#pragma once
#include "Deer/Tools/Memory.h"

#ifdef DEER_RENDER
#include "DeerRender/GizmoRenderer.h"
#endif

namespace Deer {
	class Environment;

	namespace Scene {
		extern Environment environment;
		extern bool isExecuting;

#ifdef DEER_RENDER
		extern GizmoRenderer gizmoRenderer;
#endif
	} // namespace Scene

} // namespace Deer
