// Here we render the base folders
AssetType renderRootAssets() {
    AssetType selectedAssetType = AssetType::None;

    if (drawIcon("Scripts", "script")) selectedAssetType = AssetType::None;
    if (drawIcon("Meshes", "mesh")) selectedAssetType = AssetType::Mesh;
    if (drawIcon("Textures", "texture")) selectedAssetType = AssetType::None;
    if (drawIcon("Shaders", "shader")) selectedAssetType = AssetType::Shader;

    return selectedAssetType;
}
