# Deer
Deer is a game engine currently in development by Chewico, focused on facilitating voxel-based scenarios.

# How to Compile
Deer can compile for both Linux and Windows. Mac support is not considered due to philosophical and technical reasons.
Deer is built using Premake 5, which generates project files for various build systems such as Make and MSVC.

You can check out Premake at:

- [Premake Official Website](https://premake.github.io)  
- [Premake Core Source Code](https://github.com/premake/premake-core)  

## Linux
### Clone the repo
```console
git clone https://git.frostdeer.com/Chewico/DeerEngine.git
cd Deer
```

### Generating Project Files
As we mentioned we need to generate the make files with premake, to do this you can install the premake bin or compile it as we will mention

```console
sudo apt-get install uuid-dev make gcc
cd vendor/premake-core
make -f Bootstrap.mak linux
cd ../..
```

```console
./vendor/premake-core/bin/release/premake5 gmake
```

If you want to generate vscode workspace use
```console
./vendor/premake-core/bin/release/premake5 vscode
```

### Compile
Run
```console
sudo apt update
sudo apt install clang libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libgtk-3-dev make gcc gdb
sudo make
```

### Run
```console
./bin/linux-x86_64/Debug/DeerStudio/DeerStudio
```