Fixed api
This commit is contained in:
parent
9ca8377b7e
commit
905e66b241
18
.clang-format
Normal file
18
.clang-format
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@ -0,0 +1,18 @@
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BasedOnStyle: LLVM
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UseTab: ForIndentation
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IndentWidth: 4
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TabWidth: 4
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BraceWrapping:
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AfterClass: false
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AfterControlStatement: false
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AfterEnum: false
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AfterFunction: false
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AfterNamespace: false
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AfterStruct: false
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AfterUnion: false
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BeforeCatch: false
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BeforeElse: false
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IndentBraces: false
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AllowShortIfStatementsOnASingleLine: false
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BreakBeforeBraces: Attach
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NamespaceIndentation: All
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@ -1,6 +1,6 @@
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[Window][DockSpace Demo]
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Pos=0,0
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Size=2560,1371
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Size=1280,720
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Collapsed=0
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[Window][Debug##Default]
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@ -9,44 +9,44 @@ Size=400,400
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Collapsed=0
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[Window][Terrain Editor]
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Pos=2107,24
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Size=453,1012
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Pos=827,24
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Size=453,361
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Collapsed=0
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DockId=0x00000006,0
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[Window][Viewport]
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Pos=440,24
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Size=1665,1012
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Size=385,361
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Collapsed=0
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DockId=0x00000005,0
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[Window][ViewportPannel]
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Pos=440,24
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Size=1665,1012
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Size=385,361
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Collapsed=0
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DockId=0x00000005,1
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[Window][ShaderExplorer]
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Pos=0,1038
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Size=2560,333
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Pos=0,387
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Size=1280,333
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Collapsed=0
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DockId=0x00000004,1
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[Window][TreePannel]
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Pos=0,24
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Size=438,1012
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Size=438,361
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Collapsed=0
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DockId=0x00000001,0
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[Window][MeshExplorer]
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Pos=0,1038
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Size=2560,333
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Pos=0,387
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Size=1280,333
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Collapsed=0
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DockId=0x00000004,0
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[Window][PropertiesPannel]
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Pos=2107,24
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Size=453,1012
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Pos=827,24
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Size=453,361
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Collapsed=0
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DockId=0x00000006,1
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@ -66,8 +66,13 @@ Pos=1228,651
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Size=104,68
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Collapsed=0
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[Window][Test]
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Pos=60,60
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Size=55,82
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Collapsed=0
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[Docking][Data]
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DockSpace ID=0xA1672E74 Window=0x4647B76E Pos=0,24 Size=2560,1347 Split=Y Selected=0x34A4C10F
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DockSpace ID=0xA1672E74 Window=0x4647B76E Pos=0,24 Size=1280,696 Split=Y Selected=0x34A4C10F
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DockNode ID=0x00000003 Parent=0xA1672E74 SizeRef=1280,1012 Split=X
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DockNode ID=0x00000001 Parent=0x00000003 SizeRef=438,696 Selected=0xE45B9F93
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DockNode ID=0x00000002 Parent=0x00000003 SizeRef=2120,696 Split=X Selected=0x34A4C10F
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223
DeerStudio/src/DeerStudio/EditorEngine/AngelscriptPredefined.cpp
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223
DeerStudio/src/DeerStudio/EditorEngine/AngelscriptPredefined.cpp
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@ -0,0 +1,223 @@
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// THIS FILE IS A MODIFIED VERSION
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// https://github.com/sashi0034/angel-lsp/blob/main/examples/OpenSiv3D/make_predefined.cpp
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "DeerStudio/EditorEngine/AngelscriptPredefined.h"
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#include "DeerStudio/EditorEngine.h"
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#include "angelscript.h"
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#include <iso646.h>
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#include <sstream>
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#include <string>
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#include <string_view>
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#include <angelscript.h>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include <string_view>
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#include "Deer/DataStore.h"
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#include "Deer/Path.h"
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static std::stringstream stream;
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static std::string str;
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void printFuncList(const asIScriptEngine &engine) {
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for (int i = 0; i < engine.GetFuncdefCount(); ++i) {
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asITypeInfo *t = engine.GetFuncdefByIndex(i);
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if (!t)
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continue;
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asIScriptFunction *f = t->GetFuncdefSignature();
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stream << "funcdef " << f->GetDeclaration(true, false, true) << ";\n";
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}
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}
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void printEnumList(const asIScriptEngine &engine) {
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for (int i = 0; i < engine.GetEnumCount(); ++i) {
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const auto e = engine.GetEnumByIndex(i);
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if (!e)
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continue;
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std::string_view ns = e->GetNamespace();
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if (!ns.empty())
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stream << "namespace " << ns << " {\n";
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stream << "enum " << e->GetName() << " {\n";
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for (int j = 0; j < e->GetEnumValueCount(); ++j) {
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int value;
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stream << "\t" << e->GetEnumValueByIndex(j, &value) << " = "
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<< value;
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if (j < e->GetEnumValueCount() - 1)
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stream << ",";
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stream << "\n";
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}
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stream << "}\n";
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if (!ns.empty())
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stream << "}\n\n";
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}
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}
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void printClassTypeList(const asIScriptEngine &engine) {
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for (int i = 0; i < engine.GetObjectTypeCount(); ++i) {
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asITypeInfo *t = engine.GetObjectTypeByIndex(i);
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if (!t)
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continue;
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std::string_view ns = t->GetNamespace();
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if (!ns.empty())
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stream << "namespace " << ns << " {\n";
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stream << "class " << t->GetName();
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if (std::string("any") == t->GetName())
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stream << " ";
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if (t->GetSubTypeCount() > 0) {
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stream << "<";
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for (int sub = 0; sub < t->GetSubTypeCount(); ++sub) {
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if (sub > 0)
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stream << ", ";
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const auto st = t->GetSubType(sub);
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stream << st->GetName();
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}
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stream << ">";
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}
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stream << " {\n";
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for (int j = 0; j < t->GetFactoryCount(); ++j) {
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asIScriptFunction *f = t->GetFactoryByIndex(j);
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stream << "\t" << f->GetDeclaration(false, false, true) << ";\n";
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}
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for (int j = 0; j < t->GetBehaviourCount(); ++j) {
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asEBehaviours behaviours;
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const auto f = t->GetBehaviourByIndex(j, &behaviours);
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if (behaviours == asBEHAVE_CONSTRUCT ||
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behaviours == asBEHAVE_DESTRUCT ||
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behaviours == asBEHAVE_FACTORY)
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stream << "\t" << f->GetDeclaration(false, false, true)
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<< ";\n";
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}
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for (int j = 0; j < t->GetMethodCount(); ++j) {
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const auto m = t->GetMethodByIndex(j);
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stream << "\t" << m->GetDeclaration(false, false, true);
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if (m->IsProperty())
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stream << " property";
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stream << ";\n";
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}
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for (int j = 0; j < t->GetPropertyCount(); ++j) {
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stream << "\t" << t->GetPropertyDeclaration(j, false) << ";\n";
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}
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for (int j = 0; j < t->GetChildFuncdefCount(); ++j) {
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stream
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<< "\tfuncdef "
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<< t->GetChildFuncdef(j)->GetFuncdefSignature()->GetDeclaration(
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false)
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<< ";\n";
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}
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stream << "}\n";
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if (!ns.empty())
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stream << "}\n\n";
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}
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}
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void printGlobalFunctionList(const asIScriptEngine &engine) {
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for (int i = 0; i < engine.GetGlobalFunctionCount(); ++i) {
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const auto f = engine.GetGlobalFunctionByIndex(i);
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if (!f)
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continue;
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std::string_view ns = f->GetNamespace();
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if (!ns.empty())
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stream << "namespace " << ns << " { ";
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stream << f->GetDeclaration(false, false, true) << ";";
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if (!ns.empty())
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stream << " }";
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stream << "\n";
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}
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}
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void printGlobalPropertyList(const asIScriptEngine &engine) {
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for (int i = 0; i < engine.GetGlobalPropertyCount(); ++i) {
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const char *name;
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const char *ns0;
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int type;
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engine.GetGlobalPropertyByIndex(i, &name, &ns0, &type, nullptr, nullptr,
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nullptr, nullptr);
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std::string t = engine.GetTypeDeclaration(type, true);
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if (t.empty())
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continue;
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std::string_view ns = ns0;
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if (!ns.empty())
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stream << "namespace " << ns << " { ";
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stream << t << " " << name << ";";
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if (!ns.empty())
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stream << " }";
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stream << "\n";
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}
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}
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void printGlobalTypedef(const asIScriptEngine &engine) {
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for (int i = 0; i < engine.GetTypedefCount(); ++i) {
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const auto type = engine.GetTypedefByIndex(i);
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if (!type)
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continue;
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std::string_view ns = type->GetNamespace();
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if (!ns.empty())
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stream << "namespace " << ns << " {\n";
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stream << "typedef "
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<< engine.GetTypeDeclaration(type->GetTypedefTypeId()) << " "
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<< type->GetName() << ";\n";
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if (!ns.empty())
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stream << "}\n";
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}
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}
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void printAngelInfo(const asIScriptEngine &engine) {
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printFuncList(engine);
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printEnumList(engine);
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printClassTypeList(engine);
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printGlobalFunctionList(engine);
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printGlobalPropertyList(engine);
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printGlobalTypedef(engine);
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}
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namespace Deer {
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void EditorEngine::generateAngelscriptPredefined() {
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stream.clear();
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stream << "//This file was generated automatically\n";
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printAngelInfo(*Deer::EditorEngine::scriptEngine);
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str = stream.str();
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}
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void EditorEngine::saveAngelscriptPredefined(const Path &path) {
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Deer::Path filePath = path / "as.predefined";
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std::ofstream file(filePath, std::ios::out | std::ios::binary);
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file.write(reinterpret_cast<const char *>(str.c_str()), str.size());
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file.close();
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}
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} // namespace Deer
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@ -0,0 +1,9 @@
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#pragma once
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#include "Deer/Path.h"
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namespace Deer {
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namespace EditorEngine {
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void generateAngelscriptPredefined();
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void saveAngelscriptPredefined(const Path &path);
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} // namespace EditorEngine
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} // namespace Deer
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@ -1,104 +1,129 @@
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#include "DeerStudio/EditorEngine.h"
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#include "DeerStudio/EditorEngine/DockPanel/DockPanelInfo.h"
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#include "DeerStudio/EditorEngine/DockPanel/DockPanelContext.h"
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#include "DeerStudio/EditorEngine/ServiceScript/ServiceScriptContext.h"
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#include "DeerStudio/EditorEngine/ErrorHandle.h"
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#include "Deer/Log.h"
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#include "DeerStudio/EditorEngine.h"
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#include "DeerStudio/EditorEngine/DockPanel/DockPanelContext.h"
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#include "DeerStudio/EditorEngine/DockPanel/DockPanelInfo.h"
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#include "DeerStudio/EditorEngine/ErrorHandle.h"
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#include "DeerStudio/EditorEngine/AngelscriptPredefined.h"
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#include "DeerStudio/EditorEngine/ServiceScript/ServiceScriptContext.h"
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#include "Deer/Path.h"
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#include "Deer/DataStore.h"
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#include "Deer/Path.h"
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#include "angelscript.h"
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#include "scriptbuilder.h"
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#include <iostream>
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#include <filesystem>
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#include <vector>
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#include <iostream>
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#include <string>
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#include <vector>
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namespace fs = std::filesystem;
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namespace Deer {
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namespace EditorEngine {
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CScriptBuilder scriptBuilder;
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namespace EditorEngine {
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CScriptBuilder scriptBuilder;
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ServiceScriptContext* getServiceScriptContext(const ServiceScriptRef& ref) {
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for (ServiceScriptContext& ctx : serviceScriptModules) {
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const ServiceScriptInfo& info = ctx.getInfo();
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ServiceScriptContext *
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getServiceScriptContext(const ServiceScriptRef &ref) {
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for (ServiceScriptContext &ctx : serviceScriptModules) {
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const ServiceScriptInfo &info = ctx.getInfo();
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if (info.name == ref.name && info.version == ref.version) {
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return &ctx;
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}
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}
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if (info.name == ref.name && info.version == ref.version) {
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return &ctx;
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}
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}
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return nullptr;
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}
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}
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return nullptr;
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}
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} // namespace EditorEngine
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void EditorEngine::loadDockPanels() {
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Path path = DataStore::rootPath / DEER_EDITOR_PANEL_PATH;
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void EditorEngine::loadDockPanels() {
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Path path = DataStore::rootPath / DEER_EDITOR_PANEL_PATH;
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if (!fs::exists(path) || !fs::is_directory(path)) {
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DEER_EDITOR_ENGINE_ERROR("Could not find folder " DEER_EDITOR_PANEL_PATH);
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return;
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}
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DEER_CORE_TRACE("Extracting UI Engine Scripts ");
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for (const auto& _dir : fs::directory_iterator(path)) {
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Path panelInfo_path = _dir.path() / "dockPanelModule.json";
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if (!fs::exists(path) || !fs::is_directory(path)) {
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DEER_EDITOR_ENGINE_ERROR(
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"Could not find folder " DEER_EDITOR_PANEL_PATH);
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return;
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}
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// A panel info is neded to load a panel
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if (!fs::exists(panelInfo_path) || !fs::is_regular_file(panelInfo_path)) {
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DEER_EDITOR_ENGINE_WARN("Editor engine did not find dockPanelModule.json in folder {0}", panelInfo_path.c_str());
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continue;
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}
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DEER_CORE_TRACE("Extracting UI Engine Scripts ");
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for (const auto &_dir : fs::directory_iterator(path)) {
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Path panelInfo_path = _dir.path() / "dockPanelModule.json";
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DockPanelInfo* dockPanelInfo = loadDockPanelInfo(panelInfo_path);
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if (dockPanelInfo->name == "null") {
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DEER_EDITOR_ENGINE_ERROR("Failed to load dock panel module from {0},\n incorrect panelInfo.json file", path.string().c_str());
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delete dockPanelInfo;
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continue;
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}
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// A panel info is neded to load a panel
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if (!fs::exists(panelInfo_path) ||
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!fs::is_regular_file(panelInfo_path)) {
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DEER_EDITOR_ENGINE_WARN("Editor engine did not find "
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"dockPanelModule.json in folder {0}",
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panelInfo_path.c_str());
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continue;
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}
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int r; r = scriptBuilder.StartNewModule(scriptEngine, dockPanelInfo->name.c_str());
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if (r < 0) {
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DEER_EDITOR_ENGINE_ERROR("Failed to create module for dock panel module {0}", path.string().c_str());
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delete dockPanelInfo;
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continue;
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}
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asIScriptModule* module = scriptBuilder.GetModule();
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DockPanelInfo *dockPanelInfo = loadDockPanelInfo(panelInfo_path);
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if (dockPanelInfo->name == "null") {
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DEER_EDITOR_ENGINE_ERROR(
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"Failed to load dock panel module from {0},\n incorrect "
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"panelInfo.json file",
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path.string().c_str());
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delete dockPanelInfo;
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continue;
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}
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// Extract apis
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for (const ServiceScriptRef& serviceRef : dockPanelInfo->services) {
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ServiceScriptContext* ctx = getServiceScriptContext(serviceRef);
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saveAngelscriptPredefined(_dir);
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if (ctx == nullptr) {
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DEER_EDITOR_ENGINE_ERROR("Editor engine could not find the Service with name {0} and version {1}", serviceRef.name.c_str(), serviceRef.version.c_str());
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continue;
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}
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int r;
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r = scriptBuilder.StartNewModule(scriptEngine,
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dockPanelInfo->name.c_str());
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if (r < 0) {
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DEER_EDITOR_ENGINE_ERROR(
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"Failed to create module for dock panel module {0}",
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path.string().c_str());
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delete dockPanelInfo;
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continue;
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}
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ctx->bindFunctions();
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}
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asIScriptModule *module = scriptBuilder.GetModule();
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for (const auto& entry : fs::recursive_directory_iterator(_dir)) {
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if (entry.is_regular_file() && entry.path().extension() == ".as") {
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r = scriptBuilder.AddSectionFromFile(entry.path().string().c_str());
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if (r < 0) {
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DEER_EDITOR_ENGINE_ERROR("Failed loading script for module {0}\nscript: {1}", path.string().c_str(), entry.path().string().c_str());
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}
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}
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}
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// Extract apis
|
||||
for (const ServiceScriptRef &serviceRef : dockPanelInfo->services) {
|
||||
ServiceScriptContext *ctx = getServiceScriptContext(serviceRef);
|
||||
|
||||
r = scriptBuilder.BuildModule();
|
||||
if (r < 0) {
|
||||
DEER_EDITOR_ENGINE_ERROR("Failed compiling module {0}", path.string().c_str());
|
||||
delete dockPanelInfo;
|
||||
continue;
|
||||
}
|
||||
if (ctx == nullptr) {
|
||||
DEER_EDITOR_ENGINE_ERROR(
|
||||
"Editor engine could not find the Service with name "
|
||||
"{0} and version {1}",
|
||||
serviceRef.name.c_str(), serviceRef.version.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
dockPanelModules.push_back({module, dockPanelInfo});
|
||||
}
|
||||
}
|
||||
}
|
||||
DEER_EDITOR_ENGINE_INFO("added service {0}",
|
||||
serviceRef.name.c_str());
|
||||
}
|
||||
|
||||
for (const auto &entry : fs::recursive_directory_iterator(_dir)) {
|
||||
if (entry.is_regular_file() &&
|
||||
entry.path().extension() == ".as") {
|
||||
r = scriptBuilder.AddSectionFromFile(
|
||||
entry.path().string().c_str());
|
||||
if (r < 0) {
|
||||
DEER_EDITOR_ENGINE_ERROR(
|
||||
"Failed loading script for module {0}\nscript: {1}",
|
||||
path.string().c_str(),
|
||||
entry.path().string().c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
r = scriptBuilder.BuildModule();
|
||||
if (r < 0) {
|
||||
DEER_EDITOR_ENGINE_ERROR("Failed compiling module {0}",
|
||||
_dir.path().stem().string().c_str());
|
||||
delete dockPanelInfo;
|
||||
continue;
|
||||
}
|
||||
|
||||
dockPanelModules.push_back({module, dockPanelInfo});
|
||||
}
|
||||
}
|
||||
} // namespace Deer
|
@ -1,85 +1,85 @@
|
||||
#include "DeerStudio/EditorEngine.h"
|
||||
#include "DeerStudio/EditorEngine/ErrorHandle.h"
|
||||
#include "DeerStudio/EditorEngine/API.h"
|
||||
#include "DeerStudio/EditorEngine/ErrorHandle.h"
|
||||
|
||||
#include "DeerStudio/EditorEngine/DockPanel/DockPanelObject.h"
|
||||
#include "DeerStudio/EditorEngine/DockPanel/DockPanelContext.h"
|
||||
#include "DeerStudio/EditorEngine/ServiceScript/ServiceScriptContext.h"
|
||||
#include "DeerStudio/EditorEngine.h"
|
||||
#include "DeerStudio/EditorEngine/AngelscriptPredefined.h"
|
||||
#include "DeerStudio/EditorEngine/DockPanel/DockPanelContext.h"
|
||||
#include "DeerStudio/EditorEngine/DockPanel/DockPanelObject.h"
|
||||
#include "DeerStudio/EditorEngine/ServiceScript/ServiceScriptContext.h"
|
||||
|
||||
#include "Deer/Log.h"
|
||||
#include <vector>
|
||||
|
||||
#include "angelscript.h"
|
||||
#include "scriptbuilder.h"
|
||||
#include "scriptstdstring.h"
|
||||
#include "scriptarray.h"
|
||||
#include "scriptbuilder.h"
|
||||
#include "scriptdictionary.h"
|
||||
#include "scriptstdstring.h"
|
||||
|
||||
void extract_angelScript();
|
||||
|
||||
namespace Deer {
|
||||
namespace EditorEngine {
|
||||
asIScriptEngine* scriptEngine = nullptr;
|
||||
namespace EditorEngine {
|
||||
asIScriptEngine *scriptEngine = nullptr;
|
||||
|
||||
std::vector<DockPanelContext> dockPanelModules;
|
||||
std::vector<ServiceScriptContext> serviceScriptModules;
|
||||
DockPanelObject* currentDockPanelExecution = nullptr;
|
||||
std::vector<DockPanelContext> dockPanelModules;
|
||||
std::vector<ServiceScriptContext> serviceScriptModules;
|
||||
DockPanelObject *currentDockPanelExecution = nullptr;
|
||||
|
||||
asIScriptContext* executingScriptContext;
|
||||
asIScriptContext *executingScriptContext;
|
||||
|
||||
bool active = false;
|
||||
}
|
||||
bool active = false;
|
||||
} // namespace EditorEngine
|
||||
|
||||
void EditorEngine::initialize() {
|
||||
int err = 0;
|
||||
void EditorEngine::initialize() {
|
||||
int err = 0;
|
||||
|
||||
// If it exist we will reload it
|
||||
deinitialize();
|
||||
// If it exist we will reload it
|
||||
deinitialize();
|
||||
|
||||
scriptEngine = asCreateScriptEngine();
|
||||
scriptEngine = asCreateScriptEngine();
|
||||
|
||||
AS_RET_CHECK(scriptEngine->SetMessageCallback(asFUNCTION(Deer::EditorEngine::errorCallback), 0, asCALL_CDECL));
|
||||
AS_RET_CHECK(scriptEngine->SetMessageCallback(
|
||||
asFUNCTION(Deer::EditorEngine::errorCallback), 0, asCALL_CDECL));
|
||||
|
||||
RegisterStdString(scriptEngine);
|
||||
RegisterScriptArray(scriptEngine, true);
|
||||
RegisterScriptDictionary(scriptEngine);
|
||||
RegisterStdString(scriptEngine);
|
||||
RegisterScriptArray(scriptEngine, true);
|
||||
RegisterScriptDictionary(scriptEngine);
|
||||
|
||||
registerEditorEngineStructs();
|
||||
registerEditorEngineFunctions();
|
||||
registerEditorEngineStructs();
|
||||
registerEditorEngineFunctions();
|
||||
|
||||
// This is simply to generate the as.predefined for better experience
|
||||
extract_angelScript();
|
||||
|
||||
loadServiceScripts();
|
||||
loadDockPanels();
|
||||
// We generate a as.predefined file generic for services
|
||||
generateAngelscriptPredefined();
|
||||
loadServiceScripts();
|
||||
|
||||
active = true;
|
||||
for (ServiceScriptContext& service : serviceScriptModules) {
|
||||
service.init();
|
||||
}
|
||||
generateAngelscriptPredefined();
|
||||
loadDockPanels();
|
||||
|
||||
for (DockPanelContext& pannel : dockPanelModules)
|
||||
pannel.init();
|
||||
active = true;
|
||||
for (ServiceScriptContext &service : serviceScriptModules) {
|
||||
service.init();
|
||||
}
|
||||
|
||||
}
|
||||
for (DockPanelContext &pannel : dockPanelModules)
|
||||
pannel.init();
|
||||
}
|
||||
|
||||
void EditorEngine::deinitialize() {
|
||||
dockPanelModules.clear();
|
||||
serviceScriptModules.clear();
|
||||
void EditorEngine::deinitialize() {
|
||||
dockPanelModules.clear();
|
||||
serviceScriptModules.clear();
|
||||
|
||||
if (scriptEngine)
|
||||
scriptEngine->ShutDownAndRelease();
|
||||
|
||||
scriptEngine = nullptr;
|
||||
if (scriptEngine)
|
||||
scriptEngine->ShutDownAndRelease();
|
||||
|
||||
scriptEngine = nullptr;
|
||||
active = false;
|
||||
}
|
||||
}
|
||||
|
||||
void EditorEngine::render() {
|
||||
if (!active)
|
||||
return;
|
||||
|
||||
for (auto& panel : dockPanelModules)
|
||||
panel.render();
|
||||
}
|
||||
}
|
||||
void EditorEngine::render() {
|
||||
if (!active)
|
||||
return;
|
||||
|
||||
for (auto &panel : dockPanelModules)
|
||||
panel.render();
|
||||
}
|
||||
} // namespace Deer
|
@ -1,71 +1,96 @@
|
||||
#include "Deer/Log.h"
|
||||
#include "DeerStudio/EditorEngine.h"
|
||||
#include "DeerStudio/EditorEngine/AngelscriptPredefined.h"
|
||||
#include "DeerStudio/EditorEngine/ErrorHandle.h"
|
||||
#include "DeerStudio/EditorEngine/ServiceScript/ServiceScriptContext.h"
|
||||
#include "DeerStudio/EditorEngine/ServiceScript/ServiceScriptInfo.h"
|
||||
#include "DeerStudio/EditorEngine/ErrorHandle.h"
|
||||
#include "Deer/Log.h"
|
||||
|
||||
#include "Deer/Path.h"
|
||||
#include "Deer/DataStore.h"
|
||||
#include "Deer/Path.h"
|
||||
|
||||
#include "angelscript.h"
|
||||
#include "scriptbuilder.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace Deer {
|
||||
void EditorEngine::loadServiceScripts() {
|
||||
Path path = DataStore::rootPath / DEER_EDITOR_SERVICE_PATH;
|
||||
void EditorEngine::loadServiceScripts() {
|
||||
Path path = DataStore::rootPath / DEER_EDITOR_SERVICE_PATH;
|
||||
|
||||
if (!fs::exists(path) || !fs::is_directory(path)) {
|
||||
DEER_EDITOR_ENGINE_ERROR("Could not find folder " DEER_EDITOR_SERVICE_PATH);
|
||||
return;
|
||||
}
|
||||
|
||||
for (const auto& _dir : fs::directory_iterator(path)) {
|
||||
Path panelInfo_path = _dir.path() / "ServiceScript.json";
|
||||
if (!fs::exists(path) || !fs::is_directory(path)) {
|
||||
DEER_EDITOR_ENGINE_ERROR(
|
||||
"Could not find folder " DEER_EDITOR_SERVICE_PATH);
|
||||
return;
|
||||
}
|
||||
|
||||
// A panel info is neded to load a panel
|
||||
if (!fs::exists(panelInfo_path) || !fs::is_regular_file(panelInfo_path)) {
|
||||
DEER_EDITOR_ENGINE_WARN("Editor engine did not find ServiceScript.json in folder {0}", panelInfo_path.c_str());
|
||||
continue;
|
||||
}
|
||||
for (const auto &_dir : fs::directory_iterator(path)) {
|
||||
Path panelInfo_path = _dir.path() / "ServiceScript.json";
|
||||
|
||||
ServiceScriptInfo* serviceScriptInfo = loadServiceScriptInfo(panelInfo_path);
|
||||
if (serviceScriptInfo->name == "null") {
|
||||
DEER_EDITOR_ENGINE_ERROR("Failed to load service script module from {0},\n incorrect ServiceScript.json file", path.string().c_str());
|
||||
delete serviceScriptInfo;
|
||||
continue;
|
||||
}
|
||||
// A panel info is neded to load a panel
|
||||
if (!fs::exists(panelInfo_path) ||
|
||||
!fs::is_regular_file(panelInfo_path)) {
|
||||
DEER_EDITOR_ENGINE_WARN("Editor engine did not find "
|
||||
"ServiceScript.json in folder {0}",
|
||||
panelInfo_path.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
int r; r = scriptBuilder.StartNewModule(scriptEngine, serviceScriptInfo->name.c_str());
|
||||
if (r < 0) {
|
||||
DEER_EDITOR_ENGINE_ERROR("Failed to create module for service script module {0}", path.string().c_str());
|
||||
delete serviceScriptInfo;
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const auto& entry : fs::recursive_directory_iterator(_dir)) {
|
||||
if (entry.is_regular_file() && entry.path().extension() == ".as") {
|
||||
r = scriptBuilder.AddSectionFromFile(entry.path().string().c_str());
|
||||
if (r < 0) {
|
||||
DEER_EDITOR_ENGINE_ERROR("Failed loading script for module {0}\nscript: {1}", path.string().c_str(), entry.path().string().c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
ServiceScriptInfo *serviceScriptInfo =
|
||||
loadServiceScriptInfo(panelInfo_path);
|
||||
if (serviceScriptInfo->name == "null") {
|
||||
DEER_EDITOR_ENGINE_ERROR(
|
||||
"Failed to load service script module from {0},\n "
|
||||
"incorrect ServiceScript.json file",
|
||||
path.string().c_str());
|
||||
delete serviceScriptInfo;
|
||||
continue;
|
||||
}
|
||||
|
||||
r = scriptBuilder.BuildModule();
|
||||
if (r < 0) {
|
||||
DEER_EDITOR_ENGINE_ERROR("Failed compiling module {0}", path.string().c_str());
|
||||
delete serviceScriptInfo;
|
||||
continue;
|
||||
}
|
||||
saveAngelscriptPredefined(_dir);
|
||||
|
||||
serviceScriptModules.push_back(ServiceScriptContext(scriptEngine->GetModule(serviceScriptInfo->name.c_str()), serviceScriptInfo));
|
||||
}
|
||||
}
|
||||
}
|
||||
int r;
|
||||
r = scriptBuilder.StartNewModule(scriptEngine,
|
||||
serviceScriptInfo->name.c_str());
|
||||
if (r < 0) {
|
||||
DEER_EDITOR_ENGINE_ERROR(
|
||||
"Failed to create module for service script module {0}",
|
||||
path.string().c_str());
|
||||
delete serviceScriptInfo;
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const auto &entry : fs::recursive_directory_iterator(_dir)) {
|
||||
if (entry.is_regular_file() &&
|
||||
entry.path().extension() == ".as") {
|
||||
r = scriptBuilder.AddSectionFromFile(
|
||||
entry.path().string().c_str());
|
||||
if (r < 0) {
|
||||
DEER_EDITOR_ENGINE_ERROR(
|
||||
"Failed loading script for module {0}\nscript: {1}",
|
||||
path.string().c_str(),
|
||||
entry.path().string().c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
r = scriptBuilder.BuildModule();
|
||||
if (r < 0) {
|
||||
DEER_EDITOR_ENGINE_ERROR("Failed compiling module {0}",
|
||||
path.string().c_str());
|
||||
delete serviceScriptInfo;
|
||||
continue;
|
||||
}
|
||||
|
||||
serviceScriptModules.push_back(ServiceScriptContext(
|
||||
scriptEngine->GetModule(serviceScriptInfo->name.c_str()),
|
||||
serviceScriptInfo));
|
||||
|
||||
serviceScriptModules.back().bindFunctions();
|
||||
}
|
||||
}
|
||||
} // namespace Deer
|
@ -0,0 +1,10 @@
|
||||
#include "ServiceScriptGenericFunction.h"
|
||||
#include "Deer/Log.h"
|
||||
#include "angelscript.h"
|
||||
|
||||
namespace Deer {
|
||||
void EditorEngine::apiFunction(asIScriptGeneric *func) {
|
||||
DEER_CORE_TRACE("Called function {0}",
|
||||
func->GetFunction()->GetDeclaration());
|
||||
}
|
||||
} // namespace Deer
|
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
class asIScriptGeneric;
|
||||
|
||||
namespace Deer {
|
||||
namespace EditorEngine {
|
||||
struct ServiceScriptObject;
|
||||
|
||||
void apiFunction(asIScriptGeneric *gen);
|
||||
|
||||
struct ApiFunctionData {
|
||||
uint16_t serviceContextId;
|
||||
uint16_t serviceObjectId;
|
||||
};
|
||||
} // namespace EditorEngine
|
||||
} // namespace Deer
|
@ -1,168 +1,180 @@
|
||||
#include "DeerStudio/EditorEngine/ServiceScript/ServiceScriptObject.h"
|
||||
#include "DeerStudio/EditorEngine/ErrorHandle.h"
|
||||
|
||||
#include "DeerStudio/EditorEngine.h"
|
||||
#include "DeerStudio/EditorEngine/ErrorHandle.h"
|
||||
|
||||
#include "DeerStudio/EditorEngine/ServiceScript/ServiceScriptGenericFunction.h"
|
||||
|
||||
#include "angelscript.h"
|
||||
#include "scriptbuilder.h"
|
||||
|
||||
#include <string>
|
||||
#include <functional>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
namespace Deer {
|
||||
namespace EditorEngine {
|
||||
ServiceScriptObject::ServiceScriptObject(asITypeInfo* _type, asIScriptContext* _scriptContext)
|
||||
: type(_type), scriptContext(_scriptContext) {
|
||||
// Constructor
|
||||
// "type@ type()"
|
||||
std::string callString;
|
||||
const std::string ns(type->GetNamespace());
|
||||
if (ns != "") {
|
||||
callString += ns;
|
||||
callString += "::";
|
||||
}
|
||||
callString += type->GetName();
|
||||
callString += "@ ";
|
||||
if (ns != "") {
|
||||
callString += ns;
|
||||
callString += "::";
|
||||
}
|
||||
callString += type->GetName();
|
||||
callString += "()";
|
||||
namespace EditorEngine {
|
||||
ServiceScriptObject::ServiceScriptObject(
|
||||
asITypeInfo *_type, asIScriptContext *_scriptContext)
|
||||
: type(_type), scriptContext(_scriptContext) {
|
||||
// Constructor
|
||||
// "type@ type()"
|
||||
std::string callString;
|
||||
const std::string ns(type->GetNamespace());
|
||||
if (ns != "") {
|
||||
callString += ns;
|
||||
callString += "::";
|
||||
}
|
||||
callString += type->GetName();
|
||||
callString += "@ ";
|
||||
if (ns != "") {
|
||||
callString += ns;
|
||||
callString += "::";
|
||||
}
|
||||
callString += type->GetName();
|
||||
callString += "()";
|
||||
|
||||
asIScriptFunction* factory = type->GetFactoryByDecl(callString.c_str());
|
||||
asIScriptFunction *factory =
|
||||
type->GetFactoryByDecl(callString.c_str());
|
||||
|
||||
AS_CHECK(scriptContext->Prepare(factory));
|
||||
AS_CHECK(scriptContext->Execute());
|
||||
AS_CHECK(scriptContext->Prepare(factory));
|
||||
AS_CHECK(scriptContext->Execute());
|
||||
|
||||
// Return value contains the ref to a asIScriptObject in the location provided
|
||||
object = *(asIScriptObject**)scriptContext->GetAddressOfReturnValue();
|
||||
if (!object){
|
||||
DEER_EDITOR_ENGINE_ERROR("Could not create object", type->GetName());
|
||||
return;
|
||||
}
|
||||
object->AddRef();
|
||||
// Return value contains the ref to a asIScriptObject in the
|
||||
// location provided
|
||||
object =
|
||||
*(asIScriptObject **)scriptContext->GetAddressOfReturnValue();
|
||||
if (!object) {
|
||||
DEER_EDITOR_ENGINE_ERROR("Could not create object",
|
||||
type->GetName());
|
||||
return;
|
||||
}
|
||||
object->AddRef();
|
||||
|
||||
updateFunction = type->GetMethodByDecl("void onUpdate()");
|
||||
initFunction = type->GetMethodByDecl("void onInit()");
|
||||
updateFunction = type->GetMethodByDecl("void onUpdate()");
|
||||
initFunction = type->GetMethodByDecl("void onInit()");
|
||||
|
||||
scriptContext->Unprepare();
|
||||
}
|
||||
scriptContext->Unprepare();
|
||||
}
|
||||
|
||||
ServiceScriptObject::~ServiceScriptObject() {
|
||||
if (object)
|
||||
object->Release();
|
||||
}
|
||||
ServiceScriptObject::~ServiceScriptObject() {
|
||||
if (object)
|
||||
object->Release();
|
||||
}
|
||||
|
||||
void ServiceScriptObject::init() {
|
||||
if (!initFunction)
|
||||
return;
|
||||
void ServiceScriptObject::init() {
|
||||
if (!initFunction)
|
||||
return;
|
||||
|
||||
AS_CHECK(scriptContext->Prepare(initFunction));
|
||||
AS_CHECK(scriptContext->SetObject(object));
|
||||
AS_CHECK(scriptContext->Execute());
|
||||
AS_CHECK(scriptContext->Unprepare());
|
||||
}
|
||||
AS_CHECK(scriptContext->Prepare(initFunction));
|
||||
AS_CHECK(scriptContext->SetObject(object));
|
||||
AS_CHECK(scriptContext->Execute());
|
||||
AS_CHECK(scriptContext->Unprepare());
|
||||
}
|
||||
|
||||
void ServiceScriptObject::update() {
|
||||
if (!updateFunction)
|
||||
return;
|
||||
void ServiceScriptObject::update() {
|
||||
if (!updateFunction)
|
||||
return;
|
||||
|
||||
AS_CHECK(scriptContext->Prepare(updateFunction));
|
||||
AS_CHECK(scriptContext->SetObject(object));
|
||||
AS_CHECK(scriptContext->Execute());
|
||||
AS_CHECK(scriptContext->Unprepare());
|
||||
}
|
||||
AS_CHECK(scriptContext->Prepare(updateFunction));
|
||||
AS_CHECK(scriptContext->SetObject(object));
|
||||
AS_CHECK(scriptContext->Execute());
|
||||
AS_CHECK(scriptContext->Unprepare());
|
||||
}
|
||||
|
||||
ServiceScriptObject::ServiceScriptObject(
|
||||
ServiceScriptObject &&other) noexcept {
|
||||
type = other.type;
|
||||
object = other.object;
|
||||
updateFunction = other.updateFunction;
|
||||
initFunction = other.initFunction;
|
||||
scriptContext = other.scriptContext;
|
||||
|
||||
ServiceScriptObject::ServiceScriptObject(ServiceScriptObject&& other) noexcept {
|
||||
type = other.type;
|
||||
object = other.object;
|
||||
updateFunction = other.updateFunction;
|
||||
initFunction = other.initFunction;
|
||||
scriptContext = other.scriptContext;
|
||||
other.type = nullptr;
|
||||
other.object = nullptr;
|
||||
other.updateFunction = nullptr;
|
||||
other.initFunction = nullptr;
|
||||
other.scriptContext = nullptr;
|
||||
}
|
||||
|
||||
other.type = nullptr;
|
||||
other.object = nullptr;
|
||||
other.updateFunction = nullptr;
|
||||
other.initFunction = nullptr;
|
||||
other.scriptContext = nullptr;
|
||||
}
|
||||
ServiceScriptObject &
|
||||
ServiceScriptObject::operator=(ServiceScriptObject &&other) noexcept {
|
||||
if (&other != this) {
|
||||
type = other.type;
|
||||
object = other.object;
|
||||
updateFunction = other.updateFunction;
|
||||
initFunction = other.initFunction;
|
||||
scriptContext = other.scriptContext;
|
||||
|
||||
ServiceScriptObject& ServiceScriptObject::operator=(ServiceScriptObject&& other) noexcept {
|
||||
if (&other != this) {
|
||||
type = other.type;
|
||||
object = other.object;
|
||||
updateFunction = other.updateFunction;
|
||||
initFunction = other.initFunction;
|
||||
scriptContext = other.scriptContext;
|
||||
|
||||
other.type = nullptr;
|
||||
other.object = nullptr;
|
||||
other.updateFunction = nullptr;
|
||||
other.initFunction = nullptr;
|
||||
other.scriptContext = nullptr;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
other.type = nullptr;
|
||||
other.object = nullptr;
|
||||
other.updateFunction = nullptr;
|
||||
other.initFunction = nullptr;
|
||||
other.scriptContext = nullptr;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
void ServiceScriptObject::bindFunctions() {
|
||||
for (int i = 0; i < type->GetMethodCount(); i++) {
|
||||
asIScriptFunction* func = type->GetMethodByIndex(i);
|
||||
std::vector<std::string> metadata = scriptBuilder.GetMetadataForTypeMethod(type->GetTypeId(), func);
|
||||
void ServiceScriptObject::bindFunctions() {
|
||||
for (int i = 0; i < type->GetMethodCount(); i++) {
|
||||
asIScriptFunction *func = type->GetMethodByIndex(i);
|
||||
std::vector<std::string> metadata =
|
||||
scriptBuilder.GetMetadataForTypeMethod(type->GetTypeId(),
|
||||
func);
|
||||
|
||||
bool containsServiceAPI = false;
|
||||
for (std::string& str : metadata) {
|
||||
if (str != "ServiceAPI")
|
||||
continue;
|
||||
containsServiceAPI = true;
|
||||
break;
|
||||
}
|
||||
bool containsServiceAPI = false;
|
||||
for (std::string &str : metadata) {
|
||||
if (str != "ServiceAPI")
|
||||
continue;
|
||||
containsServiceAPI = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!containsServiceAPI)
|
||||
continue;
|
||||
if (!containsServiceAPI)
|
||||
continue;
|
||||
|
||||
DEER_CORE_INFO("Registering function from object {0}.{1}", type->GetName(), func->GetName());
|
||||
DEER_CORE_INFO("Registering function from object {0}.{1}",
|
||||
type->GetName(), func->GetName());
|
||||
|
||||
asITypeInfo* retType = EditorEngine::scriptEngine->GetTypeInfoById(func->GetReturnTypeId());
|
||||
asITypeInfo *retType =
|
||||
EditorEngine::scriptEngine->GetTypeInfoById(
|
||||
func->GetReturnTypeId());
|
||||
|
||||
std::stringstream ext_dec;
|
||||
std::stringstream ext_dec;
|
||||
|
||||
// This means its void
|
||||
if (retType == nullptr)
|
||||
ext_dec << "void ";
|
||||
else
|
||||
ext_dec << retType->GetName() << " ";
|
||||
// This means its void
|
||||
if (retType == nullptr)
|
||||
ext_dec << "void ";
|
||||
else
|
||||
ext_dec << retType->GetName() << " ";
|
||||
|
||||
ext_dec << func->GetName();
|
||||
ext_dec << "(";
|
||||
ext_dec << func->GetName();
|
||||
ext_dec << "(";
|
||||
|
||||
for (int i = 0; i < func->GetParamCount(); i++) {
|
||||
if (i != 0)
|
||||
ext_dec << ", ";
|
||||
|
||||
int typeId;
|
||||
const char* name;
|
||||
for (int i = 0; i < func->GetParamCount(); i++) {
|
||||
if (i != 0)
|
||||
ext_dec << ", ";
|
||||
|
||||
func->GetParam(i, &typeId, nullptr, &name);
|
||||
asITypeInfo* paramType = scriptEngine->GetTypeInfoById(typeId);
|
||||
int typeId;
|
||||
const char *name;
|
||||
|
||||
ext_dec << paramType->GetName();
|
||||
if (name != nullptr)
|
||||
ext_dec << " " << name;
|
||||
}
|
||||
func->GetParam(i, &typeId, nullptr, &name);
|
||||
asITypeInfo *paramType =
|
||||
scriptEngine->GetTypeInfoById(typeId);
|
||||
|
||||
ext_dec << ")";
|
||||
ext_dec << paramType->GetName();
|
||||
if (name != nullptr)
|
||||
ext_dec << " " << name;
|
||||
}
|
||||
|
||||
DEER_CORE_INFO(ext_dec.str().c_str());
|
||||
//scriptEngine->RegisterGlobalFunction(ext_dec.str().c_str(), asFUNCTION(apiFunction), asEP_GENERIC_CALL_MODE);
|
||||
ext_dec << ")";
|
||||
|
||||
}
|
||||
DEER_CORE_INFO(ext_dec.str().c_str());
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ServiceScriptObject::apiFunction(asIScriptGeneric* gen) {
|
||||
gen->GetAuxiliary();
|
||||
}
|
||||
}
|
||||
}
|
||||
AS_CHECK(scriptEngine->RegisterGlobalFunction(
|
||||
ext_dec.str().c_str(), asFUNCTION(apiFunction),
|
||||
asCALL_GENERIC));
|
||||
}
|
||||
}
|
||||
} // namespace EditorEngine
|
||||
} // namespace Deer
|
@ -9,32 +9,33 @@ class asIScriptGeneric;
|
||||
class asIScriptModule;
|
||||
|
||||
namespace Deer {
|
||||
namespace EditorEngine {
|
||||
struct ServiceScriptObject {
|
||||
public:
|
||||
ServiceScriptObject(asITypeInfo*, asIScriptContext*);
|
||||
~ServiceScriptObject();
|
||||
// Delete copy constructor
|
||||
ServiceScriptObject(const ServiceScriptObject&) = delete;
|
||||
ServiceScriptObject& operator=(const ServiceScriptObject&) = delete;
|
||||
namespace EditorEngine {
|
||||
struct ServiceScriptObject {
|
||||
public:
|
||||
ServiceScriptObject(asITypeInfo *, asIScriptContext *);
|
||||
~ServiceScriptObject();
|
||||
// Delete copy constructor
|
||||
ServiceScriptObject(const ServiceScriptObject &) = delete;
|
||||
ServiceScriptObject &
|
||||
operator=(const ServiceScriptObject &) = delete;
|
||||
|
||||
ServiceScriptObject(ServiceScriptObject&& other) noexcept;
|
||||
ServiceScriptObject& operator=(ServiceScriptObject&& other) noexcept;
|
||||
|
||||
void init();
|
||||
void update();
|
||||
ServiceScriptObject(ServiceScriptObject &&other) noexcept;
|
||||
ServiceScriptObject &
|
||||
operator=(ServiceScriptObject &&other) noexcept;
|
||||
|
||||
void bindFunctions();
|
||||
|
||||
const char* getName();
|
||||
private:
|
||||
asITypeInfo* type = nullptr;
|
||||
asIScriptObject* object = nullptr;
|
||||
asIScriptFunction* updateFunction = nullptr;
|
||||
asIScriptFunction* initFunction = nullptr;
|
||||
asIScriptContext* scriptContext = nullptr;
|
||||
void init();
|
||||
void update();
|
||||
|
||||
void apiFunction(asIScriptGeneric*);
|
||||
};
|
||||
}
|
||||
}
|
||||
void bindFunctions();
|
||||
|
||||
const char *getName();
|
||||
|
||||
private:
|
||||
asITypeInfo *type = nullptr;
|
||||
asIScriptObject *object = nullptr;
|
||||
asIScriptFunction *updateFunction = nullptr;
|
||||
asIScriptFunction *initFunction = nullptr;
|
||||
asIScriptContext *scriptContext = nullptr;
|
||||
};
|
||||
} // namespace EditorEngine
|
||||
} // namespace Deer
|
@ -1,205 +0,0 @@
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// THIS FILE IS A MODIFIED VERSION OF THIS https://github.com/sashi0034/angel-lsp/blob/main/examples/OpenSiv3D/make_predefined.cpp //
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "DeerStudio/EditorEngine.h"
|
||||
#include "angelscript.h"
|
||||
|
||||
#include <iso646.h>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <sstream>
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <sstream>
|
||||
#include <angelscript.h>
|
||||
#include <fstream>
|
||||
|
||||
#include "Deer/DataStore.h"
|
||||
#include "Deer/Path.h"
|
||||
std::stringstream stream;
|
||||
|
||||
void printFuncList(const asIScriptEngine& engine) {
|
||||
for (int i = 0; i < engine.GetFuncdefCount(); ++i) {
|
||||
asITypeInfo* t = engine.GetFuncdefByIndex(i);
|
||||
if (!t) continue;
|
||||
|
||||
asIScriptFunction* f = t->GetFuncdefSignature();
|
||||
|
||||
stream << "funcdef "<< f->GetDeclaration(true, false, true) << ";\n";
|
||||
}
|
||||
}
|
||||
|
||||
void printEnumList(const asIScriptEngine& engine) {
|
||||
for (int i = 0; i < engine.GetEnumCount(); ++i) {
|
||||
const auto e = engine.GetEnumByIndex(i);
|
||||
if (!e) continue;
|
||||
|
||||
std::string_view ns = e->GetNamespace();
|
||||
if (!ns.empty()) stream << "namespace " << ns << " {\n";
|
||||
|
||||
stream << "enum " << e->GetName() << " {\n";
|
||||
for (int j = 0; j < e->GetEnumValueCount(); ++j)
|
||||
{
|
||||
int value;
|
||||
stream << "\t" << e->GetEnumValueByIndex(j, &value) << " = " << value;
|
||||
if (j < e->GetEnumValueCount() - 1) stream << ",";
|
||||
stream << "\n";
|
||||
}
|
||||
stream << "}\n";
|
||||
if (!ns.empty()) stream << "}\n\n";
|
||||
}
|
||||
}
|
||||
|
||||
void printClassTypeList(const asIScriptEngine& engine)
|
||||
{
|
||||
for (int i = 0; i < engine.GetObjectTypeCount(); ++i)
|
||||
{
|
||||
asITypeInfo* t = engine.GetObjectTypeByIndex(i);
|
||||
if (!t) continue;
|
||||
|
||||
std::string_view ns = t->GetNamespace();
|
||||
if (!ns.empty()) stream << "namespace " << ns << " {\n";
|
||||
|
||||
stream << "class " << t->GetName();
|
||||
if (std::string("any") == t->GetName())
|
||||
stream << " " ;
|
||||
if (t->GetSubTypeCount() > 0)
|
||||
{
|
||||
stream << "<";
|
||||
for (int sub = 0; sub < t->GetSubTypeCount(); ++sub)
|
||||
{
|
||||
if (sub > 0) stream << ", ";
|
||||
const auto st = t->GetSubType(sub);
|
||||
stream << st->GetName();
|
||||
}
|
||||
stream << ">";
|
||||
}
|
||||
|
||||
stream << " {\n";
|
||||
|
||||
for (int j = 0; j < t->GetFactoryCount(); ++j)
|
||||
{
|
||||
asIScriptFunction* f = t->GetFactoryByIndex(j);
|
||||
|
||||
stream << "\t" << f->GetDeclaration(false, false, true) << ";\n";
|
||||
}
|
||||
|
||||
for (int j = 0; j < t->GetBehaviourCount(); ++j)
|
||||
{
|
||||
asEBehaviours behaviours;
|
||||
const auto f = t->GetBehaviourByIndex(j, &behaviours);
|
||||
|
||||
if (behaviours == asBEHAVE_CONSTRUCT ||
|
||||
behaviours == asBEHAVE_DESTRUCT ||
|
||||
behaviours == asBEHAVE_FACTORY)
|
||||
stream << "\t" << f->GetDeclaration(false, false, true) << ";\n";
|
||||
}
|
||||
|
||||
for (int j = 0; j < t->GetMethodCount(); ++j)
|
||||
{
|
||||
const auto m = t->GetMethodByIndex(j);
|
||||
stream << "\t" << m->GetDeclaration(false, false, true);
|
||||
if (m->IsProperty())
|
||||
stream << " property";
|
||||
stream << ";\n";
|
||||
}
|
||||
|
||||
for (int j = 0; j < t->GetPropertyCount(); ++j)
|
||||
{
|
||||
stream << "\t" << t->GetPropertyDeclaration(j, false) << ";\n";
|
||||
}
|
||||
|
||||
for (int j = 0; j < t->GetChildFuncdefCount(); ++j)
|
||||
{
|
||||
stream << "\tfuncdef " << t->GetChildFuncdef(j)->GetFuncdefSignature()->GetDeclaration(false) << ";\n";
|
||||
}
|
||||
|
||||
stream << "}\n";
|
||||
if (!ns.empty()) stream << "}\n\n";
|
||||
}
|
||||
}
|
||||
|
||||
void printGlobalFunctionList(const asIScriptEngine& engine)
|
||||
{
|
||||
for (int i = 0; i < engine.GetGlobalFunctionCount(); ++i)
|
||||
{
|
||||
const auto f = engine.GetGlobalFunctionByIndex(i);
|
||||
if (!f) continue;
|
||||
|
||||
std::string_view ns = f->GetNamespace();
|
||||
if (!ns.empty()) stream << "namespace " << ns << " { ";
|
||||
stream << f->GetDeclaration(false, false, true) << ";";
|
||||
if (!ns.empty()) stream << " }";
|
||||
stream << "\n";
|
||||
}
|
||||
}
|
||||
|
||||
void printGlobalPropertyList(const asIScriptEngine& engine)
|
||||
{
|
||||
for (int i = 0; i < engine.GetGlobalPropertyCount(); ++i)
|
||||
{
|
||||
const char* name;
|
||||
const char* ns0;
|
||||
int type;
|
||||
engine.GetGlobalPropertyByIndex(i, &name, &ns0, &type, nullptr, nullptr, nullptr, nullptr);
|
||||
|
||||
std::string t = engine.GetTypeDeclaration(type, true);
|
||||
if (t.empty()) continue;
|
||||
|
||||
std::string_view ns = ns0;
|
||||
if (!ns.empty()) stream << "namespace " << ns << " { ";
|
||||
stream << t << " " << name << ";";
|
||||
if (!ns.empty()) stream << " }";
|
||||
stream << "\n";
|
||||
}
|
||||
}
|
||||
|
||||
void printGlobalTypedef(const asIScriptEngine& engine)
|
||||
{
|
||||
for (int i = 0; i < engine.GetTypedefCount(); ++i)
|
||||
{
|
||||
const auto type = engine.GetTypedefByIndex(i);
|
||||
if (!type) continue;
|
||||
|
||||
std::string_view ns = type->GetNamespace();
|
||||
if (!ns.empty()) stream << "namespace " << ns << " {\n";
|
||||
stream << "typedef " << engine.GetTypeDeclaration(type->GetTypedefTypeId())
|
||||
<< " " << type->GetName() << ";\n";
|
||||
if (!ns.empty()) stream << "}\n";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void printAngelInfo(const asIScriptEngine& engine)
|
||||
{
|
||||
printFuncList(engine);
|
||||
|
||||
printEnumList(engine);
|
||||
|
||||
printClassTypeList(engine);
|
||||
|
||||
printGlobalFunctionList(engine);
|
||||
|
||||
printGlobalPropertyList(engine);
|
||||
|
||||
printGlobalTypedef(engine);
|
||||
}
|
||||
|
||||
void extract_angelScript() {
|
||||
stream.clear();
|
||||
stream << "//This file was generated automatically\n";
|
||||
printAngelInfo(*Deer::EditorEngine::scriptEngine);
|
||||
|
||||
std::string str = stream.str();
|
||||
|
||||
Deer::Path filePath = Deer::DataStore::rootPath / DEER_EDITOR_PATH / "as.predefined";
|
||||
|
||||
std::ofstream file(filePath, std::ios::out | std::ios::binary);
|
||||
file.write(reinterpret_cast<const char*>(str.c_str()), str.size());
|
||||
|
||||
file.close();
|
||||
}
|
806
roe/Editor/DockPanelModules/EntityManipulation/as.predefined
Normal file
806
roe/Editor/DockPanelModules/EntityManipulation/as.predefined
Normal file
@ -0,0 +1,806 @@
|
||||
//This file was generated automatically
|
||||
funcdef bool T[]::less(const T&in a, const T&in b);
|
||||
funcdef void ReciverFunc(any@);
|
||||
funcdef void TransferFunc(any@, any@);
|
||||
enum key {
|
||||
A = 546,
|
||||
B = 547,
|
||||
C = 548,
|
||||
D = 549,
|
||||
E = 550,
|
||||
F = 551,
|
||||
G = 552,
|
||||
H = 553,
|
||||
I = 554,
|
||||
J = 555,
|
||||
K = 556,
|
||||
L = 557,
|
||||
M = 558,
|
||||
N = 559,
|
||||
O = 560,
|
||||
P = 561,
|
||||
Q = 562,
|
||||
R = 563,
|
||||
S = 564,
|
||||
T = 565,
|
||||
U = 566,
|
||||
V = 567,
|
||||
W = 568,
|
||||
X = 569,
|
||||
Y = 570,
|
||||
Z = 571,
|
||||
K0 = 536,
|
||||
K1 = 537,
|
||||
K2 = 538,
|
||||
K3 = 539,
|
||||
K4 = 540,
|
||||
K5 = 541,
|
||||
K6 = 542,
|
||||
K7 = 543,
|
||||
K8 = 544,
|
||||
K9 = 545,
|
||||
Tab = 512,
|
||||
Enter = 525,
|
||||
Escape = 526,
|
||||
Backspace = 523,
|
||||
Space = 524,
|
||||
Delete = 522,
|
||||
Insert = 521,
|
||||
Home = 519,
|
||||
End = 520,
|
||||
PageUp = 517,
|
||||
PageDown = 518,
|
||||
Right = 514,
|
||||
Up = 515,
|
||||
Down = 516,
|
||||
Left = 513,
|
||||
RightCtrl = 531,
|
||||
LeftShift = 528,
|
||||
RightShift = 532,
|
||||
LeftAlt = 529,
|
||||
RightAlt = 533,
|
||||
LeftSuper = 530,
|
||||
RightSuper = 534,
|
||||
LeftCtrl = 527,
|
||||
MouseLeft = 641,
|
||||
MouseRight = 642,
|
||||
MouseMiddle = 643
|
||||
}
|
||||
enum ResourceType {
|
||||
Mesh = 1,
|
||||
Shader = 2
|
||||
}
|
||||
class string {
|
||||
~string();
|
||||
string();
|
||||
string(const string&in);
|
||||
string& opAssign(const string&in);
|
||||
string& opAddAssign(const string&in);
|
||||
bool opEquals(const string&in) const;
|
||||
int opCmp(const string&in) const;
|
||||
string opAdd(const string&in) const;
|
||||
uint length() const;
|
||||
void resize(uint);
|
||||
bool isEmpty() const;
|
||||
uint8& opIndex(uint);
|
||||
const uint8& opIndex(uint) const;
|
||||
string& opAssign(double);
|
||||
string& opAddAssign(double);
|
||||
string opAdd(double) const;
|
||||
string opAdd_r(double) const;
|
||||
string& opAssign(float);
|
||||
string& opAddAssign(float);
|
||||
string opAdd(float) const;
|
||||
string opAdd_r(float) const;
|
||||
string& opAssign(int64);
|
||||
string& opAddAssign(int64);
|
||||
string opAdd(int64) const;
|
||||
string opAdd_r(int64) const;
|
||||
string& opAssign(uint64);
|
||||
string& opAddAssign(uint64);
|
||||
string opAdd(uint64) const;
|
||||
string opAdd_r(uint64) const;
|
||||
string& opAssign(bool);
|
||||
string& opAddAssign(bool);
|
||||
string opAdd(bool) const;
|
||||
string opAdd_r(bool) const;
|
||||
string substr(uint start = 0, int count = - 1) const;
|
||||
int findFirst(const string&in, uint start = 0) const;
|
||||
int findFirstOf(const string&in, uint start = 0) const;
|
||||
int findFirstNotOf(const string&in, uint start = 0) const;
|
||||
int findLast(const string&in, int start = - 1) const;
|
||||
int findLastOf(const string&in, int start = - 1) const;
|
||||
int findLastNotOf(const string&in, int start = - 1) const;
|
||||
void insert(uint pos, const string&in other);
|
||||
void erase(uint pos, int count = - 1);
|
||||
}
|
||||
class array<T> {
|
||||
T[]@ array(int&in);
|
||||
T[]@ array(int&in, uint length);
|
||||
T[]@ array(int&in, uint length, const T&in value);
|
||||
T& opIndex(uint index);
|
||||
const T& opIndex(uint index) const;
|
||||
T[]& opAssign(const T[]&in);
|
||||
void insertAt(uint index, const T&in value);
|
||||
void insertAt(uint index, const T[]&inout arr);
|
||||
void insertLast(const T&in value);
|
||||
void removeAt(uint index);
|
||||
void removeLast();
|
||||
void removeRange(uint start, uint count);
|
||||
uint length() const;
|
||||
void reserve(uint length);
|
||||
void resize(uint length);
|
||||
void sortAsc();
|
||||
void sortAsc(uint startAt, uint count);
|
||||
void sortDesc();
|
||||
void sortDesc(uint startAt, uint count);
|
||||
void reverse();
|
||||
int find(const T&in value) const;
|
||||
int find(uint startAt, const T&in value) const;
|
||||
int findByRef(const T&in value) const;
|
||||
int findByRef(uint startAt, const T&in value) const;
|
||||
bool opEquals(const T[]&in) const;
|
||||
bool isEmpty() const;
|
||||
void sort(T[]::less&in, uint startAt = 0, uint count = uint ( - 1 ));
|
||||
funcdef bool less(const T&in, const T&in);
|
||||
}
|
||||
class dictionaryValue {
|
||||
~dictionaryValue();
|
||||
dictionaryValue();
|
||||
dictionaryValue& opAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opHndlAssign(const ?&in);
|
||||
dictionaryValue& opHndlAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opAssign(const ?&in);
|
||||
dictionaryValue& opAssign(double);
|
||||
dictionaryValue& opAssign(int64);
|
||||
void opCast(?&out);
|
||||
void opConv(?&out);
|
||||
int64 opConv();
|
||||
double opConv();
|
||||
}
|
||||
class dictionary {
|
||||
dictionary@ dictionary();
|
||||
dictionary& opAssign(const dictionary&in);
|
||||
void set(const string&in, const ?&in);
|
||||
bool get(const string&in, ?&out) const;
|
||||
void set(const string&in, const int64&in);
|
||||
bool get(const string&in, int64&out) const;
|
||||
void set(const string&in, const double&in);
|
||||
bool get(const string&in, double&out) const;
|
||||
bool exists(const string&in) const;
|
||||
bool isEmpty() const;
|
||||
uint getSize() const;
|
||||
bool delete(const string&in);
|
||||
void deleteAll();
|
||||
string[]@ getKeys() const;
|
||||
dictionaryValue& opIndex(const string&in);
|
||||
const dictionaryValue& opIndex(const string&in) const;
|
||||
}
|
||||
class ref {
|
||||
~ref();
|
||||
ref();
|
||||
ref(const ref&in);
|
||||
ref(const ?&in);
|
||||
void opCast(?&out);
|
||||
ref& opHndlAssign(const ref&in);
|
||||
ref& opHndlAssign(const ?&in);
|
||||
bool opEquals(const ref&in) const;
|
||||
bool opEquals(const ?&in) const;
|
||||
}
|
||||
class any {
|
||||
any@ any();
|
||||
any@ any(?&in);
|
||||
any@ any(const int64&in);
|
||||
any@ any(const double&in);
|
||||
any& opAssign(any&in);
|
||||
void store(?&in);
|
||||
void store(const int64&in);
|
||||
void store(const double&in);
|
||||
bool retrieve(?&out);
|
||||
bool retrieve(int64&out);
|
||||
bool retrieve(double&out);
|
||||
}
|
||||
class DockPanel {
|
||||
void onRender();
|
||||
}
|
||||
class ServiceScript {
|
||||
}
|
||||
class Entity {
|
||||
string get_name() const property;
|
||||
void set_name(string&in) property;
|
||||
int get_id() const property;
|
||||
Entity createChild(const string&in);
|
||||
bool get_isRoot() const property;
|
||||
void destroy();
|
||||
bool get_exists() const property;
|
||||
Entity get_parent() property;
|
||||
void set_parent(Entity) property;
|
||||
bool isDescendantOf(Entity);
|
||||
bool opEquals(const Entity&in) const;
|
||||
EntityChilds get_childs() const property;
|
||||
TransformComponent get_transform() const property;
|
||||
MeshComponent getMeshComponent();
|
||||
MeshComponent createMeshComponent();
|
||||
bool hasMeshComponent();
|
||||
void removeMeshComponent();
|
||||
ShaderComponent getShaderComponent();
|
||||
ShaderComponent createShaderComponent();
|
||||
bool hasShaderComponent();
|
||||
void removeShaderComponent();
|
||||
CameraComponent getCameraComponent();
|
||||
CameraComponent createCameraComponent();
|
||||
bool hasCameraComponent();
|
||||
void removeCameraComponent();
|
||||
}
|
||||
class EntityChilds {
|
||||
int get_count() const property;
|
||||
Entity opIndex(int) const;
|
||||
}
|
||||
class TransformComponent {
|
||||
vec3 get_position() const property;
|
||||
vec3 get_scale() const property;
|
||||
vec3 get_rotation() const property;
|
||||
void set_position(const vec3) property;
|
||||
void set_scale(const vec3) property;
|
||||
void set_rotation(const vec3) property;
|
||||
}
|
||||
class MeshComponent {
|
||||
bool get_isActive() const property;
|
||||
bool get_hasMesh() const property;
|
||||
void clear();
|
||||
string getMesh();
|
||||
void setMesh(string&in);
|
||||
void set_isActive(const bool) property;
|
||||
}
|
||||
class ShaderComponent {
|
||||
bool get_hasShader() const property;
|
||||
void clear();
|
||||
string getShader();
|
||||
void setShader(const string&in);
|
||||
}
|
||||
class CameraComponent {
|
||||
float get_fov() const property;
|
||||
float get_aspectRatio() const property;
|
||||
float get_nearZ() const property;
|
||||
float get_farZ() const property;
|
||||
void set_fov(float) property;
|
||||
void set_aspectRatio(float) property;
|
||||
void set_nearZ(float) property;
|
||||
void set_farZ(float) property;
|
||||
}
|
||||
class vec3 {
|
||||
vec3();
|
||||
vec3(float, float = 0, float = 0);
|
||||
vec3 opAdd(const vec3&in);
|
||||
vec3 opSub(const vec3&in) const;
|
||||
vec3 opNeg() const;
|
||||
vec3 opMul(float) const;
|
||||
vec3 opMul_r(float) const;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
}
|
||||
class quat {
|
||||
~quat();
|
||||
quat();
|
||||
quat(float, float, float, float);
|
||||
quat opMul(const quat&in) const;
|
||||
vec3 getEuler() const;
|
||||
void setEuler(vec3);
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float w;
|
||||
}
|
||||
class Transform {
|
||||
Transform();
|
||||
vec3 relative(vec3);
|
||||
vec3 position;
|
||||
vec3 scale;
|
||||
quat rotation;
|
||||
}
|
||||
class Camera {
|
||||
Camera();
|
||||
float fov;
|
||||
float aspect;
|
||||
float nearZ;
|
||||
float farZ;
|
||||
}
|
||||
class SceneCamera {
|
||||
SceneCamera();
|
||||
Camera camera;
|
||||
Transform transform;
|
||||
}
|
||||
class FrameBuffer {
|
||||
FrameBuffer();
|
||||
void clearRGBA(int, int, int, int);
|
||||
int get_height() const property;
|
||||
void resize(int, int);
|
||||
string get_name() const property;
|
||||
bool isValid();
|
||||
}
|
||||
class Environment {
|
||||
void render(FrameBuffer, SceneCamera&in);
|
||||
Entity getRootEntity();
|
||||
Entity getEntity(int);
|
||||
}
|
||||
string formatInt(int64 val, const string&in options = "", uint width = 0);
|
||||
string formatUInt(uint64 val, const string&in options = "", uint width = 0);
|
||||
string formatFloat(double val, const string&in options = "", uint width = 0, uint precision = 0);
|
||||
int64 parseInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
uint64 parseUInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
double parseFloat(const string&in, uint&out byteCount = 0);
|
||||
namespace Engine { Entity getRoot(); }
|
||||
namespace UI { bool button(const string&in); }
|
||||
namespace UI { bool buttonCenter(const string&in); }
|
||||
namespace UI { bool buttonEnd(const string&in); }
|
||||
namespace UI { bool checkbox(const string&in, bool); }
|
||||
namespace UI { bool checkboxDisabled(const string&in, bool); }
|
||||
namespace UI { void drawFrameBuffer(FrameBuffer, int, int); }
|
||||
namespace UI { void drawFrameBufferCentered(FrameBuffer, int, int); }
|
||||
namespace UI { void drawIcon(const string&in, int); }
|
||||
namespace UI { void drawIconCentered(const string&in, int); }
|
||||
namespace UI { bool inputText(const string&in, const string&in, string&out); }
|
||||
namespace UI { bool isItemClicked(int); }
|
||||
namespace UI { bool isMouseDoubleClicked(int); }
|
||||
namespace UI { float magicSlider(const string&in, float, float); }
|
||||
namespace UI { vec3 magicSlider3(const string&in, vec3, float); }
|
||||
namespace UI { bool menuItem(const string&in); }
|
||||
namespace UI { void menuItemDisabled(const string&in); }
|
||||
namespace UI { void menuSpace(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void sameline(); }
|
||||
namespace UI { void separator(); }
|
||||
namespace UI { void space(); }
|
||||
namespace UI { void space(int, int = 10); }
|
||||
namespace UI { void text(const string&in); }
|
||||
namespace UI { void textCenter(const string&in); }
|
||||
namespace UI { void textColor(float, float, float, const string&in); }
|
||||
namespace UI { void textEnd(const string&in); }
|
||||
namespace UI { void title(const string&in); }
|
||||
namespace UI { void titleCenter(const string&in); }
|
||||
namespace UI { void titleCenterY(const string&in, int); }
|
||||
namespace UI { void titleEnd(const string&in); }
|
||||
namespace UI { bool isKeyDown(key); }
|
||||
namespace UI { bool isKeyPressed(key); }
|
||||
namespace UI { bool isMouseDraggin(key); }
|
||||
namespace UI { bool isPannelActive(); }
|
||||
namespace UI { float getMouseDragDeltaX(); }
|
||||
namespace UI { float getMouseDragDeltaY(); }
|
||||
namespace UI { float getMouseDeltaX(); }
|
||||
namespace UI { float getMouseDeltaY(); }
|
||||
namespace UI { int getAvailableSizeX(); }
|
||||
namespace UI { int getAvailableSizeY(); }
|
||||
namespace UI { void disablePannelPadding(bool); }
|
||||
namespace UI { int sliderInt(string&in, int, int, int); }
|
||||
namespace UI { float slider(string&in, float, float, float); }
|
||||
namespace Engine { FrameBuffer createRGBA8FrameBuffer(const string&in, int, int); }
|
||||
namespace Engine { FrameBuffer getFrameBuffer(const string&in); }
|
||||
namespace Engine { Environment getMainEnvironment(); }
|
||||
namespace Engine { Environment createEnvironment(); }
|
||||
namespace UI { void setupAutomaticColumns(int); }
|
||||
namespace UI { void setupColumns(int); }
|
||||
namespace UI { void endColumns(); }
|
||||
namespace UI { void nextColumn(); }
|
||||
namespace Resource { int getResourceCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getResourceNameById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getResourcePathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { int getDirCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getDirPathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getDirNameById(ResourceType, const string&in, int); }
|
||||
namespace Engine { void print(const string&in); }
|
||||
namespace UI { void treeNodeLeaf(const string&in, bool); }
|
||||
namespace UI { bool treeNode(const string&in, bool, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode_contextMenu(const string&in, any@, ReciverFunc@, ReciverFunc@); }
|
||||
namespace UI { void contextItemPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void contextMenuPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void modalPopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void simplePopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void openPopup(const string&in, any@); }
|
||||
namespace UI { void closePopup(); }
|
||||
namespace UI { void dragDropSource(const string&in, any@, const string&in); }
|
||||
namespace UI { void dragDropTarget(const string&in, any@, TransferFunc@); }
|
||||
//This file was generated automatically
|
||||
funcdef bool T[]::less(const T&in a, const T&in b);
|
||||
funcdef void ReciverFunc(any@);
|
||||
funcdef void TransferFunc(any@, any@);
|
||||
enum key {
|
||||
A = 546,
|
||||
B = 547,
|
||||
C = 548,
|
||||
D = 549,
|
||||
E = 550,
|
||||
F = 551,
|
||||
G = 552,
|
||||
H = 553,
|
||||
I = 554,
|
||||
J = 555,
|
||||
K = 556,
|
||||
L = 557,
|
||||
M = 558,
|
||||
N = 559,
|
||||
O = 560,
|
||||
P = 561,
|
||||
Q = 562,
|
||||
R = 563,
|
||||
S = 564,
|
||||
T = 565,
|
||||
U = 566,
|
||||
V = 567,
|
||||
W = 568,
|
||||
X = 569,
|
||||
Y = 570,
|
||||
Z = 571,
|
||||
K0 = 536,
|
||||
K1 = 537,
|
||||
K2 = 538,
|
||||
K3 = 539,
|
||||
K4 = 540,
|
||||
K5 = 541,
|
||||
K6 = 542,
|
||||
K7 = 543,
|
||||
K8 = 544,
|
||||
K9 = 545,
|
||||
Tab = 512,
|
||||
Enter = 525,
|
||||
Escape = 526,
|
||||
Backspace = 523,
|
||||
Space = 524,
|
||||
Delete = 522,
|
||||
Insert = 521,
|
||||
Home = 519,
|
||||
End = 520,
|
||||
PageUp = 517,
|
||||
PageDown = 518,
|
||||
Right = 514,
|
||||
Up = 515,
|
||||
Down = 516,
|
||||
Left = 513,
|
||||
RightCtrl = 531,
|
||||
LeftShift = 528,
|
||||
RightShift = 532,
|
||||
LeftAlt = 529,
|
||||
RightAlt = 533,
|
||||
LeftSuper = 530,
|
||||
RightSuper = 534,
|
||||
LeftCtrl = 527,
|
||||
MouseLeft = 641,
|
||||
MouseRight = 642,
|
||||
MouseMiddle = 643
|
||||
}
|
||||
enum ResourceType {
|
||||
Mesh = 1,
|
||||
Shader = 2
|
||||
}
|
||||
class string {
|
||||
~string();
|
||||
string();
|
||||
string(const string&in);
|
||||
string& opAssign(const string&in);
|
||||
string& opAddAssign(const string&in);
|
||||
bool opEquals(const string&in) const;
|
||||
int opCmp(const string&in) const;
|
||||
string opAdd(const string&in) const;
|
||||
uint length() const;
|
||||
void resize(uint);
|
||||
bool isEmpty() const;
|
||||
uint8& opIndex(uint);
|
||||
const uint8& opIndex(uint) const;
|
||||
string& opAssign(double);
|
||||
string& opAddAssign(double);
|
||||
string opAdd(double) const;
|
||||
string opAdd_r(double) const;
|
||||
string& opAssign(float);
|
||||
string& opAddAssign(float);
|
||||
string opAdd(float) const;
|
||||
string opAdd_r(float) const;
|
||||
string& opAssign(int64);
|
||||
string& opAddAssign(int64);
|
||||
string opAdd(int64) const;
|
||||
string opAdd_r(int64) const;
|
||||
string& opAssign(uint64);
|
||||
string& opAddAssign(uint64);
|
||||
string opAdd(uint64) const;
|
||||
string opAdd_r(uint64) const;
|
||||
string& opAssign(bool);
|
||||
string& opAddAssign(bool);
|
||||
string opAdd(bool) const;
|
||||
string opAdd_r(bool) const;
|
||||
string substr(uint start = 0, int count = - 1) const;
|
||||
int findFirst(const string&in, uint start = 0) const;
|
||||
int findFirstOf(const string&in, uint start = 0) const;
|
||||
int findFirstNotOf(const string&in, uint start = 0) const;
|
||||
int findLast(const string&in, int start = - 1) const;
|
||||
int findLastOf(const string&in, int start = - 1) const;
|
||||
int findLastNotOf(const string&in, int start = - 1) const;
|
||||
void insert(uint pos, const string&in other);
|
||||
void erase(uint pos, int count = - 1);
|
||||
}
|
||||
class array<T> {
|
||||
T[]@ array(int&in);
|
||||
T[]@ array(int&in, uint length);
|
||||
T[]@ array(int&in, uint length, const T&in value);
|
||||
T& opIndex(uint index);
|
||||
const T& opIndex(uint index) const;
|
||||
T[]& opAssign(const T[]&in);
|
||||
void insertAt(uint index, const T&in value);
|
||||
void insertAt(uint index, const T[]&inout arr);
|
||||
void insertLast(const T&in value);
|
||||
void removeAt(uint index);
|
||||
void removeLast();
|
||||
void removeRange(uint start, uint count);
|
||||
uint length() const;
|
||||
void reserve(uint length);
|
||||
void resize(uint length);
|
||||
void sortAsc();
|
||||
void sortAsc(uint startAt, uint count);
|
||||
void sortDesc();
|
||||
void sortDesc(uint startAt, uint count);
|
||||
void reverse();
|
||||
int find(const T&in value) const;
|
||||
int find(uint startAt, const T&in value) const;
|
||||
int findByRef(const T&in value) const;
|
||||
int findByRef(uint startAt, const T&in value) const;
|
||||
bool opEquals(const T[]&in) const;
|
||||
bool isEmpty() const;
|
||||
void sort(T[]::less&in, uint startAt = 0, uint count = uint ( - 1 ));
|
||||
funcdef bool less(const T&in, const T&in);
|
||||
}
|
||||
class dictionaryValue {
|
||||
~dictionaryValue();
|
||||
dictionaryValue();
|
||||
dictionaryValue& opAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opHndlAssign(const ?&in);
|
||||
dictionaryValue& opHndlAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opAssign(const ?&in);
|
||||
dictionaryValue& opAssign(double);
|
||||
dictionaryValue& opAssign(int64);
|
||||
void opCast(?&out);
|
||||
void opConv(?&out);
|
||||
int64 opConv();
|
||||
double opConv();
|
||||
}
|
||||
class dictionary {
|
||||
dictionary@ dictionary();
|
||||
dictionary& opAssign(const dictionary&in);
|
||||
void set(const string&in, const ?&in);
|
||||
bool get(const string&in, ?&out) const;
|
||||
void set(const string&in, const int64&in);
|
||||
bool get(const string&in, int64&out) const;
|
||||
void set(const string&in, const double&in);
|
||||
bool get(const string&in, double&out) const;
|
||||
bool exists(const string&in) const;
|
||||
bool isEmpty() const;
|
||||
uint getSize() const;
|
||||
bool delete(const string&in);
|
||||
void deleteAll();
|
||||
string[]@ getKeys() const;
|
||||
dictionaryValue& opIndex(const string&in);
|
||||
const dictionaryValue& opIndex(const string&in) const;
|
||||
}
|
||||
class ref {
|
||||
~ref();
|
||||
ref();
|
||||
ref(const ref&in);
|
||||
ref(const ?&in);
|
||||
void opCast(?&out);
|
||||
ref& opHndlAssign(const ref&in);
|
||||
ref& opHndlAssign(const ?&in);
|
||||
bool opEquals(const ref&in) const;
|
||||
bool opEquals(const ?&in) const;
|
||||
}
|
||||
class any {
|
||||
any@ any();
|
||||
any@ any(?&in);
|
||||
any@ any(const int64&in);
|
||||
any@ any(const double&in);
|
||||
any& opAssign(any&in);
|
||||
void store(?&in);
|
||||
void store(const int64&in);
|
||||
void store(const double&in);
|
||||
bool retrieve(?&out);
|
||||
bool retrieve(int64&out);
|
||||
bool retrieve(double&out);
|
||||
}
|
||||
class DockPanel {
|
||||
void onRender();
|
||||
}
|
||||
class ServiceScript {
|
||||
}
|
||||
class Entity {
|
||||
string get_name() const property;
|
||||
void set_name(string&in) property;
|
||||
int get_id() const property;
|
||||
Entity createChild(const string&in);
|
||||
bool get_isRoot() const property;
|
||||
void destroy();
|
||||
bool get_exists() const property;
|
||||
Entity get_parent() property;
|
||||
void set_parent(Entity) property;
|
||||
bool isDescendantOf(Entity);
|
||||
bool opEquals(const Entity&in) const;
|
||||
EntityChilds get_childs() const property;
|
||||
TransformComponent get_transform() const property;
|
||||
MeshComponent getMeshComponent();
|
||||
MeshComponent createMeshComponent();
|
||||
bool hasMeshComponent();
|
||||
void removeMeshComponent();
|
||||
ShaderComponent getShaderComponent();
|
||||
ShaderComponent createShaderComponent();
|
||||
bool hasShaderComponent();
|
||||
void removeShaderComponent();
|
||||
CameraComponent getCameraComponent();
|
||||
CameraComponent createCameraComponent();
|
||||
bool hasCameraComponent();
|
||||
void removeCameraComponent();
|
||||
}
|
||||
class EntityChilds {
|
||||
int get_count() const property;
|
||||
Entity opIndex(int) const;
|
||||
}
|
||||
class TransformComponent {
|
||||
vec3 get_position() const property;
|
||||
vec3 get_scale() const property;
|
||||
vec3 get_rotation() const property;
|
||||
void set_position(const vec3) property;
|
||||
void set_scale(const vec3) property;
|
||||
void set_rotation(const vec3) property;
|
||||
}
|
||||
class MeshComponent {
|
||||
bool get_isActive() const property;
|
||||
bool get_hasMesh() const property;
|
||||
void clear();
|
||||
string getMesh();
|
||||
void setMesh(string&in);
|
||||
void set_isActive(const bool) property;
|
||||
}
|
||||
class ShaderComponent {
|
||||
bool get_hasShader() const property;
|
||||
void clear();
|
||||
string getShader();
|
||||
void setShader(const string&in);
|
||||
}
|
||||
class CameraComponent {
|
||||
float get_fov() const property;
|
||||
float get_aspectRatio() const property;
|
||||
float get_nearZ() const property;
|
||||
float get_farZ() const property;
|
||||
void set_fov(float) property;
|
||||
void set_aspectRatio(float) property;
|
||||
void set_nearZ(float) property;
|
||||
void set_farZ(float) property;
|
||||
}
|
||||
class vec3 {
|
||||
vec3();
|
||||
vec3(float, float = 0, float = 0);
|
||||
vec3 opAdd(const vec3&in);
|
||||
vec3 opSub(const vec3&in) const;
|
||||
vec3 opNeg() const;
|
||||
vec3 opMul(float) const;
|
||||
vec3 opMul_r(float) const;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
}
|
||||
class quat {
|
||||
~quat();
|
||||
quat();
|
||||
quat(float, float, float, float);
|
||||
quat opMul(const quat&in) const;
|
||||
vec3 getEuler() const;
|
||||
void setEuler(vec3);
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float w;
|
||||
}
|
||||
class Transform {
|
||||
Transform();
|
||||
vec3 relative(vec3);
|
||||
vec3 position;
|
||||
vec3 scale;
|
||||
quat rotation;
|
||||
}
|
||||
class Camera {
|
||||
Camera();
|
||||
float fov;
|
||||
float aspect;
|
||||
float nearZ;
|
||||
float farZ;
|
||||
}
|
||||
class SceneCamera {
|
||||
SceneCamera();
|
||||
Camera camera;
|
||||
Transform transform;
|
||||
}
|
||||
class FrameBuffer {
|
||||
FrameBuffer();
|
||||
void clearRGBA(int, int, int, int);
|
||||
int get_height() const property;
|
||||
void resize(int, int);
|
||||
string get_name() const property;
|
||||
bool isValid();
|
||||
}
|
||||
class Environment {
|
||||
void render(FrameBuffer, SceneCamera&in);
|
||||
Entity getRootEntity();
|
||||
Entity getEntity(int);
|
||||
}
|
||||
string formatInt(int64 val, const string&in options = "", uint width = 0);
|
||||
string formatUInt(uint64 val, const string&in options = "", uint width = 0);
|
||||
string formatFloat(double val, const string&in options = "", uint width = 0, uint precision = 0);
|
||||
int64 parseInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
uint64 parseUInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
double parseFloat(const string&in, uint&out byteCount = 0);
|
||||
namespace Engine { Entity getRoot(); }
|
||||
namespace UI { bool button(const string&in); }
|
||||
namespace UI { bool buttonCenter(const string&in); }
|
||||
namespace UI { bool buttonEnd(const string&in); }
|
||||
namespace UI { bool checkbox(const string&in, bool); }
|
||||
namespace UI { bool checkboxDisabled(const string&in, bool); }
|
||||
namespace UI { void drawFrameBuffer(FrameBuffer, int, int); }
|
||||
namespace UI { void drawFrameBufferCentered(FrameBuffer, int, int); }
|
||||
namespace UI { void drawIcon(const string&in, int); }
|
||||
namespace UI { void drawIconCentered(const string&in, int); }
|
||||
namespace UI { bool inputText(const string&in, const string&in, string&out); }
|
||||
namespace UI { bool isItemClicked(int); }
|
||||
namespace UI { bool isMouseDoubleClicked(int); }
|
||||
namespace UI { float magicSlider(const string&in, float, float); }
|
||||
namespace UI { vec3 magicSlider3(const string&in, vec3, float); }
|
||||
namespace UI { bool menuItem(const string&in); }
|
||||
namespace UI { void menuItemDisabled(const string&in); }
|
||||
namespace UI { void menuSpace(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void sameline(); }
|
||||
namespace UI { void separator(); }
|
||||
namespace UI { void space(); }
|
||||
namespace UI { void space(int, int = 10); }
|
||||
namespace UI { void text(const string&in); }
|
||||
namespace UI { void textCenter(const string&in); }
|
||||
namespace UI { void textColor(float, float, float, const string&in); }
|
||||
namespace UI { void textEnd(const string&in); }
|
||||
namespace UI { void title(const string&in); }
|
||||
namespace UI { void titleCenter(const string&in); }
|
||||
namespace UI { void titleCenterY(const string&in, int); }
|
||||
namespace UI { void titleEnd(const string&in); }
|
||||
namespace UI { bool isKeyDown(key); }
|
||||
namespace UI { bool isKeyPressed(key); }
|
||||
namespace UI { bool isMouseDraggin(key); }
|
||||
namespace UI { bool isPannelActive(); }
|
||||
namespace UI { float getMouseDragDeltaX(); }
|
||||
namespace UI { float getMouseDragDeltaY(); }
|
||||
namespace UI { float getMouseDeltaX(); }
|
||||
namespace UI { float getMouseDeltaY(); }
|
||||
namespace UI { int getAvailableSizeX(); }
|
||||
namespace UI { int getAvailableSizeY(); }
|
||||
namespace UI { void disablePannelPadding(bool); }
|
||||
namespace UI { int sliderInt(string&in, int, int, int); }
|
||||
namespace UI { float slider(string&in, float, float, float); }
|
||||
namespace Engine { FrameBuffer createRGBA8FrameBuffer(const string&in, int, int); }
|
||||
namespace Engine { FrameBuffer getFrameBuffer(const string&in); }
|
||||
namespace Engine { Environment getMainEnvironment(); }
|
||||
namespace Engine { Environment createEnvironment(); }
|
||||
namespace UI { void setupAutomaticColumns(int); }
|
||||
namespace UI { void setupColumns(int); }
|
||||
namespace UI { void endColumns(); }
|
||||
namespace UI { void nextColumn(); }
|
||||
namespace Resource { int getResourceCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getResourceNameById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getResourcePathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { int getDirCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getDirPathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getDirNameById(ResourceType, const string&in, int); }
|
||||
namespace Engine { void print(const string&in); }
|
||||
namespace UI { void treeNodeLeaf(const string&in, bool); }
|
||||
namespace UI { bool treeNode(const string&in, bool, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode_contextMenu(const string&in, any@, ReciverFunc@, ReciverFunc@); }
|
||||
namespace UI { void contextItemPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void contextMenuPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void modalPopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void simplePopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void openPopup(const string&in, any@); }
|
||||
namespace UI { void closePopup(); }
|
||||
namespace UI { void dragDropSource(const string&in, any@, const string&in); }
|
||||
namespace UI { void dragDropTarget(const string&in, any@, TransferFunc@); }
|
||||
namespace Chewico::ActiveEntity::ActiveEntity { Entity getActiveEntity(); }
|
||||
namespace Chewico::ActiveEntity::ActiveEntity { void setActiveEntity(Entity); }
|
806
roe/Editor/DockPanelModules/MeshExplorer/as.predefined
Normal file
806
roe/Editor/DockPanelModules/MeshExplorer/as.predefined
Normal file
@ -0,0 +1,806 @@
|
||||
//This file was generated automatically
|
||||
funcdef bool T[]::less(const T&in a, const T&in b);
|
||||
funcdef void ReciverFunc(any@);
|
||||
funcdef void TransferFunc(any@, any@);
|
||||
enum key {
|
||||
A = 546,
|
||||
B = 547,
|
||||
C = 548,
|
||||
D = 549,
|
||||
E = 550,
|
||||
F = 551,
|
||||
G = 552,
|
||||
H = 553,
|
||||
I = 554,
|
||||
J = 555,
|
||||
K = 556,
|
||||
L = 557,
|
||||
M = 558,
|
||||
N = 559,
|
||||
O = 560,
|
||||
P = 561,
|
||||
Q = 562,
|
||||
R = 563,
|
||||
S = 564,
|
||||
T = 565,
|
||||
U = 566,
|
||||
V = 567,
|
||||
W = 568,
|
||||
X = 569,
|
||||
Y = 570,
|
||||
Z = 571,
|
||||
K0 = 536,
|
||||
K1 = 537,
|
||||
K2 = 538,
|
||||
K3 = 539,
|
||||
K4 = 540,
|
||||
K5 = 541,
|
||||
K6 = 542,
|
||||
K7 = 543,
|
||||
K8 = 544,
|
||||
K9 = 545,
|
||||
Tab = 512,
|
||||
Enter = 525,
|
||||
Escape = 526,
|
||||
Backspace = 523,
|
||||
Space = 524,
|
||||
Delete = 522,
|
||||
Insert = 521,
|
||||
Home = 519,
|
||||
End = 520,
|
||||
PageUp = 517,
|
||||
PageDown = 518,
|
||||
Right = 514,
|
||||
Up = 515,
|
||||
Down = 516,
|
||||
Left = 513,
|
||||
RightCtrl = 531,
|
||||
LeftShift = 528,
|
||||
RightShift = 532,
|
||||
LeftAlt = 529,
|
||||
RightAlt = 533,
|
||||
LeftSuper = 530,
|
||||
RightSuper = 534,
|
||||
LeftCtrl = 527,
|
||||
MouseLeft = 641,
|
||||
MouseRight = 642,
|
||||
MouseMiddle = 643
|
||||
}
|
||||
enum ResourceType {
|
||||
Mesh = 1,
|
||||
Shader = 2
|
||||
}
|
||||
class string {
|
||||
~string();
|
||||
string();
|
||||
string(const string&in);
|
||||
string& opAssign(const string&in);
|
||||
string& opAddAssign(const string&in);
|
||||
bool opEquals(const string&in) const;
|
||||
int opCmp(const string&in) const;
|
||||
string opAdd(const string&in) const;
|
||||
uint length() const;
|
||||
void resize(uint);
|
||||
bool isEmpty() const;
|
||||
uint8& opIndex(uint);
|
||||
const uint8& opIndex(uint) const;
|
||||
string& opAssign(double);
|
||||
string& opAddAssign(double);
|
||||
string opAdd(double) const;
|
||||
string opAdd_r(double) const;
|
||||
string& opAssign(float);
|
||||
string& opAddAssign(float);
|
||||
string opAdd(float) const;
|
||||
string opAdd_r(float) const;
|
||||
string& opAssign(int64);
|
||||
string& opAddAssign(int64);
|
||||
string opAdd(int64) const;
|
||||
string opAdd_r(int64) const;
|
||||
string& opAssign(uint64);
|
||||
string& opAddAssign(uint64);
|
||||
string opAdd(uint64) const;
|
||||
string opAdd_r(uint64) const;
|
||||
string& opAssign(bool);
|
||||
string& opAddAssign(bool);
|
||||
string opAdd(bool) const;
|
||||
string opAdd_r(bool) const;
|
||||
string substr(uint start = 0, int count = - 1) const;
|
||||
int findFirst(const string&in, uint start = 0) const;
|
||||
int findFirstOf(const string&in, uint start = 0) const;
|
||||
int findFirstNotOf(const string&in, uint start = 0) const;
|
||||
int findLast(const string&in, int start = - 1) const;
|
||||
int findLastOf(const string&in, int start = - 1) const;
|
||||
int findLastNotOf(const string&in, int start = - 1) const;
|
||||
void insert(uint pos, const string&in other);
|
||||
void erase(uint pos, int count = - 1);
|
||||
}
|
||||
class array<T> {
|
||||
T[]@ array(int&in);
|
||||
T[]@ array(int&in, uint length);
|
||||
T[]@ array(int&in, uint length, const T&in value);
|
||||
T& opIndex(uint index);
|
||||
const T& opIndex(uint index) const;
|
||||
T[]& opAssign(const T[]&in);
|
||||
void insertAt(uint index, const T&in value);
|
||||
void insertAt(uint index, const T[]&inout arr);
|
||||
void insertLast(const T&in value);
|
||||
void removeAt(uint index);
|
||||
void removeLast();
|
||||
void removeRange(uint start, uint count);
|
||||
uint length() const;
|
||||
void reserve(uint length);
|
||||
void resize(uint length);
|
||||
void sortAsc();
|
||||
void sortAsc(uint startAt, uint count);
|
||||
void sortDesc();
|
||||
void sortDesc(uint startAt, uint count);
|
||||
void reverse();
|
||||
int find(const T&in value) const;
|
||||
int find(uint startAt, const T&in value) const;
|
||||
int findByRef(const T&in value) const;
|
||||
int findByRef(uint startAt, const T&in value) const;
|
||||
bool opEquals(const T[]&in) const;
|
||||
bool isEmpty() const;
|
||||
void sort(T[]::less&in, uint startAt = 0, uint count = uint ( - 1 ));
|
||||
funcdef bool less(const T&in, const T&in);
|
||||
}
|
||||
class dictionaryValue {
|
||||
~dictionaryValue();
|
||||
dictionaryValue();
|
||||
dictionaryValue& opAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opHndlAssign(const ?&in);
|
||||
dictionaryValue& opHndlAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opAssign(const ?&in);
|
||||
dictionaryValue& opAssign(double);
|
||||
dictionaryValue& opAssign(int64);
|
||||
void opCast(?&out);
|
||||
void opConv(?&out);
|
||||
int64 opConv();
|
||||
double opConv();
|
||||
}
|
||||
class dictionary {
|
||||
dictionary@ dictionary();
|
||||
dictionary& opAssign(const dictionary&in);
|
||||
void set(const string&in, const ?&in);
|
||||
bool get(const string&in, ?&out) const;
|
||||
void set(const string&in, const int64&in);
|
||||
bool get(const string&in, int64&out) const;
|
||||
void set(const string&in, const double&in);
|
||||
bool get(const string&in, double&out) const;
|
||||
bool exists(const string&in) const;
|
||||
bool isEmpty() const;
|
||||
uint getSize() const;
|
||||
bool delete(const string&in);
|
||||
void deleteAll();
|
||||
string[]@ getKeys() const;
|
||||
dictionaryValue& opIndex(const string&in);
|
||||
const dictionaryValue& opIndex(const string&in) const;
|
||||
}
|
||||
class ref {
|
||||
~ref();
|
||||
ref();
|
||||
ref(const ref&in);
|
||||
ref(const ?&in);
|
||||
void opCast(?&out);
|
||||
ref& opHndlAssign(const ref&in);
|
||||
ref& opHndlAssign(const ?&in);
|
||||
bool opEquals(const ref&in) const;
|
||||
bool opEquals(const ?&in) const;
|
||||
}
|
||||
class any {
|
||||
any@ any();
|
||||
any@ any(?&in);
|
||||
any@ any(const int64&in);
|
||||
any@ any(const double&in);
|
||||
any& opAssign(any&in);
|
||||
void store(?&in);
|
||||
void store(const int64&in);
|
||||
void store(const double&in);
|
||||
bool retrieve(?&out);
|
||||
bool retrieve(int64&out);
|
||||
bool retrieve(double&out);
|
||||
}
|
||||
class DockPanel {
|
||||
void onRender();
|
||||
}
|
||||
class ServiceScript {
|
||||
}
|
||||
class Entity {
|
||||
string get_name() const property;
|
||||
void set_name(string&in) property;
|
||||
int get_id() const property;
|
||||
Entity createChild(const string&in);
|
||||
bool get_isRoot() const property;
|
||||
void destroy();
|
||||
bool get_exists() const property;
|
||||
Entity get_parent() property;
|
||||
void set_parent(Entity) property;
|
||||
bool isDescendantOf(Entity);
|
||||
bool opEquals(const Entity&in) const;
|
||||
EntityChilds get_childs() const property;
|
||||
TransformComponent get_transform() const property;
|
||||
MeshComponent getMeshComponent();
|
||||
MeshComponent createMeshComponent();
|
||||
bool hasMeshComponent();
|
||||
void removeMeshComponent();
|
||||
ShaderComponent getShaderComponent();
|
||||
ShaderComponent createShaderComponent();
|
||||
bool hasShaderComponent();
|
||||
void removeShaderComponent();
|
||||
CameraComponent getCameraComponent();
|
||||
CameraComponent createCameraComponent();
|
||||
bool hasCameraComponent();
|
||||
void removeCameraComponent();
|
||||
}
|
||||
class EntityChilds {
|
||||
int get_count() const property;
|
||||
Entity opIndex(int) const;
|
||||
}
|
||||
class TransformComponent {
|
||||
vec3 get_position() const property;
|
||||
vec3 get_scale() const property;
|
||||
vec3 get_rotation() const property;
|
||||
void set_position(const vec3) property;
|
||||
void set_scale(const vec3) property;
|
||||
void set_rotation(const vec3) property;
|
||||
}
|
||||
class MeshComponent {
|
||||
bool get_isActive() const property;
|
||||
bool get_hasMesh() const property;
|
||||
void clear();
|
||||
string getMesh();
|
||||
void setMesh(string&in);
|
||||
void set_isActive(const bool) property;
|
||||
}
|
||||
class ShaderComponent {
|
||||
bool get_hasShader() const property;
|
||||
void clear();
|
||||
string getShader();
|
||||
void setShader(const string&in);
|
||||
}
|
||||
class CameraComponent {
|
||||
float get_fov() const property;
|
||||
float get_aspectRatio() const property;
|
||||
float get_nearZ() const property;
|
||||
float get_farZ() const property;
|
||||
void set_fov(float) property;
|
||||
void set_aspectRatio(float) property;
|
||||
void set_nearZ(float) property;
|
||||
void set_farZ(float) property;
|
||||
}
|
||||
class vec3 {
|
||||
vec3();
|
||||
vec3(float, float = 0, float = 0);
|
||||
vec3 opAdd(const vec3&in);
|
||||
vec3 opSub(const vec3&in) const;
|
||||
vec3 opNeg() const;
|
||||
vec3 opMul(float) const;
|
||||
vec3 opMul_r(float) const;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
}
|
||||
class quat {
|
||||
~quat();
|
||||
quat();
|
||||
quat(float, float, float, float);
|
||||
quat opMul(const quat&in) const;
|
||||
vec3 getEuler() const;
|
||||
void setEuler(vec3);
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float w;
|
||||
}
|
||||
class Transform {
|
||||
Transform();
|
||||
vec3 relative(vec3);
|
||||
vec3 position;
|
||||
vec3 scale;
|
||||
quat rotation;
|
||||
}
|
||||
class Camera {
|
||||
Camera();
|
||||
float fov;
|
||||
float aspect;
|
||||
float nearZ;
|
||||
float farZ;
|
||||
}
|
||||
class SceneCamera {
|
||||
SceneCamera();
|
||||
Camera camera;
|
||||
Transform transform;
|
||||
}
|
||||
class FrameBuffer {
|
||||
FrameBuffer();
|
||||
void clearRGBA(int, int, int, int);
|
||||
int get_height() const property;
|
||||
void resize(int, int);
|
||||
string get_name() const property;
|
||||
bool isValid();
|
||||
}
|
||||
class Environment {
|
||||
void render(FrameBuffer, SceneCamera&in);
|
||||
Entity getRootEntity();
|
||||
Entity getEntity(int);
|
||||
}
|
||||
string formatInt(int64 val, const string&in options = "", uint width = 0);
|
||||
string formatUInt(uint64 val, const string&in options = "", uint width = 0);
|
||||
string formatFloat(double val, const string&in options = "", uint width = 0, uint precision = 0);
|
||||
int64 parseInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
uint64 parseUInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
double parseFloat(const string&in, uint&out byteCount = 0);
|
||||
namespace Engine { Entity getRoot(); }
|
||||
namespace UI { bool button(const string&in); }
|
||||
namespace UI { bool buttonCenter(const string&in); }
|
||||
namespace UI { bool buttonEnd(const string&in); }
|
||||
namespace UI { bool checkbox(const string&in, bool); }
|
||||
namespace UI { bool checkboxDisabled(const string&in, bool); }
|
||||
namespace UI { void drawFrameBuffer(FrameBuffer, int, int); }
|
||||
namespace UI { void drawFrameBufferCentered(FrameBuffer, int, int); }
|
||||
namespace UI { void drawIcon(const string&in, int); }
|
||||
namespace UI { void drawIconCentered(const string&in, int); }
|
||||
namespace UI { bool inputText(const string&in, const string&in, string&out); }
|
||||
namespace UI { bool isItemClicked(int); }
|
||||
namespace UI { bool isMouseDoubleClicked(int); }
|
||||
namespace UI { float magicSlider(const string&in, float, float); }
|
||||
namespace UI { vec3 magicSlider3(const string&in, vec3, float); }
|
||||
namespace UI { bool menuItem(const string&in); }
|
||||
namespace UI { void menuItemDisabled(const string&in); }
|
||||
namespace UI { void menuSpace(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void sameline(); }
|
||||
namespace UI { void separator(); }
|
||||
namespace UI { void space(); }
|
||||
namespace UI { void space(int, int = 10); }
|
||||
namespace UI { void text(const string&in); }
|
||||
namespace UI { void textCenter(const string&in); }
|
||||
namespace UI { void textColor(float, float, float, const string&in); }
|
||||
namespace UI { void textEnd(const string&in); }
|
||||
namespace UI { void title(const string&in); }
|
||||
namespace UI { void titleCenter(const string&in); }
|
||||
namespace UI { void titleCenterY(const string&in, int); }
|
||||
namespace UI { void titleEnd(const string&in); }
|
||||
namespace UI { bool isKeyDown(key); }
|
||||
namespace UI { bool isKeyPressed(key); }
|
||||
namespace UI { bool isMouseDraggin(key); }
|
||||
namespace UI { bool isPannelActive(); }
|
||||
namespace UI { float getMouseDragDeltaX(); }
|
||||
namespace UI { float getMouseDragDeltaY(); }
|
||||
namespace UI { float getMouseDeltaX(); }
|
||||
namespace UI { float getMouseDeltaY(); }
|
||||
namespace UI { int getAvailableSizeX(); }
|
||||
namespace UI { int getAvailableSizeY(); }
|
||||
namespace UI { void disablePannelPadding(bool); }
|
||||
namespace UI { int sliderInt(string&in, int, int, int); }
|
||||
namespace UI { float slider(string&in, float, float, float); }
|
||||
namespace Engine { FrameBuffer createRGBA8FrameBuffer(const string&in, int, int); }
|
||||
namespace Engine { FrameBuffer getFrameBuffer(const string&in); }
|
||||
namespace Engine { Environment getMainEnvironment(); }
|
||||
namespace Engine { Environment createEnvironment(); }
|
||||
namespace UI { void setupAutomaticColumns(int); }
|
||||
namespace UI { void setupColumns(int); }
|
||||
namespace UI { void endColumns(); }
|
||||
namespace UI { void nextColumn(); }
|
||||
namespace Resource { int getResourceCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getResourceNameById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getResourcePathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { int getDirCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getDirPathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getDirNameById(ResourceType, const string&in, int); }
|
||||
namespace Engine { void print(const string&in); }
|
||||
namespace UI { void treeNodeLeaf(const string&in, bool); }
|
||||
namespace UI { bool treeNode(const string&in, bool, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode_contextMenu(const string&in, any@, ReciverFunc@, ReciverFunc@); }
|
||||
namespace UI { void contextItemPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void contextMenuPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void modalPopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void simplePopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void openPopup(const string&in, any@); }
|
||||
namespace UI { void closePopup(); }
|
||||
namespace UI { void dragDropSource(const string&in, any@, const string&in); }
|
||||
namespace UI { void dragDropTarget(const string&in, any@, TransferFunc@); }
|
||||
//This file was generated automatically
|
||||
funcdef bool T[]::less(const T&in a, const T&in b);
|
||||
funcdef void ReciverFunc(any@);
|
||||
funcdef void TransferFunc(any@, any@);
|
||||
enum key {
|
||||
A = 546,
|
||||
B = 547,
|
||||
C = 548,
|
||||
D = 549,
|
||||
E = 550,
|
||||
F = 551,
|
||||
G = 552,
|
||||
H = 553,
|
||||
I = 554,
|
||||
J = 555,
|
||||
K = 556,
|
||||
L = 557,
|
||||
M = 558,
|
||||
N = 559,
|
||||
O = 560,
|
||||
P = 561,
|
||||
Q = 562,
|
||||
R = 563,
|
||||
S = 564,
|
||||
T = 565,
|
||||
U = 566,
|
||||
V = 567,
|
||||
W = 568,
|
||||
X = 569,
|
||||
Y = 570,
|
||||
Z = 571,
|
||||
K0 = 536,
|
||||
K1 = 537,
|
||||
K2 = 538,
|
||||
K3 = 539,
|
||||
K4 = 540,
|
||||
K5 = 541,
|
||||
K6 = 542,
|
||||
K7 = 543,
|
||||
K8 = 544,
|
||||
K9 = 545,
|
||||
Tab = 512,
|
||||
Enter = 525,
|
||||
Escape = 526,
|
||||
Backspace = 523,
|
||||
Space = 524,
|
||||
Delete = 522,
|
||||
Insert = 521,
|
||||
Home = 519,
|
||||
End = 520,
|
||||
PageUp = 517,
|
||||
PageDown = 518,
|
||||
Right = 514,
|
||||
Up = 515,
|
||||
Down = 516,
|
||||
Left = 513,
|
||||
RightCtrl = 531,
|
||||
LeftShift = 528,
|
||||
RightShift = 532,
|
||||
LeftAlt = 529,
|
||||
RightAlt = 533,
|
||||
LeftSuper = 530,
|
||||
RightSuper = 534,
|
||||
LeftCtrl = 527,
|
||||
MouseLeft = 641,
|
||||
MouseRight = 642,
|
||||
MouseMiddle = 643
|
||||
}
|
||||
enum ResourceType {
|
||||
Mesh = 1,
|
||||
Shader = 2
|
||||
}
|
||||
class string {
|
||||
~string();
|
||||
string();
|
||||
string(const string&in);
|
||||
string& opAssign(const string&in);
|
||||
string& opAddAssign(const string&in);
|
||||
bool opEquals(const string&in) const;
|
||||
int opCmp(const string&in) const;
|
||||
string opAdd(const string&in) const;
|
||||
uint length() const;
|
||||
void resize(uint);
|
||||
bool isEmpty() const;
|
||||
uint8& opIndex(uint);
|
||||
const uint8& opIndex(uint) const;
|
||||
string& opAssign(double);
|
||||
string& opAddAssign(double);
|
||||
string opAdd(double) const;
|
||||
string opAdd_r(double) const;
|
||||
string& opAssign(float);
|
||||
string& opAddAssign(float);
|
||||
string opAdd(float) const;
|
||||
string opAdd_r(float) const;
|
||||
string& opAssign(int64);
|
||||
string& opAddAssign(int64);
|
||||
string opAdd(int64) const;
|
||||
string opAdd_r(int64) const;
|
||||
string& opAssign(uint64);
|
||||
string& opAddAssign(uint64);
|
||||
string opAdd(uint64) const;
|
||||
string opAdd_r(uint64) const;
|
||||
string& opAssign(bool);
|
||||
string& opAddAssign(bool);
|
||||
string opAdd(bool) const;
|
||||
string opAdd_r(bool) const;
|
||||
string substr(uint start = 0, int count = - 1) const;
|
||||
int findFirst(const string&in, uint start = 0) const;
|
||||
int findFirstOf(const string&in, uint start = 0) const;
|
||||
int findFirstNotOf(const string&in, uint start = 0) const;
|
||||
int findLast(const string&in, int start = - 1) const;
|
||||
int findLastOf(const string&in, int start = - 1) const;
|
||||
int findLastNotOf(const string&in, int start = - 1) const;
|
||||
void insert(uint pos, const string&in other);
|
||||
void erase(uint pos, int count = - 1);
|
||||
}
|
||||
class array<T> {
|
||||
T[]@ array(int&in);
|
||||
T[]@ array(int&in, uint length);
|
||||
T[]@ array(int&in, uint length, const T&in value);
|
||||
T& opIndex(uint index);
|
||||
const T& opIndex(uint index) const;
|
||||
T[]& opAssign(const T[]&in);
|
||||
void insertAt(uint index, const T&in value);
|
||||
void insertAt(uint index, const T[]&inout arr);
|
||||
void insertLast(const T&in value);
|
||||
void removeAt(uint index);
|
||||
void removeLast();
|
||||
void removeRange(uint start, uint count);
|
||||
uint length() const;
|
||||
void reserve(uint length);
|
||||
void resize(uint length);
|
||||
void sortAsc();
|
||||
void sortAsc(uint startAt, uint count);
|
||||
void sortDesc();
|
||||
void sortDesc(uint startAt, uint count);
|
||||
void reverse();
|
||||
int find(const T&in value) const;
|
||||
int find(uint startAt, const T&in value) const;
|
||||
int findByRef(const T&in value) const;
|
||||
int findByRef(uint startAt, const T&in value) const;
|
||||
bool opEquals(const T[]&in) const;
|
||||
bool isEmpty() const;
|
||||
void sort(T[]::less&in, uint startAt = 0, uint count = uint ( - 1 ));
|
||||
funcdef bool less(const T&in, const T&in);
|
||||
}
|
||||
class dictionaryValue {
|
||||
~dictionaryValue();
|
||||
dictionaryValue();
|
||||
dictionaryValue& opAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opHndlAssign(const ?&in);
|
||||
dictionaryValue& opHndlAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opAssign(const ?&in);
|
||||
dictionaryValue& opAssign(double);
|
||||
dictionaryValue& opAssign(int64);
|
||||
void opCast(?&out);
|
||||
void opConv(?&out);
|
||||
int64 opConv();
|
||||
double opConv();
|
||||
}
|
||||
class dictionary {
|
||||
dictionary@ dictionary();
|
||||
dictionary& opAssign(const dictionary&in);
|
||||
void set(const string&in, const ?&in);
|
||||
bool get(const string&in, ?&out) const;
|
||||
void set(const string&in, const int64&in);
|
||||
bool get(const string&in, int64&out) const;
|
||||
void set(const string&in, const double&in);
|
||||
bool get(const string&in, double&out) const;
|
||||
bool exists(const string&in) const;
|
||||
bool isEmpty() const;
|
||||
uint getSize() const;
|
||||
bool delete(const string&in);
|
||||
void deleteAll();
|
||||
string[]@ getKeys() const;
|
||||
dictionaryValue& opIndex(const string&in);
|
||||
const dictionaryValue& opIndex(const string&in) const;
|
||||
}
|
||||
class ref {
|
||||
~ref();
|
||||
ref();
|
||||
ref(const ref&in);
|
||||
ref(const ?&in);
|
||||
void opCast(?&out);
|
||||
ref& opHndlAssign(const ref&in);
|
||||
ref& opHndlAssign(const ?&in);
|
||||
bool opEquals(const ref&in) const;
|
||||
bool opEquals(const ?&in) const;
|
||||
}
|
||||
class any {
|
||||
any@ any();
|
||||
any@ any(?&in);
|
||||
any@ any(const int64&in);
|
||||
any@ any(const double&in);
|
||||
any& opAssign(any&in);
|
||||
void store(?&in);
|
||||
void store(const int64&in);
|
||||
void store(const double&in);
|
||||
bool retrieve(?&out);
|
||||
bool retrieve(int64&out);
|
||||
bool retrieve(double&out);
|
||||
}
|
||||
class DockPanel {
|
||||
void onRender();
|
||||
}
|
||||
class ServiceScript {
|
||||
}
|
||||
class Entity {
|
||||
string get_name() const property;
|
||||
void set_name(string&in) property;
|
||||
int get_id() const property;
|
||||
Entity createChild(const string&in);
|
||||
bool get_isRoot() const property;
|
||||
void destroy();
|
||||
bool get_exists() const property;
|
||||
Entity get_parent() property;
|
||||
void set_parent(Entity) property;
|
||||
bool isDescendantOf(Entity);
|
||||
bool opEquals(const Entity&in) const;
|
||||
EntityChilds get_childs() const property;
|
||||
TransformComponent get_transform() const property;
|
||||
MeshComponent getMeshComponent();
|
||||
MeshComponent createMeshComponent();
|
||||
bool hasMeshComponent();
|
||||
void removeMeshComponent();
|
||||
ShaderComponent getShaderComponent();
|
||||
ShaderComponent createShaderComponent();
|
||||
bool hasShaderComponent();
|
||||
void removeShaderComponent();
|
||||
CameraComponent getCameraComponent();
|
||||
CameraComponent createCameraComponent();
|
||||
bool hasCameraComponent();
|
||||
void removeCameraComponent();
|
||||
}
|
||||
class EntityChilds {
|
||||
int get_count() const property;
|
||||
Entity opIndex(int) const;
|
||||
}
|
||||
class TransformComponent {
|
||||
vec3 get_position() const property;
|
||||
vec3 get_scale() const property;
|
||||
vec3 get_rotation() const property;
|
||||
void set_position(const vec3) property;
|
||||
void set_scale(const vec3) property;
|
||||
void set_rotation(const vec3) property;
|
||||
}
|
||||
class MeshComponent {
|
||||
bool get_isActive() const property;
|
||||
bool get_hasMesh() const property;
|
||||
void clear();
|
||||
string getMesh();
|
||||
void setMesh(string&in);
|
||||
void set_isActive(const bool) property;
|
||||
}
|
||||
class ShaderComponent {
|
||||
bool get_hasShader() const property;
|
||||
void clear();
|
||||
string getShader();
|
||||
void setShader(const string&in);
|
||||
}
|
||||
class CameraComponent {
|
||||
float get_fov() const property;
|
||||
float get_aspectRatio() const property;
|
||||
float get_nearZ() const property;
|
||||
float get_farZ() const property;
|
||||
void set_fov(float) property;
|
||||
void set_aspectRatio(float) property;
|
||||
void set_nearZ(float) property;
|
||||
void set_farZ(float) property;
|
||||
}
|
||||
class vec3 {
|
||||
vec3();
|
||||
vec3(float, float = 0, float = 0);
|
||||
vec3 opAdd(const vec3&in);
|
||||
vec3 opSub(const vec3&in) const;
|
||||
vec3 opNeg() const;
|
||||
vec3 opMul(float) const;
|
||||
vec3 opMul_r(float) const;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
}
|
||||
class quat {
|
||||
~quat();
|
||||
quat();
|
||||
quat(float, float, float, float);
|
||||
quat opMul(const quat&in) const;
|
||||
vec3 getEuler() const;
|
||||
void setEuler(vec3);
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float w;
|
||||
}
|
||||
class Transform {
|
||||
Transform();
|
||||
vec3 relative(vec3);
|
||||
vec3 position;
|
||||
vec3 scale;
|
||||
quat rotation;
|
||||
}
|
||||
class Camera {
|
||||
Camera();
|
||||
float fov;
|
||||
float aspect;
|
||||
float nearZ;
|
||||
float farZ;
|
||||
}
|
||||
class SceneCamera {
|
||||
SceneCamera();
|
||||
Camera camera;
|
||||
Transform transform;
|
||||
}
|
||||
class FrameBuffer {
|
||||
FrameBuffer();
|
||||
void clearRGBA(int, int, int, int);
|
||||
int get_height() const property;
|
||||
void resize(int, int);
|
||||
string get_name() const property;
|
||||
bool isValid();
|
||||
}
|
||||
class Environment {
|
||||
void render(FrameBuffer, SceneCamera&in);
|
||||
Entity getRootEntity();
|
||||
Entity getEntity(int);
|
||||
}
|
||||
string formatInt(int64 val, const string&in options = "", uint width = 0);
|
||||
string formatUInt(uint64 val, const string&in options = "", uint width = 0);
|
||||
string formatFloat(double val, const string&in options = "", uint width = 0, uint precision = 0);
|
||||
int64 parseInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
uint64 parseUInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
double parseFloat(const string&in, uint&out byteCount = 0);
|
||||
namespace Engine { Entity getRoot(); }
|
||||
namespace UI { bool button(const string&in); }
|
||||
namespace UI { bool buttonCenter(const string&in); }
|
||||
namespace UI { bool buttonEnd(const string&in); }
|
||||
namespace UI { bool checkbox(const string&in, bool); }
|
||||
namespace UI { bool checkboxDisabled(const string&in, bool); }
|
||||
namespace UI { void drawFrameBuffer(FrameBuffer, int, int); }
|
||||
namespace UI { void drawFrameBufferCentered(FrameBuffer, int, int); }
|
||||
namespace UI { void drawIcon(const string&in, int); }
|
||||
namespace UI { void drawIconCentered(const string&in, int); }
|
||||
namespace UI { bool inputText(const string&in, const string&in, string&out); }
|
||||
namespace UI { bool isItemClicked(int); }
|
||||
namespace UI { bool isMouseDoubleClicked(int); }
|
||||
namespace UI { float magicSlider(const string&in, float, float); }
|
||||
namespace UI { vec3 magicSlider3(const string&in, vec3, float); }
|
||||
namespace UI { bool menuItem(const string&in); }
|
||||
namespace UI { void menuItemDisabled(const string&in); }
|
||||
namespace UI { void menuSpace(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void sameline(); }
|
||||
namespace UI { void separator(); }
|
||||
namespace UI { void space(); }
|
||||
namespace UI { void space(int, int = 10); }
|
||||
namespace UI { void text(const string&in); }
|
||||
namespace UI { void textCenter(const string&in); }
|
||||
namespace UI { void textColor(float, float, float, const string&in); }
|
||||
namespace UI { void textEnd(const string&in); }
|
||||
namespace UI { void title(const string&in); }
|
||||
namespace UI { void titleCenter(const string&in); }
|
||||
namespace UI { void titleCenterY(const string&in, int); }
|
||||
namespace UI { void titleEnd(const string&in); }
|
||||
namespace UI { bool isKeyDown(key); }
|
||||
namespace UI { bool isKeyPressed(key); }
|
||||
namespace UI { bool isMouseDraggin(key); }
|
||||
namespace UI { bool isPannelActive(); }
|
||||
namespace UI { float getMouseDragDeltaX(); }
|
||||
namespace UI { float getMouseDragDeltaY(); }
|
||||
namespace UI { float getMouseDeltaX(); }
|
||||
namespace UI { float getMouseDeltaY(); }
|
||||
namespace UI { int getAvailableSizeX(); }
|
||||
namespace UI { int getAvailableSizeY(); }
|
||||
namespace UI { void disablePannelPadding(bool); }
|
||||
namespace UI { int sliderInt(string&in, int, int, int); }
|
||||
namespace UI { float slider(string&in, float, float, float); }
|
||||
namespace Engine { FrameBuffer createRGBA8FrameBuffer(const string&in, int, int); }
|
||||
namespace Engine { FrameBuffer getFrameBuffer(const string&in); }
|
||||
namespace Engine { Environment getMainEnvironment(); }
|
||||
namespace Engine { Environment createEnvironment(); }
|
||||
namespace UI { void setupAutomaticColumns(int); }
|
||||
namespace UI { void setupColumns(int); }
|
||||
namespace UI { void endColumns(); }
|
||||
namespace UI { void nextColumn(); }
|
||||
namespace Resource { int getResourceCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getResourceNameById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getResourcePathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { int getDirCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getDirPathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getDirNameById(ResourceType, const string&in, int); }
|
||||
namespace Engine { void print(const string&in); }
|
||||
namespace UI { void treeNodeLeaf(const string&in, bool); }
|
||||
namespace UI { bool treeNode(const string&in, bool, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode_contextMenu(const string&in, any@, ReciverFunc@, ReciverFunc@); }
|
||||
namespace UI { void contextItemPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void contextMenuPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void modalPopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void simplePopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void openPopup(const string&in, any@); }
|
||||
namespace UI { void closePopup(); }
|
||||
namespace UI { void dragDropSource(const string&in, any@, const string&in); }
|
||||
namespace UI { void dragDropTarget(const string&in, any@, TransferFunc@); }
|
||||
namespace Chewico::ActiveEntity::ActiveEntity { Entity getActiveEntity(); }
|
||||
namespace Chewico::ActiveEntity::ActiveEntity { void setActiveEntity(Entity); }
|
6
roe/Editor/DockPanelModules/TestModule/Test.as
Normal file
6
roe/Editor/DockPanelModules/TestModule/Test.as
Normal file
@ -0,0 +1,6 @@
|
||||
class Test : DockPanel {
|
||||
void onRender() {
|
||||
UI::text("Hi");
|
||||
Chewico::ActiveEntity::ActiveEntity::getActiveEntity();
|
||||
}
|
||||
}
|
806
roe/Editor/DockPanelModules/TestModule/as.predefined
Normal file
806
roe/Editor/DockPanelModules/TestModule/as.predefined
Normal file
@ -0,0 +1,806 @@
|
||||
//This file was generated automatically
|
||||
funcdef bool T[]::less(const T&in a, const T&in b);
|
||||
funcdef void ReciverFunc(any@);
|
||||
funcdef void TransferFunc(any@, any@);
|
||||
enum key {
|
||||
A = 546,
|
||||
B = 547,
|
||||
C = 548,
|
||||
D = 549,
|
||||
E = 550,
|
||||
F = 551,
|
||||
G = 552,
|
||||
H = 553,
|
||||
I = 554,
|
||||
J = 555,
|
||||
K = 556,
|
||||
L = 557,
|
||||
M = 558,
|
||||
N = 559,
|
||||
O = 560,
|
||||
P = 561,
|
||||
Q = 562,
|
||||
R = 563,
|
||||
S = 564,
|
||||
T = 565,
|
||||
U = 566,
|
||||
V = 567,
|
||||
W = 568,
|
||||
X = 569,
|
||||
Y = 570,
|
||||
Z = 571,
|
||||
K0 = 536,
|
||||
K1 = 537,
|
||||
K2 = 538,
|
||||
K3 = 539,
|
||||
K4 = 540,
|
||||
K5 = 541,
|
||||
K6 = 542,
|
||||
K7 = 543,
|
||||
K8 = 544,
|
||||
K9 = 545,
|
||||
Tab = 512,
|
||||
Enter = 525,
|
||||
Escape = 526,
|
||||
Backspace = 523,
|
||||
Space = 524,
|
||||
Delete = 522,
|
||||
Insert = 521,
|
||||
Home = 519,
|
||||
End = 520,
|
||||
PageUp = 517,
|
||||
PageDown = 518,
|
||||
Right = 514,
|
||||
Up = 515,
|
||||
Down = 516,
|
||||
Left = 513,
|
||||
RightCtrl = 531,
|
||||
LeftShift = 528,
|
||||
RightShift = 532,
|
||||
LeftAlt = 529,
|
||||
RightAlt = 533,
|
||||
LeftSuper = 530,
|
||||
RightSuper = 534,
|
||||
LeftCtrl = 527,
|
||||
MouseLeft = 641,
|
||||
MouseRight = 642,
|
||||
MouseMiddle = 643
|
||||
}
|
||||
enum ResourceType {
|
||||
Mesh = 1,
|
||||
Shader = 2
|
||||
}
|
||||
class string {
|
||||
~string();
|
||||
string();
|
||||
string(const string&in);
|
||||
string& opAssign(const string&in);
|
||||
string& opAddAssign(const string&in);
|
||||
bool opEquals(const string&in) const;
|
||||
int opCmp(const string&in) const;
|
||||
string opAdd(const string&in) const;
|
||||
uint length() const;
|
||||
void resize(uint);
|
||||
bool isEmpty() const;
|
||||
uint8& opIndex(uint);
|
||||
const uint8& opIndex(uint) const;
|
||||
string& opAssign(double);
|
||||
string& opAddAssign(double);
|
||||
string opAdd(double) const;
|
||||
string opAdd_r(double) const;
|
||||
string& opAssign(float);
|
||||
string& opAddAssign(float);
|
||||
string opAdd(float) const;
|
||||
string opAdd_r(float) const;
|
||||
string& opAssign(int64);
|
||||
string& opAddAssign(int64);
|
||||
string opAdd(int64) const;
|
||||
string opAdd_r(int64) const;
|
||||
string& opAssign(uint64);
|
||||
string& opAddAssign(uint64);
|
||||
string opAdd(uint64) const;
|
||||
string opAdd_r(uint64) const;
|
||||
string& opAssign(bool);
|
||||
string& opAddAssign(bool);
|
||||
string opAdd(bool) const;
|
||||
string opAdd_r(bool) const;
|
||||
string substr(uint start = 0, int count = - 1) const;
|
||||
int findFirst(const string&in, uint start = 0) const;
|
||||
int findFirstOf(const string&in, uint start = 0) const;
|
||||
int findFirstNotOf(const string&in, uint start = 0) const;
|
||||
int findLast(const string&in, int start = - 1) const;
|
||||
int findLastOf(const string&in, int start = - 1) const;
|
||||
int findLastNotOf(const string&in, int start = - 1) const;
|
||||
void insert(uint pos, const string&in other);
|
||||
void erase(uint pos, int count = - 1);
|
||||
}
|
||||
class array<T> {
|
||||
T[]@ array(int&in);
|
||||
T[]@ array(int&in, uint length);
|
||||
T[]@ array(int&in, uint length, const T&in value);
|
||||
T& opIndex(uint index);
|
||||
const T& opIndex(uint index) const;
|
||||
T[]& opAssign(const T[]&in);
|
||||
void insertAt(uint index, const T&in value);
|
||||
void insertAt(uint index, const T[]&inout arr);
|
||||
void insertLast(const T&in value);
|
||||
void removeAt(uint index);
|
||||
void removeLast();
|
||||
void removeRange(uint start, uint count);
|
||||
uint length() const;
|
||||
void reserve(uint length);
|
||||
void resize(uint length);
|
||||
void sortAsc();
|
||||
void sortAsc(uint startAt, uint count);
|
||||
void sortDesc();
|
||||
void sortDesc(uint startAt, uint count);
|
||||
void reverse();
|
||||
int find(const T&in value) const;
|
||||
int find(uint startAt, const T&in value) const;
|
||||
int findByRef(const T&in value) const;
|
||||
int findByRef(uint startAt, const T&in value) const;
|
||||
bool opEquals(const T[]&in) const;
|
||||
bool isEmpty() const;
|
||||
void sort(T[]::less&in, uint startAt = 0, uint count = uint ( - 1 ));
|
||||
funcdef bool less(const T&in, const T&in);
|
||||
}
|
||||
class dictionaryValue {
|
||||
~dictionaryValue();
|
||||
dictionaryValue();
|
||||
dictionaryValue& opAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opHndlAssign(const ?&in);
|
||||
dictionaryValue& opHndlAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opAssign(const ?&in);
|
||||
dictionaryValue& opAssign(double);
|
||||
dictionaryValue& opAssign(int64);
|
||||
void opCast(?&out);
|
||||
void opConv(?&out);
|
||||
int64 opConv();
|
||||
double opConv();
|
||||
}
|
||||
class dictionary {
|
||||
dictionary@ dictionary();
|
||||
dictionary& opAssign(const dictionary&in);
|
||||
void set(const string&in, const ?&in);
|
||||
bool get(const string&in, ?&out) const;
|
||||
void set(const string&in, const int64&in);
|
||||
bool get(const string&in, int64&out) const;
|
||||
void set(const string&in, const double&in);
|
||||
bool get(const string&in, double&out) const;
|
||||
bool exists(const string&in) const;
|
||||
bool isEmpty() const;
|
||||
uint getSize() const;
|
||||
bool delete(const string&in);
|
||||
void deleteAll();
|
||||
string[]@ getKeys() const;
|
||||
dictionaryValue& opIndex(const string&in);
|
||||
const dictionaryValue& opIndex(const string&in) const;
|
||||
}
|
||||
class ref {
|
||||
~ref();
|
||||
ref();
|
||||
ref(const ref&in);
|
||||
ref(const ?&in);
|
||||
void opCast(?&out);
|
||||
ref& opHndlAssign(const ref&in);
|
||||
ref& opHndlAssign(const ?&in);
|
||||
bool opEquals(const ref&in) const;
|
||||
bool opEquals(const ?&in) const;
|
||||
}
|
||||
class any {
|
||||
any@ any();
|
||||
any@ any(?&in);
|
||||
any@ any(const int64&in);
|
||||
any@ any(const double&in);
|
||||
any& opAssign(any&in);
|
||||
void store(?&in);
|
||||
void store(const int64&in);
|
||||
void store(const double&in);
|
||||
bool retrieve(?&out);
|
||||
bool retrieve(int64&out);
|
||||
bool retrieve(double&out);
|
||||
}
|
||||
class DockPanel {
|
||||
void onRender();
|
||||
}
|
||||
class ServiceScript {
|
||||
}
|
||||
class Entity {
|
||||
string get_name() const property;
|
||||
void set_name(string&in) property;
|
||||
int get_id() const property;
|
||||
Entity createChild(const string&in);
|
||||
bool get_isRoot() const property;
|
||||
void destroy();
|
||||
bool get_exists() const property;
|
||||
Entity get_parent() property;
|
||||
void set_parent(Entity) property;
|
||||
bool isDescendantOf(Entity);
|
||||
bool opEquals(const Entity&in) const;
|
||||
EntityChilds get_childs() const property;
|
||||
TransformComponent get_transform() const property;
|
||||
MeshComponent getMeshComponent();
|
||||
MeshComponent createMeshComponent();
|
||||
bool hasMeshComponent();
|
||||
void removeMeshComponent();
|
||||
ShaderComponent getShaderComponent();
|
||||
ShaderComponent createShaderComponent();
|
||||
bool hasShaderComponent();
|
||||
void removeShaderComponent();
|
||||
CameraComponent getCameraComponent();
|
||||
CameraComponent createCameraComponent();
|
||||
bool hasCameraComponent();
|
||||
void removeCameraComponent();
|
||||
}
|
||||
class EntityChilds {
|
||||
int get_count() const property;
|
||||
Entity opIndex(int) const;
|
||||
}
|
||||
class TransformComponent {
|
||||
vec3 get_position() const property;
|
||||
vec3 get_scale() const property;
|
||||
vec3 get_rotation() const property;
|
||||
void set_position(const vec3) property;
|
||||
void set_scale(const vec3) property;
|
||||
void set_rotation(const vec3) property;
|
||||
}
|
||||
class MeshComponent {
|
||||
bool get_isActive() const property;
|
||||
bool get_hasMesh() const property;
|
||||
void clear();
|
||||
string getMesh();
|
||||
void setMesh(string&in);
|
||||
void set_isActive(const bool) property;
|
||||
}
|
||||
class ShaderComponent {
|
||||
bool get_hasShader() const property;
|
||||
void clear();
|
||||
string getShader();
|
||||
void setShader(const string&in);
|
||||
}
|
||||
class CameraComponent {
|
||||
float get_fov() const property;
|
||||
float get_aspectRatio() const property;
|
||||
float get_nearZ() const property;
|
||||
float get_farZ() const property;
|
||||
void set_fov(float) property;
|
||||
void set_aspectRatio(float) property;
|
||||
void set_nearZ(float) property;
|
||||
void set_farZ(float) property;
|
||||
}
|
||||
class vec3 {
|
||||
vec3();
|
||||
vec3(float, float = 0, float = 0);
|
||||
vec3 opAdd(const vec3&in);
|
||||
vec3 opSub(const vec3&in) const;
|
||||
vec3 opNeg() const;
|
||||
vec3 opMul(float) const;
|
||||
vec3 opMul_r(float) const;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
}
|
||||
class quat {
|
||||
~quat();
|
||||
quat();
|
||||
quat(float, float, float, float);
|
||||
quat opMul(const quat&in) const;
|
||||
vec3 getEuler() const;
|
||||
void setEuler(vec3);
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float w;
|
||||
}
|
||||
class Transform {
|
||||
Transform();
|
||||
vec3 relative(vec3);
|
||||
vec3 position;
|
||||
vec3 scale;
|
||||
quat rotation;
|
||||
}
|
||||
class Camera {
|
||||
Camera();
|
||||
float fov;
|
||||
float aspect;
|
||||
float nearZ;
|
||||
float farZ;
|
||||
}
|
||||
class SceneCamera {
|
||||
SceneCamera();
|
||||
Camera camera;
|
||||
Transform transform;
|
||||
}
|
||||
class FrameBuffer {
|
||||
FrameBuffer();
|
||||
void clearRGBA(int, int, int, int);
|
||||
int get_height() const property;
|
||||
void resize(int, int);
|
||||
string get_name() const property;
|
||||
bool isValid();
|
||||
}
|
||||
class Environment {
|
||||
void render(FrameBuffer, SceneCamera&in);
|
||||
Entity getRootEntity();
|
||||
Entity getEntity(int);
|
||||
}
|
||||
string formatInt(int64 val, const string&in options = "", uint width = 0);
|
||||
string formatUInt(uint64 val, const string&in options = "", uint width = 0);
|
||||
string formatFloat(double val, const string&in options = "", uint width = 0, uint precision = 0);
|
||||
int64 parseInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
uint64 parseUInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
double parseFloat(const string&in, uint&out byteCount = 0);
|
||||
namespace Engine { Entity getRoot(); }
|
||||
namespace UI { bool button(const string&in); }
|
||||
namespace UI { bool buttonCenter(const string&in); }
|
||||
namespace UI { bool buttonEnd(const string&in); }
|
||||
namespace UI { bool checkbox(const string&in, bool); }
|
||||
namespace UI { bool checkboxDisabled(const string&in, bool); }
|
||||
namespace UI { void drawFrameBuffer(FrameBuffer, int, int); }
|
||||
namespace UI { void drawFrameBufferCentered(FrameBuffer, int, int); }
|
||||
namespace UI { void drawIcon(const string&in, int); }
|
||||
namespace UI { void drawIconCentered(const string&in, int); }
|
||||
namespace UI { bool inputText(const string&in, const string&in, string&out); }
|
||||
namespace UI { bool isItemClicked(int); }
|
||||
namespace UI { bool isMouseDoubleClicked(int); }
|
||||
namespace UI { float magicSlider(const string&in, float, float); }
|
||||
namespace UI { vec3 magicSlider3(const string&in, vec3, float); }
|
||||
namespace UI { bool menuItem(const string&in); }
|
||||
namespace UI { void menuItemDisabled(const string&in); }
|
||||
namespace UI { void menuSpace(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void sameline(); }
|
||||
namespace UI { void separator(); }
|
||||
namespace UI { void space(); }
|
||||
namespace UI { void space(int, int = 10); }
|
||||
namespace UI { void text(const string&in); }
|
||||
namespace UI { void textCenter(const string&in); }
|
||||
namespace UI { void textColor(float, float, float, const string&in); }
|
||||
namespace UI { void textEnd(const string&in); }
|
||||
namespace UI { void title(const string&in); }
|
||||
namespace UI { void titleCenter(const string&in); }
|
||||
namespace UI { void titleCenterY(const string&in, int); }
|
||||
namespace UI { void titleEnd(const string&in); }
|
||||
namespace UI { bool isKeyDown(key); }
|
||||
namespace UI { bool isKeyPressed(key); }
|
||||
namespace UI { bool isMouseDraggin(key); }
|
||||
namespace UI { bool isPannelActive(); }
|
||||
namespace UI { float getMouseDragDeltaX(); }
|
||||
namespace UI { float getMouseDragDeltaY(); }
|
||||
namespace UI { float getMouseDeltaX(); }
|
||||
namespace UI { float getMouseDeltaY(); }
|
||||
namespace UI { int getAvailableSizeX(); }
|
||||
namespace UI { int getAvailableSizeY(); }
|
||||
namespace UI { void disablePannelPadding(bool); }
|
||||
namespace UI { int sliderInt(string&in, int, int, int); }
|
||||
namespace UI { float slider(string&in, float, float, float); }
|
||||
namespace Engine { FrameBuffer createRGBA8FrameBuffer(const string&in, int, int); }
|
||||
namespace Engine { FrameBuffer getFrameBuffer(const string&in); }
|
||||
namespace Engine { Environment getMainEnvironment(); }
|
||||
namespace Engine { Environment createEnvironment(); }
|
||||
namespace UI { void setupAutomaticColumns(int); }
|
||||
namespace UI { void setupColumns(int); }
|
||||
namespace UI { void endColumns(); }
|
||||
namespace UI { void nextColumn(); }
|
||||
namespace Resource { int getResourceCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getResourceNameById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getResourcePathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { int getDirCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getDirPathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getDirNameById(ResourceType, const string&in, int); }
|
||||
namespace Engine { void print(const string&in); }
|
||||
namespace UI { void treeNodeLeaf(const string&in, bool); }
|
||||
namespace UI { bool treeNode(const string&in, bool, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode_contextMenu(const string&in, any@, ReciverFunc@, ReciverFunc@); }
|
||||
namespace UI { void contextItemPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void contextMenuPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void modalPopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void simplePopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void openPopup(const string&in, any@); }
|
||||
namespace UI { void closePopup(); }
|
||||
namespace UI { void dragDropSource(const string&in, any@, const string&in); }
|
||||
namespace UI { void dragDropTarget(const string&in, any@, TransferFunc@); }
|
||||
//This file was generated automatically
|
||||
funcdef bool T[]::less(const T&in a, const T&in b);
|
||||
funcdef void ReciverFunc(any@);
|
||||
funcdef void TransferFunc(any@, any@);
|
||||
enum key {
|
||||
A = 546,
|
||||
B = 547,
|
||||
C = 548,
|
||||
D = 549,
|
||||
E = 550,
|
||||
F = 551,
|
||||
G = 552,
|
||||
H = 553,
|
||||
I = 554,
|
||||
J = 555,
|
||||
K = 556,
|
||||
L = 557,
|
||||
M = 558,
|
||||
N = 559,
|
||||
O = 560,
|
||||
P = 561,
|
||||
Q = 562,
|
||||
R = 563,
|
||||
S = 564,
|
||||
T = 565,
|
||||
U = 566,
|
||||
V = 567,
|
||||
W = 568,
|
||||
X = 569,
|
||||
Y = 570,
|
||||
Z = 571,
|
||||
K0 = 536,
|
||||
K1 = 537,
|
||||
K2 = 538,
|
||||
K3 = 539,
|
||||
K4 = 540,
|
||||
K5 = 541,
|
||||
K6 = 542,
|
||||
K7 = 543,
|
||||
K8 = 544,
|
||||
K9 = 545,
|
||||
Tab = 512,
|
||||
Enter = 525,
|
||||
Escape = 526,
|
||||
Backspace = 523,
|
||||
Space = 524,
|
||||
Delete = 522,
|
||||
Insert = 521,
|
||||
Home = 519,
|
||||
End = 520,
|
||||
PageUp = 517,
|
||||
PageDown = 518,
|
||||
Right = 514,
|
||||
Up = 515,
|
||||
Down = 516,
|
||||
Left = 513,
|
||||
RightCtrl = 531,
|
||||
LeftShift = 528,
|
||||
RightShift = 532,
|
||||
LeftAlt = 529,
|
||||
RightAlt = 533,
|
||||
LeftSuper = 530,
|
||||
RightSuper = 534,
|
||||
LeftCtrl = 527,
|
||||
MouseLeft = 641,
|
||||
MouseRight = 642,
|
||||
MouseMiddle = 643
|
||||
}
|
||||
enum ResourceType {
|
||||
Mesh = 1,
|
||||
Shader = 2
|
||||
}
|
||||
class string {
|
||||
~string();
|
||||
string();
|
||||
string(const string&in);
|
||||
string& opAssign(const string&in);
|
||||
string& opAddAssign(const string&in);
|
||||
bool opEquals(const string&in) const;
|
||||
int opCmp(const string&in) const;
|
||||
string opAdd(const string&in) const;
|
||||
uint length() const;
|
||||
void resize(uint);
|
||||
bool isEmpty() const;
|
||||
uint8& opIndex(uint);
|
||||
const uint8& opIndex(uint) const;
|
||||
string& opAssign(double);
|
||||
string& opAddAssign(double);
|
||||
string opAdd(double) const;
|
||||
string opAdd_r(double) const;
|
||||
string& opAssign(float);
|
||||
string& opAddAssign(float);
|
||||
string opAdd(float) const;
|
||||
string opAdd_r(float) const;
|
||||
string& opAssign(int64);
|
||||
string& opAddAssign(int64);
|
||||
string opAdd(int64) const;
|
||||
string opAdd_r(int64) const;
|
||||
string& opAssign(uint64);
|
||||
string& opAddAssign(uint64);
|
||||
string opAdd(uint64) const;
|
||||
string opAdd_r(uint64) const;
|
||||
string& opAssign(bool);
|
||||
string& opAddAssign(bool);
|
||||
string opAdd(bool) const;
|
||||
string opAdd_r(bool) const;
|
||||
string substr(uint start = 0, int count = - 1) const;
|
||||
int findFirst(const string&in, uint start = 0) const;
|
||||
int findFirstOf(const string&in, uint start = 0) const;
|
||||
int findFirstNotOf(const string&in, uint start = 0) const;
|
||||
int findLast(const string&in, int start = - 1) const;
|
||||
int findLastOf(const string&in, int start = - 1) const;
|
||||
int findLastNotOf(const string&in, int start = - 1) const;
|
||||
void insert(uint pos, const string&in other);
|
||||
void erase(uint pos, int count = - 1);
|
||||
}
|
||||
class array<T> {
|
||||
T[]@ array(int&in);
|
||||
T[]@ array(int&in, uint length);
|
||||
T[]@ array(int&in, uint length, const T&in value);
|
||||
T& opIndex(uint index);
|
||||
const T& opIndex(uint index) const;
|
||||
T[]& opAssign(const T[]&in);
|
||||
void insertAt(uint index, const T&in value);
|
||||
void insertAt(uint index, const T[]&inout arr);
|
||||
void insertLast(const T&in value);
|
||||
void removeAt(uint index);
|
||||
void removeLast();
|
||||
void removeRange(uint start, uint count);
|
||||
uint length() const;
|
||||
void reserve(uint length);
|
||||
void resize(uint length);
|
||||
void sortAsc();
|
||||
void sortAsc(uint startAt, uint count);
|
||||
void sortDesc();
|
||||
void sortDesc(uint startAt, uint count);
|
||||
void reverse();
|
||||
int find(const T&in value) const;
|
||||
int find(uint startAt, const T&in value) const;
|
||||
int findByRef(const T&in value) const;
|
||||
int findByRef(uint startAt, const T&in value) const;
|
||||
bool opEquals(const T[]&in) const;
|
||||
bool isEmpty() const;
|
||||
void sort(T[]::less&in, uint startAt = 0, uint count = uint ( - 1 ));
|
||||
funcdef bool less(const T&in, const T&in);
|
||||
}
|
||||
class dictionaryValue {
|
||||
~dictionaryValue();
|
||||
dictionaryValue();
|
||||
dictionaryValue& opAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opHndlAssign(const ?&in);
|
||||
dictionaryValue& opHndlAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opAssign(const ?&in);
|
||||
dictionaryValue& opAssign(double);
|
||||
dictionaryValue& opAssign(int64);
|
||||
void opCast(?&out);
|
||||
void opConv(?&out);
|
||||
int64 opConv();
|
||||
double opConv();
|
||||
}
|
||||
class dictionary {
|
||||
dictionary@ dictionary();
|
||||
dictionary& opAssign(const dictionary&in);
|
||||
void set(const string&in, const ?&in);
|
||||
bool get(const string&in, ?&out) const;
|
||||
void set(const string&in, const int64&in);
|
||||
bool get(const string&in, int64&out) const;
|
||||
void set(const string&in, const double&in);
|
||||
bool get(const string&in, double&out) const;
|
||||
bool exists(const string&in) const;
|
||||
bool isEmpty() const;
|
||||
uint getSize() const;
|
||||
bool delete(const string&in);
|
||||
void deleteAll();
|
||||
string[]@ getKeys() const;
|
||||
dictionaryValue& opIndex(const string&in);
|
||||
const dictionaryValue& opIndex(const string&in) const;
|
||||
}
|
||||
class ref {
|
||||
~ref();
|
||||
ref();
|
||||
ref(const ref&in);
|
||||
ref(const ?&in);
|
||||
void opCast(?&out);
|
||||
ref& opHndlAssign(const ref&in);
|
||||
ref& opHndlAssign(const ?&in);
|
||||
bool opEquals(const ref&in) const;
|
||||
bool opEquals(const ?&in) const;
|
||||
}
|
||||
class any {
|
||||
any@ any();
|
||||
any@ any(?&in);
|
||||
any@ any(const int64&in);
|
||||
any@ any(const double&in);
|
||||
any& opAssign(any&in);
|
||||
void store(?&in);
|
||||
void store(const int64&in);
|
||||
void store(const double&in);
|
||||
bool retrieve(?&out);
|
||||
bool retrieve(int64&out);
|
||||
bool retrieve(double&out);
|
||||
}
|
||||
class DockPanel {
|
||||
void onRender();
|
||||
}
|
||||
class ServiceScript {
|
||||
}
|
||||
class Entity {
|
||||
string get_name() const property;
|
||||
void set_name(string&in) property;
|
||||
int get_id() const property;
|
||||
Entity createChild(const string&in);
|
||||
bool get_isRoot() const property;
|
||||
void destroy();
|
||||
bool get_exists() const property;
|
||||
Entity get_parent() property;
|
||||
void set_parent(Entity) property;
|
||||
bool isDescendantOf(Entity);
|
||||
bool opEquals(const Entity&in) const;
|
||||
EntityChilds get_childs() const property;
|
||||
TransformComponent get_transform() const property;
|
||||
MeshComponent getMeshComponent();
|
||||
MeshComponent createMeshComponent();
|
||||
bool hasMeshComponent();
|
||||
void removeMeshComponent();
|
||||
ShaderComponent getShaderComponent();
|
||||
ShaderComponent createShaderComponent();
|
||||
bool hasShaderComponent();
|
||||
void removeShaderComponent();
|
||||
CameraComponent getCameraComponent();
|
||||
CameraComponent createCameraComponent();
|
||||
bool hasCameraComponent();
|
||||
void removeCameraComponent();
|
||||
}
|
||||
class EntityChilds {
|
||||
int get_count() const property;
|
||||
Entity opIndex(int) const;
|
||||
}
|
||||
class TransformComponent {
|
||||
vec3 get_position() const property;
|
||||
vec3 get_scale() const property;
|
||||
vec3 get_rotation() const property;
|
||||
void set_position(const vec3) property;
|
||||
void set_scale(const vec3) property;
|
||||
void set_rotation(const vec3) property;
|
||||
}
|
||||
class MeshComponent {
|
||||
bool get_isActive() const property;
|
||||
bool get_hasMesh() const property;
|
||||
void clear();
|
||||
string getMesh();
|
||||
void setMesh(string&in);
|
||||
void set_isActive(const bool) property;
|
||||
}
|
||||
class ShaderComponent {
|
||||
bool get_hasShader() const property;
|
||||
void clear();
|
||||
string getShader();
|
||||
void setShader(const string&in);
|
||||
}
|
||||
class CameraComponent {
|
||||
float get_fov() const property;
|
||||
float get_aspectRatio() const property;
|
||||
float get_nearZ() const property;
|
||||
float get_farZ() const property;
|
||||
void set_fov(float) property;
|
||||
void set_aspectRatio(float) property;
|
||||
void set_nearZ(float) property;
|
||||
void set_farZ(float) property;
|
||||
}
|
||||
class vec3 {
|
||||
vec3();
|
||||
vec3(float, float = 0, float = 0);
|
||||
vec3 opAdd(const vec3&in);
|
||||
vec3 opSub(const vec3&in) const;
|
||||
vec3 opNeg() const;
|
||||
vec3 opMul(float) const;
|
||||
vec3 opMul_r(float) const;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
}
|
||||
class quat {
|
||||
~quat();
|
||||
quat();
|
||||
quat(float, float, float, float);
|
||||
quat opMul(const quat&in) const;
|
||||
vec3 getEuler() const;
|
||||
void setEuler(vec3);
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float w;
|
||||
}
|
||||
class Transform {
|
||||
Transform();
|
||||
vec3 relative(vec3);
|
||||
vec3 position;
|
||||
vec3 scale;
|
||||
quat rotation;
|
||||
}
|
||||
class Camera {
|
||||
Camera();
|
||||
float fov;
|
||||
float aspect;
|
||||
float nearZ;
|
||||
float farZ;
|
||||
}
|
||||
class SceneCamera {
|
||||
SceneCamera();
|
||||
Camera camera;
|
||||
Transform transform;
|
||||
}
|
||||
class FrameBuffer {
|
||||
FrameBuffer();
|
||||
void clearRGBA(int, int, int, int);
|
||||
int get_height() const property;
|
||||
void resize(int, int);
|
||||
string get_name() const property;
|
||||
bool isValid();
|
||||
}
|
||||
class Environment {
|
||||
void render(FrameBuffer, SceneCamera&in);
|
||||
Entity getRootEntity();
|
||||
Entity getEntity(int);
|
||||
}
|
||||
string formatInt(int64 val, const string&in options = "", uint width = 0);
|
||||
string formatUInt(uint64 val, const string&in options = "", uint width = 0);
|
||||
string formatFloat(double val, const string&in options = "", uint width = 0, uint precision = 0);
|
||||
int64 parseInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
uint64 parseUInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
double parseFloat(const string&in, uint&out byteCount = 0);
|
||||
namespace Engine { Entity getRoot(); }
|
||||
namespace UI { bool button(const string&in); }
|
||||
namespace UI { bool buttonCenter(const string&in); }
|
||||
namespace UI { bool buttonEnd(const string&in); }
|
||||
namespace UI { bool checkbox(const string&in, bool); }
|
||||
namespace UI { bool checkboxDisabled(const string&in, bool); }
|
||||
namespace UI { void drawFrameBuffer(FrameBuffer, int, int); }
|
||||
namespace UI { void drawFrameBufferCentered(FrameBuffer, int, int); }
|
||||
namespace UI { void drawIcon(const string&in, int); }
|
||||
namespace UI { void drawIconCentered(const string&in, int); }
|
||||
namespace UI { bool inputText(const string&in, const string&in, string&out); }
|
||||
namespace UI { bool isItemClicked(int); }
|
||||
namespace UI { bool isMouseDoubleClicked(int); }
|
||||
namespace UI { float magicSlider(const string&in, float, float); }
|
||||
namespace UI { vec3 magicSlider3(const string&in, vec3, float); }
|
||||
namespace UI { bool menuItem(const string&in); }
|
||||
namespace UI { void menuItemDisabled(const string&in); }
|
||||
namespace UI { void menuSpace(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void sameline(); }
|
||||
namespace UI { void separator(); }
|
||||
namespace UI { void space(); }
|
||||
namespace UI { void space(int, int = 10); }
|
||||
namespace UI { void text(const string&in); }
|
||||
namespace UI { void textCenter(const string&in); }
|
||||
namespace UI { void textColor(float, float, float, const string&in); }
|
||||
namespace UI { void textEnd(const string&in); }
|
||||
namespace UI { void title(const string&in); }
|
||||
namespace UI { void titleCenter(const string&in); }
|
||||
namespace UI { void titleCenterY(const string&in, int); }
|
||||
namespace UI { void titleEnd(const string&in); }
|
||||
namespace UI { bool isKeyDown(key); }
|
||||
namespace UI { bool isKeyPressed(key); }
|
||||
namespace UI { bool isMouseDraggin(key); }
|
||||
namespace UI { bool isPannelActive(); }
|
||||
namespace UI { float getMouseDragDeltaX(); }
|
||||
namespace UI { float getMouseDragDeltaY(); }
|
||||
namespace UI { float getMouseDeltaX(); }
|
||||
namespace UI { float getMouseDeltaY(); }
|
||||
namespace UI { int getAvailableSizeX(); }
|
||||
namespace UI { int getAvailableSizeY(); }
|
||||
namespace UI { void disablePannelPadding(bool); }
|
||||
namespace UI { int sliderInt(string&in, int, int, int); }
|
||||
namespace UI { float slider(string&in, float, float, float); }
|
||||
namespace Engine { FrameBuffer createRGBA8FrameBuffer(const string&in, int, int); }
|
||||
namespace Engine { FrameBuffer getFrameBuffer(const string&in); }
|
||||
namespace Engine { Environment getMainEnvironment(); }
|
||||
namespace Engine { Environment createEnvironment(); }
|
||||
namespace UI { void setupAutomaticColumns(int); }
|
||||
namespace UI { void setupColumns(int); }
|
||||
namespace UI { void endColumns(); }
|
||||
namespace UI { void nextColumn(); }
|
||||
namespace Resource { int getResourceCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getResourceNameById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getResourcePathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { int getDirCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getDirPathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getDirNameById(ResourceType, const string&in, int); }
|
||||
namespace Engine { void print(const string&in); }
|
||||
namespace UI { void treeNodeLeaf(const string&in, bool); }
|
||||
namespace UI { bool treeNode(const string&in, bool, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode_contextMenu(const string&in, any@, ReciverFunc@, ReciverFunc@); }
|
||||
namespace UI { void contextItemPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void contextMenuPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void modalPopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void simplePopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void openPopup(const string&in, any@); }
|
||||
namespace UI { void closePopup(); }
|
||||
namespace UI { void dragDropSource(const string&in, any@, const string&in); }
|
||||
namespace UI { void dragDropTarget(const string&in, any@, TransferFunc@); }
|
||||
namespace Chewico::ActiveEntity::ActiveEntity { Entity getActiveEntity(); }
|
||||
namespace Chewico::ActiveEntity::ActiveEntity { void setActiveEntity(Entity); }
|
@ -0,0 +1,8 @@
|
||||
{
|
||||
"dockPanelModule" : {
|
||||
"name" : "Test",
|
||||
"author" : "Chewico",
|
||||
"version" : "1.0.0",
|
||||
"services" : []
|
||||
}
|
||||
}
|
806
roe/Editor/DockPanelModules/Viewport/as.predefined
Normal file
806
roe/Editor/DockPanelModules/Viewport/as.predefined
Normal file
@ -0,0 +1,806 @@
|
||||
//This file was generated automatically
|
||||
funcdef bool T[]::less(const T&in a, const T&in b);
|
||||
funcdef void ReciverFunc(any@);
|
||||
funcdef void TransferFunc(any@, any@);
|
||||
enum key {
|
||||
A = 546,
|
||||
B = 547,
|
||||
C = 548,
|
||||
D = 549,
|
||||
E = 550,
|
||||
F = 551,
|
||||
G = 552,
|
||||
H = 553,
|
||||
I = 554,
|
||||
J = 555,
|
||||
K = 556,
|
||||
L = 557,
|
||||
M = 558,
|
||||
N = 559,
|
||||
O = 560,
|
||||
P = 561,
|
||||
Q = 562,
|
||||
R = 563,
|
||||
S = 564,
|
||||
T = 565,
|
||||
U = 566,
|
||||
V = 567,
|
||||
W = 568,
|
||||
X = 569,
|
||||
Y = 570,
|
||||
Z = 571,
|
||||
K0 = 536,
|
||||
K1 = 537,
|
||||
K2 = 538,
|
||||
K3 = 539,
|
||||
K4 = 540,
|
||||
K5 = 541,
|
||||
K6 = 542,
|
||||
K7 = 543,
|
||||
K8 = 544,
|
||||
K9 = 545,
|
||||
Tab = 512,
|
||||
Enter = 525,
|
||||
Escape = 526,
|
||||
Backspace = 523,
|
||||
Space = 524,
|
||||
Delete = 522,
|
||||
Insert = 521,
|
||||
Home = 519,
|
||||
End = 520,
|
||||
PageUp = 517,
|
||||
PageDown = 518,
|
||||
Right = 514,
|
||||
Up = 515,
|
||||
Down = 516,
|
||||
Left = 513,
|
||||
RightCtrl = 531,
|
||||
LeftShift = 528,
|
||||
RightShift = 532,
|
||||
LeftAlt = 529,
|
||||
RightAlt = 533,
|
||||
LeftSuper = 530,
|
||||
RightSuper = 534,
|
||||
LeftCtrl = 527,
|
||||
MouseLeft = 641,
|
||||
MouseRight = 642,
|
||||
MouseMiddle = 643
|
||||
}
|
||||
enum ResourceType {
|
||||
Mesh = 1,
|
||||
Shader = 2
|
||||
}
|
||||
class string {
|
||||
~string();
|
||||
string();
|
||||
string(const string&in);
|
||||
string& opAssign(const string&in);
|
||||
string& opAddAssign(const string&in);
|
||||
bool opEquals(const string&in) const;
|
||||
int opCmp(const string&in) const;
|
||||
string opAdd(const string&in) const;
|
||||
uint length() const;
|
||||
void resize(uint);
|
||||
bool isEmpty() const;
|
||||
uint8& opIndex(uint);
|
||||
const uint8& opIndex(uint) const;
|
||||
string& opAssign(double);
|
||||
string& opAddAssign(double);
|
||||
string opAdd(double) const;
|
||||
string opAdd_r(double) const;
|
||||
string& opAssign(float);
|
||||
string& opAddAssign(float);
|
||||
string opAdd(float) const;
|
||||
string opAdd_r(float) const;
|
||||
string& opAssign(int64);
|
||||
string& opAddAssign(int64);
|
||||
string opAdd(int64) const;
|
||||
string opAdd_r(int64) const;
|
||||
string& opAssign(uint64);
|
||||
string& opAddAssign(uint64);
|
||||
string opAdd(uint64) const;
|
||||
string opAdd_r(uint64) const;
|
||||
string& opAssign(bool);
|
||||
string& opAddAssign(bool);
|
||||
string opAdd(bool) const;
|
||||
string opAdd_r(bool) const;
|
||||
string substr(uint start = 0, int count = - 1) const;
|
||||
int findFirst(const string&in, uint start = 0) const;
|
||||
int findFirstOf(const string&in, uint start = 0) const;
|
||||
int findFirstNotOf(const string&in, uint start = 0) const;
|
||||
int findLast(const string&in, int start = - 1) const;
|
||||
int findLastOf(const string&in, int start = - 1) const;
|
||||
int findLastNotOf(const string&in, int start = - 1) const;
|
||||
void insert(uint pos, const string&in other);
|
||||
void erase(uint pos, int count = - 1);
|
||||
}
|
||||
class array<T> {
|
||||
T[]@ array(int&in);
|
||||
T[]@ array(int&in, uint length);
|
||||
T[]@ array(int&in, uint length, const T&in value);
|
||||
T& opIndex(uint index);
|
||||
const T& opIndex(uint index) const;
|
||||
T[]& opAssign(const T[]&in);
|
||||
void insertAt(uint index, const T&in value);
|
||||
void insertAt(uint index, const T[]&inout arr);
|
||||
void insertLast(const T&in value);
|
||||
void removeAt(uint index);
|
||||
void removeLast();
|
||||
void removeRange(uint start, uint count);
|
||||
uint length() const;
|
||||
void reserve(uint length);
|
||||
void resize(uint length);
|
||||
void sortAsc();
|
||||
void sortAsc(uint startAt, uint count);
|
||||
void sortDesc();
|
||||
void sortDesc(uint startAt, uint count);
|
||||
void reverse();
|
||||
int find(const T&in value) const;
|
||||
int find(uint startAt, const T&in value) const;
|
||||
int findByRef(const T&in value) const;
|
||||
int findByRef(uint startAt, const T&in value) const;
|
||||
bool opEquals(const T[]&in) const;
|
||||
bool isEmpty() const;
|
||||
void sort(T[]::less&in, uint startAt = 0, uint count = uint ( - 1 ));
|
||||
funcdef bool less(const T&in, const T&in);
|
||||
}
|
||||
class dictionaryValue {
|
||||
~dictionaryValue();
|
||||
dictionaryValue();
|
||||
dictionaryValue& opAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opHndlAssign(const ?&in);
|
||||
dictionaryValue& opHndlAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opAssign(const ?&in);
|
||||
dictionaryValue& opAssign(double);
|
||||
dictionaryValue& opAssign(int64);
|
||||
void opCast(?&out);
|
||||
void opConv(?&out);
|
||||
int64 opConv();
|
||||
double opConv();
|
||||
}
|
||||
class dictionary {
|
||||
dictionary@ dictionary();
|
||||
dictionary& opAssign(const dictionary&in);
|
||||
void set(const string&in, const ?&in);
|
||||
bool get(const string&in, ?&out) const;
|
||||
void set(const string&in, const int64&in);
|
||||
bool get(const string&in, int64&out) const;
|
||||
void set(const string&in, const double&in);
|
||||
bool get(const string&in, double&out) const;
|
||||
bool exists(const string&in) const;
|
||||
bool isEmpty() const;
|
||||
uint getSize() const;
|
||||
bool delete(const string&in);
|
||||
void deleteAll();
|
||||
string[]@ getKeys() const;
|
||||
dictionaryValue& opIndex(const string&in);
|
||||
const dictionaryValue& opIndex(const string&in) const;
|
||||
}
|
||||
class ref {
|
||||
~ref();
|
||||
ref();
|
||||
ref(const ref&in);
|
||||
ref(const ?&in);
|
||||
void opCast(?&out);
|
||||
ref& opHndlAssign(const ref&in);
|
||||
ref& opHndlAssign(const ?&in);
|
||||
bool opEquals(const ref&in) const;
|
||||
bool opEquals(const ?&in) const;
|
||||
}
|
||||
class any {
|
||||
any@ any();
|
||||
any@ any(?&in);
|
||||
any@ any(const int64&in);
|
||||
any@ any(const double&in);
|
||||
any& opAssign(any&in);
|
||||
void store(?&in);
|
||||
void store(const int64&in);
|
||||
void store(const double&in);
|
||||
bool retrieve(?&out);
|
||||
bool retrieve(int64&out);
|
||||
bool retrieve(double&out);
|
||||
}
|
||||
class DockPanel {
|
||||
void onRender();
|
||||
}
|
||||
class ServiceScript {
|
||||
}
|
||||
class Entity {
|
||||
string get_name() const property;
|
||||
void set_name(string&in) property;
|
||||
int get_id() const property;
|
||||
Entity createChild(const string&in);
|
||||
bool get_isRoot() const property;
|
||||
void destroy();
|
||||
bool get_exists() const property;
|
||||
Entity get_parent() property;
|
||||
void set_parent(Entity) property;
|
||||
bool isDescendantOf(Entity);
|
||||
bool opEquals(const Entity&in) const;
|
||||
EntityChilds get_childs() const property;
|
||||
TransformComponent get_transform() const property;
|
||||
MeshComponent getMeshComponent();
|
||||
MeshComponent createMeshComponent();
|
||||
bool hasMeshComponent();
|
||||
void removeMeshComponent();
|
||||
ShaderComponent getShaderComponent();
|
||||
ShaderComponent createShaderComponent();
|
||||
bool hasShaderComponent();
|
||||
void removeShaderComponent();
|
||||
CameraComponent getCameraComponent();
|
||||
CameraComponent createCameraComponent();
|
||||
bool hasCameraComponent();
|
||||
void removeCameraComponent();
|
||||
}
|
||||
class EntityChilds {
|
||||
int get_count() const property;
|
||||
Entity opIndex(int) const;
|
||||
}
|
||||
class TransformComponent {
|
||||
vec3 get_position() const property;
|
||||
vec3 get_scale() const property;
|
||||
vec3 get_rotation() const property;
|
||||
void set_position(const vec3) property;
|
||||
void set_scale(const vec3) property;
|
||||
void set_rotation(const vec3) property;
|
||||
}
|
||||
class MeshComponent {
|
||||
bool get_isActive() const property;
|
||||
bool get_hasMesh() const property;
|
||||
void clear();
|
||||
string getMesh();
|
||||
void setMesh(string&in);
|
||||
void set_isActive(const bool) property;
|
||||
}
|
||||
class ShaderComponent {
|
||||
bool get_hasShader() const property;
|
||||
void clear();
|
||||
string getShader();
|
||||
void setShader(const string&in);
|
||||
}
|
||||
class CameraComponent {
|
||||
float get_fov() const property;
|
||||
float get_aspectRatio() const property;
|
||||
float get_nearZ() const property;
|
||||
float get_farZ() const property;
|
||||
void set_fov(float) property;
|
||||
void set_aspectRatio(float) property;
|
||||
void set_nearZ(float) property;
|
||||
void set_farZ(float) property;
|
||||
}
|
||||
class vec3 {
|
||||
vec3();
|
||||
vec3(float, float = 0, float = 0);
|
||||
vec3 opAdd(const vec3&in);
|
||||
vec3 opSub(const vec3&in) const;
|
||||
vec3 opNeg() const;
|
||||
vec3 opMul(float) const;
|
||||
vec3 opMul_r(float) const;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
}
|
||||
class quat {
|
||||
~quat();
|
||||
quat();
|
||||
quat(float, float, float, float);
|
||||
quat opMul(const quat&in) const;
|
||||
vec3 getEuler() const;
|
||||
void setEuler(vec3);
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float w;
|
||||
}
|
||||
class Transform {
|
||||
Transform();
|
||||
vec3 relative(vec3);
|
||||
vec3 position;
|
||||
vec3 scale;
|
||||
quat rotation;
|
||||
}
|
||||
class Camera {
|
||||
Camera();
|
||||
float fov;
|
||||
float aspect;
|
||||
float nearZ;
|
||||
float farZ;
|
||||
}
|
||||
class SceneCamera {
|
||||
SceneCamera();
|
||||
Camera camera;
|
||||
Transform transform;
|
||||
}
|
||||
class FrameBuffer {
|
||||
FrameBuffer();
|
||||
void clearRGBA(int, int, int, int);
|
||||
int get_height() const property;
|
||||
void resize(int, int);
|
||||
string get_name() const property;
|
||||
bool isValid();
|
||||
}
|
||||
class Environment {
|
||||
void render(FrameBuffer, SceneCamera&in);
|
||||
Entity getRootEntity();
|
||||
Entity getEntity(int);
|
||||
}
|
||||
string formatInt(int64 val, const string&in options = "", uint width = 0);
|
||||
string formatUInt(uint64 val, const string&in options = "", uint width = 0);
|
||||
string formatFloat(double val, const string&in options = "", uint width = 0, uint precision = 0);
|
||||
int64 parseInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
uint64 parseUInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
double parseFloat(const string&in, uint&out byteCount = 0);
|
||||
namespace Engine { Entity getRoot(); }
|
||||
namespace UI { bool button(const string&in); }
|
||||
namespace UI { bool buttonCenter(const string&in); }
|
||||
namespace UI { bool buttonEnd(const string&in); }
|
||||
namespace UI { bool checkbox(const string&in, bool); }
|
||||
namespace UI { bool checkboxDisabled(const string&in, bool); }
|
||||
namespace UI { void drawFrameBuffer(FrameBuffer, int, int); }
|
||||
namespace UI { void drawFrameBufferCentered(FrameBuffer, int, int); }
|
||||
namespace UI { void drawIcon(const string&in, int); }
|
||||
namespace UI { void drawIconCentered(const string&in, int); }
|
||||
namespace UI { bool inputText(const string&in, const string&in, string&out); }
|
||||
namespace UI { bool isItemClicked(int); }
|
||||
namespace UI { bool isMouseDoubleClicked(int); }
|
||||
namespace UI { float magicSlider(const string&in, float, float); }
|
||||
namespace UI { vec3 magicSlider3(const string&in, vec3, float); }
|
||||
namespace UI { bool menuItem(const string&in); }
|
||||
namespace UI { void menuItemDisabled(const string&in); }
|
||||
namespace UI { void menuSpace(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void sameline(); }
|
||||
namespace UI { void separator(); }
|
||||
namespace UI { void space(); }
|
||||
namespace UI { void space(int, int = 10); }
|
||||
namespace UI { void text(const string&in); }
|
||||
namespace UI { void textCenter(const string&in); }
|
||||
namespace UI { void textColor(float, float, float, const string&in); }
|
||||
namespace UI { void textEnd(const string&in); }
|
||||
namespace UI { void title(const string&in); }
|
||||
namespace UI { void titleCenter(const string&in); }
|
||||
namespace UI { void titleCenterY(const string&in, int); }
|
||||
namespace UI { void titleEnd(const string&in); }
|
||||
namespace UI { bool isKeyDown(key); }
|
||||
namespace UI { bool isKeyPressed(key); }
|
||||
namespace UI { bool isMouseDraggin(key); }
|
||||
namespace UI { bool isPannelActive(); }
|
||||
namespace UI { float getMouseDragDeltaX(); }
|
||||
namespace UI { float getMouseDragDeltaY(); }
|
||||
namespace UI { float getMouseDeltaX(); }
|
||||
namespace UI { float getMouseDeltaY(); }
|
||||
namespace UI { int getAvailableSizeX(); }
|
||||
namespace UI { int getAvailableSizeY(); }
|
||||
namespace UI { void disablePannelPadding(bool); }
|
||||
namespace UI { int sliderInt(string&in, int, int, int); }
|
||||
namespace UI { float slider(string&in, float, float, float); }
|
||||
namespace Engine { FrameBuffer createRGBA8FrameBuffer(const string&in, int, int); }
|
||||
namespace Engine { FrameBuffer getFrameBuffer(const string&in); }
|
||||
namespace Engine { Environment getMainEnvironment(); }
|
||||
namespace Engine { Environment createEnvironment(); }
|
||||
namespace UI { void setupAutomaticColumns(int); }
|
||||
namespace UI { void setupColumns(int); }
|
||||
namespace UI { void endColumns(); }
|
||||
namespace UI { void nextColumn(); }
|
||||
namespace Resource { int getResourceCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getResourceNameById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getResourcePathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { int getDirCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getDirPathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getDirNameById(ResourceType, const string&in, int); }
|
||||
namespace Engine { void print(const string&in); }
|
||||
namespace UI { void treeNodeLeaf(const string&in, bool); }
|
||||
namespace UI { bool treeNode(const string&in, bool, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode_contextMenu(const string&in, any@, ReciverFunc@, ReciverFunc@); }
|
||||
namespace UI { void contextItemPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void contextMenuPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void modalPopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void simplePopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void openPopup(const string&in, any@); }
|
||||
namespace UI { void closePopup(); }
|
||||
namespace UI { void dragDropSource(const string&in, any@, const string&in); }
|
||||
namespace UI { void dragDropTarget(const string&in, any@, TransferFunc@); }
|
||||
//This file was generated automatically
|
||||
funcdef bool T[]::less(const T&in a, const T&in b);
|
||||
funcdef void ReciverFunc(any@);
|
||||
funcdef void TransferFunc(any@, any@);
|
||||
enum key {
|
||||
A = 546,
|
||||
B = 547,
|
||||
C = 548,
|
||||
D = 549,
|
||||
E = 550,
|
||||
F = 551,
|
||||
G = 552,
|
||||
H = 553,
|
||||
I = 554,
|
||||
J = 555,
|
||||
K = 556,
|
||||
L = 557,
|
||||
M = 558,
|
||||
N = 559,
|
||||
O = 560,
|
||||
P = 561,
|
||||
Q = 562,
|
||||
R = 563,
|
||||
S = 564,
|
||||
T = 565,
|
||||
U = 566,
|
||||
V = 567,
|
||||
W = 568,
|
||||
X = 569,
|
||||
Y = 570,
|
||||
Z = 571,
|
||||
K0 = 536,
|
||||
K1 = 537,
|
||||
K2 = 538,
|
||||
K3 = 539,
|
||||
K4 = 540,
|
||||
K5 = 541,
|
||||
K6 = 542,
|
||||
K7 = 543,
|
||||
K8 = 544,
|
||||
K9 = 545,
|
||||
Tab = 512,
|
||||
Enter = 525,
|
||||
Escape = 526,
|
||||
Backspace = 523,
|
||||
Space = 524,
|
||||
Delete = 522,
|
||||
Insert = 521,
|
||||
Home = 519,
|
||||
End = 520,
|
||||
PageUp = 517,
|
||||
PageDown = 518,
|
||||
Right = 514,
|
||||
Up = 515,
|
||||
Down = 516,
|
||||
Left = 513,
|
||||
RightCtrl = 531,
|
||||
LeftShift = 528,
|
||||
RightShift = 532,
|
||||
LeftAlt = 529,
|
||||
RightAlt = 533,
|
||||
LeftSuper = 530,
|
||||
RightSuper = 534,
|
||||
LeftCtrl = 527,
|
||||
MouseLeft = 641,
|
||||
MouseRight = 642,
|
||||
MouseMiddle = 643
|
||||
}
|
||||
enum ResourceType {
|
||||
Mesh = 1,
|
||||
Shader = 2
|
||||
}
|
||||
class string {
|
||||
~string();
|
||||
string();
|
||||
string(const string&in);
|
||||
string& opAssign(const string&in);
|
||||
string& opAddAssign(const string&in);
|
||||
bool opEquals(const string&in) const;
|
||||
int opCmp(const string&in) const;
|
||||
string opAdd(const string&in) const;
|
||||
uint length() const;
|
||||
void resize(uint);
|
||||
bool isEmpty() const;
|
||||
uint8& opIndex(uint);
|
||||
const uint8& opIndex(uint) const;
|
||||
string& opAssign(double);
|
||||
string& opAddAssign(double);
|
||||
string opAdd(double) const;
|
||||
string opAdd_r(double) const;
|
||||
string& opAssign(float);
|
||||
string& opAddAssign(float);
|
||||
string opAdd(float) const;
|
||||
string opAdd_r(float) const;
|
||||
string& opAssign(int64);
|
||||
string& opAddAssign(int64);
|
||||
string opAdd(int64) const;
|
||||
string opAdd_r(int64) const;
|
||||
string& opAssign(uint64);
|
||||
string& opAddAssign(uint64);
|
||||
string opAdd(uint64) const;
|
||||
string opAdd_r(uint64) const;
|
||||
string& opAssign(bool);
|
||||
string& opAddAssign(bool);
|
||||
string opAdd(bool) const;
|
||||
string opAdd_r(bool) const;
|
||||
string substr(uint start = 0, int count = - 1) const;
|
||||
int findFirst(const string&in, uint start = 0) const;
|
||||
int findFirstOf(const string&in, uint start = 0) const;
|
||||
int findFirstNotOf(const string&in, uint start = 0) const;
|
||||
int findLast(const string&in, int start = - 1) const;
|
||||
int findLastOf(const string&in, int start = - 1) const;
|
||||
int findLastNotOf(const string&in, int start = - 1) const;
|
||||
void insert(uint pos, const string&in other);
|
||||
void erase(uint pos, int count = - 1);
|
||||
}
|
||||
class array<T> {
|
||||
T[]@ array(int&in);
|
||||
T[]@ array(int&in, uint length);
|
||||
T[]@ array(int&in, uint length, const T&in value);
|
||||
T& opIndex(uint index);
|
||||
const T& opIndex(uint index) const;
|
||||
T[]& opAssign(const T[]&in);
|
||||
void insertAt(uint index, const T&in value);
|
||||
void insertAt(uint index, const T[]&inout arr);
|
||||
void insertLast(const T&in value);
|
||||
void removeAt(uint index);
|
||||
void removeLast();
|
||||
void removeRange(uint start, uint count);
|
||||
uint length() const;
|
||||
void reserve(uint length);
|
||||
void resize(uint length);
|
||||
void sortAsc();
|
||||
void sortAsc(uint startAt, uint count);
|
||||
void sortDesc();
|
||||
void sortDesc(uint startAt, uint count);
|
||||
void reverse();
|
||||
int find(const T&in value) const;
|
||||
int find(uint startAt, const T&in value) const;
|
||||
int findByRef(const T&in value) const;
|
||||
int findByRef(uint startAt, const T&in value) const;
|
||||
bool opEquals(const T[]&in) const;
|
||||
bool isEmpty() const;
|
||||
void sort(T[]::less&in, uint startAt = 0, uint count = uint ( - 1 ));
|
||||
funcdef bool less(const T&in, const T&in);
|
||||
}
|
||||
class dictionaryValue {
|
||||
~dictionaryValue();
|
||||
dictionaryValue();
|
||||
dictionaryValue& opAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opHndlAssign(const ?&in);
|
||||
dictionaryValue& opHndlAssign(const dictionaryValue&in);
|
||||
dictionaryValue& opAssign(const ?&in);
|
||||
dictionaryValue& opAssign(double);
|
||||
dictionaryValue& opAssign(int64);
|
||||
void opCast(?&out);
|
||||
void opConv(?&out);
|
||||
int64 opConv();
|
||||
double opConv();
|
||||
}
|
||||
class dictionary {
|
||||
dictionary@ dictionary();
|
||||
dictionary& opAssign(const dictionary&in);
|
||||
void set(const string&in, const ?&in);
|
||||
bool get(const string&in, ?&out) const;
|
||||
void set(const string&in, const int64&in);
|
||||
bool get(const string&in, int64&out) const;
|
||||
void set(const string&in, const double&in);
|
||||
bool get(const string&in, double&out) const;
|
||||
bool exists(const string&in) const;
|
||||
bool isEmpty() const;
|
||||
uint getSize() const;
|
||||
bool delete(const string&in);
|
||||
void deleteAll();
|
||||
string[]@ getKeys() const;
|
||||
dictionaryValue& opIndex(const string&in);
|
||||
const dictionaryValue& opIndex(const string&in) const;
|
||||
}
|
||||
class ref {
|
||||
~ref();
|
||||
ref();
|
||||
ref(const ref&in);
|
||||
ref(const ?&in);
|
||||
void opCast(?&out);
|
||||
ref& opHndlAssign(const ref&in);
|
||||
ref& opHndlAssign(const ?&in);
|
||||
bool opEquals(const ref&in) const;
|
||||
bool opEquals(const ?&in) const;
|
||||
}
|
||||
class any {
|
||||
any@ any();
|
||||
any@ any(?&in);
|
||||
any@ any(const int64&in);
|
||||
any@ any(const double&in);
|
||||
any& opAssign(any&in);
|
||||
void store(?&in);
|
||||
void store(const int64&in);
|
||||
void store(const double&in);
|
||||
bool retrieve(?&out);
|
||||
bool retrieve(int64&out);
|
||||
bool retrieve(double&out);
|
||||
}
|
||||
class DockPanel {
|
||||
void onRender();
|
||||
}
|
||||
class ServiceScript {
|
||||
}
|
||||
class Entity {
|
||||
string get_name() const property;
|
||||
void set_name(string&in) property;
|
||||
int get_id() const property;
|
||||
Entity createChild(const string&in);
|
||||
bool get_isRoot() const property;
|
||||
void destroy();
|
||||
bool get_exists() const property;
|
||||
Entity get_parent() property;
|
||||
void set_parent(Entity) property;
|
||||
bool isDescendantOf(Entity);
|
||||
bool opEquals(const Entity&in) const;
|
||||
EntityChilds get_childs() const property;
|
||||
TransformComponent get_transform() const property;
|
||||
MeshComponent getMeshComponent();
|
||||
MeshComponent createMeshComponent();
|
||||
bool hasMeshComponent();
|
||||
void removeMeshComponent();
|
||||
ShaderComponent getShaderComponent();
|
||||
ShaderComponent createShaderComponent();
|
||||
bool hasShaderComponent();
|
||||
void removeShaderComponent();
|
||||
CameraComponent getCameraComponent();
|
||||
CameraComponent createCameraComponent();
|
||||
bool hasCameraComponent();
|
||||
void removeCameraComponent();
|
||||
}
|
||||
class EntityChilds {
|
||||
int get_count() const property;
|
||||
Entity opIndex(int) const;
|
||||
}
|
||||
class TransformComponent {
|
||||
vec3 get_position() const property;
|
||||
vec3 get_scale() const property;
|
||||
vec3 get_rotation() const property;
|
||||
void set_position(const vec3) property;
|
||||
void set_scale(const vec3) property;
|
||||
void set_rotation(const vec3) property;
|
||||
}
|
||||
class MeshComponent {
|
||||
bool get_isActive() const property;
|
||||
bool get_hasMesh() const property;
|
||||
void clear();
|
||||
string getMesh();
|
||||
void setMesh(string&in);
|
||||
void set_isActive(const bool) property;
|
||||
}
|
||||
class ShaderComponent {
|
||||
bool get_hasShader() const property;
|
||||
void clear();
|
||||
string getShader();
|
||||
void setShader(const string&in);
|
||||
}
|
||||
class CameraComponent {
|
||||
float get_fov() const property;
|
||||
float get_aspectRatio() const property;
|
||||
float get_nearZ() const property;
|
||||
float get_farZ() const property;
|
||||
void set_fov(float) property;
|
||||
void set_aspectRatio(float) property;
|
||||
void set_nearZ(float) property;
|
||||
void set_farZ(float) property;
|
||||
}
|
||||
class vec3 {
|
||||
vec3();
|
||||
vec3(float, float = 0, float = 0);
|
||||
vec3 opAdd(const vec3&in);
|
||||
vec3 opSub(const vec3&in) const;
|
||||
vec3 opNeg() const;
|
||||
vec3 opMul(float) const;
|
||||
vec3 opMul_r(float) const;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
}
|
||||
class quat {
|
||||
~quat();
|
||||
quat();
|
||||
quat(float, float, float, float);
|
||||
quat opMul(const quat&in) const;
|
||||
vec3 getEuler() const;
|
||||
void setEuler(vec3);
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float w;
|
||||
}
|
||||
class Transform {
|
||||
Transform();
|
||||
vec3 relative(vec3);
|
||||
vec3 position;
|
||||
vec3 scale;
|
||||
quat rotation;
|
||||
}
|
||||
class Camera {
|
||||
Camera();
|
||||
float fov;
|
||||
float aspect;
|
||||
float nearZ;
|
||||
float farZ;
|
||||
}
|
||||
class SceneCamera {
|
||||
SceneCamera();
|
||||
Camera camera;
|
||||
Transform transform;
|
||||
}
|
||||
class FrameBuffer {
|
||||
FrameBuffer();
|
||||
void clearRGBA(int, int, int, int);
|
||||
int get_height() const property;
|
||||
void resize(int, int);
|
||||
string get_name() const property;
|
||||
bool isValid();
|
||||
}
|
||||
class Environment {
|
||||
void render(FrameBuffer, SceneCamera&in);
|
||||
Entity getRootEntity();
|
||||
Entity getEntity(int);
|
||||
}
|
||||
string formatInt(int64 val, const string&in options = "", uint width = 0);
|
||||
string formatUInt(uint64 val, const string&in options = "", uint width = 0);
|
||||
string formatFloat(double val, const string&in options = "", uint width = 0, uint precision = 0);
|
||||
int64 parseInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
uint64 parseUInt(const string&in, uint base = 10, uint&out byteCount = 0);
|
||||
double parseFloat(const string&in, uint&out byteCount = 0);
|
||||
namespace Engine { Entity getRoot(); }
|
||||
namespace UI { bool button(const string&in); }
|
||||
namespace UI { bool buttonCenter(const string&in); }
|
||||
namespace UI { bool buttonEnd(const string&in); }
|
||||
namespace UI { bool checkbox(const string&in, bool); }
|
||||
namespace UI { bool checkboxDisabled(const string&in, bool); }
|
||||
namespace UI { void drawFrameBuffer(FrameBuffer, int, int); }
|
||||
namespace UI { void drawFrameBufferCentered(FrameBuffer, int, int); }
|
||||
namespace UI { void drawIcon(const string&in, int); }
|
||||
namespace UI { void drawIconCentered(const string&in, int); }
|
||||
namespace UI { bool inputText(const string&in, const string&in, string&out); }
|
||||
namespace UI { bool isItemClicked(int); }
|
||||
namespace UI { bool isMouseDoubleClicked(int); }
|
||||
namespace UI { float magicSlider(const string&in, float, float); }
|
||||
namespace UI { vec3 magicSlider3(const string&in, vec3, float); }
|
||||
namespace UI { bool menuItem(const string&in); }
|
||||
namespace UI { void menuItemDisabled(const string&in); }
|
||||
namespace UI { void menuSpace(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void sameline(); }
|
||||
namespace UI { void separator(); }
|
||||
namespace UI { void space(); }
|
||||
namespace UI { void space(int, int = 10); }
|
||||
namespace UI { void text(const string&in); }
|
||||
namespace UI { void textCenter(const string&in); }
|
||||
namespace UI { void textColor(float, float, float, const string&in); }
|
||||
namespace UI { void textEnd(const string&in); }
|
||||
namespace UI { void title(const string&in); }
|
||||
namespace UI { void titleCenter(const string&in); }
|
||||
namespace UI { void titleCenterY(const string&in, int); }
|
||||
namespace UI { void titleEnd(const string&in); }
|
||||
namespace UI { bool isKeyDown(key); }
|
||||
namespace UI { bool isKeyPressed(key); }
|
||||
namespace UI { bool isMouseDraggin(key); }
|
||||
namespace UI { bool isPannelActive(); }
|
||||
namespace UI { float getMouseDragDeltaX(); }
|
||||
namespace UI { float getMouseDragDeltaY(); }
|
||||
namespace UI { float getMouseDeltaX(); }
|
||||
namespace UI { float getMouseDeltaY(); }
|
||||
namespace UI { int getAvailableSizeX(); }
|
||||
namespace UI { int getAvailableSizeY(); }
|
||||
namespace UI { void disablePannelPadding(bool); }
|
||||
namespace UI { int sliderInt(string&in, int, int, int); }
|
||||
namespace UI { float slider(string&in, float, float, float); }
|
||||
namespace Engine { FrameBuffer createRGBA8FrameBuffer(const string&in, int, int); }
|
||||
namespace Engine { FrameBuffer getFrameBuffer(const string&in); }
|
||||
namespace Engine { Environment getMainEnvironment(); }
|
||||
namespace Engine { Environment createEnvironment(); }
|
||||
namespace UI { void setupAutomaticColumns(int); }
|
||||
namespace UI { void setupColumns(int); }
|
||||
namespace UI { void endColumns(); }
|
||||
namespace UI { void nextColumn(); }
|
||||
namespace Resource { int getResourceCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getResourceNameById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getResourcePathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { int getDirCount(ResourceType, const string&in); }
|
||||
namespace Resource { string getDirPathById(ResourceType, const string&in, int); }
|
||||
namespace Resource { string getDirNameById(ResourceType, const string&in, int); }
|
||||
namespace Engine { void print(const string&in); }
|
||||
namespace UI { void treeNodeLeaf(const string&in, bool); }
|
||||
namespace UI { bool treeNode(const string&in, bool, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { bool componentNode_contextMenu(const string&in, any@, ReciverFunc@, ReciverFunc@); }
|
||||
namespace UI { void contextItemPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void contextMenuPopup(const string&in, any@, ReciverFunc@); }
|
||||
namespace UI { void modalPopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void simplePopup(const string&in, ReciverFunc@); }
|
||||
namespace UI { void openPopup(const string&in, any@); }
|
||||
namespace UI { void closePopup(); }
|
||||
namespace UI { void dragDropSource(const string&in, any@, const string&in); }
|
||||
namespace UI { void dragDropTarget(const string&in, any@, TransferFunc@); }
|
||||
namespace Chewico::ActiveEntity::ActiveEntity { Entity getActiveEntity(); }
|
||||
namespace Chewico::ActiveEntity::ActiveEntity { void setActiveEntity(Entity); }
|
Loading…
x
Reference in New Issue
Block a user