { int getDirCount(ResourceType, const string&in); } -namespace Resource { string getDirPathById(ResourceType, const string&in, int); } -namespace Resource { string getDirNameById(ResourceType, const string&in, int); } -namespace Engine { void print(const string&in); } -namespace UI { void treeNodeLeaf(const string&in, bool); } -namespace UI { bool treeNode(const string&in, bool, any@, ReciverFunc@); } -namespace UI { bool componentNode(const string&in, any@, ReciverFunc@); } -namespace UI { bool componentNode_contextMenu(const string&in, any@, ReciverFunc@, ReciverFunc@); } -namespace UI { void contextItemPopup(const string&in, any@, ReciverFunc@); } -namespace UI { void contextMenuPopup(const string&in, any@, ReciverFunc@); } -namespace UI { void modalPopup(const string&in, ReciverFunc@); } -namespace UI { void simplePopup(const string&in, ReciverFunc@); } -namespace UI { void openPopup(const string&in, any@); } -namespace UI { void closePopup(); } -namespace UI { void dragDropSource(const string&in, any@, const string&in); } -namespace UI { void dragDropTarget(const string&in, any@, TransferFunc@); }