#pragma once
#include "Deer/Path.h"
#include <string>

namespace Deer {
    namespace EditorEngine {
        struct ServiceScriptInfo {
            std::string name = "null";
            std::string author = "";
            std::string version = "0.0.0";
        };

        struct ServiceScriptRef {
            std::string name = "";
            std::string version = "0.0.0";
        };

        ServiceScriptInfo* loadServiceScriptInfo(Path panelInfo);
    }
}